C&C Paradise
Fans & Clans group with 1,267 members, open to all membersThis group contains a lot of stuff of the C&C community. Mod news, game screen shots and C&C humor(funny c&c moments). Join us if your a great...
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This group contains a lot of stuff of the C&C community. Mod news, game screen shots and C&C humor(funny c&c moments). Join us if your a great...
Dear visitors, we are proudly present the newest C&C community site: C&C Society. C&C Society is created as a community site that will focus on C&C Universums...
Germany, a country in Central Europe. Bordering Denmark, France, Austria, Czech Republic, Poland and many other countries.
The Group behind the Kane's Wrath Mod SDK. Apply if you want to help :)
Revora is a gathering place for all kinds of projects (gaming related and other), such as game modifications and artistic portfolios, for which we provide...
For fans of C&C, BFME and Dune games, plus every game using one of the universes as its battleground.
The ConYard is a C&C fan group, for fans of any C&C game ever. We are non-judgmental and support fans of any game or mod for any C&C game...
The Thundermods modding group is a team of modders experienced with modding games based on the SAGE-engine. Currently, the team is working on several...
Hello there =D =P XD
Hey, was sagt ihr zu meinen zwei Vorschlägen? bzw. eigentlich 3. Wobei der Dritte mehr oder weniger n Rat an euch ist.
Eure Mod hat echt Charackter durch den Centi bekommen und es wäre echt schade wenn ihr euch, sozusagen, diesen Charackter wieder wegnimmt indem ihr dieses Affengeile Gefährt durch eines von EA`s Kinderspielzeugen ersetzt.
MfG Tom
I got into modding this game and grasped some things really fast.
If you think its a mod secret or you dont mind it.
Is there a way to fix the stealth animation?
When a unit uncloakes,it should be seen immedately just like in TWA the stealth tank is visible when it uncloakes.
Any idea how I may achieve this?
Thanks,please answer this.Its really annyoing.
The Stealth anim has to parts: A model that creates the distortion effect (that is disabled as soon as the units unstealthes) and a opacity setting that regenerates slowly when the unit uncloakes (OpacityMin & OpacityMax in InvisibilityUpdate).
I simply edited the values a bit and reduced the opacity a lot - thus the model seems to appear solid a lot faster than in the unmoded game.
Aha,thanks,so it is all to opacity.I will try to experiment a bit.
Thank you.
ps: i asked the same question redundantly on the pm.sorry i did not check this here.
<InvisibilityUpdate
id="ModuleTag_Invisibility_Intrinsic"
UpdatePeriod="0.1s"
OpacityMin="1%"
OpacityMax="10%"
Options="STARTS_ACTIVE">
<InvisibilityNugget
ForbiddenConditions="REALLYDAMAGED"
EnteringStealthFX="FX_NODStealthTransitionOn"
LeavingStealthFX="FX_NODStealthTransitionOff"
ForbiddenStatus="IS_FIRING_WEAPON" ></InvisibilityNugget>
</InvisibilityUpdate>
I experimented,the opacity only chnages the visibilty or the tank when the cloak anim fluctates,however it does not affect the visiblity after the tank unstealth-uncloakes.
Update period does nothing.