Tiberium Wars Advanceds main goal is simply to improve the overall gameplay to make the game more fun and more interesting and maybe bring back some things from Tiberian Sun while changing the gameplay to a slower pace and less unit spam. Thus TWA contains a lot of balance changes, new unit abilities, upgrades and later on its also intended to add some new units.

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Modeler Golan has redesigned Nod's trusty Scorpion Tank - besides being issued a brand new Laser cannon, both weapons were moved and are now positioned directly at the back of the turret. Additionally, some smaller changes have been made to the model (e.g. new treads) and the tank was resized to better fit with other units' scale.

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Another creation of Golan is GDI's newest plaything, the V38 Bison. Being the result of several enhancements to the earlier V35 Ox design, the Bison is capable of lifting even the most heaviest cargoes, including the mighty Mammoth Tank or even two smaller vehicles if the need arises. The specialized cargo claw also doesn't allow mounting the infantry carrier module of its smaller cousin, however APCs are compatible.
Due to the heavy engines and special frame, the Bison sports only little armor though and should be carefully deployed to avoid enemy fire.

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To keep things fair (never mind the Scrin...) Nod also gets something new to play with: The Tiberium Trooper. Similar to the ones seen in KANE'S WRATH, these soldiers fire a highly toxic mixture of various tiberium compounds that quickly dissolve all kinds of armor - contrary to their brothers used by the Marked of Kane, the Tiberium Troopers are primarily designed for fighting armored vehicles and support other infantry.

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Additionally, the trails of all missiles have been changed - GDI and Nod now each have their own distinctive effects. While GDI uses high-powered conventional propellants, Nod relies on Tiberium-based compounds. Note that all of these changes are purely graphical in nature and will not affect the performance of the missiles in any way.

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Scrin doesn't feature many new elements, instead their unit balance has been improved and some effects were replaced. Shocktroopers are now equipped with pulse cannons before their upgrade, Tripods and Devourers show a distinctive effect when absorbing Tiberium to power their weapons.

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Tiberium Wars Advanced 1.52

Tiberium Wars Advanced 1.52

Aug 22, 2008 Full Version 20 comments

The newest version of TWA, containing an improved balancing, new units and a lot of other new toys to play with :) Note: You need WinRAR to unpack the...

Tiberium Wars Advanced 1.41

Tiberium Wars Advanced 1.41

Jan 21, 2008 Full Version 7 comments

The new TWA version. Includes several bug fixes, new upgrades and abillities and a special financial bonus for every side. View the 1.4 changelog in the...

Tiberium Wars Advanced 1.3

Tiberium Wars Advanced 1.3

Dec 16, 2007 Full Version 1 comment

So, finaly its there: the first TWA version here at Mod DB. View the features page to see a change log.

Comments  (50 - 60 of 288)
The_Chemical_Brother
The_Chemical_Brother Aug 31 2009, 12:12pm says:

What you think about:
-scorpions doesn't lose the main gun after the laser upgrade
-to put the old predator back so you can build both (the old and the new from your mod)
-to make navy (battleships, aircraft carriers, howercrafts ...)

+1 vote     reply to comment
The_Chemical_Brother
The_Chemical_Brother Aug 26 2009, 7:55am says:

Where you find the game browser for 1.52.
I can't find it. Please help!!

+1 vote     reply to comment
ehsanfs
ehsanfs Aug 29 2009, 9:55pm replied:

wait do u mean you can't find the mod in the game browser or the game browser to launch the mod?
If it's the first problem, then it's ok-you can fix it. you just have to extract the mod files and manually copy-paste them into the "Mods" folder in your My Documents/Command and Conquer 3 TW/ folder, and viola!
if its the second one, all you have to do is go to the start menu, electronic arts,c&c 3, game browser. or just put the CD in if you have autoplay on.

+1 vote     reply to comment
The_Chemical_Brother
The_Chemical_Brother Aug 31 2009, 2:26am replied:

I mean i can't find the game browser in my TW control center.
I only have the replay browser.

+1 vote     reply to comment
-Golan-
-Golan- Aug 31 2009, 2:36am replied:

Update your game to the newest Version then (Version 1.9). The Mod-Browser was added to the replay-Browser in 1.7.

+1 vote     reply to comment
The_Chemical_Brother
The_Chemical_Brother Aug 31 2009, 4:57am replied:

You mean 1.09?

+1 vote     reply to comment
The_Chemical_Brother
The_Chemical_Brother Aug 31 2009, 8:49am replied:

A
V 1.09 now i find it.
Thank's -Golan-

+1 vote     reply to comment
kmasta
kmasta Aug 4 2009, 7:39pm says:

Hi there, first of all I'd like to say that this mod just kicks a** I like it very much and I'm looking forward to see(and try) the new 1.6 but I kinda' have a problem, how to say this... it seems I can't see NOD's structures or units, regardless of which faction I play with. Can any one help me with this? Again congrats... 1 of the best mods for this game. Thanks

+1 vote     reply to comment
jenkins_08
jenkins_08 Aug 4 2009, 7:22am says:

I seem to be experiencing an annoying bug with this mod, it might actually be in the main CNC3 aswell but i play this mod so damn much the Vanilla CNC3 is too boring these days :P

When I (or others) spam heaps of Fanatics (suicide bombers) some remain in the battlefield dead but spinning backwards like an infinite backflip...
Do you guys know if it's your mod or a side effect of CNC3 itself?
I also have a similar annoying problem when using/spamming more than about 30 GDI Vertigo Bombers, after i use their power to teleport from one side of the battlefield to another
(can't remember the power's name atm) some (or all) of the Bombers freeze in mid air and cannot be used again at all (They are also un-targetable by the enemy which can work in my favour if they are frozen ontop of their base because the fog of war is clear xD)

Amazingly (and to your credit) these are the only 2 bugs in the whole mod (And game) that i've ever experienced.

I am a fellow modder myself (but for a different engine) and i have to credit you guys for the awesome job on this subtle yet very well made mod. Have you guys ever thought about using the unused GDI unit that's in the game? He looks like a sniper but has a weird backpack thing on, i was thinking you should make him a mobile Radar (bit like the radar buggy in Generals).. Just a thought really :)

Good luck with the next version, thanks again for an awesome mod

-Jenkins

+1 vote     reply to comment
crusader148
crusader148 Aug 29 2009, 9:44am replied:

lol GDI vertigo bombers
you probly ment nod or firehawks

0 votes     reply to comment
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Platform
PC
Developer
Thundermods.net
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Release Date
Released Aug 22, 2008
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Style
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Real Time Strategy
Theme
War
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