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2 comments by .Corey. on May 4th, 2012

Home Renovations...
Previously, we described some of the changes to the armament system for space, but this barely scratches the surface of the changes being made to the mod in 2.0. All of the existing Galactic Conquest scenarios from previous versions have been completely reworked. Included in this is the replotting of every planet to more accurately reflect their canon locations, and the addition of around 20 new ones. These new planets and the new positions of old planets can be seen here. For some GC's this means more factions, such as Treutan Teradoc's warlord faction in the Hunt for Zsinj. For others such as Caamas Crisis, the starting forces have all been redistributed. Other such changes to existing features will be discussed in future updates.

Updated GUIHouse Cleaning Update Shots

Scrubbing the Fish Tanks...
Every release since 1.0 has seen multiple models completely redone, including the majority of the Empire of the Hand. This release, every Mon Calamari Cruiser model has been redone. This includes the MC40a, MC80, MC80b, MC90, and Home One. Also included is a new unit, the Viscount. This is essentially the New Republic's version of the Executor; they are only going to be available in very limited numbers, and only in a select few Galactic Conquest scenarios. Imperial players will not have to worry about the Viscount showing up in Caamas Crisis, but it will be available in era 5 for the New Republic in Art of War. It will also be featured in at least one of the new GCs for 2.0, which will be discussed in a future update.

ViscountViscount


Putting a Face to the Voice...

One of the most common complaints about previous versions of the mod has been on the lack of new voiceovers for new units, and we're rectifying this, thanks to fan-turned-contributor Lord Xizer, who has been nice enough to enslave his friends and provide his audio equipment in order to do new voiceovers for as many units and heroes as we can manage, so a huge thanks goes out to Lord Xizer. If there is anyone else who would like to help in this aspect, please email ThrawnsRevenge@gmail.com .

Another problem we've had is to do with heroes; often it's hard to add a hero because they've never been depicted anywhere, meaning many icons are made from random Imperial officer pictures in order to represent different people. Lord Xizer and has helped in this respect as well, putting us in contact with Kaytalin, who is creating custom portraits for anyone who needs one but has no canon pictures. So, another huge thanks to Kaytalin. Shown below are some of the portraits she's provided so far in icon form. They are, in order, Warlords Harrsk, Delvardus and Teradoc, General Melvar, and Admiral Ar'alani:

User Posted ImageUser Posted ImageUser Posted ImageUser Posted ImageUser Posted Image

House Cleaning Update ShotsHouse Cleaning Update Shots


Next Time on Thrawn's Revenge...
As always, you can follow us on Mod Database, Facebook, and join the discussion on our forums. Unlike before, you can now subscribe to our Youtube Channel, where we'll be putting in unit profiles, behind the scenes videos of content creation, as well as some full length gameplay videos, and finally, now you can track us on Desura, a new-ish mod distribution client tied into Mod Database which makes installing and updating the mod much easier.

We're also still taking applications for beta testers for 2.0, so if you're interested post here.

That's all for now, May the Fourth be with you,
-Corey

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ICW 1.3.1 Patch Installer (Steam and Disk)

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Feb 14, 2012 Patch 14 comments

Does not include the base 1.3 install. Includes changes such as less aggressive easy AI, fixed shadow mesh on New Republic soldier to reduce lag and several...

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Conquer the galaxy as the New Republic, Imperial Remnant and Empire of the Hand. Includes active minor factions such as the Hapans and Duskhan League.

Imperial Civil War 1.3 (Installer)

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Jan 28, 2012 Full Version 36 comments

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The second version of our Fall of the Republic minimod. Adds several FotR units to the existing game factions, and includes overhauled effects. Not to...

Comments  (0 - 10 of 1,771)
kyle_katarn67
kyle_katarn67 3hours 4mins ago says: New Comment

curious how do i get the lusankya in any of the art of wars? i get far in the eras but it never shows up! :/

+1 vote     reply to comment
forrepublicatwar
forrepublicatwar 4hours 27mins ago says: New Comment

will we ever see the eye of palpatine added?

+1 vote     reply to comment
woodiedude18
woodiedude18 9hours 43mins ago says: New Comment

Just wondering if something has gone wrong during installation, but the Crimson Command VSDs appear red on the map, but are just a normal colour VSD during gameplay. Is there any reason for this? :)
thanks man

+1 vote     reply to comment
kyle_katarn67
kyle_katarn67 May 24 2012, 10:12pm says:

curiosus are you going to make assualt frigates star fighter launch capable?

+1 vote     reply to comment
.Corey.
.Corey. 20hours 57mins ago replied:

Yes. All ships now have canon armaments and canon fighter complements (as far as numbers go)

+1 vote     reply to comment
Gman1213
Gman1213 May 24 2012, 12:22am says:

P.S. Keep up the good work.

+1 vote     reply to comment
Gman1213
Gman1213 May 24 2012, 12:20am says:

Great mod, can be a little hard even on easy ai but i have a lot of fun with it. Question though are you planning on fixing the quiting crash on GC empire at war in 2.0

+1 vote     reply to comment
.Corey.
.Corey. 20hours 58mins ago replied:

Yep

+1 vote     reply to comment
166248
166248 May 23 2012, 9:30pm says:

so what would be the easiest campaign to start off with for GC?
i know the AI is miles ahead of the base EAW/FOC engine, so i dont want to get murdered my first time out

+1 vote     reply to comment
.Corey.
.Corey. May 23 2012, 9:52pm replied:

Operation Shadow Hand, The Thrawn Campaign and Hunt for Zsinj are probably the best ones to get a feel for the mod.

+1 vote     reply to comment
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