Tiberium Wars Advanced 1.52
Aug 22, 2008 Full Version 18 commentsThe newest version of TWA, containing an improved balancing, new units and a lot of other new toys to play with :) Note: You need WinRAR to unpack the...
Tiberium Wars AdvancedC&C: Tiberium Wars mod | Released Aug 22, 2008Tiberium Wars Advanceds main goal is simply to improve the overall gameplay to make the game more fun and more interesting and maybe bring back some things from Tiberian Sun while changing the gameplay to a slower pace and less unit spam. Thus TWA contains a lot of balance changes, new unit abilities, upgrades and later on its also intended to add some new units.
Latest News: An Update? Really?!
8 comments by Stygs on Aug 31st, 2009 digg this super bookmark Modeler Golan has redesigned Nod's trusty Scorpion Tank - besides being issued a brand new Laser cannon, both weapons were moved and are now positioned directly at the back of the turret. Additionally, some smaller changes have been made to the model (e.g. new treads) and the tank was resized to better fit with other units' scale. Another creation of Golan is GDI's newest plaything, the V38 Bison. Being the result of several enhancements to the earlier V35 Ox design, the Bison is capable of lifting even the most heaviest cargoes, including the mighty Mammoth Tank or even two smaller vehicles if the need arises. The specialized cargo claw also doesn't allow mounting the infantry carrier module of its smaller cousin, however APCs are compatible. To keep things fair (never mind the Scrin...) Nod also gets something new to play with: The Tiberium Trooper. Similar to the ones seen in KANE'S WRATH, these soldiers fire a highly toxic mixture of various tiberium compounds that quickly dissolve all kinds of armor - contrary to their brothers used by the Marked of Kane, the Tiberium Troopers are primarily designed for fighting armored vehicles and support other infantry. Additionally, the trails of all missiles have been changed - GDI and Nod now each have their own distinctive effects. While GDI uses high-powered conventional propellants, Nod relies on Tiberium-based compounds. Note that all of these changes are purely graphical in nature and will not affect the performance of the missiles in any way. Scrin doesn't feature many new elements, instead their unit balance has been improved and some effects were replaced. Shocktroopers are now equipped with pulse cannons before their upgrade, Tripods and Devourers show a distinctive effect when absorbing Tiberium to power their weapons.
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Tiberium Wars Advanced 1.52Aug 22, 2008 Full Version 18 commentsThe newest version of TWA, containing an improved balancing, new units and a lot of other new toys to play with :) Note: You need WinRAR to unpack the...
Tiberium Wars Advanced 1.41Jan 21, 2008 Full Version 7 commentsThe new TWA version. Includes several bug fixes, new upgrades and abillities and a special financial bonus for every side. View the 1.4 changelog in the...
Tiberium Wars Advanced 1.3Dec 16, 2007 Full Version 1 commentSo, finaly its there: the first TWA version here at Mod DB. View the features page to see a change log.
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Really Nice Update !!!
i hope u will rethink ur retirement...
Greetz Rib
What you think about:
-scorpions doesn't lose the main gun after the laser upgrade
-to put the old predator back so you can build both (the old and the new from your mod)
-to make navy (battleships, aircraft carriers, howercrafts ...)
-The new Scorpion design is no longer compatible with this, also there's really no sense in doing so. It would only make the Scorp horribly overpowered.
-The old and new ones are functionally the same, it's only a skin change. Putting the old one in again would create unnecessary redundancy. Besides, its design isn't well liked by the team.
-Naval units don't work properly in TW, besides they don't fit the Tiberium universe seeing all the stuff that happened in TS:FS.
Where you find the game browser for 1.52.
I can't find it. Please help!!
wait do u mean you can't find the mod in the game browser or the game browser to launch the mod?
If it's the first problem, then it's ok-you can fix it. you just have to extract the mod files and manually copy-paste them into the "Mods" folder in your My Documents/Command and Conquer 3 TW/ folder, and viola!
if its the second one, all you have to do is go to the start menu, electronic arts,c&c 3, game browser. or just put the CD in if you have autoplay on.
I mean i can't find the game browser in my TW control center.
I only have the replay browser.
Update your game to the newest Version then (Version 1.9). The Mod-Browser was added to the replay-Browser in 1.7.
You mean 1.09?
A
V 1.09 now i find it.
Thank's -Golan-
Hi there, first of all I'd like to say that this mod just kicks a** I like it very much and I'm looking forward to see(and try) the new 1.6 but I kinda' have a problem, how to say this... it seems I can't see NOD's structures or units, regardless of which faction I play with. Can any one help me with this? Again congrats... 1 of the best mods for this game. Thanks