Command and Conquer 3: Tiberium Wars Resurrection

A mod for Command and Conquer 3: Tiberium Wars

In 2047, Tiberium has blanketed the Earth, which is now divided into zones based on the level of Tiberium infestation. Pristine Blue Zones represent 20% of the planet's surface and are the last refuge of the civilized world. Partially habitable Yellow Zones make up 50% of the planet's surface; most of the world's population lives in these war-torn and ecologically ravaged areas. The remaining 30% of the planet is uninhabitable, a Tiberium wasteland swept by violent Ion Storms. Red Zones are like the surface of an Alien planet. After the arrival of the Scrin immense battles took place in the Yellow Zones, and remaining Blue Zones. After 7 years of these intense battles a pact was made with Scrin, But GDI was not the ones who made it…Nod was. Kane with his unquenchable thirst for power and rule over the earth assassinated the Supreme Commander of the Scrin and took control of their armies. The brotherhood of Scrin was formed, the armies of Scrin and Nod combined to form an army that was so powerful that every battle they had with GDI ended in victory for them. TBOS (The Brotherhood of Scrin) had taken over everything except for 5% of the remaining Blue Zones. The GDI became desperate and turned to their lead scientist who had discovered the Tiberium Ignacio Moebius. Luckily, the GDI were able to win one battle. In this victory they had acquired one of the Scrin’s Wormholes that they used to transport their troops from place to place very efficiently. Ignacio was able to reprogram this wormhole to create a bridge from their universe to that of a parallel in order to look for help. They immediately sent a radio transmission through: The year 2000 location, Planet Earth. NASA receives word of a strange object in space that was sighted by a ground observatory. They quickly dispatched a shuttle to do reconnaissance on this strange object. After 1 day they finally found out that it was a wormhole from where they did not know, but they did notice that a strange radio wave was coming from it and they tuned a receiver to its frequency and heard a message that said: “This is the GDI, We are in need of urgent help. This message is not fake. We are from the future, and one of our scientists was able to harness a wormhole to bridge our two universes. We are in dire need of assistance; we don’t know how much longer out armies can hold them off. PLEASE RESPOND!!!!” NASA sent the message to the White House and an emergency meeting of the Congress was formed. They decided to help and established communications with them, and told them they would assist them. The transmission was not only noticed by the United States, but the Chinese had also intercepted the transmission, which later was stolen by the Global Liberation Army. The US found this out and called for an emergency meeting with one representative from each faction. The representative from the US had told them the story and requested a temporary alliance with them. The Chinese and GLA accepted this, and later that day the mothership that the GDI had commandeered had arrived through the wormhole to transport the armies of the three factions. Once loaded the mothership went back into the other universe and took them to GDI HQ. There they were briefed and it began….Not the end of the Third Tiberium War, but the battle for earth…………

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More News To Come

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Sorry for the inactivity, the mod team hasn't be online for a few days and are hoping to start work soon, so just stick around and we hope to have some stuff to show to the community soon. Also, look for changes in the mod's storyline and possibly name soon to come!

Delay on Renders......

News 0 comments

Well I will have to wait on some of the Renders, my team has been busy with some other stuff. I will have them up ASAP.

New Renders Coming Soon...

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I will be posting two renders hopefully soon if not tomorrow so stick around.

New Website Link for Command and Conquer 3 Tiberium Wars Resurrection Mod

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Here is the new website link for Command and Conquer 3 Tiberium Wars Resurrection Mod

Mod Work Set To Begin Soon

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Well I was lucky, I've been able to pick some modelers up. We hope to start work on the mod very soon, so keep looking here for some renders in the...

Comments  (0 - 10 of 59)
UltraKiroXei
UltraKiroXei

The reason why the mod has been cracked, but it is unknown. If you take a look at Xenoforce Reborn Blog. Xenoforce.blogspot.com < "Things that should have been said a few days ago"

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xenoreach
xenoreach

icant play this mod is crack again

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Valherran
Valherran

What the- what got updated here? is MODDB on crack again? XD

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UltraKiroXei
UltraKiroXei

What? I thought this mod has already moved to the current one (Xenoforce Reborn). But why is still updated?

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UltraKiroXei
UltraKiroXei

This mod has been already moved on this site Xenoforce Reborn: Moddb.com

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Genocyber
Genocyber

Status? Dead?

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Deuce_Savage
Deuce_Savage

Is this an extension to XenoForce v1.5 mod (for C&C Zero Hour) listed here under X ? In that version you get Zaku! & Macross! & Gundam! Whoa baby, dats alot! The only faction missing R the powerfull Zendrati forces such as Battle Pods, Crab Walkers, various fighter crafts & ships and would love to see these implemented. XF 1.5 sounds a whole lot better when i installed that C&C mega sound pack! lol

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Oblivi0nsin
Oblivi0nsin

hey can u explain how to install this mod plz? D: i dont get it at all

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Dougbendo
Dougbendo

Alpha 82B

Ok, just a quick update. After Alpha 82A came out I started getting a lot of weird things popping up in my games. Namely, units would take enough damage to die but wouldn't die! What the hell?

So this here is mostly a patch to that, to fix the invulnerable unit issue. I think it should take care of the problem, if not let me know and I will try to duplicate the issue again.

Also, 1 other change has happened from alpha 82a that's in here. We have removed the cost from almost ALL spellbook powers for the GDI, NOD, and Scrinn. In fact, the only power we did keep a cost on was the Scrinn Mothership. Why? Well, to be honest, it didn't make much since to me. Why would I have to pay to get the, say, orca to fire it's sensor pod when I've already payed to have it built and paid to have it upgraded to use the power.

What ends up happening is that the game becomes MUCH more interesting. You can hold off and fire the powers whenever you want, or you can use them to your advantage. Fire the Radar Jamming Missle, followed by the decoy army power, drop some mines while your opponent can't see what's going on, and then stealth your real army all for free! What it ends up doing is opening up the powers for players to use them tactically instead of "Oh, I don't have cash cause I'm buying units, I'd like to use that power but I really never get to" type things.

Enjoy the fix, I know it made my game much more interesting and enjoyable. (nothing is a bummer like seeing 3 scrinn tanks become invinvible and walk into the GDI base, getting pounded, but nothing stops them)

Oh, and barring any more game breaking bugs, this should be the last actual downloadable update for awhile.

Mediafire Link - Alpha 82B

Mediafire.com

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Dougbendo
Dougbendo

Alpha 8 is out now...

Mediafire.com

What units does UC now have avalible? Here are the Teir breakdowns.

Teir 1 - 0079

Uniques : RX78 Gundam - Guncannon Prototype - Guntank Prototype

Mass Production : RGM79 - RGC80 - Guntank


Teir 2 - 0080

Uniques : RX-77-3 Guncannon - Gundam Alex - Gundam Murdock

Mass Production : RX-77-D Guncannon - GM Sniper


Teir 3 - 0083

Uniques : GP01 - GP02 - GP03

Mass Production : GM Custom - GunCannon Mk II


Teir 4 - 0087

Uniques : Psyco Gundam

Mass Production Uniques : RX178

Mass Production : GM III - Guntank II


Teir 5 - 0093

Uniques : Nu Gundam

Mass Production Uniques : RGZ-91

Mass Production : Jegan

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Sopek112
Sopek112

Oh I see the new 1 posted is the new official 1.

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