Originally a project to improve the base game, the Eranthis Project now hosts the Redux Mod, a recreated version of Dawn of War Soulstorm to include improved textures, models, maps, skyboxes, icons, ui, sounds and more! For the gameplay, Redux also provides larger armies, bigger maps and eventually some newer units. Be on the look out for any patches or updates.

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So I'm here to announce the development of a new mod I'm working on that will host all of my work from now on. Instead of releasing assets built around the game's content, I've decided to instead just rework the game itself for the mods I have in mind. It's called the Redux Mod and here's some planned features:

relic00009

  • The user interface is getting a complete make over. The mod will only be friendly to aspect ratios of 1920 by 1080. All icons originally stretched in this ratio will be condensed back into perfect squares again. Extra slots have been provided to the command menu (even more for the structure list) to make room for any additional content. All movement and stance icons have their own bar as well to keep things less crowded (more space for abilities). The taskbar texture is also being divided up into single assets to keep everything at a higher resolution.

icons

  • The painted icons are making a comeback, although they won't be worked on as much since they rely on the models being polished up (which is also in the works). Once a model has been properly reskinned, new opportunities open up for existing icons which will be made along side them.
  • As mentioned before, models are being reskinned and I do hope to eventually cover other assets to provide as new content. When I do rework a model, I plan to provide other things like additional cosmetics and weapon options.
  • Tips and other strings are being organized and rewritten so information on units, research and more go into more depth.
  • Camera distance has been extended and all maps have reworked fog values to accompany this. The distance is just the right amount for players to not see the edges of maps usually. Also including the new maps I've made in the past as well as new skyboxes.
  • Audio from the original game will no longer be global! Soulstorm has a huge number of audio issues where sounds have no distance attached to them so audio carries over even when the camera is far away from the sound being played. I'm working to stomp out any instances of this happening.
  • New sounds are being added with the goal at the moment being to diversify redundant audio. For example, instead of having the same "build structure start" audio play each time you start a building, a directory is being made to include multiple sounds so audio will sound less stale.
  • Overall gameplay is getting new features as well. Squad caps are being raised by 50% with unit limits being increased by one. A small amount of detection is being provided to all squads much like UA so units aren't entirely helpless against stealth units. Aircraft can jump a small distance to prevent being stuck on terrain (with animations to help smoothen the transition). All base structures provide area of influence so space for building isn't so cramped. And there's much more that'll be listed in a changelog.
  • Thudmeizer's AI has also been added in as the old computer players were god awful to play against. You'll find the bots to be much harder to fight now.

Overall, this is an outlet where all of my work can be presented and so far, I'm liking how it plays. I'll have a beta released as soon as the UI is fully intact and some gameplay choices have been ironed out. Wish me luck!

The Return

The Return

News 6 comments

Quitting Ultimate Apocalypse and coming back to the Eranthis Project

Modeling

Modeling

News 10 comments

Announcement for restarting the HD texture project.

Bad News

Bad News

News 4 comments

Concerning news regarding the reskinning project and what might happen.

Starting My Next Unit!

Starting My Next Unit!

News 9 comments

While the Battle Sisters are being reworked, I'm starting my endevour to reskin the Tactical and Devastator Marines.

RSS Files
Redux Mod 0.58 BETA Patch

Redux Mod 0.58 BETA Patch

Patch 2 comments

A remaster of Dawn of War Soulstorm aimed to improve the game's visual and audio quality as well as provide a newer gameplay experience.

Redux Mod 0.5 BETA

Redux Mod 0.5 BETA

Demo 12 comments

A remaster of Dawn of War Soulstorm aimed to improve the game's visual and audio quality as well as provide a newer gameplay experience.

Comments  (0 - 10 of 116)
Guest
Guest

Erantis, since you know how to mod sounds, how do u add custom voiceovers to a unit?

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Eranthis Creator
Eranthis

That's a lot to explain. What are you trying to do?

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BalkanLuka
BalkanLuka

My favorite part of your mod (besides all additional gameplay changes like reduced squad numbers and the new audio enhancements) are definitely the new custom skyboxes, and i am always happy when you add them to more maps. Thus I wanted to ask you if you would consider using your existing custom skyboxes on multiple maps, as well as if you would consider making a new skybox for all Kaurava III maps by recoloring and hue editing one of your existing skyboxes(for example the no.1 skybox shown in your preview post looks most appropriate) to have a pale green sky and red mountain ranges, appropriate to the planets look - (ill put an example screenshot at the bottom of the post). Thus you wouldnt have to make a new skybox form scratch, all the while conserving valuable time and creative energy.

Gamespot1.cbsistatic.com

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Eranthis Creator
Eranthis

I see what you mean. I might consider reusing foreground assets but the actual sky I'd like to be original. Karuava III skies excite me because it's a good setting to put in a ring of asteroids. Still, skies take a lot of work.

Reply Good karma+3 votes
Guest
Guest

is that mod included in apocalypse mod ?
btw can it fit with newest modification from 1.88.72 ?

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Eranthis Creator
Eranthis

The mod is standalone and isn't compatible with other mods. Since I worked on UA, some content is featured in that mod but everything new is completely unique to Redux.

Reply Good karma+3 votes
JC_Bomb_Expert
JC_Bomb_Expert

Do you have planned adding a heavy stubber turrent on top of the Chimera,Leman Russ,ect. And a storm bolter for Rhino,etc.?

Great job btw

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Eranthis Creator
Eranthis

I really want to add storm bolters to Chaos and Space Marine Rhinos. However, as I've mentioned before, model work will come pretty late into the mod.

Reply Good karma+5 votes
SonOfMorr
SonOfMorr

Is this mod compatible with the Unification mod?

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Eranthis Creator
Eranthis

No

Reply Good karma+4 votes
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Highest Rated (9 agree) 10/10

The quality of brother Eranthis' work is exceptional, to say the least.
I dare say it's beyond professional, as it surpasses the professional quality standards, for a simple reason: The guy LOVES what he is doing.
And he is doing it DAMN right - make no mistake!

Feb 10 2016 by Gambit_1

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