Tiberium Wars Advanceds main goal is simply to improve the overall gameplay to make the game more fun and more interesting and maybe bring back some things from Tiberian Sun while changing the gameplay to a slower pace and less unit spam. Thus TWA contains a lot of balance changes, new unit abilities, upgrades and later on its also intended to add some new units.

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8 comments by Stygs on Aug 31st, 2009 digg this super bookmark


Modeler Golan has redesigned Nod's trusty Scorpion Tank - besides being issued a brand new Laser cannon, both weapons were moved and are now positioned directly at the back of the turret. Additionally, some smaller changes have been made to the model (e.g. new treads) and the tank was resized to better fit with other units' scale.

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Another creation of Golan is GDI's newest plaything, the V38 Bison. Being the result of several enhancements to the earlier V35 Ox design, the Bison is capable of lifting even the most heaviest cargoes, including the mighty Mammoth Tank or even two smaller vehicles if the need arises. The specialized cargo claw also doesn't allow mounting the infantry carrier module of its smaller cousin, however APCs are compatible.
Due to the heavy engines and special frame, the Bison sports only little armor though and should be carefully deployed to avoid enemy fire.

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To keep things fair (never mind the Scrin...) Nod also gets something new to play with: The Tiberium Trooper. Similar to the ones seen in KANE'S WRATH, these soldiers fire a highly toxic mixture of various tiberium compounds that quickly dissolve all kinds of armor - contrary to their brothers used by the Marked of Kane, the Tiberium Troopers are primarily designed for fighting armored vehicles and support other infantry.

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Additionally, the trails of all missiles have been changed - GDI and Nod now each have their own distinctive effects. While GDI uses high-powered conventional propellants, Nod relies on Tiberium-based compounds. Note that all of these changes are purely graphical in nature and will not affect the performance of the missiles in any way.

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Scrin doesn't feature many new elements, instead their unit balance has been improved and some effects were replaced. Shocktroopers are now equipped with pulse cannons before their upgrade, Tripods and Devourers show a distinctive effect when absorbing Tiberium to power their weapons.

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Tiberium Wars Advanced 1.52

Tiberium Wars Advanced 1.52

Aug 22, 2008 Full Version 18 comments

The newest version of TWA, containing an improved balancing, new units and a lot of other new toys to play with :) Note: You need WinRAR to unpack the...

Tiberium Wars Advanced 1.41

Tiberium Wars Advanced 1.41

Jan 21, 2008 Full Version 7 comments

The new TWA version. Includes several bug fixes, new upgrades and abillities and a special financial bonus for every side. View the 1.4 changelog in the...

Tiberium Wars Advanced 1.3

Tiberium Wars Advanced 1.3

Dec 16, 2007 Full Version 1 comment

So, finaly its there: the first TWA version here at Mod DB. View the features page to see a change log.

Comments  (10 - 20 of 280)
The_Chemical_Brother
The_Chemical_Brother Oct 22 2009, 12:18pm says:

Best mod ever for TW
BUT!!! this mod is death !!! :(

+1 vote     reply to comment
kevinov27
kevinov27 Oct 22 2009, 11:33pm replied:

Not yet man.... The mod isn't dead.... it just came out with some updates, just be patince, and wait for the next patch.... ^^

+3 votes     reply to comment
SWAT_150
SWAT_150 Oct 17 2009, 7:58am says:

For the people who think the Pitbull sucks, It doesn't.
It's a good AA unit that has moderate AT capabilities at a cheap cost.
Besides, I can take down Motherships with two of those things. ;)
But, If you guys are gonna replace it, Make sure it's cooler.

(GDI Rules)

+2 votes     reply to comment
jokerslaugh
jokerslaugh Oct 29 2009, 5:16pm replied:

You know their is a cheaper AA unit... I believe they're called rocket Infantry.....

+1 vote     reply to comment
Aple
Aple Oct 9 2009, 5:27am says:

plz tell me wat this is and where i can find it....

0 votes     reply to comment
ehsanfs
ehsanfs Oct 11 2009, 8:55pm replied:

that's the main menu that comes up when u put in the disc. if you don't have autoplay, go to start-programs-ea-cnc3-control center and voila!
don't worry i had same problem.

+1 vote     reply to comment
The_Chemical_Brother
The_Chemical_Brother Oct 17 2009, 7:21am replied:

You need to download 1.09 patch for TW and instal it. In the control center there must be after the instal the game browser (having the same problem to, but now fixed).

+1 vote     reply to comment
Aple
Aple Oct 8 2009, 1:02am says:

WTF IS THIS GAME BROWSER!?

0 votes     reply to comment
Ravenpaw
Ravenpaw Oct 3 2009, 7:08pm says:

1.52 is kickass. Good work guys! :)

+2 votes     reply to comment
fornzone
fornzone Sep 30 2009, 12:28am says:

Can you make Mamoth mk II in the game?

0 votes     reply to comment
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Platform
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Thundermods.net
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Released Aug 22, 2008
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Real Time Strategy
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War
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