Ultimate Realism (Complete)
Sep 21, 2009 Full Version 2 commentsThe first and only version of Ultimate Realism. Unless I get feedback wanting updates, the current download is the only version.
We're sorry, but no news has been posted here.
If you would like to share news with the community, sign up and you can.
The first and only version of Ultimate Realism. Unless I get feedback wanting updates, the current download is the only version.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
so this is that trailer i saw o_O
Can i download this?
yeah can i still get this game?
I don't think u can get this anymore... Download it only way am afraid, but u might find it in a "old games box" on a games-shop...
Check out here: Moddb.com
and our site: Battlefordune.co.uk
Erm, support us as the first (afaik) BFD FPS :P.
This was one of the few games that made use of hardware texture and lighting when it came out. It was absolutely gorgeous. Come to think of it, the infantry models and (lack of) details remind me of C&C generals.
L3TUC3, That's probably because Emperor Uses a trial version of the SAGE engine, which evolved into the one that Command and conquer generals, Zero Hour, Command and Conquer 3 tiberium wars, and red alert 3 use.
LOL, first Zero Hour, then BFME! Battle for Middle Earth II engine was the one C&C3 engine was based on. Squads, ASO.
It is modable, there is a mod called Shai-Hulud. Just google for it. It changes the atreides to fremen, new units and so on. Haven't tried it yet, but seems interesting though..
Indeed. This was a good and interesting game. I always loved how the SP was organized with the map of Arrakis made into a war operations map where you could see the enemy's troop movement, plan your own assaults, move your armies on the map and decide what enemy to strike first. Kind of like RoN meets Westwood's Dune universe. The only thing I didn't like is the lack of your average Westwood win/loose CG movies (which we could see in C&C1 and C&C2 if I remember correctly) for missions that weren't followed by a FMV.
The only thing I'm wandering is why has this game been placed on moddb ? As far as I know, Westwood never released any kind of editors for this game. Basically, without reverse-engineering, this game is UN-modable.