Release Candidate One
Feb 23, 2009 Full Version 29 commentsThis is the first public beta of MEC2 release, for February 23rd. It does not feature the UN as a playable faction yet, but it is functional and our first...
"Mideast Crisis 2"(MeC2) is a total conversion for "Command and Conquer 3: Tiberian Wars" by Isotx as the sequel to its "Command and Conquer: Generals - Zero Hour" conversion "Mideast Crisis". Isotx teamed up with Derelict Studios, in which the staff for MeC2 is largely composed out of core team members from past SAGE engine mods such as; Blitzkrieg 2, Halogen (now known as Asylum), Mideast Crisis and Rise of Rome.
MeC2 features 3 distinct factions; Israel Defense Forces, the Guardians of Islam and the UN Peacekeepers which you can play in both multiplayer and singleplayer spanning maps (and missions) from Beirut to Jerusalem.
MeC2's gameplay focuses on occupation warfare within cities using 3 types of resources; money (from occupation taxes), fuel (from oil derricks and gas stations) and special ammunition (from ammo crates). We're also bringing back secondary resources in the form of; embedded reporters, settlements and hacking.
Stay tuned in the upcoming weeks and months, we have a great deal of surprises and innovations to show.
17 comments by Monique on Feb 23rd, 2009 digg this super bookmark
Sweet, sweet release is upon us. Is there much else to say? Perhaps, but first let's let the mod speak for itself - go on, download it now, and play it.
Note:
Note #2: This is also Release Candidate 1, it is not the final version of the mod by any means, but it is the first we are unleashing to the public. The UN will be in a later update.
New to our mod? Curious about this release craze? Install your copy of CnC3, patch 'er up, and get to playing. The official manual for the game may be found at our website.
For the newcomers, MEC2 is a total conversion mod for CnC3 (Kane's wrath Expansion pack is NOT required) featuring a sci-fi conflict between the IDF, the GOI (guardians of Islam) and the UN (UN is coming in release 2).
MEC2 features:
Be sure to check out the official website!
Words directly from the team lead of the mod, Smurfbizkit aka Bryan Ahonan:
MEC2's outstanding quality is due to the talented and dedicated team that I've been privileged to work alongside. Above all, I'd like to single out Korona, our XML scripter, who alongside me has spent the past year working full-time on MEC2. Without his unwavering work ethic and technical wizardry, MEC2 wouldn't have been possible.
Everyone at Isotx also deserves a large thanks, not only for making it all possible but also for being patient with us. Dealing with the MEC2 team hasn't exactly been easy.
Finally, I'd also like to thank Aaron 'Apoc' Kaufman (C&C3's Community Manager) for his support and for pushing through the C&C3 SDK.
Please keep in mind that this is is a beta release - release candidate #1. We have a lot of balancing and tweaks to do for the IDF and GOI, not to mention we have the entire UN Peacekeepers faction to add. We will be continuing our monthly status reports, and you can expect much more from MEC2.
Lastly, we'd also like to apologize for how long it took to get this mod out here and into your hands; numerous delays, bugs, and all the works have hit us and knocked MEC2's release back more and more. Yet here we are, on February 23rd, as promised, still standing, complete with a mod to share with you... forgive us?
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This is the first public beta of MEC2 release, for February 23rd. It does not feature the UN as a playable faction yet, but it is functional and our first...
MEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...
Used during combat. Tracks are composed by Jonathan vd Wijngaarden.
Used during exploration/base building. MEC2 tracks are composed by Jonathan vd Wijngaarden.
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is there ever going to be a campaign
nope
Thanks for the mod and keep it up...
A question though...how does the technical salvage remains...?
it can't...err, that's not still on the tooltip is it?
Yeah, mod's really goood, but when the UN will come to game?
soonish, we have a bunch of updates coming way...in which we'll be showcasing the UN
I am having trouble with this mod I just installed C&C 3 (Kane Edition) and then I downloaded the latest update (but none of the other updates) and whenever I try to start either the mod or the game itself the screen goes black and then crashes to the desktop. Any help with this matter would be greatly appreciated.
what is CrosuS it came after i installed the mod?????
Really no point of asking if it works for Kane's Wrath. You have to have CNC: Tiberium Wars for it to work anyways.
Since there is no SDk for it.