Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

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Blog RSS Feed Report abuse Latest News: About TWA and fixing the broken campaign.

14 comments by Stygs on Nov 5th, 2014

Wow, I should have been waiting with this posting half a year for the third year anniversary since the last news post.

Anyway, since TWA still seems to have some fans around here, I through its' a good time for a news post (you know, christmas spirit and all that humbug):

First things first: There are no plans for a release anytime soon - I know there are a couple of major bugs (not to mention the Nod AI crash) but we lost our SVN server a while back, so there is no way to go back to older releases and fix their bugs.
The only TWA version I have right now has lots of CnC4 stuff and 2 new factions, but that is nowhere close to releaseable or fun to play. In fact, I might end up removing most of it as it hardly fits CnC3.

However, one of the goals for TWA that I always had, which should be doable with the current build, is the campaign. One major advantage is that internal unit names and scripts hardly change, so once the campaign is fixed, it should work for all versions, past and future.


So, atm I am looking for any problems related to the GDI campaign (Scrin & Nod might follow later).
For example:

-Have important scripts stopped workiing? (like the MCV reinforcement)
-Is a mission to hard/easy because of the different game balance? (Nod Militants are way harder to kill with Riflemen now)
-Can the AI build units or use abillitys/powers that should not be available in that mission? (Nod using Spectres, Wraith or Cyborgs)
-Can you build units or use abillitys/powers that should not be available in that mission? (Mastodons says hi)
-Are there cases where units use their old TW design instead of the TWA one? (like Sniper Teams having a Spotter)
-Other unit problems? (Commandos not working right)

If you find anything like that, please post it as comment under this news.

Again, I can't promise if or when I will release that fix, but it's certainly one of the things I still plan to do with TWA.

Regards,
Stygs

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Tiberium Wars Advanced 1.72

Tiberium Wars Advanced 1.72

May 10, 2012 Full Version 25 comments

After some delay, the next TWA update is ready. Again, it mostly fixes bugs and changes some small details. It also add the new Scrin Shrikes, a test...

Tiberium Wars Advanced 1.71 [Outdated version]

Tiberium Wars Advanced 1.71 [Outdated version]

Feb 22, 2012 Full Version 11 comments

TWA 1.71 is basically a more polished 1.7 - it fixes quite a bit of bugs, adds a couple of missing icons & graphics and finally finishes the English...

Tiberium Wars Advanced 1.7 [Outdated version]

Tiberium Wars Advanced 1.7 [Outdated version]

Feb 3, 2012 Full Version 12 comments

This is more a "test" version than a full relase. While most of the stuff should work fine, a couple things (like the translation) are still not finished...

Tiberium Wars Advanced 1.52 [Outdated version]

Tiberium Wars Advanced 1.52 [Outdated version]

Aug 22, 2008 Full Version 40 comments

The newest version of TWA, containing an improved balancing, new units and a lot of other new toys to play with :) Note: You need WinRAR to unpack the...

Tiberium Wars Advanced 1.41 [Outdated version]

Tiberium Wars Advanced 1.41 [Outdated version]

Jan 21, 2008 Full Version 7 comments

The new TWA version. Includes several bug fixes, new upgrades and abillities and a special financial bonus for every side. View the 1.4 changelog in the...

Tiberium Wars Advanced 1.3 [Outdated version]

Tiberium Wars Advanced 1.3 [Outdated version]

Dec 16, 2007 Full Version 1 comment

So, finaly its there: the first TWA version here at Mod DB. View the features page to see a change log.

Post comment Comments  (0 - 10 of 915)
Cloudsurf
Cloudsurf Aug 24 2015 says:

Is this will have any update or another release?

I would like to report some bugs that I have encountered.
- GDI won't use the mastadon.
- GDI firehawks hard point visual upgrade only apply on existing firehawks, when you build another unit the hard point visual changes don't appear but the upgrade is still functional.
- campaign won't work.
- NOD scopion tank must have their new unit portrait.
- SCRIN epic unit has this dead anim bug.(when it dies it will turn to its idle anims until it submerged to ground.).

+1 vote     reply to comment
ddk96779
ddk96779 Aug 16 2015 says:

If this mod doesn't come out, it will be very disappointing, looks very well done
by the pictures i have seen.

+1 vote     reply to comment
`yuri
`yuri Aug 15 2015 says:

any news on this mod?

+1 vote     reply to comment
Guest
Guest Aug 11 2015 says:

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scarts
scarts Aug 6 2015 says:

Any chance the AI is going to be improved? Love all the new units and abilities, like being able to select the unpack location for explores, but ai is VERY easy at least for me below brutal. I can hold my own against brutal for a bit, but hard is way to easy

+1 vote     reply to comment
Guest
Guest Aug 2 2015 says:

This comment is currently awaiting admin approval, join now to view.

userz
userz Jul 22 2015 says:

Is this updated???? WHERE??

+1 vote     reply to comment
Stygs Creator
Stygs Jul 22 2015 replied:

There is noreal update, just a ripped and slightly modfied version of 1.72.

+2 votes   reply to comment
TheMasterOwl
TheMasterOwl Aug 3 2015 replied:

did you fix the mod so it doenst crash each 10 min?

+2 votes     reply to comment
PurpleGaga27
PurpleGaga27 Jul 20 2015 says:

To all users, this mod is not dead and Stygs is still doing his busy life, unless he has something left to mod. Except one problem though, someone recently is ripping off this mod with a modified version of this so-called unofficial TWA 1.8. That person (I decided not to name who) has been warned.

+3 votes     reply to comment
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Developer
Thundermods.net
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Release Date
Released 2008
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9.2

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Highest Rated (4 agree) 10/10

damn, this mod is waaaaaaay better in copying kw stuff than the reloaded mod. shame that there is a rather big amounts of upgrades missing, but hell, there are still versions to be released

May 3 2012 by colers

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Real Time Strategy
Theme
War
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Multiplayer
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