Imperial Remnant

Imperial Remnant

The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.

New Republic

New Republic

The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.

Empire of the Hand

Empire of the Hand

The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.

Imperial Remnant

Pentastar Alignment

During the fragmentation of the Empire the Pentastar Alignment was formed of fourteen sectors in the outer rim.

New Republic

Minor Factions

Several active smaller factions have been added, including the Hapes Consortium, Duskhan League and Imperial Warlords.

Empire of the Hand

Galactic Conquests

New scenarios have been created allowing exciting new gameplay in each era of Thrawn's Revenge.

Imperial Remnant

Enhanced Gameplay

Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.

New Republic

Era System

Thrawn's Revenge replaces the traditional technology system with a unique era-based advancement system.

Empire of the Hand

Forums

Find out the very latest news, or ask a question, by visiting the forums.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

Trailer #2: New Republic

Before we get into all the news and celebration, Jin has finished the second of the narrative faction trailers (voicever once again by UnassumingWhiteGuy). Last time it was the Remnant, and now it's the New Republic's turn. As with any exciting video game trailer, we find ourselves listening to a speech in front of the senate on fiscal policy. If there's one thing we all learned from the Phantom Menace, it's that galactic financial and trade policies are what's really interesting.... Right?

Without going into too much detail, 10 years ago, on June 7th 2006, Videoteck, Zer and I began Thrawn's Revenge with no idea what we were doing after I had wanted to put Grand Admiral Thrawn into Empire at War as a hero. In the course of the last ten years, that scope has evolved quite a bit and our second project, Thrawn's Revenge II: Ascendancy was announced on October 27th, 2012.

User Posted Image


On behalf of the entire team, past, present and future I would like to thank everyone who's supported us in any way during these ten years. There's no way we could ever have made it this far without your encouragement, suggestions, let's plays, critiques and everything else. At the end of the day knowing that so many people enjoy what we've done makes it all worth it. I can't speak for the team directly on this part, however what started as a haphazard mess of ideas from my 13 year old mind has turned into one of the most fantastic and formative experiences of my life and I will always appreciate the opportunities I've had to meet, speak to and work with so many talented individuals.

We still have plenty of modding on our two current projects (and maybe other stuff?) left in us though, so back to what we're all here for.

Imperial Civil War 2.2

While we're still plugging away at fleshing out the new warlords, a significant portion of the recent work into 2.2 has been in cleaning up the mod's files. Some of this is purely to make development easier, but on the player side it should mean a few performance enhancements and also the rectification of some of bugs and inconsistencies in unit behaviours, especially pertaining to units that appear in different eras and factions. Smallpox is still working on implementing the new Diplomatic Influence system as well, which gives a new non-military option for conquering some areas, for those who are so inclined. We've got a few other things planned as far as different mechanics and features but as ever, we're waiting to see what the hit to performance is before saying anything is set in stone.

User Posted Image


Content-wise, 2.2 will see some changes to pre-existing factions, not just the Warlord changes. Some units which you may recognize from Ascendancy are also making their way into ICW, such as the Allegiance, Intego, Alaria, Bellator, Gladiator, Secutor and more. The Empire of the Hand in particular is seeing some roster changes, which have been summarized (from an Ascendancy perspective but the main points are the same) here. We're still making a few final determinations on what new content will and won't be included, but some things which were removed from previous versions of the mod will be returning, in one form or another.

Ascendancy 1.1

I recently made a news post about some of the general gameplay changes impacting already-existing features between 1.0 and 1.1, but instead of focusing on that, we'll talk a bit about the new things that are coming your way. As a release without any new factions, we're using 1.1 to work on the galaxy you're playing in and also to round out the tech trees and rosters of the existing factions in a few places. Diplomatic and defense tech will be pretty prominent in this, along with a slew of new content for the Hand especially; two starbase models, two new defense stations, two more capital ships and two redone fighters.

User Posted Image


In the galactic changes, you'll be seeing forces from various different groups represented in both random events and as militia, along with other random events and unique encounters related to events in Star Wars history. When traveling to different planets you may come across Centerpoint, the Maw Installation, The Wheel, or an angry horde of Duskhan League Thrustships. For random events, there's a pretty large spectrum; from bands of roving Warlords and Ssi-Ruuvi incursions on one end, to Lando publishing a book on the other. You may want to take an Epidemiology course before playing as well, because there's also a random event for the Death Seed plague which can hit one of your planets and begin to spread throughout the galaxy on occasion, and we may even be doing something with the Krytos Virus. If you have a favourite bit of Star Wars history (Legends, not nuCanon; sorry Kylo) which you think we should include as an event or encounter, let us know in the comments or on our forums and like with any other suggestions we receive, we'll gladly take it under consideration.

Follow Thrawn's Revenge
Forums - Ascendancy ModDB - ICW ModDB
Facebook - Steam Group - Twitter


Want to join the dev team? Check here


2.2 Faction Preview: Warlord Zsinj

2.2 Faction Preview: Warlord Zsinj

News 17 comments

A quick preview of the first of the three new playable factions in Imperial Civil War: The Warlords

Year in Preview

Year in Preview

News 15 comments

Happy new year everyone! Corey runs down what to expect from the Thrawn's Revenge team in our 10th year in existance.

Top 100 and Testing Time

Top 100 and Testing Time

News 1 comment

Both Ascendancy and ICW are up for voting in the top 100 phase of MotY.

Let's Test: Imperial Civil War

Let's Test: Imperial Civil War

News 11 comments

Corey's losing at early versions of the mod, starting with the Empir eof the Hand.

RSS feed Downloads
Unit Selection Freeze Fixer (Utility) V2

Unit Selection Freeze Fixer (Utility) V2

Script 31 comments

This program fixes save games which have been affected by FoC's unit selection bug.

2.1  Italian Patch

2.1 Italian Patch

Patch 5 comments

An Italian translation of 2.1 provided by Maestro_Luca

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

Patch 15 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Imperial Civil War 2.1  (Zip)

Imperial Civil War 2.1 (Zip)

Full Version 62 comments

Conquer the galaxy in a more accessible format for Steam users!

Imperial Civil War 2.1 (Installer)

Imperial Civil War 2.1 (Installer)

Full Version 63 comments

Conquer the Galaxy as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment!

Imperial Civil War 2.1 Manual

Imperial Civil War 2.1 Manual

Guides 11 comments

Contains full information on units, heroes, GCs and features of Thrawn's Revenge: Imperial Civil War 2.0

Comments  (0 - 10 of 5,449)
MadforMax
MadforMax

@Corey With the date of release for version 2.2 drawing each day nearer, do you and the team consider to update your Manual to 2.2 standarts ?
I personally printed the other one out and put it into my DVD case, so I would really love to have a updated version once 2.2 comes out.

So long
-MadforMax

Reply Good karma Bad karma+1 vote
.Corey. Creator
.Corey.

Once the mod is ready we will update the manual.

Reply Good karma+2 votes
Robot_Wizard
Robot_Wizard

Hello i was wondering if the Tartan cruiser has ever been on the radar for coming into the mod, It is probably my favorite ship out of the base game it would a shame if this ship was forgotten.

Reply Good karma Bad karma+2 votes
BrokenHopes
BrokenHopes

ok so came back to this mod after a while. last time i played anything from this team in large blocks of time was the mini mod years ago. anyway

good

1 raid fleet. can have me groaning (come on i only have the one fleet!) as a full battle fleet warps in, to me eagerly watching as the raid fleet tears my attackers fleet in half (20 bucks that star destroyer kills 2 carraks before blowing up) by far the most inovative and exiting part of the mod. can be the death of an entire campan or save it if it warps in at the right time...

2 golan stations. loved and hated these. wish there was another type of stations i could put out there for variety. otherwise great.

3 new ships. some of these looked amazing. (I love you empire of the hand!)

the bad

1 land maps. what to say, i loved (and hated) the land maps fromthe original game. some felts a little silly but they where easy to navigate and really focused on fast brutal battles to get out of the landing zone on some maps to the defender has a wonderful area to defend with fall back points on some. all and all it favored the defenders (kind of important in a game where the defenders cant just land in more forces from space)

the new maps felt... outlandishly big and in many cases where just a giant empty field with 0 defense value that added to the fact that attacker get not only a stead stream of attackers bombing runs and orbital bombard mends turn the tables. attackers 4 defenders 0. might as well just hit auto resolve (auto defeat) and save yourself time and heart ache

Reply Good karma Bad karma+1 vote
BrokenHopes
BrokenHopes

2 AI after defeating all the massive attacks you move out to fight them on there home ground! to find... well nothing. wipe out the attacker fleets and the last to defending fleets and the Ai cant seem to figure out how to build stuff very often. (i literally cleared an entire galaxy map in under 5 minutes after i found and destroyed the tini defending fleets)

3 super star destroyers. around 100 hard point? way way to many. might as well rename it to 'doom destroyer' if it has a support fleet. kiss what ever you have goodbye you lose. and the empire has like 10 of the things

Reply Good karma Bad karma+1 vote
Rastek108
Rastek108

Why are the Rebels / New Republic ships jumping to my battles with the Empire Of The Hand and Pentastar Allignment ? (Playing as Imperial Remnant in GC)

Reply Good karma Bad karma+1 vote
.Corey. Creator
.Corey.

Raid fleets.

Reply Good karma+1 vote
PolarBeorn
PolarBeorn

Good afternoon. I installed this on my GOG version of the game, but thew mod wont run even when i click on the desktop icon that shows up after installing... any help?

Reply Good karma Bad karma+1 vote
.Corey. Creator
.Corey.

I don't know if the desktop icon would work in the first place. The mod goes in:
Star Wars - Empire At War Gold\EAWX\Mods\Imperial_Civil_War
The batch file goes in
Star Wars - Empire At War Gold\EAWX\

And then you double-click the batch file.

Reply Good karma+1 vote
mentatjedi
mentatjedi

Hey guys,

I emailed your team about concept art a few weeks ago but you never responded. I also have a list of ship names I've been compiling from canon and otherwise, if your interested.

Reply Good karma Bad karma+1 vote
.Corey. Creator
.Corey.

Must have missed it. I'll respond as soon as I get home from work.

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
Star Wars: Empire at War: Forces of Corruption
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Community Rating

Average

9.3

947 votes submitted.

You Say

-

Ratings closed.

Highest Rated (53 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010 by fFoxfire

Lowest Rated (10 agree) 1/10

nice mod. hours of game time. nice textures also

Sep 20 2010 by Jeedai

Style
Twitter

Latest tweets from @thrawnsrevenge

A Base To Call Home image - Thrawn's Revenge: Imperial Civil War: The Warlords mod for Star... Fb.me

Jun 24 2016

In half an hour (2PM EST) we'll be playing some multiplayer Ascendancy. If you want to join or watch, head on over. Fb.me

Jun 18 2016

Do you play Stellaris? Corey's doing something regrettable. Fb.me

Jun 16 2016

We've made a schedule of community games for June and July. Fb.me

Jun 13 2016

Who doesn't like big red space dragons? Fb.me

Jun 12 2016

Today is the day to renew the Rebellion's promise to the galaxy and break the chains of Imperial tyrany, once and... Fb.me

Jun 7 2016

In case you missed it, we recorded the first community game from Saturday. Fb.me

Jun 5 2016

Corey is about to start streaming some Ascendancy 1.0 multiplayer. Head on over to join in. Fb.me

Jun 4 2016

Our thoughts on the 1.0 release of Ascendancy. Fb.me

May 31 2016

Embed Buttons
Link to Thrawn's Revenge: Imperial Civil War: The Warlords by selecting a button and using the embed code provided more...
Thrawn's Revenge: Imperial Civil War: The Warlords
Statistics
Last Update
Watchers
3,012 members
Downloads
6
Articles
65
Reviews
253