Mideast Crisis 2] (MEC2) is a total conversion for 'Command and Conquer 3 - Tiberium Wars' set in the near future, letting you use modern technology (such as the Abrams, F-35 and Hind) alongside future technology (such as Drones, Airships and Medibots) in a conflict ranging from Jerusalem to Beirut.

MEC2's gameplay focuses on Occupation Warfare in which players are encouraged to not only capture parts of the map, but to put the map to use. Low on fuel? Capture a gas station. Need money? Hold key positions on the map with units. Need MORE money? Depending on the faction you can; Export Oil, capture News Vans or deploy Pop-up Ads. Add in our unique map events, 3 factions with highly diverse gameplay, and multipurpose units ensures that MEC2 doesn't play like any other RTS out there.

If you have any problems installing or loading the mod please see our technical support FAQ here: Isotx.com

Image RSS Feed Latest Screens
Brummbar Painting Concept Art - Town Hall IDF Concept Art - Town Hall GOI
Blog RSS Feed Report abuse Latest News: Final Version Released

21 comments by smurfbizkit on Dec 18th, 2011

Final Version of MEC2 Released

User Posted Image

While you download, if you're new to MEC2 (or just want a refresher) you may want to check out the following video. MEC2's gameplay is different from CNC3 so it is advised.

User Posted Image

Final Thoughts and Thanks
MEC2 was intended to be made in 6 months as a quick promotional effort for Isotx. Somewhere along the line it became a game design and art testbed for us. During the same time EA released 5 'Command and Conquer' games, laid off most of their team (including everyone I knew there) and rehired most of a new one. Isotx itself released several games of their own (if you really want to support MEC2; buy Warlord and play Marauders).

I'd like to thank Isotx for their unwavering support even when we ran...several years over deadline. Thanks to all of the fans, EA (specifically Apoc when he was there), beta testers, past team members and current. Most of all a huge thanks to our coder Korona who's waged an unending war with the C&C3 engine (and won, most of the time). If not for him MEC2 wouldn't have been released, let alone completed.

Mod of the Year
The Mod of the Year contest is almost over, if you haven't yet please vote for MEC2!

User Posted Image

What is next?
MEC2 for C&C3 is done, where will be no updates from our team. Obviously if there is a major bug or imbalance we will do a small patch, but otherwise we're done.

Is there a retail version in the future? EA doesn't license SAGE (we asked, twice). UDK type engines would be too costly to convert to RTS. The only chance is with Starcraft 2 Aracde, but Blizzard has yet to release enough solid info (or mod support) for Isotx to greenlight it.

We do believe that Starcraft 2 is the best place though and that is what we've been using for our next project. It has nothing to do with Isotx or Mideast Crisis and we won't announce it for a while but when we do you'll know it.

Hope you guys enjoy Release 2. Thanks again!

User Posted Image

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
MEC2 Release 2

MEC2 Release 2

Dec 18, 2011 Full Version 40 comments

This is the final release of 'Mideast Crisis 2' which adds in the UN Peacekeepers as a playable faction, 2 new maps and many other minor changes. Please...

Blood SDK

Blood SDK

Jan 14, 2010 SDK 8 comments

This is only for C&C3 (and maybe RA3) modders who wish to implement MEC2's death types in their mod. This includes the code and art used in MEC2's...

MEC2 Release 1.5

MEC2 Release 1.5

Dec 28, 2009 Full Version 61 comments

Release 1.5 of Mideast Crisis 2 is a massive update that overhauls the resource system, adds in upgradable superweapons, overhauls both the IDF and GOI...

Release Candidate One

Release Candidate One

Feb 23, 2009 Full Version 34 comments

This is the first public beta of MEC2 release, for February 23rd. It does not feature the UN as a playable faction yet, but it is functional and our first...

MIDEAST CRISIS 2 Soundtrack

MIDEAST CRISIS 2 Soundtrack

Apr 4, 2008 Full Version 6 comments

MEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...

Comments  (0 - 10 of 1,318)
SayHelloToMrBullet
SayHelloToMrBullet May 13 2012, 3:45am says:

Just want to say thank you to the developers of this mod. I've loved it since I first found it a year ago, and still love it till this day.

+3 votes     reply to comment
ahrimansiah
ahrimansiah Apr 9 2012, 4:45am says:

wish this last version would get fixed and balanced....
and still no answer about GOI jets, is it a bug or was that the aim to remove AA ability of GOI jets???

+3 votes     reply to comment
smurfbizkit
smurfbizkit Apr 11 2012, 5:57am replied:

The bug was that the tooltip wasn't changed to reflect the gameplay change.

In hindsight, having a weapon toggle like the F-35 would've been better. We have no intention of doing a patch, there are a couple issues yes, but nothing game-breaking (and most issues people mention are due to the engine). We're super busy on other projects now but if we did do a Starcraft 2 version...it would get a lot more balance and polish than MEC2 CNC3 did (mostly since it actually is possible to do it, much less engine issues).

+2 votes     reply to comment
ahrimansiah
ahrimansiah Apr 30 2012, 10:26am replied:

aww i see :/
but i dont think fixing couple of bugs like this is that hard! (i can be wrong) they may not be game breaking but indeed they are heart breaking...
it felt like MC2 didnt get the attention it did deserve to get :(
by fixing couple of bugs (ofcourse not all of them) it will feel much better!
tomany bugs to ignore... right now it feels like the group just throw away the mod to get to their other mod!
MC2 is one step away from perfection, im sure one day work on it for one step forward to real perfection worth it

+2 votes     reply to comment
smurfbizkit
smurfbizkit May 1 2012, 8:00pm replied:

This is really 2 separate issues;

Fixing the few minor bugs in MEC2 wouldn't take long. Testing the mod and having a closed beta to ensure nothing accidentally became broken while fixing those bugs would take much more time than needed. If the build actually had something broken (which for us, has happened more than we'd like)...that would mean much more time. We'd be risking sinking a lot of time into fixing minor bugs when we're already waaaay behind on our current project. If there were gamebreaking bugs in MEC2 it would be another story...

Now on the 'one step away from perfection' comment, thanks but I feel MEC2 is a very flawed mod with a few cool ideas. If we were to seriously start back work on it (such as with a SC2 version) there would be major changes done (starting with gutting the resource system, removing the IDF and renaming the mod).

+2 votes     reply to comment
CreeperSlayer
CreeperSlayer Mar 15 2012, 4:24pm says:

One of the best mods I played! Tnx guys for making this awesome piece of art. But I found some bugs that were maybe mentioned before ( sorry if their were ) UN is having some weird model problems. Like the Peacekeeper has 3 arms and the Alpha strike guys are having a glitchy body... I tried everything in the options menu and nothing worked. Once again guys BEST MOD EVER! And thank you a lot for making it.

+2 votes     reply to comment
smurfbizkit
smurfbizkit Mar 16 2012, 8:37pm replied:

Thanks! That is the first I've heard of the infantry model issues (although we do know of some others), most of what you mentioned actually might not be due to a model issue...but an engine one; where you have a few infantry that got stacked on top of each other. CNC3 doesn't really like us having solo, non-squad infantry so they sometimes function a bit weird.

+3 votes     reply to comment
SpartanFer
SpartanFer Mar 3 2012, 9:52pm says:

MidEast Crisis 2 NE Add-On 1.0
***************************
Features:

* Compatible with version 1.5 and 2.0 of MEC2.
* A new range of camera more comprehensive.
* Visible sky in the horizon.
* Seven original maps edited and compiled.
* Easy installation and uninstallation.

***************************

File Size: 36MB
Download: Gamefront.com
Support and help: Moddb.com
Sample: Moddb.com

***************************

+2 votes     reply to comment
smurfbizkit
smurfbizkit Mar 4 2012, 1:08pm replied:

Cute. Too bad I painted most windows on vehicles so that at ingame view angle there is light internal detailing....showing it at that angle makes it look odd. :P

+3 votes     reply to comment
OmegaGroup
OmegaGroup Mar 4 2012, 7:42pm replied:

you are joking?
your mod is amazing from any angle :-D

+6 votes     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Track this mod Profile
Icon
C&C3: Tiberium Wars Icon
Platform
Windows
Developer
ISOTX
Contact
Send Message
Official Page
Isotx.com
Release Date
Released Feb 22, 2009
Mod Watch
Track this mod
Share
Community Rating

Average

8.8

393 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Statistics
Rank
144 of 16,800
Last Update
5 months ago
Watchers
1,295 members
Files
5
News
41
Features
6
Reviews
41