Hello! We are the Crucible Mod. What are we and what can we offer? After being one of the parties that worked on the private rebalance that was gifted to Ultimate Apocalypse (DoW Soulstorm) and became UA 1.89, we branched away and decided to carry on development under a new name. Why? To be able to do things under our own reputation and forge new friendships with other people in the DoW mod community. What can we offer? We are working closely with one of the most prolific model creators in the history of DoW. We also have dedicated people for balance, implementing new content, overhauling AI and overhauling the team-colour. Very soon we will also get back to hosting tournaments and regular streams with community players. There are no false promises with us. We don’t spend years promising a mythical new version and teasing stuff that we have no idea how to actually make. We have the people and the skills to actually deliver the Ultimate Experience for large scale DoW battles.

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patch v2.04

Hi everyone! Pretty huge patch this time. Apologies for it taking about 6 months but I got crazy busy with my work and we had a lot we wanted to do. There have been a huge amount of changes made but most of the smaller ones you'll have to take a look at the changelog to see! It'll be linked at the bottom. So some of the biggest changes? Keep on reading!

Firstly we have the first part of the Space Marine Chapter system being implemented. This will be primarily in two parts (I say primarily as we'll keep on improving it indefinitely). This patch features the Dark Angels, Salamanders and Raven Guard. Next patch will have Imperial Fists and Space Wolves. Each faction has approx 6 new, unique, units and we'll add more content (researches and unique mechanics for example) as time progresses.

Lets take a look at a few units from each Chapter (click for 4k fullscreen image).

DA Deathwing Knights

DA Land Speeder Vengeance

DA Attack Bikes

Raven Guard Shadow Masters

Raven Guard Storm Talon

Raven Guard Centurians

Salamander Venerable Ironclad

Going onto other things. Another major rework is that for hotkeys and icon positioning in general. Going through all the units also resulted in a lot of tightening up of ingame descriptions. The idea of this rework is for each icon to have it's place and to not move around as more abilities for example are researched. The hotkeys for everything also had to be unified between races to make things much more intuitive and to make there be a much bigger link to icon placement on screen and the corresponding hotkey on the keyboard. I'm sure this will take some getting used to for most people but it is a rework I felt was hugely needed and I'm looking forward to hearing people's feedback. As a note, it is worth mentioning that hotkeys for weapon upgrades have now been globally removed from the game (necessary as there is only so much space on the keyboard). These are the only thing that will need to be clicked on in game. Here is an example of an ability rich squad with an attached commander.

Hotkey example

Another big change is for Eldar. Many people will know that this mod was originally (sort of) created so I could realise my dream of the perfect Eldar representation in Soulstorm. I promise though that I have severely limiting the time I spend working on them so the other races can get some love! So my issue with the Eldar Aspect Warriors was that they were split over tiers, in gameplay making some early game and some mid game in strength. This never sat well with me as the whole point of Eldar is that all their warriors (excluding their citizen warriors - the Guardians) are equally elite warriors, just treading different paths. I therefore designed a new system where the player can choose, game to game, which Aspects will have the strength of basic tier 1 infantry, powerful tier 1 infantry and powerful tier 2 infantry. This is done with each aspect having two tiers of upgrades and the player only being able to choose 7 of them. I have also made a lot of differences between the Aspects depending on the tiers selected. Starting off with limiting access to Exarches and smaller squads, all the way up to larger squads, new abilities, better stats and more. Here is a look at the system (and new icons).

Eldar Aspect System.

The final major change is further changes to the campaign. Difficulty has now been renamed to Normal, Hard and Brutal and the Necron Stronghold has had a TOTAL redesign and rework. This is curtesy of Oleg. I won't go into more details now as I don't have all the details memorised but maybe Oleg will make an article here at ModDB sometime.

Apart from these more major changes, there have been many (and I mean MANY) other changes. Please see the following link for the changelog;

Docs.google.com

Finally, I have made new installation tutorials (separate ones for installer and ZIP folder methods) and these are linked in the v2.04 patch download section here on ModDB. Hopefully these will help people out. They are pretty clear and detailed.

Apart from that. Have fun! And say hi on the Discord. Link is below and is the best place to chat with the devs, get news, give feedback and learn from other players.

Discord button   600px 2

Welcome to the Crucible Mod!

Welcome to the Crucible Mod!

News 3 comments

Hi and welcome to our new ModDB page! I wanted to welcome everyone to the Crucible mod, explain what we are and go through our plans for the future. A...

Crucible v2.03 released!

Crucible v2.03 released!

News 6 comments

Crucible v2.03 is out so let's have a quick chat about what is new. Campaign bug fixes, new Tau models and more!

Crucible v2.02 released!

Crucible v2.02 released!

News 7 comments

Crucible v2.02 is out so let's have a quick chat about what is new. One word for the main news...CAMPAIGN!!!

v2.01 dev chat and Krieg Grenadiers release

v2.01 dev chat and Krieg Grenadiers release

News 6 comments

Following on yesterdays release of v2.01, we have released a few supplementary videos on Youtube.

RSS Files
The Crucible Mod v2.05 patch - Installer

The Crucible Mod v2.05 patch - Installer

Patch 8 comments

IMPORTANT - ADDITIONAL INSTALLATION REQUIREMENT. READ BELOW!!! Here is the official installer for the v2.05 patch release of The Crucible Mod. If you...

Crucible Mod v2.05 patch - alternate ZIP version

Crucible Mod v2.05 patch - alternate ZIP version

Patch

IMPORTANT - ADDITIONAL INSTALLATION REQUIREMENT. READ BELOW!!! Here is the alternate installation method for the v2.05 patch release of The Crucible Mod...

The Crucible Mod v2.00 Core Files - Installer

The Crucible Mod v2.00 Core Files - Installer

Full Version 9 comments

Here is the official installer for the v2.00 release of The Crucible Mod. If you need any help with installation, read the guide below or come visit us...

Crucible Mod v2.00 Core Files - alternate ZIP version

Crucible Mod v2.00 Core Files - alternate ZIP version

Full Version

Here is the alternate installation method for the v2.00 release of The Crucible Mod. Use this if you are having issues with the installer for some reason...

Crucible Mod v2.041 patch - alternate ZIP version

Crucible Mod v2.041 patch - alternate ZIP version

Patch

IMPORTANT - ADDITIONAL INSTALLATION REQUIREMENT. READ BELOW!!! Here is the alternate installation method for the v2.041 patch release of The Crucible...

The Crucible Mod v2.041 patch - Installer

The Crucible Mod v2.041 patch - Installer

Patch 2 comments

IMPORTANT - ADDITIONAL INSTALLATION REQUIREMENT. READ BELOW!!! Here is the official installer for the v2.041 patch release of The Crucible Mod. If you...

Comments  (0 - 10 of 246)
notahappycamper95
notahappycamper95

necron stronghold enough is ******* enough what the **** is wrong with you?

spawners are ********

when the timer was up for the two crit locs i couldn't capture a fuckton of monoliths apeared at my base entrance

everything is ******* hard to kill

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notahappycamper95
notahappycamper95

the necrons charging their ******** should not cause instant game over

sisters of battle and necron strongholds are harder then they should ever be

can you not make crucible a hardcore elitist shitfest?

i'm going back to ultimate apocalypse because your mod ****** me off too much

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notahappycamper95
notahappycamper95

nothing short of titans and nukes can i use to beat the sisters stronghold and for necrons i have no desire to try again and get the relic point

the enemy units soak up too much damage and can tank and overwhelm units double their number

hire someone who knows what fair difficulty is please

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notahappycamper95
notahappycamper95

for all your polishing i had more fun with ultimate apocalypse than with crucible i atleast could finish a campaign

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notahappycamper95
notahappycamper95

can you guys find a solution for soulstorm's terrible auto resolve?

i hate it when i have a maxxed out province get almost destroyed by a strength 3 attack it's absurd

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notahappycamper95
notahappycamper95

okay i got past the sob stronghold and i have some constructive criticism

never use spawners

the tier 5 fortress building is the source of the tankiness right?

i had to use reavers and nukes to destroy everything (didn't lose any reavers btw) and had to use tacticals as meatshields

i recommand you don't try modding stronghold maps yourselfs again and let modders that have better difficulty balance sense do it for you instead

i dread playing the ig and necron strongholds now that i have seen what you did to the sisters stronghold

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notahappycamper95
notahappycamper95

everything else seems fine so far

i think my change in strategy made my experience easier

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notahappycamper95
notahappycamper95

ig stronghold was enjoyable

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