Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

Image RSS Feed Latest Screens
Kodiak & Mastodon Kodiak & Mastodon Scrin
Blog RSS Feed Report abuse Latest News: The change log for TWA 1.72

5 comments by Stygs on May 11th, 2012

And its time for an update again.

2 important notes:
-I haven't had much time to test the balancing changes - any suggestions would be welcome.
-the Scrin Shrikes are a TEST unit - model & icon are placeholder, I just wanted to see if the idea works & is fun to use.

You also might have noticed that I didn't add any screenshots in the past month due a lack of free time - if you have any screenshots that I should add into the gallery, feel free to post them in the comments.

Last but not least I want to say thank you to ShadowKain666 for his help in translating a couple of texts for TWA. :)

Quote:Scrin
-Hexapods can absorb Shock Troopers again.
-Scrin Support Towers now use Scrin repair drones instead of Nod repair drones.
-Archons can now be properly promoted.
-Corruptors can now be used to heal Hexapods.
-Corrupters healing has been reduced by 25% (their attack damage stays the same).
-Added debris models for the Eraser.
-Added new sounds for the Eraser.
-Increased Eraser attack range.
-Added debris models for the Scourge.
-Cultists no longer need a Nerve Center to be built (bringing them in line with Snipers & Shadows).
-Ravagers now need a Nerve Center to be built instead of a Stasis Chamber (bringing them in line with Grenadiers & Black Hands).
-New unit:
*Shrikes: A small group of flying suicide drones. Not very powerfull, but cheap und easy to use in masses. Can not be promoted.

GDI
-Sandstorm rockets weakened.
-Improved Hammerhead armor and lowered its cost (from 1500$ to 1300$).
-Improved armor for Zone Trooper & Zone Raider.
-Grenadiers take less damage from "gun" weapons.
-Overhauled the Mastodon's weapons and changed effects for its railguns (taken from KW MARV).
-Added damage effects to the Mastodon. (smoke, fire)
-Added "Formation Preview" model for the Mastodon.
-Added a new "Reinforcements under attack!" EVA sound for Ox Transports bringing reinforcements.
-Corrected a bug where Command Posts didn't give exp when destroyed.
-Reduced the EMP duration for EMP grenades from 10 to 2 seconds and slightly increased reload time.

Nod
-Advanced Power Plants now require a Warfactory to build.
-Corrected a bug where Advanced Power Plants didn't give exp when destroyed.
-Improved armor for all Cyborg units (including Commando & Reaper).
-Buffed the Reapers and lowered their price to 1500.
-Black Hands now take less damage from "gun" weapons.
-Locked the Decoy Temple for the AI - since their placement of it makes it obvious, there is no point in using it.

Other
-Fixed a bug that prevented heroic Scavenger Buses from attacking.
-Fixed some faulty code that resulted in aircraft debris disappearing in midair instad of hitting the ground.
-Removed "Clear Garrisoned Structure" from the Scavenger Bus tool tip.
-Added the once missing texts for Rage Generator & Space Command Uplink.
-Mutant infantry units built by GDI or Nod can now utilize the "Call for Transport" ability
-Fixed some missing/incorrect effects.
-All "Epic" Warfactories have slightly better armor and now give correct exp when destroyed.
-Tiberium Fiends are now built in hordes (instead of a single unit), thus some of their stats have been updated.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Tiberium Wars Advanced 1.72

Tiberium Wars Advanced 1.72

May 10, 2012 Full Version 22 comments

After some delay, the next TWA update is ready. Again, it mostly fixes bugs and changes some small details. It also add the new Scrin Shrikes, a test...

Tiberium Wars Advanced 1.71 [Outdated version]

Tiberium Wars Advanced 1.71 [Outdated version]

Feb 22, 2012 Full Version 11 comments

TWA 1.71 is basically a more polished 1.7 - it fixes quite a bit of bugs, adds a couple of missing icons & graphics and finally finishes the English...

Tiberium Wars Advanced 1.7 [Outdated version]

Tiberium Wars Advanced 1.7 [Outdated version]

Feb 3, 2012 Full Version 15 comments

This is more a "test" version than a full relase. While most of the stuff should work fine, a couple things (like the translation) are still not finished...

Tiberium Wars Advanced 1.52 [Outdated version]

Tiberium Wars Advanced 1.52 [Outdated version]

Aug 22, 2008 Full Version 41 comments

The newest version of TWA, containing an improved balancing, new units and a lot of other new toys to play with :) Note: You need WinRAR to unpack the...

Tiberium Wars Advanced 1.41 [Outdated version]

Tiberium Wars Advanced 1.41 [Outdated version]

Jan 21, 2008 Full Version 7 comments

The new TWA version. Includes several bug fixes, new upgrades and abillities and a special financial bonus for every side. View the 1.4 changelog in the...

Tiberium Wars Advanced 1.3 [Outdated version]

Tiberium Wars Advanced 1.3 [Outdated version]

Dec 16, 2007 Full Version 1 comment

So, finaly its there: the first TWA version here at Mod DB. View the features page to see a change log.

Post comment Comments  (0 - 10 of 868)
Guest
Guest Apr 12 2014, 12:11pm says:

This comment is currently awaiting admin approval, join now to view.

Gallade
Gallade Mar 27 2014, 5:46pm says:

Hooray! TWA Lives On! Now I finally have a reason to be excited again!

+1 vote     reply to comment
zxsun
zxsun Mar 26 2014, 5:40am says:

Glad to know the mod is not dead!Could you change the growth rate of Tiberium?I think 1.09 is too slow.Anyway,this is the best mod I ever played

+1 vote     reply to comment
Stygs
Stygs Apr 6 2014, 3:41pm replied:

Sadly, the growth rate has to be changed for each map separately, thus there is not much I can do. :(

+1 vote     reply to comment
Guest
Guest Feb 28 2014, 10:55pm says:

This comment is currently awaiting admin approval, join now to view.

Sithis44
Sithis44 Feb 25 2014, 11:18am says:

Glad to know the mod is not dead! What new units you plan to have in the new version?

+1 vote     reply to comment
Stygs
Stygs Mar 3 2014, 6:14am replied:

Not much regarding new untis since there is noone here to make models :P
Maybe sone new Mutants units for the hovel/workshop, but not much regarding the 3 main factions.

Shrikes will also beeen removed since they allways seems slightly bugged.

+1 vote     reply to comment
Guest
Guest Feb 23 2014, 4:47pm says:

This comment is currently awaiting admin approval, join now to view.

benqcrv
benqcrv Feb 16 2014, 3:48pm says:

I just found out about this mod from a member on TE and I was wondering if you can add in all the cool looking units from CNC4? I know CNC4 is completely BS but they do have a few cool units.

Just a consideration, thanks.

+1 vote     reply to comment
Stygs
Stygs Feb 21 2014, 4:43pm replied:

No, I dislike most of th CNC4 designs, we took only the once we really needed to fill certain jobs.

+3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
C&C3: Tiberium Wars Icon
Platform
Windows
Developer
Thundermods.net
Contact
Send Message
Official Page
Thundermods.net
Release Date
Released Aug 21, 2008
Mod Watch
Track this mod
Share
Community Rating

Average

9.2

292 votes submitted.

You Say

-

Ratings closed.

Highest Rated (3 agree) 10/10

damn, this mod is waaaaaaay better in copying kw stuff than the reloaded mod. shame that there is a rather big amounts of upgrades missing, but hell, there are still versions to be released

May 3 2012, 12:44pm by colers

Style
Genre
Real Time Strategy
Theme
War
Players
Multiplayer
Embed Buttons

Promote Tiberium Wars Advanced on your homepage or blog by selecting a button and using the HTML code provided (more).

Tiberium Wars Advanced Tiberium Wars Advanced
Tiberium Wars Advanced
Statistics
Rank
598 of 21,403
Last Update
3 weeks ago
Watchers
824 members
Files
6
News
31
Features
6
Reviews
30