Description:

This mod aims to...well it doesn't have an aim. Apart from causing pain and suffering - I mean fun to the end user. It just makes the game more fun to me, and hopefully to you as well with any luck. It started off as a minor change mod that slowly evolved into this monstrosity (I mean that in a good way) as a result of me going completely bonkers, with a few little helpful suggestions from the people with the suggestions.

Please read the Frequently Asked Questions here


Trailers for CornCobMan's Fun Mod (thanks to TorusTrooper0):

Main

Tau/Ork/IG

Chaos

Imperial Guard

Eldar and Sisters of Battle

Anyway a lot of things have been changed, swapped or otherwise bastardised in a fashion that may or may not be balanced but that is not my primary concern. Also included is the Dawn of Skirmish AI mod version something or other. Thanks to them and such.

Most of the fixes in the Nobrainer Bugs list are included this mod, as well as most, if not all, of the fixes from the Bugfix mod by Maktaka. Thanks go to him for compiling the big list of things to fix and for providing the Bugfix mod.

Some thanks go to Argonaut for his Survival mod which I spent many hours playing and Fuggles for his random win conditions mod and for his Unofficial mod of the aforementioned Survival mod.

Big thanks to Kekoulis for spending so much time doing model requests and fixing issues including, but not limited to, the Imperial Guard Baneblade with weapon upgrades, Leman Russ with Inferno Cannon and Volkite, Eldar Firestorm and Warp Hunter, Shadow Spectres, Fire Prism, Chaos Dreadnought with left arm weapon upgrades and wargear, Chaos Predator with Bile Spewer, Sonic Blaster, Blast Master Plasma Cannon and Volkite upgrades, Ork 'Ard Shoota Boys, 'Ard Stomboys and 'Ard Tankbustas, Sisters of Battle Zephyrim, Seraphim with Inferno Pistols, Power Sword and Volkite Serpenta upgrades, Hospitaller model, improved models for Sisters of Battle, Chaos, Dark Eldar and Space Marines, Tau Breachers, Pathfinders with Ion Cannon upgrade, XV-95 Ghostkeel, XV-104 Riptide, XV-107 R'varna and XV-109 Y'vahra.

Also honourable mentions go to Zany Reaper for allowing me to use a lot of his units from his TTRU mod, such as the Tau Mines, Broadsides and Drones, Necron Destroyer and Heavy Destroyer with resurrection animations, DE Reaver with Blaster upgrade and Talos with jump animation. the Firestorm over Kronus (or soon to be Kaurava) mod for generously allowing modders with no talent for modelling to use their models and stuff, Gerberman for a lot of FX and stuff, Catwell for the GUO and KoS models and Gr0rc for his OE work on them and to the DoWXP mod team for some bits and pieces.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

It's been a long time without an update so here's an update.

soulstorm 2021 09 26 09 12 38

Along with some new units and improved textures and effects, there are some new abilities and icons.

Changelog:

General:

Added a fix by Kasrkin84 that should fix the stronghold missions crashing when completed
Changed the Hybrid Servitors win condition to add Sisters of Battle and Dark Eldar
Fixed the Sandbox mode win condition

Chaos:

Added Melta Gun weapon upgrade for Raptors
Added improved Bolter and Heavy Bolter effects by Jin (thanks to Jin)
Made new icons for Daemonettes and Havocs

Dark Eldar:

Fixed Scourges Splinter Cannons not upgrading properlyFixed Reaver Jetbike pink icon when upgraded to the Thermal Lance
Added the improved unit and building textures from the Unification mod (thanks to the Unification mod team)
Added the Venom and the Reaper

Eldar:

Fixed Storm Guardian Fusion Gun not upgrading properly
The first Enhanced Optics research increases Storm Guardian melee weapon damage
Call of War research increases Storm Guardian melee weapon damage
Single player campaign Farseer model changed to the one from Unification (thanks to the Unification mod team)
Shadow Spectres hard capped to 3
Changed the Shadow Spectre Prism Rifle impact effects to reduce the amount of smoke produced
Added the improved Shuriken effects from the Unification mod (thanks to the Unification mod team)
Added the Wave Discharge ability for the Wave Serpent

Imperial Guard:

Added the Doomhammer, Banehammer and Stormhammer voices from the Unification mod (thanks to the Unification mod team)
Added the improved Stormhammer model from the Unification mod (thanks to the Unification mod team)
Added the improved Guardsmen model from the Unification mod (thanks to the Unification mod team)
Added Heavy Stubber weapon upgrade for Guardsmen
Fixed the Leman Russ Heavy Stubber gunner sometimes disappearing
Made new icons for the Baneblade, Banesword, Hellhammer, Doomhammer, Banehammer, Stormblade and Stormhammer

Necrons:

Fixed the Destroyer and Heavy Destroyer models and animations for the dead bodies and reanimation
Fixed the Ophydian Destroyer Wraith not using squad cap
Added Canoptek Spyder (thanks to the Unification mod team)
Added Annihilation Barge (thanks to the Unification mod team)
Deathmark weapon effects now use improved beam effects by Jin (thanks to Jin)

Orks:

Added Looted Firestorm (thanks to Kekoulis)
Added the improved Shoota and Slugga effects from the Unification mod (thanks to the Unification mod team)
Battlewagon model changed to the improved model from the Unification mod (thanks to Kekoulis)
Deff Dread model changed to the improved model from the Unification mod (thanks to Kekoulis)

Space Marines:

Added Razorback Rikarius
Added Melta Gun weapon upgrade for Assault Marines
Scout model changed to the improved model from the Unification mod (thanks to Kekoulis)
Restored Flamer and Plasma Gun weapon upgrades to Scouts
Changed the Orbital Bombardment effects to the beam effect used in the Unification mod (thanks to the Unification mod team) and added some new explosion and targetting textures by Jin (thanks to Jin)
Fixed AI error when it builds a Dreadnought
Added improved Bolter and Heavy Bolter effects by Jin (thanks to Jin)
Made new icons for Devastators

Sisters of Battle:

Fixed Castigator Twin Lascannon not upgrading properlyAdded Novitiate Sister (thanks to Kekoulis)
Added the improved unit and building textures from the Unification mod (thanks to the Unification mod team)
Added the Stormlord and Firesword voices from the Unification mod (thanks to the Unification mod team)
Made new icons for the Lightning Fighter, Battle Sister, Retributor, Exorcist, Penitent Engine, Rhino, Firesword, Stormlord and Land Raider Redeemer

Tau:

Added the improved Barracuda textures from the Unification mod (thanks to Kekoulis)
Added the improved Hammerhead model from the Unification mod (thanks to Kekoulis)
Added Twin Burst Cannons, Twin Fusion Cannons and Twin Plasma Cannons upgrades for the Hammerhead
Ghostkeel movement speed increased from 12 to 18, health increased from 1200 to 2400 and cost increased from 225/75 to 275/150

CornCobMan's Fun Mod Version 2.0.6 Released

CornCobMan's Fun Mod Version 2.0.6 Released

News

Adds some new units for Eldar and Necrons, adds some upgrades for Imperial Guard and Space Marines and updates some models and abilities.

CornCobMan's Fun Mod Version 2.0.5.2 Patch Released

CornCobMan's Fun Mod Version 2.0.5.2 Patch Released

News 2 comments

Fixes some bugs with the Eldar AI, single player campaign Sisters of Battle stronghold mission errors and other minor bugs.

CornCobMan's Fun Mod Version 2.0.5 Released (fixed again)

CornCobMan's Fun Mod Version 2.0.5 Released (fixed again)

News 2 comments

Adds some new units for Sisters of Battle. Also updates some models for Eldar and Orks and adding new abilities and voices for Orks.

CornCobMan's Fun Mod Version 2.0.4 Released

CornCobMan's Fun Mod Version 2.0.4 Released

News 6 comments

Updates some models for Eldar and Necrons, adds some voices for Necrons and adds weapon upgrade for the Imperial Guard Hellhound with a special bonus.

Add file RSS Files
CornCobMan's Fun Mod version 2.0.7.1 Patch

CornCobMan's Fun Mod version 2.0.7.1 Patch

Patch

Fixes the missing Ork Battlewagon and Deff Dread models. Extract directly to the Soulstorm folder.

CornCobMan's Fun Mod version 2.0.7 Installer

CornCobMan's Fun Mod version 2.0.7 Installer

Full Version 6 comments

This is the full installer for Version 2.0.7 of CornCobMan's Fun Mod for Soulstorm.

(Outdated) CCM version 2.0.6 Installer

(Outdated) CCM version 2.0.6 Installer

Full Version 4 comments

This is the full installer for Version 2.0.6 of CornCobMan's Fun Mod for Soulstorm.

(Outdated) CCM Version 2.0.5.2 Patch

(Outdated) CCM Version 2.0.5.2 Patch

Patch

Fixes some minor bugs. Fixes missing Eldar Thermo Plasma Generator. Requires the 2.0.5 installer.

(Outdated) CCM version 2.0.5 Installer (fixed again)

(Outdated) CCM version 2.0.5 Installer (fixed again)

Full Version 1 comment

This is the full installer for Version 2.0.5 of CornCobMan's Fun Mod for Soulstorm.

(Outdated) CCM version 2.0.4 Installer

(Outdated) CCM version 2.0.4 Installer

Full Version 9 comments

This is the full installer for Version 2.0.4 of CornCobMan's Fun Mod for Soulstorm. If you downloaded this before please download it again, I noticed...

Comments  (0 - 10 of 549)
corncobman Creator
corncobman

New update should be fairly soon, no new units since the last update, just a few fixes here and there and some model/texture updates.

Reply Good karma+1 vote
Jeffry_Epstein
Jeffry_Epstein

I LOVE YOU!!!!!

Reply Good karma Bad karma+1 vote
Jeffry_Epstein
Jeffry_Epstein

DAYUM the Eldar AI on insane is ******* INSANE! If allowed to survive the first few minutes and left alone from constant attacks, they build up a HUGE strike force and then have an endless stream of reinforcements. I was playing 8 player FFA as Dark Eldar. To my left was Eldar and to my right was Tau. Instead of defending myself and teching up, I rushed the Tau using Warriors, my Archon, Hellions and jetbikes. I took all their req points, killed their commander and destroyed their base. But 3 minutes later, after building up the listening posts and getting power and teching up, a MASSIVE Eldar force just completely destroyed me lol. I was just getting some tanks out while they have like 5 tanks and 2 walkers plus HORDES of infantry. It was nuts! Next time I'll build up more power plants earlier and tech up vehicles faster so I can have more tanks to counter with.

I might even have to lower the tech time in the AI control panel just so I can keep up. I think the Eldar faction has the most powerful AI in your mod. I LOVE IT!

Reply Good karma Bad karma+1 vote
corncobman Creator
corncobman

Thanks! It might have been a happy coincidence as I don't remember doing anything drastic to the Eldar AI.

Reply Good karma+1 vote
Jeffry_Epstein
Jeffry_Epstein

yeah you know what it is now that I think about it, I have the Insane difficulty level modified so that the speed the AI techs up with is at the Maximum. So that's why the AI that successfully defends their base after another AI tried rushing it always comes out on top; it techs up so damn fast! I'm gonna keep practicing against the fast teching AI to see if I can at least keep up with them. I tell you though the Eldar faction is very very strong. And the AI just so happens to utilize it very well. I would say the most difficult AI factions to fight against on Insane (if you don't rush them) is Eldar and Tau. I like the challenge though.

Reply Good karma Bad karma+1 vote
Guest
Guest

Hello, does the winconditions changing unit damage, health, speed and etc. works on multiplayer? (online?)

Reply Good karma Bad karma0 votes
corncobman Creator
corncobman

They should, but I have barely tested anything in multiplayer myself.

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

hotjumbuck
hotjumbuck

It appears the Heroes addon doesn't work for Chaos. Anyone else have this issue?

Reply Good karma Bad karma+1 vote
corncobman Creator
corncobman

Seems that Heroes is broken for Chaos.

I'll fix it soon along with the addon.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.