In year 2047, the alien crystal element - commonly known as "Tiberium" - began blanketing the Earth, dividing the globe into various zones based on the level of Tiberium infestation.

As war continued over the past century between the European Union (EU) and the Pan Asian Coalition (PAC) for the last habitable lands, Tiberium fields continued to grow, polluting wide areas around the globe with violent Ion storms, changing the course of Nature forever.

The year is now 2142, and the dawn of a new Ice Age has thrown the world into a panic - a global threat that nobody has ever expected. As Earth's resources are depleted by both the ice and the growing Tiberium crystals, the two coalitions soon found themselves trapped in a desperate war for the only cause that matters - survival.

In Command and Conquer 2142, players can choose to fight for one of two military superpowers - the European Union or the new Pan Asian Coalition -in an epic battle for the last habitable lands. A range of devastating, hi-tech arsenal will be available, including assault rifles, cloaking devices and sentry guns.

Players will also take control of the most lethal vehicles known to man, using massive Battle Walkers to wage wage fierce combat on the ground, while commanding futuristic aircrafts to rule the skies. Command and Conquer 2142 also provides additional vehicles for players to control, including the massive flying "Titan" warship, the hovering light IFV Hachimoto available to the PAC, and the massive heavy IFV Goliath available to the EU. Structures will also be available as part of the modification, including Titan docks from" Port Bavaria" and wall systems as seen in the Battlefield 2142 map "Verdun".

The modification is currently worked on by several members, with the second stage Beta currently set for release in December, 2011.

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CNC2142 - Sidi Power Plant finished! CNC2142 - Sidi Power Plant finished! CNC2142 - Sidi Power Plant finished!
Blog RSS Feed Report abuse Latest News: CNC2142 - Our first update in 2012!

8 comments by derek328 on Apr 25th, 2012

Hello to our moddb friends and visitors :D

First of all, I hope 2012 has been treating all of you well so far! ^^

On behalf of the entire CNC2142 team, we want to thank you again for all the support! You guys really make this a fantastic community, and your support is vital to our success! :) We have a bunch of exciting updates to share, so let's get started! :D

Firstly, we are very happy to announce that Cerbere Landing, our first official map, is now 100% complete! Based on its original design in BF2142 - we made sure that almost everything, from the placement of every crate, tree, bush and street lamp, to the gradient of cliffs, the orientation of buildings, even the direction of sunlight - have been recreated with pin-point accuracy for CNC2142's SAGE engine. The map runs smoothly, and unlike BF2142's static environments, all of these objects in SAGE are destroyable - but let's leave that topic till next time ;p We hope all of you will like it so far! ^^

Unlike many mods out there, we take community feedbacks seriously :) For those of you who are familiar with CNC2142, you would know many of our design choices (such as the team color layouts) have been made because of you guys ^^ We started focusing on our second map, Sidi Power Plant, a few days ago. It is the winner of our earlier Favourite Map vote, but sadly, CNC's SAGE engine will not be able to handle the entire map in full size. We will try our best to fit everything into the map as they were in BF2142, and if you have any suggestions, do make sure to leave us comments below or on our moddb front page!~

Finally, we are also extremely happy to tell you that after months of hard work behind the scenes, we have successfully optimized CNC2142's performance across the board! Compared to its predecessor, our latest CNC2142 testing-beta version loads maps 80% faster. Performance-hogging draw calls have been reduced to approximately 75%, and CNC2142 textures are now almost twice as efficient overall :D As a result of these optimizations, CNC2142 is now much more stable, and we are still yet to see any crashes even with everything now set at maximum. :D


Quote:CNC2142 High Textures (After)
Notice the additional sharpness, highlights and shadows. All this improvement comes without any extra performance costs too :)

Today, we will be posting pictures of our most up-to-date Cerbere Landing map! As always, tell us what you think, we hope you'll like this update as much as we do! :D

Derek

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Post comment Comments  (0 - 10 of 737)
yone
yone May 15 2013, 3:19pm says:

I feel curious how will you make to get soldiers into the titan? That´s a difficult point heh?!!

+2 votes     reply to comment
derek328
derek328 May 17 2013, 4:12am replied:

it's not too difficult, we mastered it ;)

+1 vote     reply to comment
katyusha23
katyusha23 May 2 2013, 4:40am says:

I have questions about the maps:

Will there be the CnC3 original maps?

And are there even Northern Strike maps, with Wake Island and such other patch maps?

+2 votes     reply to comment
derek328
derek328 May 7 2013, 8:56pm replied:

Thanks for your message katyusha23! No, CNC2142 will not feature original CNC3 maps due to design reasons. However, all original Northern Strike maps will be included and we have been working on one of them lately, as a matter of fact. I hope this answers your questions! :)

+1 vote     reply to comment
Guest
Guest May 11 2013, 11:56pm replied:

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katyusha23
katyusha23 Apr 9 2013, 3:56pm says:

This mod sounds promising. I hope to play it soon! Good luck :D

+3 votes     reply to comment
BlackHand27
BlackHand27 Apr 3 2013, 9:04am says:

At fall ? Aww too bad I wanted to try it this summer :/

+4 votes     reply to comment
leopard11
leopard11 Feb 8 2013, 4:55am says:

Alpha?

+4 votes     reply to comment
derek328
derek328 Feb 13 2013, 8:11pm replied:

We've actually had two limited friends and family alpha runs almost a year ago. It depends on how much progress the team makes in the next few months, but we currently do expect to release our first public beta sometime in the fall this year. Hope this helps!

+2 votes     reply to comment
xXxAztecPotteryxXx
xXxAztecPotteryxXx Feb 2 2013, 7:11pm says:

Is the mod still going? Haven't heard anything about it lately.

+4 votes     reply to comment
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Developed By
derek328
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