Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 100 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

RSS Change Log

These are the changes that were made in the latest versions of DTA and the credits for whoever contributed.

Posted by on - Basic Other

Version 9.6.5:
Released: Jun 05, 2022

  • Added: New multiplayer map "Tour of Egypt" (Credits: sayedmamdouh).
  • Changed: The Allied APC's price was changed from 800 to 700 credits in enhanced mode.
  • Fixed: In the "Ally Under Siege" and "Liberation Extermination" Co-Op missions you were given a nuke instead of an airstrike.
  • Fixed: The Airstrike super weapon in the third "The Toxic Diversion" mission used the wrong mouse cursor animation and sidebar icon.
  • Fixed: The Chemical Multi-Missile in the final "The Toxic Diversion" mission(s) now looks like an actual (green) multi-missile and its clusters now spread out instead of dropping straight down (Credits: Bittah Commander).

Version 9.6.0:
Released: Jun 03, 2022

  • Added: New multiplayer map "Hardpoints" (Credits: MehdiEpic600).
  • Added: Tool tips have been added to checkboxes and drop-down menus of the Display and Game tabs of the client's options menu (Credits: Crimsonum).
  • Added: The pyramids now have damage frames (Credits: Bittah Commander).
  • Added: The Chrono Vortex now has a unique mouse cursor animation and you will now hear a "Chronosphere ready" announcement when it finishes charging (Credits: Bittah Commander).
  • Changed: You will now hear an "enemy unit approaching" announcement instead of a ping sound whenever the Mobile Sensor Array detects a Chrono Tank (Credits: Bittah Commander).
  • Changed: You now also hear a "Nuclear weapon launched"/"A-bomb launch detected" announcement instead of a warning buzz sound when a nuclear missile is launched from a missile silo (Credits: Bittah Commander).
  • Changed: Some repeating enemy reinforcements that spawned out of nowhere in the "Liberation Extermination" Co-Op mission were removed (Credits: Tiberius).
  • Changed: The Chrono Tank now needs to charge before it can transform to teleport mode and teleport around, it has been re-balanced and its turret has been removed (Credits: Rampastring).
  • Fixed: Ants used the wrong facings.
  • Fixed: Many of the Quad Tank's successive shots weren't audible (Credits: Bittah Commander).
  • Fixed: There was no announcement when your nuclear missile finished charging.
  • Fixed: The "Ingame Allying" game option wouldn't actually be disabled when it was unchecked.
  • Fixed: The second Construction Yards of Extreme AI players had far less health than intended.
  • Fixed: Maps could crash when they had pre-placed civilian harvesters and refineries (Credits: Rampastring).
  • Fixed: The ability for harvesters to jump the queue when a farther away harvester is already trying to dock with a refinery has been removed for multiplayer matches because it caused players to desynchronize (Credits: Rampastring).

Version 9.5.2:
Released: May 16, 2022

  • Fixed: The game failed to start on systems that didn't have a certain C++ Runtime version installed (Credits: Rampastring).
  • Fixed: Units were able to cross rivers next to any south-east facing water cave (Credits: Bittah Commander).
  • Fixed: The tool tips for the game options in the game lobby didn't show up.

Version 9.5.0:
Released: May 15, 2022

  • Added: New multiplayer maps "Marshlands", "Extreme Marshlands", "Lakesides" and "Narrow River" (Credits: Rampastring).
  • Added: New Co-Op mission "Liberation Extermination" (Credits: Tiberius).
  • Added: Autumn map props (Credits: Bittah Commander).
  • Added: DTA now makes limited use of the "Vinifera" engine extension (Credits: CCHyper, Rampastring, tomsons26).
  • Added: The screen now shakes when objects with a large amount of HP are destroyed (Credits: CCHyper, Rampastring).
  • Added: A "Load Game" button to the mission restart dialog (Credits: CCHyper).
  • Added: A brand new map editor to replace the ancient FinalSun (Credits: Rampastring).
  • Changed: The "Default" game mode has been renamed to "Deathmatch".
  • Changed: You can now build structures on overlay such as parking lots, autumn leaves and interior tiles (Credits: Rampastring).
  • Changed: The details of the "Desert Storm" map have been improved and gems were added in the center (Credits: Tiberius).
  • Changed: The Flame Tank can now only target enemies up to a distance of 2.5 cells away, but the flames will still inflict damage over a range of 3.5 cells.
  • Changed: The Soviet Flamethrower Infantry's rate of fire has been reduced by 40% and its damage against everything but tanks and ships was raised to compensate.
  • Changed: The Chem Warrior's graphics have been remade (Credits: Pinkthoth).
  • Changed: The Gatling Tank has been renamed to Quad Tank, the small Gatling cannon barrel has been removed, the quad barrels were re-positioned towards the center, their angle has been lowered and it now uses those barrels against both ground and air targets (Credits: Lin Kuei Ominae).
  • Changed: Nuclear missiles now deal more damage to small objects (Credits: Rampastring).
  • Changed: The AI now considers vehicle groups as valid nuke targets (Credits: Rampastring).
  • Changed: The "Frostbite" mission has been adjusted to match the latest balance (Credits: Rampastring).
  • Fixed: There was a rare chance that the Longbow reinforcements in the Sarin Gas mission failed to destroy the radar dome, which caused battlefield control to remain locked.
  • Fixed: AI units will no longer attack indestructible terrain objects (Credits: Rampastring).
  • Fixed: The AI didn't function properly on the "Island Conquest" map.
  • Fixed: The cave tunnel of the "Mayday" mission didn't function properly (Credits: Craftsman).
  • Fixed: Many missiles and tracers no longer disappear mid-flight if their target dies prematurely (Credits: Rampastring).

Version 9.0.5:
Released: Jan 25, 2022

  • Changed: The maximum size of maps that the map editor can create and open has been increased from 200x200 to 256x256 (Credits: E1 Elite, Secsome).
  • Changed: The map details of "Dark Prospects", "Glimmering Bluffs", "Idyllic Lake.png" and "Summer Skirmish" have been improved (Credits: Tiberius).
  • Changed: The client now displays more information about the selected saved game (Credits: Rampastring).
  • Fixed: Multiplayer saved games weren't working since version 9.0.0 (Credits: Rampastring).
  • Fixed: The Stealth APC's muzzle flashes weren't visible when it fired its weapon.
  • Fixed: In the Skirmish lobby the game speed defaulted to Maximum instead of 60 FPS.

Version 9.0.1:
Released: Dec 23, 2021

  • Fixed: Two (buildable) Chrono Tanks appeared on the sidebar when playing as Allies.

Version 9.0.0:
Released: Dec 19, 2021

  • Added: The client now displays difficulty rank icons for missions that you've beaten (Credits: Rampastring).
  • Changed: The CnC-DDRAW renderer was updated to the latest version ( and it's now selected by default instead of TS-DDRAW (OGL) (Credits: FunkyFr3sh).
  • Changed: You can now select individual missions from campaigns directly from the "New Mission" menu after you've beaten them (Credits: Rampastring).
  • Changed: The client's layout has been adjusted to be more more optimized for 16:9 resolutions such as 1280x720 (Credits: Bittah Commander, Rampastring).
  • Changed: The Teal team color was made brighter in order to make it more noticeable on grass.
  • Changed: Nod's Stealth APC now requires the Research Facility to be built, instead of the Temple of Nod.
  • Changed: The "The Toxic Diversion" campaign is now easier on the Normal and Easy difficulty levels (Credits: Rampastring).
  • Changed: Difficulty labels have been customized for each mission to make their intended difficulty level clearer (Credits: Rampastring).
  • Changed: The Toxic Diversion finale 4C has gotten several improvements to bring its quality on par with newer missions (Credits: Rampastring).
  • Changed: The Toxic Diversion finale 4D has been remade (Credits: Rampastring).
  • Changed: The Enforcer now self-heals, its price has been increased from 2400 to 2500 and it now also requires a Service Depot to be produced.
  • Changed: The Chrono Tank now requires the Chronosphere instead of the Advanced Tech Center to be produced.
  • Changed: The Cyborg Prototype now requires the Research Facility instead of the Temple of Nod to be produced.
  • Changed: Increased Heavy tank HP from 4200 to 4400.
  • Changed: Increased Heavy tank damage by 13%.
  • Changed: Lowered Heavy tank weapon range by about half a cell (8.8%, 6.25 -> 5.7).
  • Changed: Lowered Heavy tank cost to 950 from 960.
  • Changed: Increased GDI Mammoth tank HP by 5%.
  • Changed: Increased GDI Mammoth tank cannon damage by 7%.
  • Changed: Increased Soviet Mammoth tank HP by 5.6%.
  • Changed: Increased Soviet Mammoth tank cannon damage by 19% and increased the missile damage against infantry by 30%.
  • Changed: Increased the Behemoth's weapon damage by 27% against heavy armor (tanks) and concrete armor (ships) and by 15% against all other targets (infantry, structures and light vehicles).
  • Changed: The "Under Siege II" mission has been ported from Classic mode to Enhanced mode and received various tweaks (Credits: Bittah Commander, Craftsman).
  • Changed: The "Sarin Gas 1" and "Sarin Gas 2" missions have been ported from Classic mode to Enhanced mode and received various tweaks (Credits: Bittah Commander, Tiberius).
  • Changed: The Heavy Raider now uses a new model (Credits: Flame).
  • Changed: The "Freezingly Desperate Grip" Co-Op mission has been made easier on all difficulties to offset for balance changes made in recent updates (Credits: Rampastring).
  • Changed: There is now 8% more time between scripted attack and MCV waves in the "Multiplicating Force" Co-Op mission on all difficulties (Credits: Rampastring).
  • Fixed: The Commando and Tanya now only auto-target infantry.
  • Fixed: In the "The Experiment Lab" Co-Op mission the enemy's laser turrets had no explosion and no sell animation and the Chemical Hovercraft moved far far slower than intended.
  • Fixed: In the "Freezing Offensive" Co-Op mission the Chronosphere building was invisible and didn't provide the Chrono Vortex super weapon.
  • Fixed: The Tiberium Harvester appeared grayed-out on the sidebar when Allies or Soviet owned a Tiberium Refinery and likewise the Ore Miner appeared grayed-out on the sidebar when GDI or Nod owned an Ore Refinery (NCO bug).
  • Fixed: A few units had bright pixels on dark maps (Credits: Bittah Commander).
  • Fixed: You were able to pass though some of the cliffs on the "King of the Hill" mode variant of the "Tunnel Train-ing" multiplayer map.
  • Fixed: Heavy Raiders no longer damage one another when firing at a target directly adjacent to them.
  • Fixed: One of the fords on the left side of the "Sand Trap" map was made wider to prevent the AI from frequently getting stuck there (Credits: Bittah Commander).
  • Fixed: The "Multiplicating Force" Co-Op mission failed to load on Medium difficulty.
  • Fixed: The AI didn't always build naval yards on the "Stranded" multiplayer map.
  • Fixed: Tesla Coils were sometimes overlapped by brick walls that were behind it.
  • Removed: The "Turbo Vehicles" game option for skirmish and multiplayer can no longer be enabled and its checkbox has been removed.
  • Removed: The "Production Queuing game option for skirmish and multiplayer can no longer be disabled and its checkbox has been removed.

Version 8.3.11:
Released: Aug 22, 2021

  • Fixed: In the "The Experiment Lab" Co-Op mission the enemy's laser turrets had no explosion and no sell animation.
  • Fixed: Ships were able to enter transports on some maps (Credits: Bittah Commander).
  • Fixed: The Tiberium Harvester appeared grayed-out on the sidebar when Allies or Soviet owned a Tiberium Refinery and likewise the Ore Miner appeared grayed-out on the sidebar when GDI or Nod owned an Ore Refinery (NCO bug).

Version 8.3.8:
Released: Aug 21, 2021

  • Fixed: The info panel displayed when hovering over games in the CnCNet lobby sometimes wouldn't disappear (or re-appeared) after having entered the game (Credits: Rampastring).

Version 8.3.7:
Released: Aug 20, 2021

  • Fixed: The Soviet Transport Hovercraft used the wrong voice-set.

Version 8.3.6:
Released: Aug 18, 2021

  • Added: The MapTool utility is now included in the Map Editor folder and can accessed by browsing to it directly or by navigating to it via FinalSun's "Map Tools" dropdown menu (Credits: Starkku, Bittah Commander, Rampastring).
  • Added: New multiplayer map "Parted Paradise" (Credits: Tiberius).
  • Changed: Singleplayer missions now auto-save every 3 minutes (Credits: Rampastring).
  • Changed: Various small improvements were made to the Chainbreaker mission (Credits: Rampastring, Bittah Commander).
  • Fixed: The Soviet Transport Hovercraft used the wrong voice-set.
  • Fixed: Some missions crashed when they were restarted after loading a saved game from the client and occasionally also when loading a mission's saved game ingame after first having loaded it from the client (Credits: Rampastring).
  • Fixed: Ships were able to enter transports on some maps (Credits: Bittah Commander).

Version 8.0.0:
Released: Aug 14, 2021

  • General
    • Added: The Audio tab of the client's Options menu now has an option to change the Mechanic's voice to that of the TS Engineer's (Credits: Bittah Commander).
    • Added: Nod now uses a new transport Hovercraft (Credits: Flame).
    • Added: The Allies now use a new Transport Hovercraft (Credits: Flame).
    • Added: The Soviets now use a new Transport Hovercraft (Credits: Flame).
    • Changed: GDI's Transport Hovercraft is smaller now (Credits: Bittah Commander).
    • Changed: The appearance of Microwave Tank's weapon has been improved (Credits: Bittah Commander).
    • Changed: The Chrono Tank now has a turret (Credits: Flame).
    • Changed: You can no longer build the Chinook Transport in the "Distant Thunder" Co-Op mission.
    • Fixed: The Gun Turret's projectile and muzzle flash spawned a short distance in front of the barrel when the weapon was fired instead of directly at the end of the barrel.
  • Balance
    • Added: The Heavy Raider for Nod (Credits: Flame).
    • Added: The Illuminator, a new epic unit for Nod (Credits: Flame).
    • Changed: The Chrono Tank's health has been increased by 50% and its damage has been lowered by the same amount.
    • Changed: The Flame Tank now does 44% more damage against heavy armor (tanks), it does less damage against infantry at maximum range, its health has been increased by 12% and its speed has been increased by 17%.
    • Changed: The Behemoth now has 10% less range and can no longer fire while moving.
    • Changed: The Soviet Flamethrower Infantry's health has been increased by 50%, his speed has been increased by 25% and his damage against light vehicles has been increased by 25%.
    • Changed: The Shock Trooper now has a new appearance to make it clearer that it's uncrushable (Credits: Bittah Commander).
    • Changed: Volkov now does 16% less damage to light armor.
    • Changed: Nod's Flamethrower Infantry now has 15% more HP, it does 15% more damage against infantry and it can no longer damage other Flamethrower Infantry from the same player.
    • Changed: The Heavy APC's speed has been increased by 33% and it can now carry only 6 passengers instead of 8.
    • Changed: The bike's damage against light armor has been increased by 11% in order to revert its nerf from version 7.0.0.
    • Changed: All recon units now use wood armor.
    • Changed: The V2 Rocket Launcher's minimum range has been reduced by 1 cell, its damage against wood armor has been increased by 15% and its damage against heavy armor has been increased by 10%.
    • Changed: The SSM Launcher's range has been reduced by 9% (1 cell), its speed has been increased by 20%, its damage against buildings has been increased by 20% and its missiles no longer fly in an arc.
    • Changed: Nod Gun Turret's range has been increased by 10% and the price has been increased from 600 to 650 credits.
    • Changed: The Allied Gun Turret has been nerfed to exactly match the stats of Nod's Gun Turret.
    • Changed: The Chem Warrior now has a new appearance, it's no longer crushable, it has a lot more health and does 25% more damage against heavy armor (tanks) while doing 42% less damage against wood armor (buildings) (Credits: Bittah Commander).
    • Fixed: Tiberium Refineries unintentionally cost 1400 credits instead of 2000 since version 7.3.14.
    • Fixed: Tanks no longer miss their first shot when the turret isn't already directly facing the target (Credits: Bittah Commander).
    • Fixed: The Tiberium Floater did significantly more damage than intended.
    • Removed: Nod can no longer build the Microwave Tank.
    • Removed: Nod can no longer build the Harbinger.
  • Singleplayer Missions
    • Added: New singleplayer mission "Chainbreaker" (Credits: Rampastring)
    • Changed: The "Desperate Grip" single-player mission has had its difficulty re-balanced and it has also received other minor improvements to bring it closer in quality to newer single-player missions (Credits: Rampastring).
    • Changed: The "River Raid" single-player mission now has more starting money to offset for the balance changes of this patch.
    • Changed: The church in "The Toxic Diversion 4B: The Conversion" now spawns a crate when destroyed (Credits: Rampastring).
    • Changed: The "Reunification" single-player mission has been brought up-to-date with the latest changes made to Nod as a faction and its difficulty scaling has been improved (Credits: Rampastring, Polish'dPole).
    • Fixed: The "The East Asian Front" singleplayer mission unintentionally started in Classic Mode instead of Enhanced Mode.
    • Fixed: In the "Stealthy Inhibition" singleplayer the health of all enemy objects was 10 times as much as intended when playing on hard difficulty and when playing on easy all objects belonging to the player had 10 times as much health instead.
    • Fixed: The blue tiberium field in "The Toxic Diversion 3: The Frontal Duel" has been changed into a green tiberium field to make it less likely for the civilians to die by accident due to blue tiberium blowing up, triggering an alternative ending without the player's deliberate choice.
  • Multiplayer Maps & Co-Op Missions
    • Added: New multiplayer maps "Asymmetrical Warfare", "Island Conquest" and "Rust in the Dust" (Credits: Tiberius, Polish'dPole).
    • Changed: The path-finding around bridges has been improved on the "Dead Winter" multiplayer map (Credits: Bittah Commander).
    • Changed: Various changes were made to the "Frozen Bay" multiplayer map; most notably the North-West blue tiberium field has been replaced with civilian structures, including 3 capturable Oil Refineries (Credits: Tiberius).
    • Changed: The "Sand Trap" multiplayer map was replaced with "Sand Trap Redux", which is more detailed and significantly larger than the old version (Credits: Bittah Commander).
    • Changed: Enemy unit count has been reduced and enemy attacks delayed in the "Freezing Offensive" co-op mission to offset for the balance changes of this patch (Credits: Rampastring).
    • Changed: The "Freezing Offensive" Co-Op mission is now slightly easier on the Medium and Easy difficulties.
    • Changed: Some tiberium fields on the "Shiner's Yard" multiplayer map have been replaced with ore fields and some trees have been removed from base expansion routes (Credits: Rampastring).
    • Fixed: The "Second Wind" Co-Op mission crashed while loading.
    • Fixed: Tiberium didn't harm infantry on the "Split Peninsula" multiplayer map.
    • Fixed: A bridge repair hut on the "Forest Fires" multiplayer map couldn't be entered (Credits: Bittah Commander).

For changes made in older versions of DTA, click one of the the links below.
Version 7.0.0 - Version 6.0.0 - Version 5.0.0 - Version 4.0.0 - Version 3.0.0 - Version 2.0.0 - Version 1.0.0


Your Commitment and Devotion to the MOD/Project is Mindblowing.
Even a simple THANK YOU is just not enough!!

Keep It Up!!!

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