Tiberium Wars Advanceds main goal is simply to improve the overall gameplay to make the game more fun and more interesting and maybe bring back some things from Tiberian Sun while changing the gameplay to a slower pace and less unit spam. Thus TWA contains a lot of balance changes, new unit abilities, upgrades and later on its also intended to add some new units.

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8 comments by Stygs on Aug 31st, 2009 digg this super bookmark


Modeler Golan has redesigned Nod's trusty Scorpion Tank - besides being issued a brand new Laser cannon, both weapons were moved and are now positioned directly at the back of the turret. Additionally, some smaller changes have been made to the model (e.g. new treads) and the tank was resized to better fit with other units' scale.

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Another creation of Golan is GDI's newest plaything, the V38 Bison. Being the result of several enhancements to the earlier V35 Ox design, the Bison is capable of lifting even the most heaviest cargoes, including the mighty Mammoth Tank or even two smaller vehicles if the need arises. The specialized cargo claw also doesn't allow mounting the infantry carrier module of its smaller cousin, however APCs are compatible.
Due to the heavy engines and special frame, the Bison sports only little armor though and should be carefully deployed to avoid enemy fire.

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To keep things fair (never mind the Scrin...) Nod also gets something new to play with: The Tiberium Trooper. Similar to the ones seen in KANE'S WRATH, these soldiers fire a highly toxic mixture of various tiberium compounds that quickly dissolve all kinds of armor - contrary to their brothers used by the Marked of Kane, the Tiberium Troopers are primarily designed for fighting armored vehicles and support other infantry.

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Additionally, the trails of all missiles have been changed - GDI and Nod now each have their own distinctive effects. While GDI uses high-powered conventional propellants, Nod relies on Tiberium-based compounds. Note that all of these changes are purely graphical in nature and will not affect the performance of the missiles in any way.

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Scrin doesn't feature many new elements, instead their unit balance has been improved and some effects were replaced. Shocktroopers are now equipped with pulse cannons before their upgrade, Tripods and Devourers show a distinctive effect when absorbing Tiberium to power their weapons.

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Tiberium Wars Advanced 1.52

Tiberium Wars Advanced 1.52

Aug 22, 2008 Full Version 18 comments

The newest version of TWA, containing an improved balancing, new units and a lot of other new toys to play with :) Note: You need WinRAR to unpack the...

Tiberium Wars Advanced 1.41

Tiberium Wars Advanced 1.41

Jan 21, 2008 Full Version 7 comments

The new TWA version. Includes several bug fixes, new upgrades and abillities and a special financial bonus for every side. View the 1.4 changelog in the...

Tiberium Wars Advanced 1.3

Tiberium Wars Advanced 1.3

Dec 16, 2007 Full Version 1 comment

So, finaly its there: the first TWA version here at Mod DB. View the features page to see a change log.

Comments  (30 - 40 of 281)
SWAT_150
SWAT_150 Sep 18 2009, 8:31am says:

I can't install it!!
I made the folder and put the files but I still cant play it!

Help.

+1 vote     reply to comment
ShadowKain666
ShadowKain666 Sep 17 2009, 11:35pm says:

First, I want to state that I just made this account no more than 5 minutes ago solely for this mod and that I've given it the more-than-deserved rating of 10. Now, I've gone through and read everything I can, updates, comments, file Readme's, etc. and I noticed your team has been slowly giving up on the project, citing EA's considerable lack of modding support. I hate EA, I hate everything they've done to excellent franchises and game developers, I hate their pathetic attempts at being a publisher with their only redeeming quality being that they've consumed top-notch developers such as Westwood. I just wanted to say how amazing this mod is and how excited I am for the new content I have seen and heard of, you've made a wonderful franchise playable again by turning EA's ridiculous excuse of a game into a diamond. I'm not just saying that to put a smile on anyone's face either; Me and my friends (soon to hopefully include my father and brother, once I show them how amazing this mod is) now have an amazing online experience playing together. Before I make this comment too long and un-readable I'll wrap up by simply asking: Please, do not let this mod die. Being a light modder myself, having created a personal mod for myself for the game "Emperor: Battle for Dune" and having been a story-writer and innovator for a Halo mod for Freelancer called "Freelancer: Combat Evolved", I know exactly how easy it is to become stressed with a modding project and how eager you can get to just finish or quit altogether as fast as possible. If I can offer any service whatsoever, especially in the areas of innovation, creative-thinking or writing, please let me know. Thank you to the entire team for making this, thank you more than I can express.

+1 vote     reply to comment
-Golan-
-Golan- Sep 19 2009, 4:43pm replied:

Thanks for the friendly words. :)

+2 votes     reply to comment
The_Chemical_Brother
The_Chemical_Brother Sep 16 2009, 8:28am says:

Dont say that this mod is dead!!

0 votes     reply to comment
-Golan-
-Golan- Sep 19 2009, 4:41pm replied:

It isn't.

+2 votes     reply to comment
CommanderJC
CommanderJC Sep 3 2009, 4:45pm says:

Looks like this mod is far from finished for a next release date.

0 votes     reply to comment
-Golan-
-Golan- Sep 19 2009, 4:40pm replied:

Please be patient, the modular game design we are using can lead to unexpected delays... well, expected ones too.

+2 votes     reply to comment
The_Chemical_Brother
The_Chemical_Brother Sep 1 2009, 10:39am says:

Do you guys gona put the remake titan (in -Golan- profile is the picture) to this mod?
LINK:
Moddb.com

+2 votes     reply to comment
ShEsHy
ShEsHy Sep 1 2009, 2:03am says:

OK, I've got a problem... I don't have a mod folder in Documents. I'm running Vista x64 and C'n'C 3: TW Kane Edition. Does anyone know where the mod folder should be if there is one?

+1 vote     reply to comment
-Golan-
-Golan- Sep 1 2009, 3:38am replied:

The mod folder should be located here:
C:\Users\[Your user name]\Documents\Command & Conquer 3 Tiberium Wars\Mods

If it doesn't exist, simply create it yourself.

+2 votes     reply to comment
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Platform
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Developer
Thundermods.net
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Release Date
Released Aug 22, 2008
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Style
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Real Time Strategy
Theme
War
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Last Update
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