Tiberium Wars Advanceds main goal is simply to improve the overall gameplay to make the game more fun and more interesting and maybe bring back some things from Tiberian Sun while changing the gameplay to a slower pace and less unit spam. Thus TWA contains a lot of balance changes, new unit abilities, upgrades and later on its also intended to add some new units.

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8 comments by Stygs on Aug 31st, 2009 digg this super bookmark


Modeler Golan has redesigned Nod's trusty Scorpion Tank - besides being issued a brand new Laser cannon, both weapons were moved and are now positioned directly at the back of the turret. Additionally, some smaller changes have been made to the model (e.g. new treads) and the tank was resized to better fit with other units' scale.

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Another creation of Golan is GDI's newest plaything, the V38 Bison. Being the result of several enhancements to the earlier V35 Ox design, the Bison is capable of lifting even the most heaviest cargoes, including the mighty Mammoth Tank or even two smaller vehicles if the need arises. The specialized cargo claw also doesn't allow mounting the infantry carrier module of its smaller cousin, however APCs are compatible.
Due to the heavy engines and special frame, the Bison sports only little armor though and should be carefully deployed to avoid enemy fire.

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To keep things fair (never mind the Scrin...) Nod also gets something new to play with: The Tiberium Trooper. Similar to the ones seen in KANE'S WRATH, these soldiers fire a highly toxic mixture of various tiberium compounds that quickly dissolve all kinds of armor - contrary to their brothers used by the Marked of Kane, the Tiberium Troopers are primarily designed for fighting armored vehicles and support other infantry.

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Additionally, the trails of all missiles have been changed - GDI and Nod now each have their own distinctive effects. While GDI uses high-powered conventional propellants, Nod relies on Tiberium-based compounds. Note that all of these changes are purely graphical in nature and will not affect the performance of the missiles in any way.

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Scrin doesn't feature many new elements, instead their unit balance has been improved and some effects were replaced. Shocktroopers are now equipped with pulse cannons before their upgrade, Tripods and Devourers show a distinctive effect when absorbing Tiberium to power their weapons.

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Tiberium Wars Advanced 1.52

Tiberium Wars Advanced 1.52

Aug 22, 2008 Full Version 20 comments

The newest version of TWA, containing an improved balancing, new units and a lot of other new toys to play with :) Note: You need WinRAR to unpack the...

Tiberium Wars Advanced 1.41

Tiberium Wars Advanced 1.41

Jan 21, 2008 Full Version 7 comments

The new TWA version. Includes several bug fixes, new upgrades and abillities and a special financial bonus for every side. View the 1.4 changelog in the...

Tiberium Wars Advanced 1.3

Tiberium Wars Advanced 1.3

Dec 16, 2007 Full Version 1 comment

So, finaly its there: the first TWA version here at Mod DB. View the features page to see a change log.

Comments  (60 - 70 of 286)
volkov2006
volkov2006 Jul 31 2009, 11:26pm says:

Any idea as to when we can get the latest version I really want that heavy transport the V38 Bison. Great mod by the way a lot harder than all the other mods out there.

+2 votes     reply to comment
Emperors_Fist
Emperors_Fist Jul 29 2009, 9:11am says:

You could re-skin nod scorpion tanks (you did excellent job with predators and mammoths). They look kinda funny, especially with lazer upgrade. You could look at Tiberium Essence for inspiration (he did some nice skin for scorpions).

I know that it's your mod, it's just my opinion since you are good.

+2 votes     reply to comment
SWAT_150
SWAT_150 Jul 29 2009, 4:18am says:

Don't make the Troops or Dead Hulls evaporate.
Gore FTW.

-SWAT

+2 votes     reply to comment
AssassinsBlood
AssassinsBlood Jul 26 2009, 3:13pm says:

How do you get this to work vista operating systems? I've tried almost everything and yet the mod wont appear in the browser.... can anyone help me, I really like to try this mod out.

Also yes I have updated my game to 1.9
I've also followed the instillation about 20x already too (I've even tried something that weren't even listed.)

+1 vote     reply to comment
Karos
Karos Jul 29 2009, 8:02am replied:

are you using 7 zip file manager or somthing simaler? if not use that, it worked when i had the same problem. hope this helps

+1 vote     reply to comment
InStars
InStars Jul 29 2009, 5:39am replied:

Try running it trough shortcut, not the browser. Just edit Target like this:

"I:\games\Command & Conquer 3\CNC3.exe" -modConfig "C:\Users\Administrator\Documents\Command & Conquer 3 Tiberium Wars\Mods\TWAdvanced\TWAdvanced_1.52.SkuDef"

+1 vote     reply to comment
deathheater5
deathheater5 Jul 15 2009, 9:05am says:

whcih one is it for kanes wrath or tiberium wars??

+1 vote     reply to comment
-Golan-
-Golan- Jul 16 2009, 2:07pm replied:

Tiberium Wars only, Kane's Wrath can't be modded really.

+2 votes     reply to comment
reclamation
reclamation Jul 12 2009, 6:22am says:

i know but since your mod is going to die why not give some models to icestorm mod because the mod is about quality and this mod is also about quality mod

-1 votes     reply to comment
CKeen
CKeen Jul 14 2009, 5:22am replied:

Huh? Die? What. Who. When. Stygs says he's going to finish and release this mod.

+1 vote     reply to comment
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Platform
PC
Developer
Thundermods.net
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Release Date
Released Aug 22, 2008
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Style
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Real Time Strategy
Theme
War
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Multiplayer
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Last Update
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