Thrawn's Revenge: Imperial Civil War is a total conversion mod for Forces of Corruption which brings the game into the Post-Endor period. The mod features a new era-based story progression system covering the timeline betwen the Battle of Endor and up until the start of the Yuuzhan Vong War. The mod includes hundreds of new planets accross almost 20 Galactic Conquest scenarios, hundreds of units and heroes, new particle and other graphic effects, and several new gameplay mechanics.


Factions in 2.1: (Italics indicate non-playable)

Imperial Remnant, New Republic, Pentastar Alignment, Empire of the Hand, Duskhan League, Hapes Consortium, Warlords

Factions coming in 2.2: (Italics indicate non-playable)

Greater Maldrood, Warlord Zsinj, Eriadu Authority, Corporate Sector Authority, Zero Command, various other minor Imperial splinters.


Join our Discord community (Shared with the Corey Loses, STAIII and GB Gaming community)



Watch the latest full preview Let's Play by the lead developer on Corey Loses:





Please DO NOT use the main comments section here for tech support or bug reports; comments quickly get pushed off the main page and therefore the same issue will be addressed multiple times. Post them in the tech suport section linked above, or the comments section of that specific download.


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That's right, the time has finally come for us to tell you all when the time will finally come for you to be able to play Imperial Civil War 2.2. As usual, this news post is available in both text and video form:



Before we go any further, I do want to stress that everything you're about to see is a tentative guideline, not a guarantee. We can't see the future, so we don't know what circumstances will come up, but we're fairly confident in what we have planned.

That being said, as we've discussed in previous updates, the testing of the mod will be handled in a few progressively more open phases. We've been testing the mod internally and with the permanent testers as we've gone, so there's a lot of issues which have been caught and dealt with already, but broader pools of testers make it far easier to test the less common occurrences and figure out things like balance issues, while exposing as few people as possible to the more major issues that tend to come up at the beginning of any testing phase. The goal with this structure is to find the easiest way to get a progressively bigger testing pool while allowing the dev team to focus on actually developing the mod, as opposed to herding a bunch of testers or trying to manually select a huge pool of potential testers.

With that goal in mind, the first bit of open testing will take place on the official Thrawn's Revenge forums in the Admiral's Lounge section. This is a post-restricted board, which requires 25 posts to access. It can be accessed whether you've posted 25 times before, or during the testing period- there is no cutoff date beyond the end of testing. We know there are plenty of people who love the mod and have been just as if not more active in other places, whether that's ModDB, Discord, YouTube comments on Corey Loses, or the Steam Workshop, but the point of this is not to somehow reward or punish anyone for activity or lack thereof- as I said above, this is the simplest way for us to get a narrower but still considerable starting pool of testers that requires the least direct management by the team so we can focus on the more important bits of actually developing the mod. This is about testing it and making it as bug-free and ready for widespread play as possible, not about rewarding anyone with early access or something like that. The forums also provide the best platform to handle the posting of feedback (which is far, far less manageable in the instant-message or comment thread style of, say Discord or Steam), distribution of instructions, patch notes, and the other bits that actually go into testing. This is also not an invitation to spam, which will just annoy us and put us off of doing any sort of open testing in the future if it becomes a problem. When we've done similar testing methods in the past, some people have either tried to spam their way in, or protested that it's unfair, which is why I again reiterate, this is not about who does or doesn't deserve access or something, testing is a very important part of development, and this is the way that lets us maximize feedback and minimize how much effort goes into managing and collecting that feedback instead of actually working on the mod and acting on that feedback. We promise, we are doing our best to make sure 2.2 is as enjoyable as we can make it, and we want as many people to be able to enjoy it as possible, as soon as possible, but we need your cooperation in this

The planned date for the testing to begin in the Admiral's Lounge is:
February 15th.

From here, we'll be testing for around 2-3 weeks in that stage as necessary to work out all the major issues that we can, and finalize any of the content that's still being worked on. Once we have all of that done, we'll be opening the testing board to all forum members to continue on with any balancing changes, bug fixes, etc. Once we're confident that we've sorted out everything we reasonably can, we'll be moving on from there to the final, full release of the mod. Currently we plan to have a version uploaded to ModDB, EaW Nexus, and we'll update the 2.15 Steam Workshop copy to 2.2, so if you haven't subscribed to that, make sure to do so. The Demo workshop item will be removed near the end of testing. Once the testing process is over, we plan to ask a few of the people who contribute feedback and bug reports during the process to stay on as permanent internal testers for our projects going forward.

Our target date for this final release is:
March 29th, 2018
Around that time, we'll start posting about our plans with 2.3 and Ascendancy 1.2, some of which has already started, as well as have a lot more information and content about Fall of the Republic, our Clone Wars-era mod. That's it for now though.

- The Thrawn's Revenge Team

MotY Round 2 & Systematic Upgrades

MotY Round 2 & Systematic Upgrades

News 16 comments

A big thank you, a call to action, and an explanation for those who weren't too big on previous versions.

Mod of the Year 2017

Mod of the Year 2017

News

Mod of the Year has once again started on Mod Database. For the unfamiliar, it's a yearly competition where players get to vote on their favourite mods...

Era 5 Breakdown & 2.2 Release Process

Era 5 Breakdown & 2.2 Release Process

News 8 comments

After a long hiatus between regular news posts, we're back with the fifth and final era breakdown, and some discussion on what's left to do, and how we'll...

2.2 Ability Preview: Capturing Ships (With FAQ)

2.2 Ability Preview: Capturing Ships (With FAQ)

News 14 comments

A few days ago, I released a video showing one of the new abilities Pox has been working on for 2.2, unit boarding. We've held off on posting this in...

RSS Files
Version 2.15 [Updated for Multiplayer Patch ]

Version 2.15 [Updated for Multiplayer Patch ]

Full Version 25 comments

This download includes everything you need for ICW 2.1, including the 2.15 patch and some fixes for compatibility to Empire at War's restored online...

2.2 Hunt for Zsinj GC Demo [Shader & Load Fix]

2.2 Hunt for Zsinj GC Demo [Shader & Load Fix]

Demo 9 comments

This single-GC demo includes some of the new playable factions, units and mechanics of the upcoming 2.2 version.

2.2 SINGLE-GC DEMO (Hunt for Zsinj)

2.2 SINGLE-GC DEMO (Hunt for Zsinj)

Demo 89 comments

This single-GC demo includes some of the new playable factions, units and mechanics of the upcoming 2.2 version.

Unit Selection Freeze Fixer (Utility) V2

Unit Selection Freeze Fixer (Utility) V2

Script 70 comments

This program fixes save games which have been affected by FoC's unit selection bug.

2.1  Italian Patch

2.1 Italian Patch

Patch 7 comments

An Italian translation of 2.1 provided by Maestro_Luca

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

Patch 19 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Comments  (0 - 10 of 6,690)
MCrongeyer117
MCrongeyer117

Will the Venator ever have the red markings on the it again like we saw in the Clone Wars. It looks odd with it being just plain gray. What about blue lasers?

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NemacID
NemacID

Can't wait to play new version. This and the upcoming Yuuzhan Vong at War mod are the only ones that are interesting for me. I know the latter one is not out yet, but that era in Expanded Universe is what makes me hyped. Keep up the good work, guys !
MAY THE FORCE BE WITH YOU, ALWAYS :)

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treybone10
treybone10

will multiplayer campaigns work in 2.2?

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.Corey. Creator
.Corey.

We don't know yet.

Reply Good karma+1 vote
jedi7000nathan
jedi7000nathan

How is the Voice acting work, is Tavira still going to sound like base game Thrawn or does she have her own actress, how his the voice acting overall are we going to have to wait for 2.3 for voiceovers

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.Corey. Creator
.Corey.

There are some new VOs, but the mod has dozens/hundreds of unique units and heroes in it. We'll probably never hit a point there /everything/ has a unique voice.

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jedi7000nathan
jedi7000nathan

do the female characters at least have female voices

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Slornie Creator
Slornie

If we can get female voice actors to voice the female characters, we will. If not, we won't!

Reply Good karma+1 vote
Makedonia
Makedonia

For some strange reason, I can't load any saves. I can start new campaigns, is this because I am playing the Imperial Civil War campaign as the New Republic? Also, if that is the case, then how do I make the NR playable on the 100 planet map?

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.Corey. Creator
.Corey.

Can't load any saves as in they crash upon load?

Reply Good karma+2 votes
Makedonia
Makedonia

Are there any fixes besides that freeze fixer? I found out that I can't load any saves on any other map either.

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Makedonia
Makedonia

Yes, even when I uncorrupted it.

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.Corey. Creator
.Corey.

The defreezer isn't for stuff that crashes, it's for the selection freeze bug. The crash issues happen because of issues when the game is being saved, the data is essentially gone so it can't be fixed on saves where it happens. IT's a very common EaW problem at the moment, most mods are still trying to work together to figure out why it happens. It seems to be a bit safer if you create a new save every time, create backup saves a little bit apart from each other, and don't overwrite (also, don't save in tactical battles). Luckily, thus far we've had no issues in 2.2.

Reply Good karma+2 votes
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Latest tweets from @thrawnsrevenge

Release date announced, and how to get in on the testing. Fb.me

Jan 13 2018

For the next 2 hours or so, you can join in on some Imperial Civil War 2.15 multiplayer matches Fb.me

Jan 10 2018

For the next 2-3 hours, Corey will be running some community matches in ICW 2.15 at... Fb.me

Dec 30 2017

Multiplayer community matches in ICW2.15 coming up today at 5pm EST! If you want to participate make sure you... Fb.me

Dec 1 2017

Twitch.tv At 4:30 pm EST today (2 hours from this post going up) Corey will be running some... Fb.me

Nov 29 2017

In this news post, we go over the era 5 Galactic Conquest Scenarios, as well as how we'll be approaching the... Fb.me

Nov 18 2017

These edits to the MC80 should have your fishtank collection looking extra sleek in 2.2 Fb.me

Nov 18 2017

Another ability preview, this time capturing ships. Fb.me

Nov 12 2017

It's once again time for Corey to do another preview playthrough in 2.2, this time as the Pentastar Alignment in... Fb.me

Nov 10 2017

Continuing on from yesterday, Corey will today be starting to set up some of the starting forces Fb.me

Oct 30 2017

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