Imperial Remnant

Imperial Remnant

The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.

New Republic

New Republic

The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.

Empire of the Hand

Empire of the Hand

The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.

Imperial Remnant

Pentastar Alignment

During the fragmentation of the Empire, the Pentastar Alignment was formed of fourteen sectors in the outer rim.

New Republic

Minor Factions

Several active smaller factions have been added, including the Hapes Consortium, Duskhan League and Imperial Warlords.

Empire of the Hand

Galactic Conquests

New scenarios have been created, allowing exciting new gameplay in each era of Thrawn's Revenge.

Imperial Remnant

Enhanced Gameplay

Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.

New Republic

Era System

Thrawn's Revenge uses a unique era-based advancement system, replacing the traditional technology system.

Empire of the Hand

Forums

Find out the very latest news, or ask a question, by visiting the forums.

Image RSS Feed Latest Screens
Secutor 2.2 Announcement Projectile Changes
Blog RSS Feed Report abuse Latest News: Return of the Forums

3 comments by .Corey. on Feb 16th, 2015

After the recent server failure, we finally have our forums back up and running. We ask that, since they're back, you please first post/check for bug reports for Ascendancy in this thread before posting them here, since in ModDB's comments.

Click on the fancy picture to go to the forums

There should be an update on some of the direction for ICW 2.2 (and maybe related news for Ascendancy) as well as an overview of Ascendancy patch 0.95 soon.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Unit Selection Freeze Fixer (Utility) V2

Unit Selection Freeze Fixer (Utility) V2

Apr 3, 2015 Script 4 comments

This program fixes save games which have been affected by FoC's unit selection bug.

2.1  Italian Patch

2.1 Italian Patch

May 1, 2014 Patch 5 comments

An Italian translation of 2.1 provided by Maestro_Luca

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

Apr 13, 2014 Patch 8 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Imperial Civil War 2.1  (Zip)

Imperial Civil War 2.1 (Zip)

Jan 1, 2014 Full Version 38 comments

Conquer the galaxy in a more accessible format for Steam users!

Imperial Civil War 2.1 (Installer)

Imperial Civil War 2.1 (Installer)

Dec 31, 2013 Full Version 47 comments

Conquer the Galaxy as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment!

Imperial Civil War 2.1 Manual

Imperial Civil War 2.1 Manual

Dec 30, 2013 Guides 9 comments

Contains full information on units, heroes, GCs and features of Thrawn's Revenge: Imperial Civil War 2.0

Post comment Comments  (0 - 10 of 4,958)
Relod23
Relod23 May 26 2015, 6:20pm says:

How can i get multiplayer to work with this game? can someone please help me

+1 vote     reply to comment
Vlad_snigur
Vlad_snigur May 26 2015, 3:35pm says:

is mod dead?

+1 vote     reply to comment
.Corey. Creator
.Corey. May 26 2015, 5:15pm replied:

Nope.

+1 vote   reply to comment
Eldrac101
Eldrac101 May 23 2015, 6:27am says:

nvm i got it to work

+1 vote     reply to comment
Eldrac101
Eldrac101 May 23 2015, 6:06am says:

How do i install this for Gold pack? i really cant get it to work.

+1 vote     reply to comment
Flashy_3
Flashy_3 May 21 2015, 3:06pm says:

Hey do you think you could make 1 or 2 GC's where you can play solely as the Hapes Consortium? Maybe even put them in as a whole faction? I just love the Battle Dragons and Nova ships. The Hunt for Zsinj GC is ok with the consortium ships being buildable, but playing solely as them would be pretty fun.

+1 vote     reply to comment
Falkenhayn
Falkenhayn May 23 2015, 3:45am replied:

Well you are in luck Sir. I am currently on an addon that will bring Zsinj, Hapes and Yevetha to the Art of War Campaign. It has been approved I am currently editing the planet count before release (Partially because I decided to go big and add all the planets from other Campaigns). This is my first public mentioning of it since I do not believe in hyping things. I will try and have it done by next weekend at the latest because I have a friend who I need to test some features and I need to finish up the planets as stated before. So hang in there your dream of being Hapes is on the way.

+1 vote     reply to comment
Flashy_3
Flashy_3 May 24 2015, 12:26pm replied:

That's really cool! But won't the Consortium need more space units and ground units? Or have you added some to their side?
Either way I can't wait for it!

+1 vote     reply to comment
Falkenhayn
Falkenhayn May 24 2015, 7:14pm replied:

Currently at least for an initial release I am taking a conservative approach to The Hapes Consortium. Their units are what the Development Team of Thrawn's Revenge has given them. Thus in space you will have full access to their unique space ships. You will also have their Battle Dragon Hero as well as their royal families ship (they are a 1 time thing like heroes for other factions). Since they have a very limited selection of units in the base mod they have a large unit count early on. Additionally since they have New Republic Infantry in order to make it more unique I had these troops be individual rather than be in squads. Their dockyards while lacking Golans will spawn Hapes ships, some may find this concerning however the Transitory Mists act as buffer zones. Their build pad turrets will be slightly different as well. Overall I have tried to make the faction work from a player perspective, be unique (thus worth playing), and not compromise the visions of the Development Team (this is true of the other 2 factions as well).

+1 vote     reply to comment
Guest
Guest May 20 2015, 8:24pm says:

This comment is currently awaiting admin approval, join now to view.

Zupanicarr
Zupanicarr May 21 2015, 2:20am replied:

Exactly what are you having trouble with? Did you simply do the install wrong, or is it something else?
We'll need a bit more information to help you.

+1 vote     reply to comment
Guest
Guest May 23 2015, 1:22pm replied:

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Platform
Windows
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Official Page
Thrawnsrevenge.com
Release Date
Released Aug 31, 2010
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Community Rating

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9.3

875 votes submitted.

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Highest Rated (48 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010, 4:18pm by fFoxfire

Lowest Rated (10 agree) 1/10

nice mod. hours of game time. nice textures also

Sep 20 2010, 8:46pm by Jeedai

Style
Genre
Real Time Strategy
Theme
Fantasy
Players
Single & Multiplayer
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Starting a new Let's Play series with both Imperial Civil War 2.2 and Ascendancy 1.0 builds in June for our 9th... T.co

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RT @AusNaminator: NEW VIDEO! I join @GulGaming in checking out v0.95 of @ThrawnsRevenge Ascendancy Ep 7. #gaming #mod #TGNArmy T.co

May 19 2015, 5:00pm

RT @AusNaminator: NEW VIDEO! I join @GulGaming in checking out v0.95 of @ThrawnsRevenge Ascendancy Ep 5. #gaming #mod #TGNArmy T.co

May 11 2015, 9:49pm

360/~500 techs for Ascendancy 1.0 done, and working on some faction stuff for ICW 2.2. Hopefully soon can do some more media for both.

May 11 2015, 7:47pm

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