MEC2 Release 2
Dec 18, 2011 Full Version 45 commentsThis is the final release of 'Mideast Crisis 2' which adds in the UN Peacekeepers as a playable faction, 2 new maps and many other minor changes. Please...
Mideast Crisis 2] (MEC2) is a total conversion for 'Command and Conquer 3 - Tiberium Wars' set in the near future, letting you use modern technology (such as the Abrams, F-35 and Hind) alongside future technology (such as Drones, Airships and Medibots) in a conflict ranging from Jerusalem to Beirut.
MEC2's gameplay focuses on Occupation Warfare in which players are encouraged to not only capture parts of the map, but to put the map to use. Low on fuel? Capture a gas station. Need money? Hold key positions on the map with units. Need MORE money? Depending on the faction you can; Export Oil, capture News Vans or deploy Pop-up Ads. Add in our unique map events, 3 factions with highly diverse gameplay, and multipurpose units ensures that MEC2 doesn't play like any other RTS out there.
If you have any problems installing or loading the mod please see our technical support FAQ here: Isotx.com
22 comments by smurfbizkit on Dec 18th, 2011
Final Version of MEC2 Released
While you download, if you're new to MEC2 (or just want a refresher) you may want to check out the following video. MEC2's gameplay is different from CNC3 so it is advised.
Final Thoughts and Thanks
MEC2 was intended to be made in 6 months as a quick promotional effort for Isotx. Somewhere along the line it became a game design and art testbed for us. During the same time EA released 5 'Command and Conquer' games, laid off most of their team (including everyone I knew there) and rehired most of a new one. Isotx itself released several games of their own (if you really want to support MEC2; buy Warlord and play Marauders).
I'd like to thank Isotx for their unwavering support even when we ran...several years over deadline. Thanks to all of the fans, EA (specifically Apoc when he was there), beta testers, past team members and current. Most of all a huge thanks to our coder Korona who's waged an unending war with the C&C3 engine (and won, most of the time). If not for him MEC2 wouldn't have been released, let alone completed.
Mod of the Year
The Mod of the Year contest is almost over, if you haven't yet please vote for MEC2!
What is next?
MEC2 for C&C3 is done, where will be no updates from our team. Obviously if there is a major bug or imbalance we will do a small patch, but otherwise we're done.
Is there a retail version in the future? EA doesn't license SAGE (we asked, twice). UDK type engines would be too costly to convert to RTS. The only chance is with Starcraft 2 Aracde, but Blizzard has yet to release enough solid info (or mod support) for Isotx to greenlight it.
We do believe that Starcraft 2 is the best place though and that is what we've been using for our next project. It has nothing to do with Isotx or Mideast Crisis and we won't announce it for a while but when we do you'll know it.
Hope you guys enjoy Release 2. Thanks again!
This is the final release of 'Mideast Crisis 2' which adds in the UN Peacekeepers as a playable faction, 2 new maps and many other minor changes. Please...
This is only for C&C3 (and maybe RA3) modders who wish to implement MEC2's death types in their mod. This includes the code and art used in MEC2's...
Release 1.5 of Mideast Crisis 2 is a massive update that overhauls the resource system, adds in upgradable superweapons, overhauls both the IDF and GOI...
This is the first public beta of MEC2 release, for February 23rd. It does not feature the UN as a playable faction yet, but it is functional and our first...
MEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...
Highest Rated (12 agree) 9/10
Simple to learn, hard to master mod! Mideast crisis is a RTS mod featured less on structure and harvesting rush and more on taking, holding and attacking points, the fuel system is excellent as it reduce the chance you can rush mass tank force as easily as the vanilla game. Cash point and collecting recourses makes it harder for anybody to sit tight and wait for money to cash in, you basically have to fight your way into hostile areas, massive buildings garrison with infantry and constantly bombarded…
May 24 2011, 1:41am by willychong8921
Latest tweets from @isotx
We are still accepting subscriptions for the closed beta of March of War - so if you haven't gotten a chance to play T.co
12hours 51mins ago
I want to be an Alliance Storm Trooper when I grow up - how about you? T.co #MarchofWar
16hours 1min ago
Check out this video of our community member playing Iron Grip: Warlord T.co
18hours 42mins ago
A new colleague and a new tournament! Check it out! T.co
May 16 2013, 12:04pm
Fierce African warriors ride on the Savannah to reclaim their lands - isn't he bad-ass? T.co
May 15 2013, 5:51pm
Speed Painting: Kamikaze - curious about how our artist work? T.co
May 15 2013, 3:01pm
What do you dream about? These kids want to be Alliance Storm Troopers! T.co #MarchofWar
May 14 2013, 5:55pm
Every boy dreams about becoming an Alliance Storm Trooper T.co #MarchofWar
May 14 2013, 3:04pm
The masters at work - speed building the maps of March of War - curious? T.co
May 13 2013, 3:10pm
Curious how we design the maps of March of War? T.co
May 13 2013, 11:00am
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Very nice mod for C&C3.Too bad,that no more updates are planned.It's kinda annoying that AI while being IDF creates only masses of Merkavas,while UN creates Abramses and Guardian...It spams with basic infantry,lots of tanks,and later AI rolls out only with rocket artillery...
Even if we were doing updates I'm unsure how much better we could make the AI. CNC3's AI really hates our resource system, so just getting it working /at all/ was luck.
Wow, I play against an Unbeatable IDF AI today and I saw them spamming tons of Merkava without stopping, must be a bug :)) Took me 2 hours to beat it. UN aircraft is without a doubt too powerful.
It's sad that there won't be any patch, cause there's still some bugs within the mod.
Hey, Im just wondering, how can i get this working with Origin? because I got the ultimate collection when it came out and the Desura a couple days ago because my friend was talking about the C&C mods and ****, his works but when I go to play MEC it just launches the regular game. Any Ideas from anyone?
Kalga had said he got it working this way;
"Replace the C&C Orign lancher with the original C&C 3 lancher, then install MEC2 to the correct directory path [not sure what the correct term is do forgive me]. It should work after that...
All thanks goes to the good people over at Xenoforce reborn."
Commandandconquer.com
Keep in mind, I haven't tested it buuut Bibber knows his stuff so if I had issues I'd trust him.
Also, I'm very surprised to see people still buying C&C3, let alone from Origin.
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old C&C games have broken mod compability with the ultimate collection. Probably the new ones too.
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No patches or updates are planned for MEC2.