Tiberium Wars Advanceds main goal is simply to improve the overall gameplay to make the game more fun and more interesting and maybe bring back some things from Tiberian Sun while changing the gameplay to a slower pace and less unit spam. Thus TWA contains a lot of balance changes, new unit abilities, upgrades and later on its also intended to add some new units.

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Modeler Golan has redesigned Nod's trusty Scorpion Tank - besides being issued a brand new Laser cannon, both weapons were moved and are now positioned directly at the back of the turret. Additionally, some smaller changes have been made to the model (e.g. new treads) and the tank was resized to better fit with other units' scale.

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Another creation of Golan is GDI's newest plaything, the V38 Bison. Being the result of several enhancements to the earlier V35 Ox design, the Bison is capable of lifting even the most heaviest cargoes, including the mighty Mammoth Tank or even two smaller vehicles if the need arises. The specialized cargo claw also doesn't allow mounting the infantry carrier module of its smaller cousin, however APCs are compatible.
Due to the heavy engines and special frame, the Bison sports only little armor though and should be carefully deployed to avoid enemy fire.

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To keep things fair (never mind the Scrin...) Nod also gets something new to play with: The Tiberium Trooper. Similar to the ones seen in KANE'S WRATH, these soldiers fire a highly toxic mixture of various tiberium compounds that quickly dissolve all kinds of armor - contrary to their brothers used by the Marked of Kane, the Tiberium Troopers are primarily designed for fighting armored vehicles and support other infantry.

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Additionally, the trails of all missiles have been changed - GDI and Nod now each have their own distinctive effects. While GDI uses high-powered conventional propellants, Nod relies on Tiberium-based compounds. Note that all of these changes are purely graphical in nature and will not affect the performance of the missiles in any way.

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Scrin doesn't feature many new elements, instead their unit balance has been improved and some effects were replaced. Shocktroopers are now equipped with pulse cannons before their upgrade, Tripods and Devourers show a distinctive effect when absorbing Tiberium to power their weapons.

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Tiberium Wars Advanced 1.52

Tiberium Wars Advanced 1.52

Aug 22, 2008 Full Version 20 comments

The newest version of TWA, containing an improved balancing, new units and a lot of other new toys to play with :) Note: You need WinRAR to unpack the...

Tiberium Wars Advanced 1.41

Tiberium Wars Advanced 1.41

Jan 21, 2008 Full Version 7 comments

The new TWA version. Includes several bug fixes, new upgrades and abillities and a special financial bonus for every side. View the 1.4 changelog in the...

Tiberium Wars Advanced 1.3

Tiberium Wars Advanced 1.3

Dec 16, 2007 Full Version 1 comment

So, finaly its there: the first TWA version here at Mod DB. View the features page to see a change log.

Comments  (30 - 40 of 287)
SWAT_150
SWAT_150 Sep 25 2009, 7:26pm says:

Do you have a version for 1.0 Patch?
My patcher is not working. :S

+1 vote     reply to comment
kmasta
kmasta Sep 25 2009, 6:01pm says:

Man can someone tell me why I can't see NOD units/vehicles/structures with this mod? GDI & SCRIN are ok. This bugs me quite a lot cuz I love what U guys did with this mod but I can't play with NOD. Thanks

+2 votes     reply to comment
ShadowKain666
ShadowKain666 Sep 27 2009, 7:27pm replied:

Have you used any other mod before this one? It sounds like either a conflicting mod or your models and textures folders didn't end up where they should be. I replied to SWAT_150 about a week ago, you should try following the steps I gave him.

+1 vote     reply to comment
kmasta
kmasta Sep 29 2009, 1:40pm replied:

and No this is the first mod I ever installed. thanx again man.

+2 votes     reply to comment
kmasta
kmasta Sep 28 2009, 4:38pm replied:

finely an answer... thanx man... I'll take a look, hope this will help me out. Thanx for replying.

+2 votes     reply to comment
SWAT_150
SWAT_150 Sep 18 2009, 8:31am says:

I can't install it!!
I made the folder and put the files but I still cant play it!

Help.

+1 vote     reply to comment
ShadowKain666
ShadowKain666 Sep 18 2009, 9:33am replied:

Ensure that you follow the install directions to the letter.

Make sure you have your original Tiberium Wars updated to 1.09.

Once you have updated, follow the install directions. If you cannot locate a folder where it is supposed to be, copy and paste the name of the folder EXACTLY as it is in the Readme, then create the folder and proceed.

You can skip having to create a new folder by playing at least one skirmish game *before* installing the mod.

I suggest you uninstall, re-install, re-patch, play a quick skirmish, exit the game and install the mod. If you run into any sort of confusion or problem along the way, post it here and I'll be more than happy to help you out.

+1 vote     reply to comment
ShadowKain666
ShadowKain666 Sep 17 2009, 11:35pm says:

First, I want to state that I just made this account no more than 5 minutes ago solely for this mod and that I've given it the more-than-deserved rating of 10. Now, I've gone through and read everything I can, updates, comments, file Readme's, etc. and I noticed your team has been slowly giving up on the project, citing EA's considerable lack of modding support. I hate EA, I hate everything they've done to excellent franchises and game developers, I hate their pathetic attempts at being a publisher with their only redeeming quality being that they've consumed top-notch developers such as Westwood. I just wanted to say how amazing this mod is and how excited I am for the new content I have seen and heard of, you've made a wonderful franchise playable again by turning EA's ridiculous excuse of a game into a diamond. I'm not just saying that to put a smile on anyone's face either; Me and my friends (soon to hopefully include my father and brother, once I show them how amazing this mod is) now have an amazing online experience playing together. Before I make this comment too long and un-readable I'll wrap up by simply asking: Please, do not let this mod die. Being a light modder myself, having created a personal mod for myself for the game "Emperor: Battle for Dune" and having been a story-writer and innovator for a Halo mod for Freelancer called "Freelancer: Combat Evolved", I know exactly how easy it is to become stressed with a modding project and how eager you can get to just finish or quit altogether as fast as possible. If I can offer any service whatsoever, especially in the areas of innovation, creative-thinking or writing, please let me know. Thank you to the entire team for making this, thank you more than I can express.

+1 vote     reply to comment
-Golan-
-Golan- Sep 19 2009, 4:43pm replied:

Thanks for the friendly words. :)

+2 votes     reply to comment
-Golan-
-Golan- Sep 19 2009, 4:41pm replied:

It isn't.

+2 votes     reply to comment
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Platform
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Developer
Thundermods.net
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Release Date
Released Aug 22, 2008
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Style
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Real Time Strategy
Theme
War
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