Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

Description

Varios minor changes, fixes, and improvements. Super Weapons reload timer have been reverted to vanilla values and gates have been improved and added to all factions.

Preview
Tiberium Wars Advanced 1.8 (Beta 9) [Hotfix]
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Radu273
Radu273 - - 1,449 comments

YOU MADE MY DAY.thank you!

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Arshitooooo
Arshitooooo - - 84 comments

Thank you

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Mr.valenok
Mr.valenok - - 9 comments

игра вылетает если поставить врага кабал

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IronRata
IronRata - - 75 comments

Excellent work, thank you.

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daytor
daytor - - 107 comments

Bugged? Why?

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Stygs Author
Stygs - - 346 comments

When playing CABAL, there was no EVA/CABAL voice. Has been fixed now.

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Stason4ik_
Stason4ik_ - - 6 comments

I have some ideas about my favorite fashion. You'll miss some, and you'll take note of some. And so.
1) Add more units for GDI from C&C4;, preferably air, ground and infantry. I'm not talking about NOD, since you used models for CABAL.
2) Adding 2 epic units to each faction would be much cooler. Most players would like to see this.
3) If I'm not mistaken, then Carnius allowed me to take my models from the mod, So you could use FORGOTTEN models for your forgotten faction. As for me, the current models do not fit into the FORGOTTEN style
4) I liked your idea of using building textures from RA3 for CABAL. For example, you can use the barracks texture from the Empire of the Rising Sun faction, for CABAL...

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Guest
Guest - - 689,967 comments

Crashes to desktop without error when the map is finished loading, damn really wanted to try this.

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Stygs Author
Stygs - - 346 comments

Try setting model details to high in the options

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Abrams111
Abrams111 - - 21 comments

I have the problem with sync when i played in this mod with my friend in the LAN games. Is it normal for mod or that only my trouble?

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xalllpha
xalllpha - - 3 comments

downloaded the Tiberium Wars Advanced 1.8 (Beta 9) [Hotfix]

but its CTD everytime it finished load a map ( custom and original )

is there something i missed or do wrong?

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edbods
edbods - - 114 comments

holy crap it's great to see that this mod is still being worked on

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Guest
Guest - - 689,967 comments

Awesome mod man. But I found 2 issues. First, the grenadiers don't do anything, literally nothing, they can't attack. Second, the GDI Hammerhead is like surrounded by this extremely bright white box.

Is it just me experiencing this, or are they bugs?

I'll try and download a previous version, see if it works.

Still loving playing the campaign with this mod.

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Guest
Guest - - 689,967 comments

how do i install it?

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daytor
daytor - - 107 comments

In the tiberium wars mod folder in documents.

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Guest
Guest - - 689,967 comments

Might be a dumb question, but how do you install this latest version? I had the 1.72 version, so do I just overwrite that or is there another way?

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daytor
daytor - - 107 comments

You delete the old one and put the new one instead.

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Guest
Guest - - 689,967 comments

I did that and almost all the new contents disappear, and when I choose CABAL I don't even have a base. What am I doing wrong?

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luigidelafgp
luigidelafgp - - 1 comments

There's a bug with the firehawk not being able to switch loadouts

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Paulina86
Paulina86 - - 1 comments

Hello. I have the basic version of the game. I also have windows 11 and I don't know how to install it. Could you make a video on how to install these add-ons on steam? Please help. I'm from Poland and I love this game. I can't handle the installation.

Please help.

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Guest
Guest - - 689,967 comments

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penguinpan23
penguinpan23 - - 1 comments

I really love this mod so much thank you.
However, the APC unit can not attack airborne, I am not sure if is there a bug or a kind of game balance.

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Guest
Guest - - 689,967 comments

Hi there, Just letting you know that the GDI White House mission still doesn't spawn a MCV in this hotfix patch.

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firion1995
firion1995 - - 3 comments

+1 I also stuck while playing GDI White House mission

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Caldaris94
Caldaris94 - - 200 comments

I am several months late on this one, but a friend of mine found the issue. the MCV does technically spawn, but just out of bounds. Flip the camera 180 degrees so it's facing the south part of the map, then box select the black zone. Try to move it then it will teleport onto the battlefield and you can set it up as normal.

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colmaniac
colmaniac - - 2 comments

Same here, managed to complete mission with out a base, possible but need proper tactic's, armned apc with mg gunners, and drove them to the west side of the map, and direct north to the power generators, avoid combat, destroy the housed building near the power. and take out all 6 power stations. with troops left over bunker up near the enemy buildings and destroy those, with the apc`s drive carefully to the enemy structures and take them out one at a time, engage 1 enemy troop at a time. with the ones on foot gather them up and help support the apc`s. by the end, was left with 1 rocket troop and 2 max rank apc`s. getting rank is important as got self repair, both apc`s were 90% damaged before getting the rank, just had to wait for full repair and just finished the mission

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firion1995
firion1995 - - 3 comments

I found a bug from Forgotten faction's Engineer that cannot repair bridges. :(

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Gre1vouS
Gre1vouS - - 2 comments

how do I get cabal faction to start with an mcv? If I pla as Cabal or the forgotten I just auto lose because I don't have an mcv.

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niebelungstorm
niebelungstorm - - 7 comments

Feels not very good.
* Cash-generating structure must be unique, otherwise it is OP. Maybe, let's superweapon give cash? (GDI send cash from bank via sat uplink, NOD's prayers give cash in Temple).
* Hammerhead has white square over it, unusable.

All other things look interesting. Played only 1 skirmish as GDI vs NOD, captured them, developed all possible tech for both.

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Guest
Guest - - 689,967 comments

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AlanStrayer
AlanStrayer - - 2 comments

Shouldn't all the CABAL units have immunity to tiberium and ability to heal from it? Makes no sense them dying in tiberium fields while being injected with it...

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colmaniac
colmaniac - - 2 comments

Found a bug, near start with GDI with white house retake, destroyed the air turrets, got reinforcements but no base building gear, so only had a few units. virtually impossible to complete mission

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Gingee9
Gingee9 - - 2 comments

I always get Out of Sync error when playing with a friend

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talaatmaher
talaatmaher - - 5 comments

very nice mod I always play with it , I really appreciate your work
, In future plans can you add the GDI MARV tank , I really miss it , thanks man

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