Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

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Wow, I should have been waiting with this posting half a year for the third year anniversary since the last news post.

Anyway, since TWA still seems to have some fans around here, I through its' a good time for a news post (you know, christmas spirit and all that humbug):

First things first: There are no plans for a release anytime soon - I know there are a couple of major bugs (not to mention the Nod AI crash) but we lost our SVN server a while back, so there is no way to go back to older releases and fix their bugs.
The only TWA version I have right now has lots of CnC4 stuff and 2 new factions, but that is nowhere close to releaseable or fun to play. In fact, I might end up removing most of it as it hardly fits CnC3.

However, one of the goals for TWA that I always had, which should be doable with the current build, is the campaign. One major advantage is that internal unit names and scripts hardly change, so once the campaign is fixed, it should work for all versions, past and future.


So, atm I am looking for any problems related to the GDI campaign (Scrin & Nod might follow later).
For example:

-Have important scripts stopped workiing? (like the MCV reinforcement)
-Is a mission to hard/easy because of the different game balance? (Nod Militants are way harder to kill with Riflemen now)
-Can the AI build units or use abillitys/powers that should not be available in that mission? (Nod using Spectres, Wraith or Cyborgs)
-Can you build units or use abillitys/powers that should not be available in that mission? (Mastodons says hi)
-Are there cases where units use their old TW design instead of the TWA one? (like Sniper Teams having a Spotter)
-Other unit problems? (Commandos not working right)

If you find anything like that, please post it as comment under this news.

Again, I can't promise if or when I will release that fix, but it's certainly one of the things I still plan to do with TWA.

Regards,
Stygs

The change log for TWA 1.72

The change log for TWA 1.72

News 7 comments

Another update for TWA. Again not much new, but a couple of fixes & improvements.

Tiberium Wars Advanced 1.71

Tiberium Wars Advanced 1.71

News 11 comments

The change log for TWA 1.71. Nothing really major, but 1.7 really needed a bit of polish.

Tiberium Wars Advanced 1.7 (beta)

Tiberium Wars Advanced 1.7 (beta)

News 8 comments

Well, well, guess who's back? After a long hiatus, TWA 1.7 is ready for a first release. It's not perfect, but far supperior to the previous versions.

And another bunch of stuff

And another bunch of stuff

News 9 comments

Hey, guess who got unbanned by EA? Just a small update to stop people commenting on this, the problem has been resolved.

RSS feed Downloads
Tiberium Wars Advanced 1.72

Tiberium Wars Advanced 1.72

Full Version 28 comments

After some delay, the next TWA update is ready. Again, it mostly fixes bugs and changes some small details. It also add the new Scrin Shrikes, a test...

Tiberium Wars Advanced 1.71 [Outdated version]

Tiberium Wars Advanced 1.71 [Outdated version]

Full Version 11 comments

TWA 1.71 is basically a more polished 1.7 - it fixes quite a bit of bugs, adds a couple of missing icons & graphics and finally finishes the English...

Tiberium Wars Advanced 1.7 [Outdated version]

Tiberium Wars Advanced 1.7 [Outdated version]

Full Version 12 comments

This is more a "test" version than a full relase. While most of the stuff should work fine, a couple things (like the translation) are still not finished...

Tiberium Wars Advanced 1.52 [Outdated version]

Tiberium Wars Advanced 1.52 [Outdated version]

Full Version 40 comments

The newest version of TWA, containing an improved balancing, new units and a lot of other new toys to play with :) Note: You need WinRAR to unpack the...

Tiberium Wars Advanced 1.41 [Outdated version]

Tiberium Wars Advanced 1.41 [Outdated version]

Full Version 7 comments

The new TWA version. Includes several bug fixes, new upgrades and abillities and a special financial bonus for every side. View the 1.4 changelog in the...

Tiberium Wars Advanced 1.3 [Outdated version]

Tiberium Wars Advanced 1.3 [Outdated version]

Full Version 1 comment

So, finaly its there: the first TWA version here at Mod DB. View the features page to see a change log.

Post comment Comments  (0 - 10 of 936)
C&CFans
C&CFans

Crystal_Nova send me a PM about 3 Months ago, i think you guys should check him
he give me a TWA 1.75

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FugaSoV
FugaSoV

Thanks for the cool cnc modification! Can you public sources of this mod, for beginners modmakers? It would be very interesting to look at an example as there everything is made. Thanks in advance.

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GENERAL-HAVOC
GENERAL-HAVOC

Stygs, is good to hear this mod alive, i love to play it on my free time. keep the really good work, tanks.

Sorry for my bad english, i am mexican.

PD: when this mod is finished, will you release the source code for personal modifications?

Tanks.

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narcoutic.
narcoutic.

Woah, well that request sounds familiar xD.. I dont think stygs will do that since someone messed him up big time!

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asatriut2
asatriut2

How can I get the kodiak? I dont see any icon to buy it on airfield/tech center/command center or space command center. where is it? :v

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Ahrimansiah
Ahrimansiah

Yo Stygs hows the progress going? we have high hopes for this mod ^^
this mod is almost perfect all that i believe it need is Cyborg Commando for NOD and Kodiak+titan for GDI after this units nothing is missing anymore

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Stygs Creator
Stygs

To be honest I regeret showing screenshots of the Kodiak. Thats to its massive amount of guns, it either feels to weak or wayyyy to powerfull (dont wory, I am not till not going to remove it as I like the Kodiak and Salamander way to much).

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!!!karmenjell
!!!karmenjell

i dont think that i "slimmed down" revamp of the kodiak would cause any bad feeling among the followers of your mod?
we all (im sure) realise that plans, for whatever reason, can be reviewed and re-reviewed!!
TBH, any update would pls me ;)

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superfeatheryoshi
superfeatheryoshi

Who is this crystal-nova guy?

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Ahrimansiah
Ahrimansiah

Stygs gave Crystal-nova open source files of TA and he make unofficial private versions of TA and give it to some ppl, though im not a big fan of his versions, he is a very good coder but he only add to GDI and keep nerf NOD by removing many abilities from them. one thing he did though that i did love was adding titan to GDI.
i do prefer Stygs to update his mod

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C&C3: Tiberium Wars
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Highest Rated (4 agree) 10/10

damn, this mod is waaaaaaay better in copying kw stuff than the reloaded mod. shame that there is a rather big amounts of upgrades missing, but hell, there are still versions to be released

May 3 2012 by colers

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