This mod aims to...well it doesn't have an aim. Apart from causing pain and suffering - I mean fun to the end user. It just makes the game more fun to me, and hopefully to you as well with any luck. It started off as a minor change mod that slowly evolved into this monstrosity (I mean that in a good way) as a result of me going completely bonkers, with a few little helpful suggestions from the people with the suggestions.
Main
Tau/Ork/IG
Chaos
Imperial Guard
Eldar and Sisters of Battle
Anyway a lot of things have been changed, swapped or otherwise bastardised in a fashion that may or may not be balanced but that is not my primary concern. Also included is the Dawn of Skirmish AI mod version something or other. Thanks to them and such.
Most of the fixes in the Nobrainer Bugs list are included this mod, as well as most, if not all, of the fixes from the Bugfix mod by Maktaka. Thanks go to him for compiling the big list of things to fix and for providing the Bugfix mod.
Some thanks go to Argonaut for his Survival mod which I spent many hours playing and Fuggles for his random win conditions mod and for his Unofficial mod of the aforementioned Survival mod.
Big thanks to Kekoulis for spending so much time doing model requests and fixing issues including, but not limited to, the Imperial Guard Baneblade with weapon upgrades, Leman Russ with Inferno Cannon and Volkite, Eldar Firestorm and Warp Hunter, Shadow Spectres, Fire Prism, Chaos Dreadnought with left arm weapon upgrades and wargear, Chaos Predator with Bile Spewer, Sonic Blaster, Blast Master Plasma Cannon and Volkite upgrades, Ork 'Ard Shoota Boys, 'Ard Stomboys and 'Ard Tankbustas, Sisters of Battle Zephyrim, Seraphim with Inferno Pistols, Power Sword and Volkite Serpenta upgrades, Hospitaller model, improved models for Sisters of Battle, Chaos, Dark Eldar and Space Marines, Tau Breachers, Pathfinders with Ion Cannon upgrade, XV-95 Ghostkeel, XV-104 Riptide, XV-107 R'varna and XV-109 Y'vahra.
Also honourable mentions go to Zany Reaper for allowing me to use a lot of his units from his TTRU mod, such as the Tau Mines, Broadsides and Drones, Necron Destroyer and Heavy Destroyer with resurrection animations, DE Reaver with Blaster upgrade and Talos with jump animation. the Firestorm over Kronus (or soon to be Kaurava) mod for generously allowing modders with no talent for modelling to use their models and stuff, Gerberman for a lot of FX and stuff, Catwell for the GUO and KoS models and Gr0rc for his OE work on them and to the DoWXP mod team for some bits and pieces.
Changelog:
Version 2.0.10.5 changes:
General some more hotkey fixes
Fixed cheat mode being enabled in the campaign by default
Split up the sounds archive
Fixed some sound issues, particularly with the SM Force Commander
Dark Eldar:
Fixed missing Tempest model
Fixed missing Rampage model
Eldar:
Fixed Banshee missing sounds
Necrons:
Fixed Skorpekh potentially crashing the game
Fixed Skorpekhs using the incorrect voice path
Orks:
Fixed Morkanaut research not being available
Space Marines:
Fixed AI crash
Fixed Land Raider Terminus not using the correct voices
Added Land Raider Lacerator voices (thanks to the Unification mod team)
Version 2.0.10 changes:
General:
Fixed various missing hotkeys and conflicts
Added a configurator program to add game rules to the campaign (thanks to Fragjacker for the source code and AndO3131 for his changes)
Chaos:
Added the Land Raider Hades Diabolus (thanks to Kekoulis/Unification mod team)
Renegade and Renegade Champion model updated from the Unification mod (thanks to Kekoulis)
Fixed an AI error with Chaos Dreadnoughts
Dark Eldar:
Added the Tempest from the Unification mod (thanks to Kekoulis / Unification mod team)
Scourge model updated with randomised wings (thanks to Kekoulis)
Reaper model changed to have sails on the sides instead of in the middle (thanks to Kekoulis)
Eldar:
Banshee and Banshee Exarch updated to the ones from the Unificiation mod (thanks to Kekoulis / Unification mod team)
War Walker Brightlance damage doubled
Fixed War Walker upgrades
Fixed grav tank (Fire Prism, Falcon, etc.) holofield textures
Fixed pink icons for Wraithguard and Wraithblade
Fixed swapped icons and tooltips for Wraithguard and Wraithblade
Fixed missing effects for the Shuriken Grav Platform
Fixed missing effects for Wraithguard Wraithcannons
Fixed missing effects and sounds for Wraithguard Vibrocannons
Fixed Fire Prism Shuriken Cannon upgrade reverting when switching beam modes
Imperial Guard:
Stormhammer model updated to use two sets of twin-linked Heavy Bolters and Lascannons (thanks to Kekoulis / Unification mod team)
Added Arkurian Stormhammer (thanks to Kekoulis / Unification mod team)
Fixed pink icon for Special Weapon Squads when upgraded to Volkites
Necrons:
Added the Skorpekh (thanks to Kekoulis and Miros)
Orks:
Added the Gorkanaut and Morkanaut (thanks to Kekoulis)
Kill Krusha/Kill Bursta/Kill Blasta requirements fixed
Sisters of Battle:
Improved Power Core and Hull Armour researches moved to the Pristine Sanctuary
Added the Razorback Tunguska, a light tank with twin Heavy Bolters and Missile Launchers (thanks to Kekoulis)
Fixed some AI errors
Firestorm damage increased from 108/137 to 168/187
Space Marines:
Added the Land Raider Terminus
Fixed some AI errors
Chapter Master Relic Blade now does damage in an AOE
Mostly minor bug fixes, icon improvements added voices for some units and a couple of new Chaos Commander models.
Adds some new units for Orks, adds some new abilities, adds some voices for some existing units and adds I mean fixes some bugs.
Adds some new units for Sisters of Battle, Dark Eldar, Space Marines, Necrons, adds some weapon upgrades for Imperial Guard, updates some textures and...
Adds some new units for Eldar and Necrons, adds some upgrades for Imperial Guard and Space Marines and updates some models and abilities.
Some new units, for Necrons, Sisters of Battle, and more, some model fixes here and there. Adds a campaign config similar to the one for the Unification...
This is the installer for 2.0.10.9 to be used with the 2.0.10.9 full archive. To install, put the installer .exe in the same folder as the 2.0.10.9 full...
Fixes a few bugs with missing voices and potential crashes. Extract to the Soulstorm folder, overwrite the existing files.
Mostly minor bug fixes, icon improvements added voices for some units and a couple of new Chaos Commander models
Fixes some minor AI and win condition issues and fixes a potential crash on the Imperial Guard stronghold. Also fixes the missing Chaos Lords with Hero...
Adds some new units for Orks, adds some new abilities, adds voices for some existing units and fixes some minor bugs here and there.
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hellou there,how can i cahnge campaign skirmish battles to annihilate or destroy hq?i hate this victory points thing.and its not availabe in the campaign config options
In short, you can't.
Those maps are specifically for Take and Hold or Victory Points.
Can you make a black legion color scheme for CSM in campaign mode?
Done.
I AM SOOOO SAAAAAAD RIGHT NOW!!!!
:( :(
Game keeps crashing on 8 player matches with all players being different factions from each other. THIS NEVER HAPPENED BEFORE!!! Something changed in the newest version of this mod. The older versions from a couple years ago worked fine!! WHAT HAS HAPPENED?!?!?!?!?!?!!
I NEED ANSWERS PLEEEEEEEASE!!!
When play as CSM, the AI stops working. My assumption is that they don't have a package for dealing with CSM, or they do, and it doesn't work for some reason. I'll look in the AI files.
Currently attempting to test the AI right now. The AI files we're likely a red herring. That and there's a lot of them. Not gonna try and waste time on that right now. I've turned off some wincondtions that might mess with AI like No Fly Zone and Tier Health Scaling. That didn't work. Now I'm gonna try and tweak the AI difficulty to see if it does anything
Tried that. Doesn't work. Not even moving it to hard does the trick. I'm playing on a 2v2 map. Maybe having the extra players help?
Well, this is surprising. That did help, at least with two of them. The other near me didn't do anything, but the other two chaos did. I'm wondering if starting location does anything for the AI, and its package doesn't run bc if it.
AI still doesn't work with random locations on, when playing 1v2 maps, or with quick start resources. Maybe playing 1v1 maps will help? Nope. Still doesn't work.
Gonna try with other races. I/we know that it doesn't seem to work vs CSM. Well DE doesn't work. I know IG and Orks don't work as well. Maybe it is the fact that CPUs in the 2-3 slot work and the others don't for some reason. Maybe I can try and set the teams to make sure they work?