Tiberium Wars Advanceds main goal is simply to improve the overall gameplay to make the game more fun and more interesting and maybe bring back some things from Tiberian Sun while changing the gameplay to a slower pace and less unit spam. Thus TWA contains a lot of balance changes, new unit abilities, upgrades and later on its also intended to add some new units.

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Modeler Golan has redesigned Nod's trusty Scorpion Tank - besides being issued a brand new Laser cannon, both weapons were moved and are now positioned directly at the back of the turret. Additionally, some smaller changes have been made to the model (e.g. new treads) and the tank was resized to better fit with other units' scale.

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Another creation of Golan is GDI's newest plaything, the V38 Bison. Being the result of several enhancements to the earlier V35 Ox design, the Bison is capable of lifting even the most heaviest cargoes, including the mighty Mammoth Tank or even two smaller vehicles if the need arises. The specialized cargo claw also doesn't allow mounting the infantry carrier module of its smaller cousin, however APCs are compatible.
Due to the heavy engines and special frame, the Bison sports only little armor though and should be carefully deployed to avoid enemy fire.

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To keep things fair (never mind the Scrin...) Nod also gets something new to play with: The Tiberium Trooper. Similar to the ones seen in KANE'S WRATH, these soldiers fire a highly toxic mixture of various tiberium compounds that quickly dissolve all kinds of armor - contrary to their brothers used by the Marked of Kane, the Tiberium Troopers are primarily designed for fighting armored vehicles and support other infantry.

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Additionally, the trails of all missiles have been changed - GDI and Nod now each have their own distinctive effects. While GDI uses high-powered conventional propellants, Nod relies on Tiberium-based compounds. Note that all of these changes are purely graphical in nature and will not affect the performance of the missiles in any way.

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Scrin doesn't feature many new elements, instead their unit balance has been improved and some effects were replaced. Shocktroopers are now equipped with pulse cannons before their upgrade, Tripods and Devourers show a distinctive effect when absorbing Tiberium to power their weapons.

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Tiberium Wars Advanced 1.52

Tiberium Wars Advanced 1.52

Aug 22, 2008 Full Version 18 comments

The newest version of TWA, containing an improved balancing, new units and a lot of other new toys to play with :) Note: You need WinRAR to unpack the...

Tiberium Wars Advanced 1.41

Tiberium Wars Advanced 1.41

Jan 21, 2008 Full Version 7 comments

The new TWA version. Includes several bug fixes, new upgrades and abillities and a special financial bonus for every side. View the 1.4 changelog in the...

Tiberium Wars Advanced 1.3

Tiberium Wars Advanced 1.3

Dec 16, 2007 Full Version 1 comment

So, finaly its there: the first TWA version here at Mod DB. View the features page to see a change log.

Comments  (0 - 10 of 284)
ScorpionaArtileria
ScorpionaArtileria 17hours 1min ago says:

SO its dead?Yeahm this is dead everybody.

+1 vote     reply to comment
nick.m.
nick.m. 7hours 51mins ago replied:

?!?

and who told you its dead??
as far as i know it isnt dead

+1 vote     reply to comment
ScorpionaArtileria
ScorpionaArtileria Nov 14 2009, 10:34am says:

Btw,the predator with missile upgrade has a lower fireing range than without it.

ps: please,if your mod is dead or on hold confirm it at least.
I dont want to waste my time posting to nothing/

0 votes     reply to comment
Papine_commando
Papine_commando Nov 7 2009, 11:22pm says:

Hey, really cool update! I found a really cool looking APC on another mod ( Moddb.com )that I think would really be great along your new predator... Could be really nice if you speak to each other and we could have it on next release ;)

+1 vote     reply to comment
star_gun_destroyer
star_gun_destroyer Nov 9 2009, 8:02am replied:

Please make the next update a zip. fle please and not many people have winrar.

so Please can yo atleast make the next up date release a .zip file?

+1 vote     reply to comment
-Golan-
-Golan- Nov 10 2009, 4:39am replied:

WinRAR is available for free and offers a better compression than .zip, so there really isn't any need to switch formats. Adding a download link to WinRAR might be the better idea. ^^

+1 vote     reply to comment
ScorpionaArtileria
ScorpionaArtileria Nov 7 2009, 7:46am says:

One more thing:
Please fix the stnk stealth anim.It worked prefectly before in 1.5.
The tanks rear track and front tracks bugg out with the stealth anim when moving.

The stealth animmation is perfectly made in this mod.I wish EA did the same but they just suck in everything (C&C4 anyone?)

I would love if you made the railgun not an instant damage weapon,more of a projectile.I hate upgrading my tanks with railguns so I never build them cuz the weapon is just a laser.
Other than these,nearly everything is perfect.

ps: would love it if you povided some weapon fx enhancement to mothership catalyst cannon like in TE aswell as the ion cannon should be an instant weapon like in TE.

+1 vote     reply to comment
ScorpionaArtileria
ScorpionaArtileria Nov 4 2009, 1:18pm says:

I thought this one died,
it is atleast crawling in my imho.

I would love it if you would release the source code if this mod has to end/

Thanks

+1 vote     reply to comment
Commenter100000
Commenter100000 Nov 3 2009, 5:28am says:

I found a bug try orca strike to zone trooper then after orcas reach trooper try jumpjet at same time

+1 vote     reply to comment
csjq119
csjq119 Nov 3 2009, 4:20am says:

i love this mod!!! hope release next version! i'll wait it

+1 vote     reply to comment
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Platform
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Developer
Thundermods.net
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Release Date
Released Aug 22, 2008
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Real Time Strategy
Theme
War
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