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As we've just finished the Greater Maldrood playthrough (click right there for the playlist) on my personal channel, I've started a new playthrough as the Pentastar Alignment on the reworked Stars Align GC. In this playthrough, along with general development topics, you'll get to see the new UI in progress, the new Bellator, Procursator, ground combat changes and a look at some other new Pentastar goodies. I'll be posting episodes tuesdays, thursdays and saturdays for those who are interested in seeing more and would like to subscribe. Everything will, of course, also be posted on the forums, Facebook and ModDB as it's done for those who aren't interested in this sort of longer-form content as well; these videos just tend to involve a bit more offhand/in-depth development discussion.


There will be more regular news posts coming up, however as I mentioned in the video, I'm dealing with some family issues at the moment. So far, we don't expect it to delay the demo, but it has temporarily prevented me from releasing some of the regular news posts that we intended to do.

2.2 Full Demo Rundown

2.2 Full Demo Rundown

News 28 comments

A full rundown of what we've done in the demo, and what we're doing going forward.

2.2 Faction Profile: Eriadu Authority

2.2 Faction Profile: Eriadu Authority

News 13 comments

We outline the last of the new playable factions in 2.2.

MotY Round 2: Top 100

MotY Round 2: Top 100

News 2 comments

Looks like we made it. But how far can we make it?

We Could Be Heroes - Greater Maldrood

We Could Be Heroes - Greater Maldrood

News 5 comments

We break down the heroes for the upcoming Greater Maldrood faction.

RSS Files
2.1 Stability Patch / GC Fixes

2.1 Stability Patch / GC Fixes

Patch 34 comments

This is not 2.2; it's actually a fairly old patch we so far had only released on the forums. Again, not 2.2. Despite me saying this, I give it five comments...

Unit Selection Freeze Fixer (Utility) V2

Unit Selection Freeze Fixer (Utility) V2

Script 59 comments

This program fixes save games which have been affected by FoC's unit selection bug.

2.1  Italian Patch

2.1 Italian Patch

Patch 7 comments

An Italian translation of 2.1 provided by Maestro_Luca

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

Patch 18 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Imperial Civil War 2.1  (Zip)

Imperial Civil War 2.1 (Zip)

Full Version 81 comments

Conquer the galaxy in a more accessible format for Steam users!

Imperial Civil War 2.1 Manual

Imperial Civil War 2.1 Manual

Guides 13 comments

Contains full information on units, heroes, GCs and features of Thrawn's Revenge: Imperial Civil War 2.0

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DrFreakD21
DrFreakD21

Hey I'd like to make a request for a ground unit for one of the Warlords, they're called the Imperial Navy Commandos they were in the force Unleashed game the PS2 version anyway it's just a suggestion but I would like to see them for maybe one of the warlord factions.

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UnseenOni
UnseenOni

Keep in mind that Force Unleashed took place before the fracture of the Empire, those Navy Commandos likely became elite Storm Troopers such as the squad serving in the Empire of the Hand, or the Commandos you can recruit as the Pentastar Allignment.

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DrFreakD21
DrFreakD21

I know but I would like see them as a warlord unit kinda like a answer to the cost of a normal storm trooper armored mitt. And yes I know the soldiers of the novel commandos would be elite storm troopers at this point in time, BUT the armor would most likely still exits and would be cheaper then the normal cast of storm trooper armor.

And I would like to remind you that this is a request for the unit. The ICW dev team don't have to put the navel commandos in at all, It's there mod they can do whatever they want with it.

But I would love to see the navel commandos added in, they are my favorite storm trooper armor design, but I would be totally cool with it if they didn't add them at all.

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Guest
Guest

Hey are you ever going make ai not suicide its heroes

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.Corey. Creator
.Corey.

Unless you tell the AI not to use its heroes at all, then its heroes will die doing things improperly sometimes. That's just how EaW is. If fighting other factions, they'll die in autoresolve. If fighting players, they'll die because the player is typically more intelligent than the AI.

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UnseenOni
UnseenOni

.Corey. been watching your vids man and you are right about the IPV-1, I send in about 10 of them with my Praetor or Reaper/Vengeance fleet and if used properly with an interdictor, they can wipe the entire field on their own, I don't just mean fighters and bombers, I mean 10 of them have taken down an entire NR or IR fleet on their own due to their longer range and rapid fire. I've learned to move them just outside of a Golan's range and they can slaughter the station while still destroying any fighters/bombers that come near.

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KWPxDEMON
KWPxDEMON

How do I down load it

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.Corey. Creator
.Corey. Reply Good karma+1 vote
dlarit1487681936
dlarit1487681936

I just started playing the mod and it's awesome. But I found the big ships (like Executor-class) very strong. The Eclipse is particulary powerful with its superlaser. A way to even the odds a little would be that the Eclipse enter battle with its superlaser discharged. By now, with 2.1, the best way to fight it is to use "auto resolve" as it looks like the game consider Palpy as its original form (without the Eclipse) in auto resolved space battle.
Also considering the enormous number of heroes present I am surprised Judder Page (with his Katarn commandos) is not among the New Republic heroes. On the ground he/they should be as the usual commandos. In space that would be interesting to have him/them as ship highjacker (a little like Chewie on the ground, with conditions such as specific damage level and no hero ship).
A last note : The Invidious, Leonia Tavira's flag ship is an Imperial II-class Star Destroyer (not a I-class as mentioned in the hero section of the Greater Maldrood). I wonder what combat bonuses you gave her :)

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Highest Rated (54 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010 by fFoxfire

Lowest Rated (10 agree) 1/10

nice mod. hours of game time. nice textures also

Sep 20 2010 by Jeedai

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Feb 2 2017

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Jan 21 2017

A full rundown of the 2.2 demo's changes. Fb.me

Jan 18 2017

Asking community preference on a feature. Fb.me

Jan 17 2017

Corey will be streaming more of the Greater Maldrood in 2.2 at 3:30 PM EST Fb.me

Jan 14 2017

Ever wonder what Thrawn's Revenge was like before it was released, 9 years ago? Wonder no more. Fb.me

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Thanks to all your support this year, Ascendancy has managed to catch the attention of the Editors and get 1st... Fb.me

Dec 22 2016

It's the last day for MotY so get out there and vote! Fb.me

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