An Italian translation of 2.1 provided by Maestro_Luca
The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.
The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.
The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.
During the fragmentation of the Empire, the Pentastar Alignment was formed of fourteen sectors in the outer rim.
Several active smaller factions have been added to the game, including the Hapes Consortium, Duskhan League and Imperial Warlords.
New scenarios have been created, allowing exciting new gameplay in each era of Thrawn's Revenge.
Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.
Thrawn's Revenge uses a unique era-based advancement system, replacing the traditional technology system.
Find out the very latest news, or ask a question, by visiting the forums.
...Bugfixes and Balancing...
We're also focusing on tracking down and eliminating some bugs, many of which we addressed with our mini patch beta, such as the crashes when you tried to change eras after a faction was already eliminated. This also includes reworking some of the ship rigs where bones faced the wrong way, like the Venator. We also have the defreezer by Pox and Fregge, which adresses the unit selection bug and allows us to re-enable galactic AI for minor factions in GCs, so Hapans and other groups are able to attack you.
One of the changes people ask for most often is for us to scale down the particles for Turbos and Ions, because they have a to obscure the ships behind them, and be larger than the things they're shooting out of. So, we've both reduced particle sizes by 50%, and sped them up considerably. The latter change is meant to reduce the amount of particles on screen at any time, which should improve performance without really sacrificing anything.
...New GC Scenarios...
We're doing at least one, maybe two new Galactic Conquest scenarios. The first one is a scenario which expands the mod back in time to cover the original timeperiod of FoC, the pre-Endor stages of the Galactic Civil War. This will be a medium sized scenario with new planets, and time period-appropriate units.
Along with the Galactic Civil War GC units, there'll be a few new units for other eras in this release as well. Most of these will be split between the Pentastar Alignment and the Empire of the Hand. These include the Gladiator Star Destroyer for the Pentastar Alignment, and the Alaria for the Empire of the Hand. The Alaria was designed for Ascendancy as a supply ship, so the version in ICW will be a heavy carrier refit for the later eras. We'd also like to include another capital ship for the Empire of the Hand, depending on how quickly it gets completed. we have a thread dedicated to discussing the nature of the Pentastar Alignment and what should be done with them on our forums as well.
...New Feature: Diplomatic Planet Influence...
Smallpox has been working on creating a new system for the mod, which adds a non-military option to convert planets to your cause. We've put out a test version for the base, unmodded Forces of Corruption game to get a sense of how people feel about the system, what should be added or changed, and whether or not they would like to have it added to Imperial Civil War, along with any bug reports/performance issues it causes. Click here to go to the thread and download it, and please give any feedback you have, even if it's just to say you do or don't like it. Guests are able to post, so you don't need an account to respond to threads.
If there's anything else you'd like to see, we encourage you to post your suggestions on our forums. We're definitely going to be doing Let's Plays of Ascendancy as we get closer to release for that, so I'm playing with the idea of doing one for ICW as well, if that's something anyone would be interested in.
Highest Rated (43 agree) 10/10
Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…
Dec 18 2010, 4:18pm by fFoxfire
Lowest Rated (10 agree) 1/10
nice mod. hours of game time. nice textures also
Sep 20 2010, 8:46pm by Jeedai
Latest tweets from @thrawnsrevenge
Sins of a Solar Empire: Rebellion is currently on sale for $10 at Humble Bundle. T.co
Jul 25 2014, 5:06pm
New Coruscant texture for Ascendancy T.co
Jul 23 2014, 3:08pm
Gul Dukat has posted the second episode of his ICW Let's Play. In this episode he also includes a discussion... T.co
Jul 21 2014, 11:38am
A new screenshot to go with some unit list changes. T.co
Jul 18 2014, 12:55pm
The 11th dev diary previews the new migration ability, planet population, heroes and fleet commanders in Ascendancy. T.co
Jul 17 2014, 7:27pm
Our good friend Gul Dukat (Technophobeus) from Star Trek Armada III has started a Let's Play series with Imperial... T.co
Jul 15 2014, 9:12am
Early shot of some shader edits. T.co
Jul 13 2014, 4:26pm
Announcing the second non-playable faction in Ascendancy. T.co
Jul 9 2014, 10:28am
In celebration of us reaching 1600 watchers, here's a picture of the new Bothan Assault Cruiser, a powerful... T.co
Jul 8 2014, 11:10am
"I have a bad feeling about this." Apparently the Corellian Corvette has never actually been identified as a... T.co
Jul 6 2014, 11:17am