This mod adds some new winconditions to Dawn of War: Soulstorm. If activated they offer you a totally new mode of gameplay, that may remind you a bit to the Dark Eldar stronghold mission in the Soulstorm campaign. So you will start the game with a bunch of units and without a base, too. Then you have to discover the terrain and find cages controlled and defended by a Dark Eldar player. By destroying a cage you will free a prisoner joining your or your allies SaR team. If players rescue all their prisoners, then they have to bring them back to the drop point to get back up. A team wins by accomplishing this or by killing all enemies SaR teams - except the builders… But there are the "Campaign Buildings"-winconditions, too. If activated each wincondition will spawn the corresponding kind of building randomly on the map. These buildings are each assigned to a strategic point and you can get control over them by capturing this point. In consequence you will get some advantages.

Post news Report RSS Beta 0.2 released

A new version is available, that now supports Ultimate Apocalypse mod and features a campaign mode, auto-requisitioning for builders and bug-fixes.

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A new version is just available for download.

Search and Rescue Mod beta 0.2

It now supports the Ultimate Apocalypse mod. The SaR start script detects your installation of UA automatically (it cares for Tyranids addon, too) and you just have to select between default or UA version of Search and Rescue.

Ultimate Apocalypse meets Search and Rescue
Ultimate Apocalypse meets Search and RescueUltimate Apocalypse meets Search and Rescue

This version also features a new campaign mode. So when you play the campaign in SaR, the stronghold and warp portal missions will be the same, but the other "skirmish" like missions get a random wincondition out of "Annihilate", "Assassinate", "Control area", "Destroy HQ" and "Search and Rescue". This can also be easily modified through the settings file.

Also new in this version is auto-requisitioning for builders and there are some bug-fixes (see change log in the readme file).

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jONES1979
jONES1979 - - 2,368 comments

the "auto-requisitioning for builders" feature sounds cool. Is it made as the separate wincondition?

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EvilIsador Author
EvilIsador - - 152 comments

No it isn't. I didn't want to spam the wincondition menu anymore :D
But if you want, I can change it - it's only a small effort.

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