Command & Conquer (a.k.a. Command & Conquer: Tiberian Dawn or simply C&C/C&C1; the game is also often unofficially called Command & Conquer 64 for the Nintendo 64 port) is a 1995 real-time strategy video game produced by Westwood Studios for MS-DOS and released internationally by Virgin Interactive. It was the first of twelve games to date to be released under the title Command & Conquer; six subsequent titles having since continued the story set as sequels with one acting as a prequel, along with the production of several spin-off games. Met with universal acclaim by consumers and critics, Command & Conquer was released for seven separate platforms along with becoming the initiator of the Command & Conquer franchise, and today generally is considered as the title which originally defined and popularized the modern real-time strategy genre.

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Blog RSS Feed Report abuse Latest News: Release 20150424

9 comments by Milanium on Apr 24th, 2015

This release a huge step forward for the Dune 2000 mod in particular. It includes just shy of 1000 commits by 53 contributors, the culmination of six months of relentless work. With more than 2000 files and 210,000 changed lines it is one of our busiest development cycles to date.

A large development focus has been on the Dune 2000 mod, which contains the most visible changes. A new sidebar, sandworms and Carryalls are the big new features, which should make any Dune 2000 player feel more at home in our mod. Additionally, the OpenRA.Utility now supports importing maps from the original Dune 2000 game, so we hope that the number of maps and of course the number of players will increase in the near future!

The other mods were not neglected, though. In Red Alert, the standout feature is the support of playable factions such as Russia, England, France, Ukraine and Germany. In both Red Alert and Tiberian Dawn, new single-player missions are available that will keep you occupied.

Of course, we have not only improved the mods themselves. Here is a list of changes that affect the game in general:

  • The server browser shows and allows joining games from any installed mod.
  • It is now possible to disable the “short game” mode that was forced in the past.
  • The player name and colour can now be set up in the settings dialog.
  • When creating a server, the game informs the host about port forwarding issues.
  • Left-click mouse orders have been markedly improved.
  • Some missions now support difficulty levels.
  • A huge number of smaller gameplay fixes and improvements, including:
    • Friendly units blocking the exit of a production building will now move out of the way if needed.
    • Units will no longer hunt cloaked units.
    • The spy plane in Red Alert will no longer lure your anti-air capable units across the map.
    • Planes will no longer collide with helicopters and push them out of the way.
    • Your faction will not be revealed to enemies when you have selected a random faction in the lobby.
    • In sell mode, the tooltip will now show the expected refund value for structures.
    • Harvesters should now no longer block themselves at refineries, and also make use of all available refineries if the nearest ones are occupied.
  • A similarly massive number of performance improvements have been made in this release.
  • Many race conditions and crashes have been fixed across the board.

For the complete list of changes, please visit our changelog page.

A note on key bindings: In the previous release, the key to toggle team chat was changed to ‘Alt’, which, looking back, was an unfortunate decision. It has been reverted to ‘Tab’ in this release, where it serves a double role: on an empty line, it toggles team chat, otherwise it auto-completes player names.

For modders and mappers, there have been quite a few important changes as well. We have introduced a new map format, to which maps running on this release will be updated automatically. All of the shared engine code has been moved into the OpenRA.Mods.Common project, so that third-party mods can drop their dependencies on our game mods. A lot of code has been changed to enable features that will be needed by the Tiberian Sun mod. One important change for Red Alert mappers is that the gem mine has been replaced with a new one. For more details, check out the changelog, as well as the trait and Lua API documentation.

Looking forward, we hope to get the next release out faster than this time around (famous last words!). Feature-wise, you can probably expect the first appearance of the in-game map editor in the next release, in addition to much of the things that are currently in our pull request queue. Beyond that, we will see… If you want to keep track of the development, keep an eye on the release milestone and the development changelog.

We will also try to make more use of our YouTube channel to show off new and little known existing features, provide mission walkthroughs and other content, so watch and subscribe!

Now enough with the talking! Head on over to our download section, grab the installer for your OS, and enjoy the game!

The long awaited sandworms and Carryalls have finally arrived in our Dune 2000 mod!

Playable countriesRed Alert now has playable country factions, and matching choices for random faction selection.

Overhauled server browserThe server browser now lists games from all available mods, and also allows joining games across mods.

Mission difficultySome missions have received support for multiple difficulty levels.

Refund tooltipIn sell mode, the tooltip will now show a structure’s expected refund value.

Tiberian Sun teaserBehind the scenes, the still unreleased, work-in-progress Tiberian Sun mod has received support
for some crucial features. Keep an eye out for more news and media about TS on our Facebook page!

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THE TIBERIAN DAWN Catalog
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THE TIBERIAN DAWN Catalog

Jan 23, 2015 Full Version 1 comment

More than 600 single player missions for Command and Conquer 1 - TIBERIAN DAWN

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Ion Domination Mod Release: changes: Allied,Soviet,Yuri have: paris tower=All Of Them psychic beacon=Allies And Soviets Are Allowed psychic amplifier=YuriCountry...

Command & Conquer German Videos Base Pack
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Command & Conquer German Videos Base Pack

Jul 1, 2014 Command & Conquer Unofficial Patch 1.06 Movies 0 comments

This can be added to your game to give you the German videos. If you want to add additional videos for other languages, use the addon-packs. The other...

Command & Conquer French Videos Base Pack
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Command & Conquer French Videos Base Pack

Jul 1, 2014 Command & Conquer Unofficial Patch 1.06 Movies 0 comments

This can be added to your game to give you the French videos. If you want to add additional videos for other languages, use the addon-packs. The other...

Command & Conquer English Videos Base Pack
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Jul 1, 2014 Command & Conquer Unofficial Patch 1.06 Movies 10 comments

This can be added to your game to give you the English videos. If you want to add additional videos for other languages, use the addon-packs. The other...

C&C95 Reloaded
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C&C95 Reloaded

Jun 17, 2013 Other 2 comments

This is a modified version of C&C95 filled with balance changes enough to re-live the way the original C&C is meant to be played. Requires Nyergud's...

Post comment Comments  (30 - 40 of 59)
AirborneSn1p3r
AirborneSn1p3r Feb 17 2010, 3:37pm says:

great game but would have been better if it had a skirmish mode

+4 votes     reply to comment
Gradon
Gradon Apr 27 2010, 1:27pm replied:

@airborneSn1p3r, you can get Skirmish, just go into Network and host a LAN game, then just click on the bots option and start the game.
If you didnt understand that...sorry rofl, but mess with the Network mode.
I've done it before.

+2 votes     reply to comment
AirborneSn1p3r
AirborneSn1p3r May 9 2010, 5:58am replied:

yea but there is no bases like in RA1, thats what this game really needs.

+2 votes     reply to comment
Tore29
Tore29 May 9 2010, 2:13pm replied:

It is impossible to enable skirmish with AI in C&C1, that would mean hacking in an AI. And that's impossible.

This game was released before "skirmish" even existed ;)

+3 votes     reply to comment
GLTJackattack
GLTJackattack Mar 27 2010, 7:36pm replied:

Think their was an unofficial patch that allowed it but i think it is dead :/

+2 votes     reply to comment
AirborneSn1p3r
AirborneSn1p3r Apr 10 2010, 4:59pm replied:

that would have been awsome, damn shame westwood was over run by EA!

+4 votes     reply to comment
Ichiman94
Ichiman94 Jan 9 2010, 12:06pm says:

classic

+3 votes     reply to comment
}SoC{Scorch
}SoC{Scorch Dec 6 2009, 10:10am says:

It wont work on my computer because it says it cant install on a 64bit version of windows. Can anyone help me?

+3 votes     reply to comment
Nyerguds
Nyerguds Feb 16 2015, 4:49am replied:

In case anyone sees this... the unofficial patch 1.06 project has its own installer to get around this.

Moddb.com

+1 vote     reply to comment
playmsbk
playmsbk Oct 30 2009, 3:15am says:

does it have renegade with it?

0 votes     reply to comment
sgtmyers88
sgtmyers88 Dec 21 2009, 12:49am replied:

You are thinking of C&C The First Decade. It has all the C&C Games up to Zero Hour. ;)

+2 votes     reply to comment
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Command & Conquer
Platforms
Windows, Mac, DOS, N64
Developer
Westwood Studios
Publisher
Electronic Arts
Engine
Westwood 2D
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Release Date
Released Aug 30, 1995
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9.5

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Highest Rated (8 agree) 10/10

Good times, good times...

Oct 9 2010, 6:39pm by zwedizhfizh

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Project
AAA
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Sequels
Command & Conquer: Tiberium Alliances, Released Mar 15, 2012
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C&C4: Tiberian Twilight, Released Mar 15, 2010
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C&C3: Tiberium Wars, Released Mar 27, 2007
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C&C: Tiberian Sun, Released Aug 12, 1999
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Command & Conquer, Released Aug 30, 1995
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Expansions
Command & Conquer: The Covert Operations, Released Apr 30, 1994
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