This is how it all began... August 31st 1995... An instant classic from Westwood Studios was brought to the gaming world and subsequently revolutionized...
Command & Conquer (a.k.a. Command & Conquer: Tiberian Dawn or simply C&C/C&C1; the game is also often unofficially called Command & Conquer 64 for the Nintendo 64 port) is a 1995 real-time strategy video game produced by Westwood Studios for MS-DOS and released internationally by Virgin Interactive. It was the first of twelve games to date to be released under the title Command & Conquer; six subsequent titles having since continued the story set as sequels with one acting as a prequel, along with the production of several spin-off games. Met with universal acclaim by consumers and critics, Command & Conquer was released for seven separate platforms along with becoming the initiator of the Command & Conquer franchise, and today generally is considered as the title which originally defined and popularized the modern real-time strategy genre.
LANDCOM 16 HQS. TOP SECRET TO: ALL FIELD COMMANDERS AN INTERCEPTED COMMUNIQUE INDICATES THE IMMEDIATE AVAILABILITY OF A NEW SEPTEMBER 2015 OPENRA RELEASE. SUBSEQUENT INTERROGATION OF THE MESSAGE COURIER REVEALED THAT 31 AUTHORS CONTRIBUTED MORE THAN 1150 CHANGES TOWARDS THEIR WAR EFFORT IN THE LAST THREE MONTHS. A LARGE COLLECTION OF BUG FIXES AND OTHER IMPROVEMENTS ARE SUSPECTED. YOUR ORDERS ARE TO PROCEED DIRECTLY TO WWW.OPENRA.NET/DOWNLOAD/ AND DOWNLOAD THE NEW RELEASE. RENDEZVOUS WITH OTHER COMMANDERS IN-GAME AND DESTROY ALL ENEMY OPPOSITION. TRANSMISSION ENDS. Our latest release includes changes and new features that implement several popular requests, including:
Other notable changes include:
As usual, this is only a small sampling of the full changelog that is available on our wiki.
Grab the installer now for your operating system from our download page!
Once again we hope you’ll enjoy this newest installment of OpenRA!
We know that many people are excited about our in-development Tiberian Sun mod, and we’re pleased to report that we have made significant progress during this release cycle. The core engine changes to support the 2.5D isometric maps used by TS and RA2 are now complete, and we are making slow-but-forward progress on implementing the many missing gameplay features for TS. There is still a lot of work to go, so we do not have a formal release schedule for these mods.
The spy in Red Alert has gained the ability to detect enemy spies and
infiltrate enemy production buildings to unlock veteran unit production.
It is once again possible to view the map after a mission or match is complete.
It is now also possible to view replays of campaign missions.
Use the repair cursor to order damaged vehicles back to a service depot.
In D2K an idle carryall will give it a quick lift!
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