Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

Report Tiberium Wars Advanced 1.72
Filename
TWA_172.rar
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Full Version
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Stygs
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74.89mb (78,523,166 bytes)
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17,294 (4 today)
MD5 Hash
d927005613a4fbee9ea15bbe460a5a3b
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Description

After some delay, the next TWA update is ready. Again, it mostly fixes bugs and changes some small details. It also add the new Scrin Shrikes, a test unit that I may keep or remove from TWA, depending on the feedback.

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Tiberium Wars Advanced 1.72
Comments
Mad(rus)
Mad(rus)

wow, I just play at 1.71 few days ago...

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PurpleGaga27
PurpleGaga27

What is a Scrin Shrike?

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bronkie1181
bronkie1181

It's a suicide unit like the fanatic,but it can only attack aircraft.

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CM32
CM32

Basically, its from the tiberium FPS.

Gameplay wise, its the Scrin Version of the Starcraft Zerg Scourge, flying suicide units. :P

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Zone234
Zone234

So I played with the GDI campaign with this mod but encountered a problem in the mission, "The White House"... it was after destroying the anti-air defenses and bombing the area... when the reinforcements arrived one of the VTOL aircraft is missing something important, it was the MCV.

You might want to look into it. Thanks.

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Ryan432120
Ryan432120

I have the same problem as you =)

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xanderkand
xanderkand

I am also having this problem since updating to 1.72, there was no such issue with version 1.52 if that helps narrow down the fault at all. Great mod btw! loving the latest changes, would like to see a few more unit abilities and upgrades for GDI since Nod seem to have great ones for so many units, not sure about the new stealth capability on the Nod arty though :\ but it's your mod so do what you think is best for balance I guess.

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Boosybear99
Boosybear99

Thanks for bringing this up I just installed the TWA Mod 1.72 and encountered the same problem and this was just recent 2 days ago and your post is over 4 years ago so nothing has changed same issue (GDI Campaign White House in hard mode) so are you playing in hard mode? Have you tried a different mode see if the same thing happens please let me know thanks.

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bovin
bovin

Is there a reason i cannot play any other added maps besides the default ones in this?

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revan111295
revan111295

for what version on C&C 3 Is this mod?

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eukara
eukara

The latest

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helmetriffle
helmetriffle

le mod de fou trop cool ^^ long life 4 cnc

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Ahrimansiah
Ahrimansiah

man please add titan and wolverin too!! if you do this mod will be one of bests out there!
also make tiberium trooper weapon to turn enemy infantry to viscroid!

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Guest
Guest

how to install?

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bikerush
bikerush

watch this: Youtube.com

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fredericksureta
fredericksureta

i just downloaded the mod, and it is great! :D but, 1 question, where is the kodiak?

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Lord_Chimera
Lord_Chimera

Is there a way you could change the Redeemer's quad legs in dual like the Core Defender in FS?

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masin637
masin637

MCV reinforcement Missing In GDI Fifth Mission White House

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Markeg
Markeg

does it run only for 1.72 tiberium wars ??

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kouleifoe
kouleifoe

Your instructions are out of date since there is no way to select this mod fromt he main menu.. you may want to redo them please

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seaneboi
seaneboi

Can someone please tell me how to do randomtexture modules?

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EmuSirius
EmuSirius

The camera shaking effect is very interesting in this mod,how can I edit it by myself,only editing GameData.INI?

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masin637
masin637

when will we get new version

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