Imperial Remnant

Imperial Remnant

The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.

New Republic

New Republic

The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.

Empire of the Hand

Empire of the Hand

The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.

Imperial Remnant

Pentastar Alignment

During the fragmentation of the Empire, the Pentastar Alignment was formed of fourteen sectors in the outer rim.

New Republic

Minor Factions

Several active smaller factions have been added, including the Hapes Consortium, Duskhan League and Imperial Warlords.

Empire of the Hand

Galactic Conquests

New scenarios have been created, allowing exciting new gameplay in each era of Thrawn's Revenge.

Imperial Remnant

Enhanced Gameplay

Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.

New Republic

Era System

Thrawn's Revenge uses a unique era-based advancement system, replacing the traditional technology system.

Empire of the Hand

Forums

Find out the very latest news, or ask a question, by visiting the forums.

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With Ascendancy 1.0 in beta and soon to be fully released pending the official Sins 1.83 update, the old behemoth that is Imperial Civil War has been de-mothballed and pulled back into active service alongside her little sister. In the 2.2 announcement update, we announced that we would be doing a GC based on the Galactic Civil War era, however ultimately the team has decided this will no longer be the case. Rather than using those resources to expand the timeline of the mod, we'll be continuing to fine-tune and polish the area between the Battle of Endor and the beginning of the Vong War. This will involve a lot of things, some under the hood and some more obvious, but the first thing we'll be talking about, and the biggest change, is the disintegration of the Warlords.

Rather than being a single brown mass on the galactic map, the Warlords are being split into three fully-playable and distinct factions, representing (in our opinion) the biggest and most important of the Warlord groups; Warlord Zsinj's Empire, Treutan Teradoc's Greater Maldrood and Sander Delvardus' Eriadu Authority. As the faction which should be most familiar to our players and which requires the least 'new' units, Warlord Zsinj's Empire will be the first to be addressed.



Zsinj's Empire

Capital: Serenno, Dathomir

One of the first and ultimately most powerful groups to denounce the authority of the Imperial Ruling Council, Warlord Zsinj's Empire formed around Serenno and his flagship, the Executor-class Iron Fist, in 4ABY. Initially he was ignored by the New Republic and managed to coexist with all except the neighbouring Greater Maldrood. During this time, he subsumed the Corporate Sector Authority and parts of the Hydian Way, ultimately moving his capital to Rancor Base at Dathomir, whose Nightsister populace he began to exploit. The New Republic takeover of Coruscant bolstered his forces even more, as former Imperial loyalists flocked to his Empire. Ultimately a coalition of New Republic, Hapan and Imperial forces led by Han Solo, Prince Isolder and Teren Rogriss defeated Zsinj.

Key among his forces are the Raptor Troopers, an elite corp of Stormtrooper-esque soldiers, as well as the TIE Raptor, a unique fighter type available only to Zsinj. Zsinj will also be taking some of the Pentastar roster based on the Corporate Sector Authority, including a few new units in 2.2, while the Alignment gets replacements from their units in Ascendancy.

Space Unit Roster
Executor
Lucrehulk, ISDI, ISDII, Invincible, Allegiance
Nebulon-B, Nebulon-BII, Quasar, CR90, Carrack, Dreadnaught, Strike Cruiser, Gladiator, Neutron Star, Immobilizer-418, Providence
TIE Raptor, TIE Interceptor, TIE Bomber, Authority IRD, Warpod Pinnace

Ground Unit Roster
AT-AT, Juggernaut
AT-ST, Chariot LAV, AT-AA, IDT, SPMAT, TIE Mauler, TIE Crawler, 1H Repulsortank
Unique Infantry: Raptor Troopers, Nightsisters

Heroes
Warlord Zsinj - Iron Fist
Tetran Cowall - False 181st
Terrinald Screed - Demolisher
Apwar Trigit - Implacable
Gethzerion
General Melvar

As ever, if you have suggestions for this faction, feel free to post them in the comments on our forums or on ModDB.

Year in Preview

Year in Preview

News 15 comments

Happy new year everyone! Corey runs down what to expect from the Thrawn's Revenge team in our 10th year in existance.

Top 100 and Testing Time

Top 100 and Testing Time

News 1 comment

Both Ascendancy and ICW are up for voting in the top 100 phase of MotY.

Let's Test: Imperial Civil War

Let's Test: Imperial Civil War

News 11 comments

Corey's losing at early versions of the mod, starting with the Empir eof the Hand.

9 Years Lost in Space

9 Years Lost in Space

News 15 comments

We celebrate 9 years of Thrawn's Revenge with a dual update, covering both Ascendancy and Imperial Civil War. And a new Let's Play!

RSS feed Downloads
Unit Selection Freeze Fixer (Utility) V2

Unit Selection Freeze Fixer (Utility) V2

Script 29 comments

This program fixes save games which have been affected by FoC's unit selection bug.

2.1  Italian Patch

2.1 Italian Patch

Patch 5 comments

An Italian translation of 2.1 provided by Maestro_Luca

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

Patch 15 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Imperial Civil War 2.1  (Zip)

Imperial Civil War 2.1 (Zip)

Full Version 58 comments

Conquer the galaxy in a more accessible format for Steam users!

Imperial Civil War 2.1 (Installer)

Imperial Civil War 2.1 (Installer)

Full Version 62 comments

Conquer the Galaxy as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment!

Imperial Civil War 2.1 Manual

Imperial Civil War 2.1 Manual

Guides 11 comments

Contains full information on units, heroes, GCs and features of Thrawn's Revenge: Imperial Civil War 2.0

Comments  (0 - 10 of 5,426)
KolSkywalker
KolSkywalker

When playing as the New Republic in Shadow Hand, the heroes for the Imperial Remnant AI dont seem to be spawning. Anyone experienced it?

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maxim2004
maxim2004

at-te for pentestar alignement

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RailinMailMan
RailinMailMan

Hope there is a balance in Galactic conquest some time in the future. Nothing ruins a game like starting and then the Viscount just showing up on one of your two starting planets.

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kyle_katarn67
kyle_katarn67

Hey Corey, or well TR team, are there ever any more plans for additional unit abilities? Even if they're just power to shields or weapons? Or even light saber throwing? While this mod is still one of my top ten favorites, there are points where just turbolaser slugging without any form of sensible unit abilities on most units gets a tad on the try side. Abilities in RTS games can get outrageous but if you're going for more logic with this mod, there are still a few possible, sensible, unit abilities that will not break the game.

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Prizr@k
Prizr@k

how do i install it i mean i know how but the modpath doesn't work on me atleast i did everything right but still doesn't work please help.

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Prizr@k
Prizr@k

forget it steam just has gone crazy that's why i couldn't install it

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Darth_Thanton
Darth_Thanton

I have sent you and several famou eaw modders an email containg a power point about eaw mods. post a comment on my profile on this sight and i will send you a link too my gaming guilds teamspeak so we can chat about eaaw mods. ( I am not a modder but i play alot of this game and i am very willing to talk about how to improve all and specific mod)

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J0400
J0400

I think all talented modders for EAW should create a game company and create a new star wars strategy game! think of the possibilities with an up to date engine! I am probably just dreaming and in reality all of this would be to expensive. :(

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.Corey. Creator
.Corey.

Modding, especially a game like EaW, is very different from the skillset required to actually make a new game even with an available engine (ie Unreal/Unity), let alone build a new engine from the ground up. Also, "all the talented modders from EaW" would comprise a group of people who all have different views on what should be done within the mod/game. If we haven't all made the same mod with something that limits us all as much as working within certain bounds like EaW does, with every option available to us we'd definitely never be able to come up with one consistent thing.

Reply Good karma+3 votes
MattAttack010
MattAttack010

not sure if this is a bug or if its meant to happen but in skirmish the pentastar alignment get lucrehulks but they don't get them in GC or will they get them in the next update?

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.Corey. Creator
.Corey.

Lucrehulks are available at certain planets in GC. The manual has specific information.

Reply Good karma+2 votes
MattAttack010
MattAttack010

oh ok I will have to review the manual & thanks cause I would have never thought of that lol.

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Community Rating

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945 votes submitted.

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Highest Rated (53 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010 by fFoxfire

Lowest Rated (10 agree) 1/10

nice mod. hours of game time. nice textures also

Sep 20 2010 by Jeedai

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