This program fixes save games which have been affected by FoC's unit selection bug.
The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.
The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.
The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.
During the fragmentation of the Empire, the Pentastar Alignment was formed of fourteen sectors in the outer rim.
Several active smaller factions have been added, including the Hapes Consortium, Duskhan League and Imperial Warlords.
New scenarios have been created, allowing exciting new gameplay in each era of Thrawn's Revenge.
Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.
Thrawn's Revenge uses a unique era-based advancement system, replacing the traditional technology system.
Find out the very latest news, or ask a question, by visiting the forums.
Although the mod is nowhere close to resembling what it was in the early days, today marks the 9th anniversary of the creation of Thrawn's Revenge. I originally set out with the sole purpose of adding Thrawn as a playable hero in Empire at War, before Forces of Corruption was even a thing, and the project quickly grew (and sometimes shrank) from there. We on the dev team for both mods would like to thank everyone for their continued support in these last nine years; without it, we'd be nowhere near what we are today.
That being said, I'm sure you're more interested in what's going on with each mod than the fact that if the mod were a person in Canada or the United States (and elsewhere) it would be in the fourth grade, so we're going to do a joint update. If you're only interested in one, just read that part. We won't be offended.
...Imperial Civil War 2.2...
We've made a few changes from the 2.2 announcement; instead of adding the Galactic Civil War scenario, we're focusing on cleaning up and expanding within the current timeline and constraints of the mod. The primary goal is to clean up and finalize the Empire of the Hand and Pentastar Alignment, the latter of which currently relies on outmoded ships and in some cases, leftover models and skins. The secondary goal now that the Defreezer utility exists is to represent the post-Endor galaxy and let the player work towards whatever outcome they want, with whatever group they want (within reason), so essentially if something is available on the map, eventually you'll be able to pick it. In 2.2 this means enabling the Duskhan League in whichever GCs they're already in, and enabling playing as the Warlords, which have been split into Harrsk, Teradoc and Zsinj's empires, who will have a mix of different Imperial units. Ideally this would also include the Hapans, but they'd need a bit more expansion first.
Another goal is to try to mitigate the badness that is EaW's land battles. The first step in this is to remove some of the worse and more tedious ICW maps and re-enabling some of the vanilla maps so we can reduce the unit speed. Honestly, we have pretty much no hope for land ever being anywhere near salvageable but we'll see what we can do (and before anyone says anything, the presence of Clone War units wouldn't actually make ground battles good).
The goal with Ascendancy 1.0 is much as it always was; we're gathering the feedback from 0.95 to finalize the New Republic and Imperial Remnant, while adding the Empire of the Hand and Pentastar Alignment We're also adding some neutral structures and objectives, including the gravity-manipulating Centerpoint Station. We intended to include several redone models and skins, especially for the Empire of the Hand, however since the focus is still primarily on setting up gameplay mechanic and faction identities, the existing Empire of the Hand ships will be the same versions as exist in Imperial Civil War 2.1. After the release of 1.0, we'll start to redo and update certain models, with the New Republic's Ferret Scout and Empire of the Hand's Ascendancy Star Destroyer at the top of the list.
Tech trees are another primary focus in 1.0. In the existing versions, both factions have about 90 techs available to them, and in 1.0 the goal is to release with each faction hovering around 120, so even the existing factions will have several new dimensions to them upon release. On top of these new techs, each faction will be gaining some units; we've already announced the Imperial Remnant's acquisition of the Allegiance-class and Modular Taskforce Cruiser in exchange for some units being sent to the Pentastar Alignment, but the New Republic will also be gaining some new toys which we haven't mentioned yet, filling out it's currently-lacking Cruiser roster. These are the Sullustan Dauntless and Corellian Proficient.
I've made a new channel on which we will be posting Let's Plays of the mods while they're in development, including both ICW and Ascendancy. This way, those who just want to see feature previews and trailers can see them on the Thrawn's Revenge channel, and those who want longer-form playthroughs can see them on the Corey Loses channel. The first series is a playthrough of Ascendancy 1.0 as the Remnant against all four 1.0 factions. I may eventually start playing other stuff, if people are interested in that.
Thanks again for your support for the last nine years!
Highest Rated (48 agree) 10/10
Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…
Dec 18 2010, 4:18pm by fFoxfire
Lowest Rated (10 agree) 1/10
nice mod. hours of game time. nice textures also
Sep 20 2010, 8:46pm by Jeedai
Latest tweets from @thrawnsrevenge
Unlike with most content, you won't have to wait for the full 1.0 to play with this new toy in Ascendancy.... T.co
Jul 27 2015, 7:15pm
Jul 26 2015, 1:55pm
What do you want to see? T.co
Jul 20 2015, 1:48pm
We're Basically a Clone Wars Mod image - Thrawn's Revenge II: Ascendancy Mod for Sins of a Solar... T.co
Jun 30 2015, 1:49pm
One of the two new New Republic ships in Ascendancy 1.0 and ICW 2.2 T.co
Jun 28 2015, 2:50pm
More advice on how to lose your SSD from Corey. T.co
Jun 28 2015, 1:07pm
Corey starts living up to the channel name when the empire of the Hand attacks in the latest Ascendancy preview... T.co
Jun 24 2015, 6:21pm
Three new Imperial Civil War 2.2 ships for the Alignment T.co
Jun 21 2015, 10:37pm
We want your input on the ICW Warlord factions. T.co
Jun 19 2015, 8:52pm
Episode 3, in which Corey completely doesn't claim credit for the NR's destruction of Carnor Jax. T.co
Jun 17 2015, 8:05pm