Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!
Varios minor changes, fixes, and improvements. Super Weapons reload timer have been reverted to vanilla values and gates have been improved and added...
Due to a lack of time, this update is very minor. It does feature some small improvements for CABAL however, so I figured people might still want it.
Thanks to Skewer, I finally got around adding all of CABAL_REBORNs new voicelines to the game. So no more TW Nod EVA for CABAL. Hurray! The rest of the...
Major changes include: New CABAL voice lines; Rebalanced CABAL/Forgotten Power Plants (cause they were way better than the others); Removed the leftover...
Fixes two major issues with the last update: Removed the "Tiberium Generator" building from Nod (for now) and readded the selection box for the GDI Dropzone...
Edits to some object geometry, money generators and various small fixes and changes.
Another round of fixed for some leftover issues. In short: Buffed most stealth detector units, fixed a bug the resulted in some weapons not doing full...
And another couple of fixes for various problems. Hopefully, this solves the issues leftover from Beta 1 & 2.
A couple of bugfixes and improvements for the bug ridden version from last week.
Time for a test release. Nowhere near finshed, but I guess its better than nothing.
While there is no release planed for the near future, I still want to finally fix the camapaign. If anyone could point out the major problems, it would...
Another update for TWA. Again not much new, but a couple of fixes & improvements.
The change log for TWA 1.71. Nothing really major, but 1.7 really needed a bit of polish.
Well, well, guess who's back? After a long hiatus, TWA 1.7 is ready for a first release. It's not perfect, but far supperior to the previous versions.
Hey, guess who got unbanned by EA? Just a small update to stop people commenting on this, the problem has been resolved.
Some informations about the current situation, like "what the hell is taking you so long??".
Some basic informations about the new Scorpion Tank, the Bison Transport and other news things for the next release.
Finally, its time to wrap up the lose ends and finish TWA 1.6!
Quite possible the last update for TWA ever. Seriously.
One of the new things for 1.53 (or propably 1.6) - small airfield for the brotherhood & the GDI.
Some infos about Nods new fighter aircraft. It will be advaible in 1.53.
I guess I should post news more often... So heres something important, the 1.52 changelog!
If you have problems with the TWA 1.5 Nod shader, post here!
The new changelog for TWA 1.5 & 1.51. However, duo the huge amount of changes, it only contains the most important gameplay changes and other important...
Since the SDK for the addon wont be there any time soon...
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