Imperial Remnant

Imperial Remnant

The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.

New Republic

New Republic

The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.

Empire of the Hand

Empire of the Hand

The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.

Imperial Remnant

Pentastar Alignment

During the fragmentation of the Empire the Pentastar Alignment was formed of fourteen sectors in the outer rim.

New Republic

Minor Factions

Several active smaller factions have been added, including the Hapes Consortium, Duskhan League and Imperial Warlords.

Empire of the Hand

Galactic Conquests

New scenarios have been created allowing exciting new gameplay in each era of Thrawn's Revenge.

Imperial Remnant

Enhanced Gameplay

Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.

New Republic

Era System

Thrawn's Revenge replaces the traditional technology system with a unique era-based advancement system.

Empire of the Hand

Forums

Find out the very latest news, or ask a question, by visiting the forums.

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The 2.2 Manifesto

News 18 comments

Information has been a little bit sparse on 2.2 and what it actually consists of, and I apologize for that. This is because we typically wait until features are 100% complete before announcing or discussing them too much, which in this case has been a little problematic. There are plenty of things which are progressing well, but which aren't quite finished. Most of them will also probably finish all at once, so instead of waiting to discuss different changes, here's a giant overview of most of what we've got on our plates for Imperial Civil War at the moment, finished or not, in no particular order. I won't cover the three new playable Warlord factions here, since they're getting their own posts.


Regime Change - Finished


Instead of having to go on annoying suicide runs, we've given Imperial players a new way to get through the era. You can see it in action and the reasons for doing so in this video.

Particle Changes - Finished


Projectiles can sometimes be a bit overwhelming on screen, especially from larger ships. This is no longer a problem; lasers are considerably smaller and travel faster, meaning less clutter on screen. Depending on resource, we'd also ideally like to move towards getting some death clones and damage particles back ingame.

Era Progression vs Tech Progression - In Progress


One of the most common (and frankly, annoying) misconceptions about the mod is that era progression and technological progression necessarily mean the same thing, resulting in people saying "why should I have to kill my heroes to get better tech" when the only faction which gives up their heroes to progress chronologically is also the faction which tends to get hurt the most by doing so, the Remnant. There will be an even further divide between technological progression and era progression in the mod in 2.2. Instead of automatically getting ships when you progress eras, eras will be one factor among several. For example, upon reaching Era 3, the New Republic will have to complete tech upgrades to start constructing its new class ships, including the Sacheen, Nebula and, making its potentially-regrettable return, the Republic-class Star Destroyer. Research like this will be constrained to the Empire of the Hand, New Republic and Imperial Remnant for hardcoded reasons. This also gives the Remnant a greater incentive to stay within certain eras where it has invested money in upgrading its arsenal, and losing your leader now becomes an even greater setback.

For other factions, being the Pentastar Alignment, Greater Maldrood, Warlord Zsinj, and Eriadu Authority, there will be other prerequisites in place to give a feeling of progression even within single-era GCs. There will be some heroes available for recruitment only on certain planets, for example bounty hunters like Dengar and Bossk for most Imperial groups, or Rei'kas and Krassis Trelix for the Pentastar Alignment (more on that later). We've yet to say much about Maldrood, but a significant portion of their roster will be based on their pirate connections, including some unique units which will be both familiar and potentially unwelcome to some players.

Diplomatic Influence - Finished


Smallpox has mostly finished the Diplomatic influence system for GC. Here is basically how it works, in his words. Keep in mind there may be significant differences for this as it goes through testing.

The galaxy map is divided into sectors. Each planet gets assigned a value that represents your current influence on that planet. -If you lose a planet in a sector you lose influence on all other planets owned by you in the same sector. If you conquer a planet you gain influence on all other planets owned by you in that sector. You gain a little influence every day on each planet you own. If your influence on a planet drops to 0 you lose that planet (affiliation changes to neutral if no enemy diplomat or fleet is present). Every faction gets a diplomat unit with a build limit of one at a time. Diplomats have galactic stealth. If a diplomat is in orbit of a planet owned by another faction, the faction's influence on that planet will decrease every day. If the influence hits 0 while a diplomat is present the affiliation of that planet will change to the faction the diplomat belongs to. The diplomat also gets removed. Diplomats are also removed when the planet affiliation changes due to another faction conquering the planet.

Ground Combat Changes - In Progress


There are a few different things we're playing with for ground. First off, we're removing some of our worse maps and sprinkling in vanilla ones where they fit again. This also means we've slowed down the unit movements back to their original speeds. Ground buildings are going to have defensive turret hardpoints built into them in order to add another layer to ground battles. I'm still playing with the turret types to make sure terrain affects them as little as possible, but for the most part the system is complete and in place. We're also playing with expanding hardpoint use on the ground, giving a bit more depth to your tactical choices and hopefully making one of EaW's better features more prominent. Infantry will all be gvien back the crouch-move ability as well. This is a good portion of what were doing, but not everything.

New and Redone Units- In Progress


This is a bit more difficult to talk about without just turning it into a list, so that's basically what I'll do. As usual, there'll be a few older units getting redone or updated in some way. There will also be plenty of new hardware in space and also on ground to get your hands on. There's probably two dozen units not present in 21, including the Bellator, Secutor, Gladiator and Allegiance to name only some of the triangular ones. There's also the ULAV and AT-TE on the ground. The Empire of the Hand will also get considerable attention in this respect, with three new capital ships and four new defense platforms.



This isn't quite everything in the mod, but hopefully it gives you an idea of our major goals with the mod for this version. More information, and more specific information, will come as we go. For those of you who would like to, I would also appreciate it if you gave this thread on one of my personal projects (which will hopefully help to allow me to focus more on things like modding) a read.

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New Republic Trailer & 10 Years of Thrawn's Revenge

New Republic Trailer & 10 Years of Thrawn's Revenge

News 16 comments

The second faction trailer and some general updates about development in the celebratory 10 year anniversary post.

2.2 Faction Preview: Warlord Zsinj

2.2 Faction Preview: Warlord Zsinj

News 17 comments

A quick preview of the first of the three new playable factions in Imperial Civil War: The Warlords

Year in Preview

Year in Preview

News 15 comments

Happy new year everyone! Corey runs down what to expect from the Thrawn's Revenge team in our 10th year in existance.

Top 100 and Testing Time

Top 100 and Testing Time

News 1 comment

Both Ascendancy and ICW are up for voting in the top 100 phase of MotY.

RSS feed Files
2.1 Stability Patch / GC Fixes

2.1 Stability Patch / GC Fixes

Patch 12 comments

This is not 2.2; it's actually a fairly old patch we so far had only released on the forums. Again, not 2.2. Despite me saying this, I give it five comments...

Unit Selection Freeze Fixer (Utility) V2

Unit Selection Freeze Fixer (Utility) V2

Script 38 comments

This program fixes save games which have been affected by FoC's unit selection bug.

2.1  Italian Patch

2.1 Italian Patch

Patch 5 comments

An Italian translation of 2.1 provided by Maestro_Luca

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

Patch 16 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Imperial Civil War 2.1  (Zip)

Imperial Civil War 2.1 (Zip)

Full Version 65 comments

Conquer the galaxy in a more accessible format for Steam users!

Imperial Civil War 2.1 (Installer)

Imperial Civil War 2.1 (Installer)

Full Version 70 comments

Conquer the Galaxy as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment!

Comments  (0 - 10 of 5,536)
cyclone13
cyclone13

what planet recruits Jedi if anybody knows.

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Slornie Creator
Slornie

Luke's Jedi Praxeum was on Yavin IV.

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Guest
Guest

How do u install it

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Slornie Creator
Slornie

Installation instructions are provided in the readme and manual, and Corey has posted a video on the subject on Youtube: Youtube.com

Reply Good karma+1 vote
degtayrev
degtayrev

Maybe you guys can help me since the rest of the internet seems to be useless:

Playing both this mod and RaW, after about 20 minutes the entire screen turns light gray. The music continues, but my computer is totally unresponsive. I can't alt tab, ctrl alt delete, or anything else. I have to do a hard restart. My specs are not the problem (GTX 970, 16G of RAM, etc.) so has anyone else experienced this problem before? It's really annoying since I've played EaW with this mod in the past with no issues.

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.Corey. Creator
.Corey.

When you say the screen turns light gray, do you mean it basically desaturates and is like an overlay over the graphics, or it turns into a solid colour? If it's a solid colour, hen I've seen reports of similar occurrences (haven't seen one with EaW, but other games having the exact same problem) it's typically been graphics card failure, and the suggested fix, which seems to work from what I've found, is to install latest graphics drivers directly from the NVidia website, not from GeForce Experience, ideally getting rid of all previous installations which may mess with it. Hope that helps.

Reply Good karma+2 votes
degtayrev
degtayrev

Solid color. It only happens in EAW though, which is odd. I'll try installing new drivers to see if that helps.

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.Corey. Creator
.Corey.

just make sure you get it from the NVidia website and not Geforce experience. That seemed like the crucial bit of information.

Reply Good karma+2 votes
axelbl4ck1
axelbl4ck1

Having problems with thrawn. Started a GC as the Pentastar Alignment, using the art of war map. Was attacked by the first Imperial leader with the super star destroyer. Managed to kill it as i had a SSD of my own at the system, aswell as a couple Praetors as my attack fleet. Not sure if i teched up or not, since i didn't get any new heroes. Kept on playing for a while, advanced into Imperial space in an attempt to cut the empire of the hand area off from the rest. And then Thrawn himself attacks my main fleet, which just happens to have the SSD and the other thing that is kinda like it but different that the sith guy has. Long story short, he and his fleet gets vaporized.

And then as the last few ships in his fleet retreat, the game freezes as they are hyperspacing. I hit ESC, and the game is no longer responding. Reloaded a save and he attacked me again, and the game crashed again.

Any fix?

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.Corey. Creator
.Corey.

This patch fixes that issue:

Moddb.com

Reply Good karma+1 vote
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957 votes submitted.

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Highest Rated (53 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010 by fFoxfire

Lowest Rated (10 agree) 1/10

nice mod. hours of game time. nice textures also

Sep 20 2010 by Jeedai

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Latest tweets from @thrawnsrevenge

Missed the livestream with Gul? He's posted a VOD with two hours of 2.2 preview goodness. Fb.me

15hours 34mins ago

A quick early look at one of our new GC scenarios. Fb.me

Aug 23 2016

In 40 minutes, we'll be having another Ascendancy multiplayer community game. Come join in, or watch if that's... Fb.me

Aug 20 2016

Gul Dukat and Bane have invited Corey onto their stream to preview some of the new content in ICW 2.2. We'll be... Fb.me

Aug 19 2016

Missed the last community game days? You can watch the recordings for last week's here. Fb.me

Aug 15 2016

Missed the community game days? You can watch the recordings for last week's here.... Fb.me

Aug 15 2016

In case you missed it on our forums for the last couple years. Fb.me

Aug 14 2016

In about an hour and a half (5PM EST) Corey will be hosting another Ascendancy multiplayer game at Hitbox.tv

Aug 13 2016

RT @LegoStarWarsEU: NEW: The Dark Jedi Jerec and the Pentastar Patrol, ex-Imperials in the Pentastar Alignment Starwars.wikia.com T.co

Aug 10 2016

Today at 2PM EST (an hour from now) we'll be doing some more Ascendancy multiplayer at Hitbox.tv

Aug 7 2016

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