Description:

This mod aims to...well it doesn't have an aim. Apart from causing pain and suffering - I mean fun to the end user. It just makes the game more fun to me, and hopefully to you as well with any luck. It started off as a minor change mod that slowly evolved into this monstrosity (I mean that in a good way) as a result of me going completely bonkers, with a few little helpful suggestions from the people with the suggestions.

Please read the Frequently Asked Questions here


Trailers for CornCobMan's Fun Mod (thanks to TorusTrooper0):

Main

Tau/Ork/IG

Chaos

Imperial Guard

Eldar and Sisters of Battle

Anyway a lot of things have been changed, swapped or otherwise bastardised in a fashion that may or may not be balanced but that is not my primary concern. Also included is the Dawn of Skirmish AI mod version something or other. Thanks to them and such.

Most of the fixes in the Nobrainer Bugs list are included this mod, as well as most, if not all, of the fixes from the Bugfix mod by Maktaka. Thanks go to him for compiling the big list of things to fix and for providing the Bugfix mod.

Some thanks go to Argonaut for his Survival mod which I spent many hours playing and Fuggles for his random win conditions mod and for his Unofficial mod of the aforementioned Survival mod.

Big thanks to Zany Reaper for allowing me to use a lot of his units from his TTRU mod, such as the Tau Mines, Broadsides and Drones, Necron Destroyer and Heavy Destroyer with resurrection animations, DE Reaver with Blaster upgrade and Talos with jump animation.

Also honourable mentions go to the Firestorm over Kronus (or soon to be Kaurava) mod for generously allowing modders with no talent for modelling to use their models and stuff, Gerberman for a lot of FX and stuff, Catwell for the GUO and KoS models and Gr0rc for his OE work on them and to the DoWXP mod team for some bits and pieces.

Visit the Relicnews forum page for the mod here

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Download it here:

CornCobMan's Fun Mod Version 1.83 Installer

Changelog:

General:

Fixed a lot of missing hotkeys and conflicts
Changed most weapons to have separate hotkey bindings for each specific unit

Eldar:

Added War Walkers (thanks to the Firestorm over Kronus/Kaurava mod team)
Harlequins moved to the Webway Gate, Wraithguard moved to the Aspect Portal

Orks:

Fixed missing texture for Ork Boyz

CornCobMan's Fun Mod Version 1.82 Released

CornCobMan's Fun Mod Version 1.82 Released

News

New units for Dark Eldar and Orks, new FX and some minor fixes.

CornCobMan's Fun Mod Version 1.81.7 Patch Released

CornCobMan's Fun Mod Version 1.81.7 Patch Released

News

Some minor fixes and tweaks to effects and things. Requires the version 1.81 full installer.

CornCobMan's Fun Mod Version 1.81 Released

CornCobMan's Fun Mod Version 1.81 Released

News 9 comments

It's finally here! New stuff for Eldar, Orks, Dark Eldar, new effects and general fixes.

CornCobMan's Fun Mod Version 1.80.5 Released

CornCobMan's Fun Mod Version 1.80.5 Released

News

New units for some minor fixes for Necron Doomsday Ark missing weapon FX, missing hotkeys for the Doomday and Ghost Arks and fixes for the Chaos Dreadnought...

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CornCobMan's Fun Mod Version 1.83 Installer

CornCobMan's Fun Mod Version 1.83 Installer

Full Version

This is the full installer for Version 1.83 of CornCobMan's Fun Mod for Soulstorm, which together with nothing else, make up the full version.

(Outdated) CCM Version 1.82.2 Patch

(Outdated) CCM Version 1.82.2 Patch

Patch 1 comment

This is a patch for 1.82 with some minor fixes and tweaks.

(Outdated) CCM Version 1.82 Installer

(Outdated) CCM Version 1.82 Installer

Full Version 4 comments

This is the full installer for Version 1.82 of CornCobMan's Fun Mod for Soulstorm, which together with nothing else, make up the full version.

(Outdated) CCM Version 1.81.7 Patch

(Outdated) CCM Version 1.81.7 Patch

Patch 9 comments

This is a patch for 1.81 with some minor fixes and tweaks.

(Outdated) CCM Version 1.81 Installer

(Outdated) CCM Version 1.81 Installer

Full Version 7 comments

This is the full installer for Version 1.81 of CornCobMan's Fun Mod for Soulstorm, which together with nothing else, make up the full version.

(Outdated) CCM Version 1.80.5 Attrib

(Outdated) CCM Version 1.80.5 Attrib

Full Version 1 comment

This is the version 1.80.5 Attributes file for the Fun Mod which together with the 1.80.5 Art file make up the full mod.

Comments  (0 - 10 of 229)
DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr

Hey corn, thanks for update, and alpha legion restore add on. Only thing is in campaign faction selection screen, the marine force commander's facial icon is WTFLOL textured green, but appears as blood ravens in his character model upon installation of your blood raven restore add on. But Space Marines are referred to as Salamanders, and they have a space wolf icon on the planets map? The Chaos Lord facial icon is fine, but his character model appears as Flame Grilled Whoppers and as you play thru ought campaign you're still designated as Flame Grilled Whoppers, in the text descriptions, etc, lol. But in game? It is the Alpha Legion army scheme being used. So the immersion is ALMOST back.

Also, launching persistent bases mod, it still reads as 1.2 in the upper left corner of the main menu screen. But you released an update to 1.3. So, should we install 1.3 into the persistent bases folder as well as the normal corncobmod?

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corncobman Creator
corncobman

I only changed the .rtx files, I didn't change the in game text descriptions or the high res .rsh texture files. Cos I'm lazy.

The persistent bases add-on is stand-alone so you don't need to do anything.

Reply Good karma+1 vote
DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr

Yah about that. So I fired up Persistent Bases mod thru Mod manager, playing as Dark Eldar. Started a new game, I conquered 3 chaos territories, then on the 4th turn, Chaos attacked the most recent territory I had taken over. During the previous match? I had built up a small base, captured some points and built Listening Posts. So, I expected it all to still be there in this coming current match. No such luck. Only started out with a Kabal Fortress and my honor guard. The base I had built was gone. :(

Is this a glitch? For the record I did not reinforce that territory, I didn't buy any units to garrison there to increase the territory's number, because I assumed that what ever you built the previous match, it'd be there in subsequent invasions.

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DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr

Oh, and another thing - on the map in question, the game wasn't annihilation. It was take and hold. Maybe the persistent bases only works on annihilation maps?

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corncobman Creator
corncobman

It's quite possible I may have forgotten to add some code from the persistent bases mod for some of the win conditions that aren't working. I need to check.

Reply Good karma+3 votes
DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr

Yo corn, I see you have the Blood Ravens restored for camping in a file add on. But you don't have chaos; in campaign its the "Flame Grilled Whoppers" chapter, lol. now that you have persistent bases add on out I really wanna try campaign. Can you make an add on that restores all faction army schemes to normal plz? Thanks for your hard work bud, this is a great mod.

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corncobman Creator
corncobman

So I've received a few bug reports in the mod forum by Patro56, I've already replied but I think I'll post here as well.

The Tau AI crash to desktop turned out not to be related to the AI at all, it was in fact the Photon Grenade ability that was itself bugged. What was happening is that the speed for the vanilla projectile (which vanilla never uses) is set to 0, so it never explodes and lingers in the world the more you use it, eventually leading to a crash. This will be fixed as well as a few minor AI things here and there. This should also mean that there'll be a bit of an improvement in the AI for all races overall. Thanks to rotlung for very painstakingly testing each AI tactic file which led to the actual cause being found.

A few errors in the scar win conditions have also been reported so I'll have a look at them when I have time. I've also been working on organising them a bit like how the UA splits them into win/lose and addons as well as changing the order of them slightly.

Reply Good karma+4 votes
DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr

Hell yeeeah buddy

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kondoriyano
kondoriyano

im encoutered some issues when playing skirmish my builder unit doesnt have any button on them and it also happen with another unit, everything is up to date (the free UI and obective point file)
Media.moddb.com

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corncobman Creator
corncobman

This is strange because other people don't seem to be having this problem. It looks like the scar isn't working properly, for reasons unknown.

Reply Good karma+1 vote
kondoriyano
kondoriyano

well lol...for unknown reason too..today i try to reinstall the mod again and all of this problem is fixed now... well thx for your reply
(this never happened since back then i try to reinstall again and again the problem still happened !)

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Highest Rated (8 agree) 10/10

Oh hello I'm Hollow and got my seal of aproval 10/10. Would lulz again.

Mar 18 2013 by Hollow4thewat

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