Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

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Wow, I should have been waiting with this posting half a year for the third year anniversary since the last news post.

Anyway, since TWA still seems to have some fans around here, I through its' a good time for a news post (you know, christmas spirit and all that humbug):

First things first: There are no plans for a release anytime soon - I know there are a couple of major bugs (not to mention the Nod AI crash) but we lost our SVN server a while back, so there is no way to go back to older releases and fix their bugs.
The only TWA version I have right now has lots of CnC4 stuff and 2 new factions, but that is nowhere close to releaseable or fun to play. In fact, I might end up removing most of it as it hardly fits CnC3.

However, one of the goals for TWA that I always had, which should be doable with the current build, is the campaign. One major advantage is that internal unit names and scripts hardly change, so once the campaign is fixed, it should work for all versions, past and future.


So, atm I am looking for any problems related to the GDI campaign (Scrin & Nod might follow later).
For example:

-Have important scripts stopped workiing? (like the MCV reinforcement)
-Is a mission to hard/easy because of the different game balance? (Nod Militants are way harder to kill with Riflemen now)
-Can the AI build units or use abillitys/powers that should not be available in that mission? (Nod using Spectres, Wraith or Cyborgs)
-Can you build units or use abillitys/powers that should not be available in that mission? (Mastodons says hi)
-Are there cases where units use their old TW design instead of the TWA one? (like Sniper Teams having a Spotter)
-Other unit problems? (Commandos not working right)

If you find anything like that, please post it as comment under this news.

Again, I can't promise if or when I will release that fix, but it's certainly one of the things I still plan to do with TWA.

Regards,
Stygs

The change log for TWA 1.72

The change log for TWA 1.72

News 7 comments

Another update for TWA. Again not much new, but a couple of fixes & improvements.

Tiberium Wars Advanced 1.71

Tiberium Wars Advanced 1.71

News 11 comments

The change log for TWA 1.71. Nothing really major, but 1.7 really needed a bit of polish.

Tiberium Wars Advanced 1.7 (beta)

Tiberium Wars Advanced 1.7 (beta)

News 8 comments

Well, well, guess who's back? After a long hiatus, TWA 1.7 is ready for a first release. It's not perfect, but far supperior to the previous versions.

And another bunch of stuff

And another bunch of stuff

News 9 comments

Hey, guess who got unbanned by EA? Just a small update to stop people commenting on this, the problem has been resolved.

RSS feed Downloads
Tiberium Wars Advanced 1.72

Tiberium Wars Advanced 1.72

Full Version 28 comments

After some delay, the next TWA update is ready. Again, it mostly fixes bugs and changes some small details. It also add the new Scrin Shrikes, a test...

Tiberium Wars Advanced 1.71 [Outdated version]

Tiberium Wars Advanced 1.71 [Outdated version]

Full Version 11 comments

TWA 1.71 is basically a more polished 1.7 - it fixes quite a bit of bugs, adds a couple of missing icons & graphics and finally finishes the English...

Tiberium Wars Advanced 1.7 [Outdated version]

Tiberium Wars Advanced 1.7 [Outdated version]

Full Version 12 comments

This is more a "test" version than a full relase. While most of the stuff should work fine, a couple things (like the translation) are still not finished...

Tiberium Wars Advanced 1.52 [Outdated version]

Tiberium Wars Advanced 1.52 [Outdated version]

Full Version 40 comments

The newest version of TWA, containing an improved balancing, new units and a lot of other new toys to play with :) Note: You need WinRAR to unpack the...

Tiberium Wars Advanced 1.41 [Outdated version]

Tiberium Wars Advanced 1.41 [Outdated version]

Full Version 7 comments

The new TWA version. Includes several bug fixes, new upgrades and abillities and a special financial bonus for every side. View the 1.4 changelog in the...

Tiberium Wars Advanced 1.3 [Outdated version]

Tiberium Wars Advanced 1.3 [Outdated version]

Full Version 1 comment

So, finaly its there: the first TWA version here at Mod DB. View the features page to see a change log.

Post comment Comments  (10 - 20 of 933)
CA-BAL
CA-BAL

your "friend" crystal-nova is at it again. he just pm'd me a link of "TWA 1.75 with the centurion unit." thought you guys should know.

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ARMofORION
ARMofORION

That name sounds familiar for some reason. Has he done something?

Reply Good karma Bad karma+1 vote
Uacher_Wolfeight Online
Uacher_Wolfeight

I also got a PM with the same thing. Wonder how many people got it as well.

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!!!karmenjell
!!!karmenjell

well i got it - i dont friend/follow crystal nova, so maybe he just going through the members from !!! to Z?

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scarts
scarts

Same I got it as well. I had to enter "twa 1.75 version" because Im always cautious when opening links and wasn't sure who it was actually from. Seems cool that there is a new version, but why not upload it here and write a news post about it???

Reply Good karma Bad karma+1 vote
Stygs Creator
Stygs

Because its not an official release, its a ripped version.

Reply Good karma+3 votes
Tiberium_Exposure
Tiberium_Exposure

should report his account. Crystal_Nova is releasing stolen files and data under his own name. this violates Moddb's copyright rules. especially since you didn't grant open consent for him to do so. he linked the download through a 3rd party german file-upload site. I'll pm you the link, maybe you can get this shut down.

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Generaldan40
Generaldan40

Is Mod Dead or Alive?

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Stygs Creator
Stygs

yes

Reply Good karma+3 votes
Threestepsfromhell
Threestepsfromhell

Kinda surprised, you are still around.

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Cloudsurf
Cloudsurf

Is this will have any update or another release?

I would like to report some bugs that I have encountered.
- GDI won't use the mastadon.
- GDI firehawks hard point visual upgrade only apply on existing firehawks, when you build another unit the hard point visual changes don't appear but the upgrade is still functional.
- campaign won't work.
- NOD scopion tank must have their new unit portrait.
- SCRIN epic unit has this dead anim bug.(when it dies it will turn to its idle anims until it submerged to ground.).

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ddk96779
ddk96779

If this mod doesn't come out, it will be very disappointing, looks very well done
by the pictures i have seen.

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C&C3: Tiberium Wars
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Highest Rated (4 agree) 10/10

damn, this mod is waaaaaaay better in copying kw stuff than the reloaded mod. shame that there is a rather big amounts of upgrades missing, but hell, there are still versions to be released

May 3 2012 by colers

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