Imperial Remnant

Imperial Remnant

The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.

New Republic

New Republic

The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.

Empire of the Hand

Empire of the Hand

The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.

Imperial Remnant

Pentastar Alignment

During the fragmentation of the Empire, the Pentastar Alignment was formed of fourteen sectors in the outer rim.

New Republic

Minor Factions

Several active smaller factions have been added, including the Hapes Consortium, Duskhan League and Imperial Warlords.

Empire of the Hand

Galactic Conquests

New scenarios have been created, allowing exciting new gameplay in each era of Thrawn's Revenge.

Imperial Remnant

Enhanced Gameplay

Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.

New Republic

Era System

Thrawn's Revenge uses a unique era-based advancement system, replacing the traditional technology system.

Empire of the Hand


Find out the very latest news, or ask a question, by visiting the forums.

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I've started posting my series of 2.2 testing playthroughs on my youtube channel, starting with the Empire of the Hand. I'll be doing playthroughs with most of the new content as we approach release, so if you want to see everything in action and hear me go on about random modding stuff, I'll be posting screenshots with links to the episodes every Wednesday and Saturday in the image gallery (or subscribe to see me suck at other video games with the mod team as well).

Youtube Link:

9 Years Lost in Space

9 Years Lost in Space

3 months ago News 14 comments Report

We celebrate 9 years of Thrawn's Revenge with a dual update, covering both Ascendancy and Imperial Civil War. And a new Let's Play!

Anniversary News & Channel Updates

Anniversary News & Channel Updates

3 months ago News 4 comments Report

A video about videos, and an update about updates. So meta.

Return of the Forums

Return of the Forums

7 months ago News 3 comments Report

After some inconvenient downtime, the Thrawn's Revenge forums are finally back online.

Thrawn's Revenge: Unification

Thrawn's Revenge: Unification

8 months ago News 8 comments Report

Quick updates on Imperial Civil War 2.2 and Ascendancy 0.9, as well as an announcement on branding changes.

Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. It includes the events of the Galactic Civil War after Palpatine's death at Endor, up until the signing of the Pellaeon-Gavrisom treaty. If you own the Steam version of EaW...
RSS Feed Downloads
Unit Selection Freeze Fixer (Utility) V2

Unit Selection Freeze Fixer (Utility) V2

6 months ago Script 8 comments

This program fixes save games which have been affected by FoC's unit selection bug.

2.1  Italian Patch

2.1 Italian Patch

1 year ago Patch 5 comments

An Italian translation of 2.1 provided by Maestro_Luca

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

1 year ago Patch 12 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Imperial Civil War 2.1  (Zip)

Imperial Civil War 2.1 (Zip)

1 year ago Full Version 44 comments

Conquer the galaxy in a more accessible format for Steam users!

Imperial Civil War 2.1 (Installer)

Imperial Civil War 2.1 (Installer)

1 year ago Full Version 51 comments

Conquer the Galaxy as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment!

Imperial Civil War 2.1 Manual

Imperial Civil War 2.1 Manual

1 year ago Guides 11 comments

Contains full information on units, heroes, GCs and features of Thrawn's Revenge: Imperial Civil War 2.0

Post comment Comments  (0 - 10 of 5,101)
Guest 4hours 16mins ago says:

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.Corey. Creator
.Corey. 3hours 38mins ago replied:

No. Episode 7 is a completely different universe from the EU content. Completely different factions, units, characters, planets, etc. Nothing in the mod exists in episode 7.

+1 vote   reply to comment
mralexs5 22hours 45mins ago says:

Hey is it possible to add the new effects from this to the base game?

+1 vote     reply to comment
Besper Sep 29 2015 says:

Really great mode, but something annoyed me. The MC80b has the size of a frigate, while de MC80 Home One is bigger then an Imperial Star Detroyer. Beside that, your mod is really great, probably the best of all FoC mods. Keep the good work

+1 vote     reply to comment
.Corey. Creator
.Corey. Oct 1 2015 replied:

Your annoyance is misdirected then. The MC80B is canonically 1200 meters, the ISD 1600 and the Home One's canonical references for scale are all over the place, but based on the model scaling in RotJ, at least 2000 meters.

All of these ships, like every other ship in the mod, are properly scaled against each other.

+1 vote   reply to comment
Besper Oct 2 2015 replied:

Well, if you analyse the Home One wookieepedia page (wich is the most reliable source for the Star Wars Universe), you'll see that this ship has about 1.300m It has diverse sources that claim the other, but the general consense is that. About the MC80B, I didnt analyse it properly, so if you are saying so, then it is probably right

+1 vote     reply to comment
.Corey. Creator
.Corey. Oct 2 2015 replied:

That's not analysing anything, its reading a number from a source that's pretty clearly not true if you just look at the movie. 1300 isnt the general consensus, its just the number that one person has presently put in the box at the top, which changes every few months on that article.

+1 vote   reply to comment
Besper 23hours 37mins ago replied:

Yeah, I searched further, and you guys are right. The Home One is indeed bigger then the other ships. Also, the observation I maded on the MC80B was pretty partial, and I realized I was wrong. For that, Im sorry.

But now, I have some little bugs to report. I dont know if this is the right place to it, but Im gonna write here for the quicker reponse. First of all, everytime I star the mod, it appears a message entitled "Perception Parsing Error", saying that perception parsing errors ocurred, and I should check the PerceptionErrors.txt. After some search in the mod's files, I didnt found anything.

Other thing is that, since I started the GC "Art of War" as New Republic, the Imperial Remnant didnt attacked me once. They didnt builded any visible ships, and after I checked the Economic History, I saw that they economy was pretty hig, what indicated that they didnt spend it.

And, for last, when I attacked an Imperial Fleet, they didnt move at all during the battle. Only the fightes reacted, and just because I started firing on then. Evem when their ships was bein obliterated, they didnt tryed to escape at all. Just sat there waiting to be destroyed. I hope some of you guys help me soon. Beside that, the mod is great, the best I played by far. Keep the good work

+1 vote     reply to comment
.Corey. Creator
.Corey. 11hours 59mins ago replied:

Do you have Republic at War installed?

+1 vote   reply to comment
Besper 10hours 55mins ago replied:

I installed him, but then uninstalled with all the other mods (about 2 others) after I noticed the problems. Do you recommend me to uninstall and install the game again?

+1 vote     reply to comment
.Corey. Creator
.Corey. 3hours 38mins ago replied:

There's likely a folder in your base game's data folder called Enum/AI (it's likely in the Data/XML folder) from RaW. That causes issues with the AI for both the base game and other mods, including this one.

+2 votes   reply to comment
Besper 1hour 29mins ago replied:

Thanks. I uninstalled and installed the game and the ICW mod again. It is working perfectly. Thanks for the help

Beside that, I want to forgive myself for anoying you guys so much. You worked really hard on the mod, and he came out almost perfect. It really looks like an DLC. Keep the good job, and may the Force be with you

+1 vote     reply to comment
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Release Date
Released 2010
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901 votes submitted.

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Ratings closed.

Highest Rated (51 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010 by fFoxfire

Lowest Rated (10 agree) 1/10

nice mod. hours of game time. nice textures also

Sep 20 2010 by Jeedai

Real Time Strategy
Single & Multiplayer

Latest tweets from @thrawnsrevenge

Another shot of the Allegiance in our "daily" screenshot thread.

Sep 28 2015

I Pledge Allegiance... image - Thrawn's Revenge II: Ascendancy mod for Sins of a Solar Empire:...

Sep 28 2015

Home Stretch image - Thrawn's Revenge II: Ascendancy mod for Sins of a Solar Empire: Rebellion

Sep 27 2015

Corey's on holiday, so here's an Allegiance.

Aug 27 2015

Listen to Corey ramble about canon!

Aug 9 2015

Corey has started playing ICW 2.2 as the Hand

Aug 1 2015

Unlike with most content, you won't have to wait for the full 1.0 to play with this new toy in Ascendancy....

Jul 27 2015


Jul 26 2015

What do you want to see?

Jul 20 2015

We're Basically a Clone Wars Mod image - Thrawn's Revenge II: Ascendancy Mod for Sins of a Solar...

Jun 30 2015

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