Tiberium Wars Advanced 1.72
May 10, 2012 Full Version 6 commentsAfter some delay, the next TWA update is ready. Again, it mostly fixes bugs and changes some small details. It also add the new Scrin Shrikes, a test...
Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!
1 comment by Stygs on May 11th, 2012
And its time for an update again.
2 important notes:
-I haven't had much time to test the balancing changes - any suggestions would be welcome.
-the Scrin Shrikes are a TEST unit - model & icon are placeholder, I just wanted to see if the idea works & is fun to use.
You also might have noticed that I didn't add any screenshots in the past month due a lack of free time - if you have any screenshots that I should add into the gallery, feel free to post them in the comments.
Last but not least I want to say thank you to ShadowKain666 for his help in translating a couple of texts for TWA. :)
GDI
-Sandstorm rockets weakened.
-Improved Hammerhead armor and lowered its cost (from 1500$ to 1300$).
-Improved armor for Zone Trooper & Zone Raider.
-Grenadiers take less damage from "gun" weapons.
-Overhauled the Mastodon's weapons and changed effects for its railguns (taken from KW MARV).
-Added damage effects to the Mastodon. (smoke, fire)
-Added "Formation Preview" model for the Mastodon.
-Added a new "Reinforcements under attack!" EVA sound for Ox Transports bringing reinforcements.
-Corrected a bug where Command Posts didn't give exp when destroyed.
-Reduced the EMP duration for EMP grenades from 10 to 2 seconds and slightly increased reload time.
Nod
-Advanced Power Plants now require a Warfactory to build.
-Corrected a bug where Advanced Power Plants didn't give exp when destroyed.
-Improved armor for all Cyborg units (including Commando & Reaper).
-Buffed the Reapers and lowered their price to 1500.
-Black Hands now take less damage from "gun" weapons.
-Locked the Decoy Temple for the AI - since their placement of it makes it obvious, there is no point in using it.
Other
-Fixed a bug that prevented heroic Scavenger Buses from attacking.
-Fixed some faulty code that resulted in aircraft debris disappearing in midair instad of hitting the ground.
-Removed "Clear Garrisoned Structure" from the Scavenger Bus tool tip.
-Added the once missing texts for Rage Generator & Space Command Uplink.
-Mutant infantry units built by GDI or Nod can now utilize the "Call for Transport" ability
-Fixed some missing/incorrect effects.
-All "Epic" Warfactories have slightly better armor and now give correct exp when destroyed.
-Tiberium Fiends are now built in hordes (instead of a single unit), thus some of their stats have been updated.
After some delay, the next TWA update is ready. Again, it mostly fixes bugs and changes some small details. It also add the new Scrin Shrikes, a test...
TWA 1.71 is basically a more polished 1.7 - it fixes quite a bit of bugs, adds a couple of missing icons & graphics and finally finishes the English...
This is more a "test" version than a full relase. While most of the stuff should work fine, a couple things (like the translation) are still not finished...
The newest version of TWA, containing an improved balancing, new units and a lot of other new toys to play with :) Note: You need WinRAR to unpack the...
The new TWA version. Includes several bug fixes, new upgrades and abillities and a special financial bonus for every side. View the 1.4 changelog in the...
So, finaly its there: the first TWA version here at Mod DB. View the features page to see a change log.
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Shatters are a quite powerful, with two of them wiping out squads at a time. They also seem to outrange defenses, and that is quite annoying.
it isn;t updating...the upload crashes at the last megabyte and goes to 'unknown' on the estimate time...similarly, when I tried to update normally...the system crashed and was unable to update, breaking the mod in the process
Just played TWA 1.72, and I found the new unit needing some improvement: the Scrin Shrikes are a bit too small to be selected on the battlefield and their attack seemingly works on a direct attack on stationary aircraft, not moving aircraft. Also the splash damage radius should be larger to get the effect working even on moving aircraft.
I read through the updates of the new version, nice overhaul!
cool as always! Thx. But I have a little request.
- AA GDI gun have Gatling type cannon, could U make it rotate?
- Is there any chance that U'll be able to change scorpion tank model?
Thx.
P.S. I like scaling that U made for units, it would be good if You would be able to scale down the infantry for proper match to vehicle.
Other than Scrin Shrikes, I could have expected the 4 new Scrin units from C&C4 that never made it in-game from EA.
There are no information about these units exepct the icons and some sounds (and I am not sure that they even belong together), so there not much I can add.
Why is the Ravager only 225? Its seems a little cheap they seem to be good against structures and infantry this seems totally OP!
Thats a bug - I changed some internal values & names and it looks like I forgot to change the one for the Ravanger
I hope by the next version, more balance changes to be issued.