This mod is primarily focused on making the game diverse in the sense of playable options and styles. No wonder vanilla cnc3 has been one of the most popular RTS of all time, yet, many players want improvement in the game when it comes to keeping the storyline active, balancing the factions and adding stuff that should have been or should be in the game. Though my mod is not carrying the VANILLA NARATIVE but I do want to add diversity to the game to make it more interesting for the fans. The assets used in this mod are either EALA or from open sources, I have mentioned proper credits still remind me if a missed anyone.

Do note this is just a WIP beta right now, though I have tested it but still it may be unstable. I have limited the build count for many cnc4 units because of the overall polycount engine can handle. As far as I can guess it will work fine for 2v2 or 3v3.
So far I haven't had any problems. Though, It is recommended to use after Patching TW with the 4gb tool by Egozi44.

More content will be added with time. Since, this is a NOD focused mod, first I will do with NOD then move to GDI, and then Scrin.

Anyone willing to help with regards to coding, modeling, particle effects, animations or testing please contact me. I have some concept arts too other than just cnc4 models, if someone could help with those I would be grateful.

You will be credited for your support.

Regards,

EngineerGKL88

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HybridAscensionLogo

Hello Everyone,'

So I am announcing a new feature of my mod which is soon about to be implemented. It is something which was one of the main targets for my mod as a feature.

Since a lot of people keep complaining about my mod that I have put a way lot of units in there, so my idea was always to keep things under certain logic to be balanced, and one of it was to implement the commander based point system.

So, what is the commander point system, it is basically something similar to CNC Generals and ZH gameplay feature in which you score points through actual combat which in turn gives you unlocks. So instead of just quickly building all the tech and getting everything rolling now you will have to strategically use initial loadout of units to fight opponents, score points and as a reward you will unlock more advanced stuff.

Initially it will only be unlocks for advanced tech i.e. units and structures. In future there will be special powers which will be unlocked through point progress and FACTION BASED choices will be provided when you score certain level.

So, Basically You will have about 10 levels to achieve, from PRIVATE to GENERAL commander.

I will be posting a small test mod which has this commander system implemented to the vanilla game.

I hope you will enjoy it.

GOOD LUCK COMMANDER!

All About The Mod

All About The Mod

News 2 comments

A description of the mod, how it started, the idea, the to be done things and all related to it.

Discord Server started

Discord Server started

News 1 comment

For feedback, suggestions, reviews and other help for the mod

Changelog

Changelog

News 1 comment

A short summary of my mod. Basically, the change log and credits list for the mod :)

RSS Files
Hybrid Ascension 5.3 Beta

Hybrid Ascension 5.3 Beta

Full Version 20 comments

Beta version 5.3. Many changes have been made since the previous beta, still I am far from complete. Nod is the most nearest to completion, GDI and Scrin...

Beta GDI Crawlers Pack

Beta GDI Crawlers Pack

Model Pack

Models of the Beta GDI Crawlers and their unpacked states.

Hybrid Ascension 4.5

Hybrid Ascension 4.5

Full Version 6 comments

Some fixes, new stuff, balance changes. Do note. its still WIP before start hating.

Hybrid Ascension 3.0

Hybrid Ascension 3.0

Demo 15 comments

Finally a new version. A lot of changes since the last release.

Hybrid Ascension 1.1 alpha

Hybrid Ascension 1.1 alpha

Patch 4 comments

Second release of my mod Hybrid Ascension, the mod file is by the name "Redeemer" which was the older name, so dont confuse

Hybrid Ascension 1.0 Alpha

Hybrid Ascension 1.0 Alpha

Full Version 14 comments

My first mods first release. Enjoy the mod. Though, it is unfinished and as of now only NOD has a diverse force.

Post comment Comments  (0 - 10 of 130)
Guest
Guest - - 689,566 comments

How do you get past the level barrier on the mod? Do you have to play multiple games? I was playing campaign and the upper tiers dont seem to unlock from just playing that or skirmishing so im a little confused :(

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Maaz
Maaz - - 2 comments

THERE ARE MORE RECENT VERSIONS ON DISCORD WHICH DOES NOT REQUIRE LEVEL UNLOCK

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Neferata13
Neferata13 - - 99 comments

Hi, just wanted to check before downloading -
Does this have a new/custom campaign? Or is it just a new unit / unit tweak mod??

Thanks in advance

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Guest
Guest - - 689,566 comments

Hi, it doesnt have custom campaigns nor new ones. Just new units and some ongoing balance changes.

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Guest
Guest - - 689,566 comments

First of all this mod is super cool and thanks to you..
Second thing.. when i play this mod after hours playing maybe 2h.. game start to go slow .. and when i load the saved game it crashes !!
Only when i use this mod !! yes 4gb patch installed correctly ! everything is ok .. i have 32GB ram 6000mhz.. and Rtx 3090 .. i mean whats wrong can u fix it ?

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EngineerGKL88 Creator
EngineerGKL88 - - 155 comments

Thank you for the likes. That Looks more like a game engine issue.

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MagnusFarseer
MagnusFarseer - - 28 comments

I'm looking for this mod, I am very annoyed I can't find it right now. I vaguely remember seeing a mod that had c&c4; units and there was a screenshot of what looked like a AW-30 Avatar on red zone rampage, it was right beside a MARV and it looked much taller/bigger than the MARV, do you know which mod I am talking about? Your mod has c&c4; units?

Cnc.fandom.com(Tiberian_Twilight)

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EngineerGKL88 Creator
EngineerGKL88 - - 155 comments

Yes there are many cnc4 units

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Blackheart89
Blackheart89 - - 152 comments

building centurions makes my game crash to the point where my whole computer stops working

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EngineerGKL88 Creator
EngineerGKL88 - - 155 comments

yup removed those in the later beta. dont know why it happens

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