Mideast Crisis 2] (MEC2) is a total conversion for 'Command and Conquer 3 - Tiberium Wars' set in the near future, letting you use modern technology (such as the Abrams, F-35 and Hind) alongside future technology (such as Drones, Airships and Medibots) in a conflict ranging from Jerusalem to Beirut.

MEC2's gameplay focuses on Occupation Warfare in which players are encouraged to not only capture parts of the map, but to put the map to use. Low on fuel? Capture a gas station. Need money? Hold key positions on the map with units. Need MORE money? Depending on the faction you can; Export Oil, capture News Vans or deploy Pop-up Ads. Add in our unique map events, 3 factions with highly diverse gameplay, and multipurpose units ensures that MEC2 doesn't play like any other RTS out there.

If you have any problems installing or loading the mod please see our technical support FAQ here: Moddb.com (updated link)

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Brummbar Painting Concept Art - Town Hall IDF Concept Art - Town Hall GOI

Sorry if anyone mistakes this for a new update, this is just a repost and minor update of the technical support FAQ from the forum (which I actually had to find via the wayback machine). Our forum and site is down, and unlikely to ever come back soo this is here to help anyone who has problems running the mod.

MEC2 won't launch for me!

Is C&C3 fully patched up? You'll need that in order to play the mod.

Is MEC2 installed to the proper directory? (it should be located so that the file mec2.big's filepath is mydocuments\cnc3\mods\mec2\mec2.big)

Does the mod show up in the C&C3 launcher? (pop your disk tray out and back in, it'll bring up a menu...hit the "mods" tab and see if MEC2 is listed there)

It's still not working!
The MEC2 shortcut needs to be set up so that it is something like this (right click the desktop icon to see the settings);

Target: "C:\Program Files\Electronic Arts\Command & Conquer 3\CNC3.exe" -modConfig "C:\Users\Bryan\Documents\Command & Conquer 3 Tiberium Wars\mods\MEC2\MEC2_1.0.skudef"

Yes that all needs to be on the same line (ignore the 'Target:' though)

Depending on your computer the exact location will be different, but the importance is that C&C3 points to CNC3.exe as well as MEC2_1.0.skudef, if you have to use a search to find the location of them on your PC.

If you still have problems, it is likely that MEC2 is in the wrong location. See the first post for where in the mydocuments area it should be. In that CNC3 folder should be; mods, screenshots, replays as well.

What if I have the Steam version of C&C3?
The problem with Steam is usually just the filepath for mods. It is 100% possible to get mods working with the Steam version of C&C3.

What if I have the Origin version of C&C3?
You're screwed. I've heard of someone getting it working (via replacing launcher exe's I believe) but by default the Origin version of most C&C's don't run mods well.

Ingame units are invisible and have weird polygons stretching across the screen!
Changing your video settings (in the options menu) so shaders is set to medium or above should fix this. If you still have problems set your model lod to low.

The game crashes when I try to change my settings in the options menu!
Load up normal C&C3 and change the settings there, they'll carry over to MEC2.

When I load up a skirmish game it crashes (or gives me an automatic win)!
This is likely caused by setting the AI to random, set it to a specific faction and you should be alright. (I do think this bug was fixed though)

If you have suggestions for other FAQ items to add here please post below. Also if you have any extra info on how you got MEC2 running on a Steam or Origin version of C&C3 please post.

Final Version Released

Final Version Released

3 years ago News 21 comments Report

The final version of MEC2 is released! It adds the UN Peacekeeper faction, new maps and many other fixes/improvements.

Unreleased Concept Art

Unreleased Concept Art

3 years ago News 0 comments Report

For a brief change of pace, this MEC2 update will contain no video or deluge of UN Peacekeeper content. If you want that check our other recent updates...



3 years ago News 2 comments Report

Continuing the trend of posting large updates this MEC2 update includes; the UN's bombers, video of them and the F-35, more unit audio and a changelog...

Biggest MEC2 Update, Ever

Biggest MEC2 Update, Ever

3 years ago News 8 comments Report

This is the largest update we've had yet for MEC2. It covers the; Website Update, 'Cut Units' article, Medibots, Infantry, Cerberus, and more!

Mideast Crisis 2] (MEC2) is a total conversion for 'Command and Conquer 3 - Tiberium Wars' set in the near future, letting you use modern technology (such as the Abrams, F-35 and Hind) alongside future technology (such as Drones, Airships and Medibots...
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MEC2 Release 2

MEC2 Release 2

3 years ago Full Version 48 comments

This is the final release of 'Mideast Crisis 2' which adds in the UN Peacekeepers as a playable faction, 2 new maps and many other minor changes. Please...

Blood SDK

Blood SDK

5 years ago SDK 8 comments

This is only for C&C3 (and maybe RA3) modders who wish to implement MEC2's death types in their mod. This includes the code and art used in MEC2's...

MEC2 Release 1.5

MEC2 Release 1.5

5 years ago Full Version 59 comments

Release 1.5 of Mideast Crisis 2 is a massive update that overhauls the resource system, adds in upgradable superweapons, overhauls both the IDF and GOI...

Release Candidate One

Release Candidate One

6 years ago Full Version 34 comments

This is the first public beta of MEC2 release, for February 23rd. It does not feature the UN as a playable faction yet, but it is functional and our first...



7 years ago Full Version 5 comments

MEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...

Post comment Comments  (0 - 10 of 1,435)
mazen232 Sep 13 2015 says:

will you add a storyline and missions

+1 vote     reply to comment
charlottechar Aug 1 2015 says:

What was the story for the campaign going to be? What were the "official" events of Mid East Crisis 1?

+1 vote     reply to comment
Jonesy95 Sep 5 2015 replied:

There's a post with some details about a page ago.

+1 vote     reply to comment
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KenLEF Jul 6 2015 says:

I (sort of) managed to get the game working with Origins. The maps, the buildings, the neutral units (abrams, humvee),the features all seem to work...
however I can't seem to be able to play as any of the mod factions, I mean I can still pick the vanilla factions like Nod, GDI and Scrin.
They are still playable except I can't upgrade or use unit abilities anymore (harvesters don't know where to go).

So far if anyone is interested in getting the game working with this mod or at least most of it (I tried it with Tiberium Essence and it worked perfectly) on Origins here's how you do it:

1 )In the game file:

C:\Program Files (x86)\Origin Games\Command and Conquer 3 TW and KW\Command Conquer 3 Tiberium Wars

Add "MEC2" into that folder

2)In the Core file open the 1.9

C:\Program Files (x86)\Origin Games\Command and Conquer 3 TW and KW\Command Conquer 3 Tiberium Wars\Core\1.9

Add "mec2.big" and "FXmod.big" to that folder

3) In the same folder open the config file in notepad and edit it to this:

add-big patch9.big
add-big FXmod.big
add-big mec2.big
add-config ..\1.8\config.txt

Be sure that the config file is not Read Only(Properties). Save.


The game will launch MEC2 every time you run it you will get all the features from the mod except for one thing however: you can only play as the default factions (good luck trying to find any speck of Tiberium on the new maps) but hey at least you can still enjoy the cool maps.

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a7mad3esa Jun 21 2015 says:

Are there any updates for this Excellent patch
more factions like Russia and China please

+2 votes     reply to comment
Guest Apr 5 2015 says:

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smurfbizkit May 15 2015 replied:

We could never get the AI to work that great in general, let alone to reliably capture the fuel buildings.

+1 vote     reply to comment
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Official Page
Release Date
Released 2009
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449 votes submitted.

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Highest Rated (14 agree) 9/10

Simple to learn, hard to master mod! Mideast crisis is a RTS mod featured less on structure and harvesting rush and more on taking, holding and attacking points, the fuel system is excellent as it reduce the chance you can rush mass tank force as easily as the vanilla game. Cash point and collecting recourses makes it harder for anybody to sit tight and wait for money to cash in, you basically have to fight your way into hostile areas, massive buildings garrison with infantry and constantly bombarded…

May 24 2011 by willychong8921

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