Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

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Kodiak & Mastodon
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CM32
CM32 Mar 24 2014, 8:50pm says:

Hey Stygs did you finally added the CnC4 Explosion Effect on the Kodiak?
I got mine all coded up a long time ago but I don't have this tidbit yet...

Oh if ya guys are wondering, Stygs had the Kodiak and Salamander made usable for CnC3 a long while ago... it should still be on Thundermods I think.

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Stygs
Stygs Mar 25 2014, 4:58am replied:

No, I never bothered to take the TT effekts because I am afraid they look out of place. Cant even rememeber how it looked in TT, but I may look into it.

Still not sure if I keep the Kodiak this way - the scale allways feels weird considering the Kodiak is the size of an aircraft carrier. Salamander works a lot better in that regard.

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CM32
CM32 Mar 25 2014, 3:52pm replied:

Yeah I know about it...but I keep reminding myself that other games like SC2 gives no care about ship size, but meh, I decided to make it 80 percent of its original size, its not big, but not too small either. Same for the Salamander, it works for me. :D

So what of your plans for these two Awesome Models? Still planning to keep em out of regular gameplay? Or spawn via support power? (Like mine) Or like special Tech unlocked by capturing a Tech Building? Or hell, maybe just as Worldbuilder Goodies?

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Stygs
Stygs Mar 26 2014, 4:33pm replied:

Atm, they are at the same Techlevel as the PAC (tier4 I think).
Kodiak ist anti structures/infantry while the Salamander is intended to be anti tank/aircraft.

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CM32
CM32 Mar 26 2014, 4:37pm replied:

Now Im just worried on how the Salamander is gonna fit through that small hole of the Airtower. :P

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Stygs
Stygs Mar 27 2014, 6:36am replied:

Yeah, thats one of the details statt I still need to figure out :P

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CM32
CM32 Mar 27 2014, 9:09pm replied:

In zeeee meantime...

I.imgur.com
(My private stash)

I owned even moar!!!

...Anyhoot good luck trying to find a way to get these two to fit in the gameplay!! :D

+1 vote     reply to comment
AlphaZulu
AlphaZulu Mar 25 2014, 3:20am says: Online

IT'S ALIVE!

Awesome, I love the kodiak, perfect addition to the mod.

+3 votes     reply to comment
Ahrimansiah
Ahrimansiah Mar 25 2014, 5:13am says:

AWESOME! just what i was waiting for!!! Stygs as an old fan pleaaase make my wish and add titans too! or a new T2 Mech for GDI please T_T
i love GDI Mech technology

+1 vote     reply to comment
summer20
summer20 Mar 26 2014, 4:24pm says:

finally it's about time some one gave gdi some air superiority for cnc 3 plus to out of all the units in cnc 4 the kodiak is by far my favorite. can't wait to unleash hell from above PS will it have AA capability's that would be awesome

+1 vote     reply to comment
Ahrimansiah
Ahrimansiah Mar 26 2014, 5:47pm replied:

yeah i have to confess Kodiak design is VERY nice for an air/space ship!

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summer20
summer20 Apr 13 2014, 4:27pm says:

i have to ask will there be a build limit on the kodiak it would be nice if there was no build limit on the kodiak that way players could have a choice between fighting with total air superiority or total land superiority or the stranded way of balancing out both.

+1 vote     reply to comment
Stygs
Stygs Apr 18 2014, 8:15pm replied:

There is no buildlimit, but the Kodiak is not THAT powerfull. Some dedicated Anti Air units can kill it in seconds.

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Someone is about to get owned.......

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Mar 24th, 2014
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Stygs
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