Imperial Remnant

Imperial Remnant

The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.

New Republic

New Republic

The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.

Empire of the Hand

Empire of the Hand

The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.

Imperial Remnant

Pentastar Alignment

During the fragmentation of the Empire, the Pentastar Alignment was formed of fourteen sectors in the outer rim.

New Republic

Minor Factions

Several active smaller factions have been added to the game, including the Hapes Consortium, Duskhan League and Imperial Warlords.

Empire of the Hand

Galactic Conquests

New scenarios have been created, allowing exciting new gameplay in each era of Thrawn's Revenge.

Imperial Remnant

Enhanced Gameplay

Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.

New Republic

Era System

Thrawn's Revenge uses a unique era-based advancement system, replacing the traditional technology system.

Empire of the Hand


Find out the very latest news, or ask a question, by visiting the forums.

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2.2 Announcement Projectile Changes Assault Frigate Retexture
Blog RSS Feed Report abuse Latest News: ICW Let's Play & Discussion

6 comments by .Corey. on Jul 31st, 2014

Our friend Gul Dukat from Star Trek Armada III, another SoaSE mod recently started a Let's Play series in Imperial Civil War (our Empire at War mod). In the second episode, he and Corey discussed Thrawn's Revenge, Star Wars: Ascendancy (our Sins of a Solar Empire mod), and modding in general.

Check it out below, the interview thing starts around 25 minutes.

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2.1  Italian Patch

2.1 Italian Patch

May 1, 2014 Patch 5 comments

An Italian translation of 2.1 provided by Maestro_Luca

Unit Selection Freeze Fixer (Utility)

Unit Selection Freeze Fixer (Utility)

Apr 27, 2014 Other 43 comments

This program fixes save games which have been affected by FoC's unit selection bug.

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

Apr 13, 2014 Patch 8 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Imperial Civil War 2.1  (Zip)

Imperial Civil War 2.1 (Zip)

Jan 1, 2014 Full Version 25 comments

Conquer the galaxy in a more accessible format for Steam users!

Imperial Civil War 2.1 (Installer)

Imperial Civil War 2.1 (Installer)

Dec 31, 2013 Full Version 41 comments

Conquer the Galaxy as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment!

Imperial Civil War 2.1 Manual

Imperial Civil War 2.1 Manual

Dec 30, 2013 Guides 6 comments

Contains full information on units, heroes, GCs and features of Thrawn's Revenge: Imperial Civil War 2.0

Post comment Comments  (0 - 10 of 4,799)
Yuichi Dec 17 2014, 9:56pm says:

I love this mod; but there is only ONE issue; space lag. I've checked many different possibilities, but I've figured out that if the ships spawn as many fighters as you set them to, the game lags. However, scaling the number of squadrons that spawn at a time back a ways seems to fix this issue. Other than that, this is a magnificent mod!

+1 vote     reply to comment
Gothic101 Dec 16 2014, 4:48am says:

I guess it is hardcoded behavior that the AI in GC Space Battles always turns around and flies to their Shipyard, right?
That is a huge bummer to me as often (Capital) Ships expose their backside and are not even able to fire back if you jump in behind them.

So if that can't be changed I was thinking about removing the Shipyards from the Space Battle Maps as the AI behaves much better without them.
You could have the appropriate Reinforcements jump in anyway and it wouldn't change much anyways as Shipyards always get destroyed last (at least for me). What are your thoughts on that?

+1 vote     reply to comment
djogloc Dec 14 2014, 6:23pm says:

Is it normal to the AI doesn't even try to capture command posts? Even the neutral ones? Also, they just spam vehicle facotires (heavy, light, "medium").

Also, do you plan chaging the New Republic troopers? Perhaps at Era 3 or Era 4 the trooper can have a new appearance similiar to the stormtrooper armor (except for the helmet and weapons). Like in RAW, when you can recruit Phase 2 Clone Troopers at Tecnology 5.

+1 vote     reply to comment
MethaneDude Dec 13 2014, 10:56am says:

something tells me I should re-install my EaW gold pack.

+1 vote     reply to comment
Slyguy3129 Dec 11 2014, 12:10am says:

I hate to ask a dumb question but oh well.

Does your AI work in this mod? I spent the time downloading Repbulic at War, only to find that the AI in the GC literally does NOTHING. It doesn't build, it doesn't move fleets. In battle the units do not engage, they sit where they spawned. A HUGE dissappointment, which now causes me to look at all mods very skeptically.

In short, I don't expect a Contra like challange from the AI but I expect it to actually be present within the mod in GC play. Thank you for the response.

+1 vote     reply to comment
.Corey. Creator
.Corey. Dec 11 2014, 5:58am replied:

Yes, it definitely works. RaW installs their ai changes to the base game folder, which doesn't always work. It has a pretty decent chance to break the AI both for itself and for other mods (and the base game), so make sure to remove those files before playing other mods.

+1 vote   reply to comment
Fanzanzza Dec 8 2014, 8:46pm says:

Great mod! I'm really liking it so far. There is something that urks me though. Will you add damage decals to the starships? It really doesn't convey that your ships are damaged at all with the visuals. Something like fire, or pieces of the ship being charred would work wonders.

+1 vote     reply to comment
jesse220 Dec 5 2014, 3:59pm says:

Will there be new units for the mod?

+1 vote     reply to comment
Enceladus Creator
Enceladus Dec 6 2014, 6:34pm replied:

Refer to the new units section.

+1 vote   reply to comment
jesse220 Dec 6 2014, 7:25pm replied:


+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released Sep 1, 2010
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829 votes submitted.

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Highest Rated (46 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010, 4:18pm by fFoxfire

Lowest Rated (10 agree) 1/10

nice mod. hours of game time. nice textures also

Sep 20 2010, 8:46pm by Jeedai

Real Time Strategy
Single & Multiplayer

Latest tweets from @thrawnsrevenge

Physics meets Star Wars. Who wins?

Dec 20 2014, 12:49pm

Vote for @StarTrekArmada3 for MotY on @ModDB. But vote for us first.

Dec 1 2014, 5:54pm

Glee Anselm firing a planetary Hypervelocity gun at an invading EotH fleet.

Dec 1 2014, 5:04pm

Earlier, we showed a picture of the Deep Core scenariom which was small but still accurate. This is a picture...

Nov 27 2014, 12:25pm

@StarTrekArmada3 This kind of thing happens to us a lot too.

Nov 20 2014, 3:10pm

The new faction select setup, complete with all the information you need to make an informed decision about who...

Nov 20 2014, 1:49pm

A new shot of what we've been up to lately

Nov 17 2014, 6:04pm

Currently writing the script for the New Republic trailer. If you somehow still haven't seen the Remnant one,...

Nov 17 2014, 12:22pm

A look at the progress board for those skeptical that any is being made.

Oct 21 2014, 4:56pm

@BlazeTorAway Nope. If there were it would turn out to be wrong.

Oct 20 2014, 11:16pm

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