Tiberium Wars Advanceds main goal is simply to improve the overall gameplay to make the game more fun and more interesting and maybe bring back some things from Tiberian Sun while changing the gameplay to a slower pace and less unit spam. Thus TWA contains a lot of balance changes, new unit abilities, upgrades and later on its also intended to add some new units.

Image RSS Feed Latest Screens
All Scrin units (1.52) All Nod units (1.52) All GDI units (1.52)
Blog RSS Feed Report abuse Latest News: An Update? Really?!

8 comments by Stygs on Aug 31st, 2009 digg this super bookmark


Modeler Golan has redesigned Nod's trusty Scorpion Tank - besides being issued a brand new Laser cannon, both weapons were moved and are now positioned directly at the back of the turret. Additionally, some smaller changes have been made to the model (e.g. new treads) and the tank was resized to better fit with other units' scale.

User Posted Image User Posted Image User Posted Image

Another creation of Golan is GDI's newest plaything, the V38 Bison. Being the result of several enhancements to the earlier V35 Ox design, the Bison is capable of lifting even the most heaviest cargoes, including the mighty Mammoth Tank or even two smaller vehicles if the need arises. The specialized cargo claw also doesn't allow mounting the infantry carrier module of its smaller cousin, however APCs are compatible.
Due to the heavy engines and special frame, the Bison sports only little armor though and should be carefully deployed to avoid enemy fire.

User Posted Image User Posted Image


To keep things fair (never mind the Scrin...) Nod also gets something new to play with: The Tiberium Trooper. Similar to the ones seen in KANE'S WRATH, these soldiers fire a highly toxic mixture of various tiberium compounds that quickly dissolve all kinds of armor - contrary to their brothers used by the Marked of Kane, the Tiberium Troopers are primarily designed for fighting armored vehicles and support other infantry.

User Posted Image User Posted Image

Additionally, the trails of all missiles have been changed - GDI and Nod now each have their own distinctive effects. While GDI uses high-powered conventional propellants, Nod relies on Tiberium-based compounds. Note that all of these changes are purely graphical in nature and will not affect the performance of the missiles in any way.

User Posted Image User Posted Image

Scrin doesn't feature many new elements, instead their unit balance has been improved and some effects were replaced. Shocktroopers are now equipped with pulse cannons before their upgrade, Tripods and Devourers show a distinctive effect when absorbing Tiberium to power their weapons.

User Posted Image
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Tiberium Wars Advanced 1.52

Tiberium Wars Advanced 1.52

Aug 22, 2008 Full Version 18 comments

The newest version of TWA, containing an improved balancing, new units and a lot of other new toys to play with :) Note: You need WinRAR to unpack the...

Tiberium Wars Advanced 1.41

Tiberium Wars Advanced 1.41

Jan 21, 2008 Full Version 7 comments

The new TWA version. Includes several bug fixes, new upgrades and abillities and a special financial bonus for every side. View the 1.4 changelog in the...

Tiberium Wars Advanced 1.3

Tiberium Wars Advanced 1.3

Dec 16, 2007 Full Version 1 comment

So, finaly its there: the first TWA version here at Mod DB. View the features page to see a change log.

Comments  (60 - 70 of 277)
reclamation
reclamation Jul 12 2009, 6:22am says:

i know but since your mod is going to die why not give some models to icestorm mod because the mod is about quality and this mod is also about quality mod

-1 votes     reply to comment
The_Chemical_Brother
The_Chemical_Brother Jul 12 2009, 3:42am says:

Do you need for the new version all version's??

0 votes     reply to comment
The_Chemical_Brother
The_Chemical_Brother Jul 12 2009, 3:44am replied:

And please put to the new predator the old one to (so you can build both).

0 votes     reply to comment
gangster333000
gangster333000 Jul 12 2009, 3:33am says:

when the next version is comming ???

+1 vote     reply to comment
MassDownloader
MassDownloader Jun 27 2009, 4:54am says:

can i play every mod of C&C 3 tiberium wars on C&C 3 kane's wrath???

0 votes     reply to comment
kiler268
kiler268 Jul 11 2009, 5:28pm replied:

no

+2 votes     reply to comment
Marcus500
Marcus500 Jun 13 2009, 6:51am says:

PLZZ! can someone help i have Command And Conquer 3 Tiberium Wars Kane Edition and when i set in the cd and click on browser i cant find any mods only replays... help me i need to play this mod !!!

+1 vote     reply to comment
-Golan-
-Golan- Jun 21 2009, 8:17am replied:

Make sure that you have patched the game to version 1.9 (1.7 is enough to access the mod tab, but 1.9 is required for playing TWA).

+2 votes     reply to comment
mgs2
mgs2 Jun 14 2009, 12:02am replied:

MAKE SURE YOU PUT THE FOLDER NOT THE CONTENT OF THE FOLDER

+1 vote     reply to comment
mgs2
mgs2 Jun 10 2009, 7:55am says:

finally i am playing this mod again

keep up the good work

\m/

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
C&C: Tiberium Wars Icon
Platform
PC
Developer
Thundermods.net
Contact
Send Message
Official Page
Thundermods.net
Release Date
Released Aug 22, 2008
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Community Rating

Average

9.5

122 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Strategy
Theme
War
Players
Multiplayer
Statistics
Rank
197 of 10,562
Last Update
1 week ago
Watchers
263 members
Files
3
News
23
Features
6