Imperial Remnant

Imperial Remnant

The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.

New Republic

New Republic

The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.

Empire of the Hand

Empire of the Hand

The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.

Imperial Remnant

Pentastar Alignment

During the fragmentation of the Empire the Pentastar Alignment was formed of fourteen sectors in the outer rim.

New Republic

Minor Factions

Several active smaller factions have been added, including the Hapes Consortium, Duskhan League and Imperial Warlords.

Empire of the Hand

Galactic Conquests

New scenarios have been created allowing exciting new gameplay in each era of Thrawn's Revenge.

Imperial Remnant

Enhanced Gameplay

Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.

New Republic

Era System

Thrawn's Revenge replaces the traditional technology system with a unique era-based advancement system.

Empire of the Hand

Forums

Find out the very latest news, or ask a question, by visiting the forums.

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RSS feed Articles

Trailer #2: New Republic

Before we get into all the news and celebration, Jin has finished the second of the narrative faction trailers (voicever once again by UnassumingWhiteGuy). Last time it was the Remnant, and now it's the New Republic's turn. As with any exciting video game trailer, we find ourselves listening to a speech in front of the senate on fiscal policy. If there's one thing we all learned from the Phantom Menace, it's that galactic financial and trade policies are what's really interesting.... Right?

Without going into too much detail, 10 years ago, on June 7th 2006, Videoteck, Zer and I began Thrawn's Revenge with no idea what we were doing after I had wanted to put Grand Admiral Thrawn into Empire at War as a hero. In the course of the last ten years, that scope has evolved quite a bit and our second project, Thrawn's Revenge II: Ascendancy was announced on October 27th, 2012.

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On behalf of the entire team, past, present and future I would like to thank everyone who's supported us in any way during these ten years. There's no way we could ever have made it this far without your encouragement, suggestions, let's plays, critiques and everything else. At the end of the day knowing that so many people enjoy what we've done makes it all worth it. I can't speak for the team directly on this part, however what started as a haphazard mess of ideas from my 13 year old mind has turned into one of the most fantastic and formative experiences of my life and I will always appreciate the opportunities I've had to meet, speak to and work with so many talented individuals.

We still have plenty of modding on our two current projects (and maybe other stuff?) left in us though, so back to what we're all here for.

Imperial Civil War 2.2

While we're still plugging away at fleshing out the new warlords, a significant portion of the recent work into 2.2 has been in cleaning up the mod's files. Some of this is purely to make development easier, but on the player side it should mean a few performance enhancements and also the rectification of some of bugs and inconsistencies in unit behaviours, especially pertaining to units that appear in different eras and factions. Smallpox is still working on implementing the new Diplomatic Influence system as well, which gives a new non-military option for conquering some areas, for those who are so inclined. We've got a few other things planned as far as different mechanics and features but as ever, we're waiting to see what the hit to performance is before saying anything is set in stone.

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Content-wise, 2.2 will see some changes to pre-existing factions, not just the Warlord changes. Some units which you may recognize from Ascendancy are also making their way into ICW, such as the Allegiance, Intego, Alaria, Bellator, Gladiator, Secutor and more. The Empire of the Hand in particular is seeing some roster changes, which have been summarized (from an Ascendancy perspective but the main points are the same) here. We're still making a few final determinations on what new content will and won't be included, but some things which were removed from previous versions of the mod will be returning, in one form or another.

Ascendancy 1.1

I recently made a news post about some of the general gameplay changes impacting already-existing features between 1.0 and 1.1, but instead of focusing on that, we'll talk a bit about the new things that are coming your way. As a release without any new factions, we're using 1.1 to work on the galaxy you're playing in and also to round out the tech trees and rosters of the existing factions in a few places. Diplomatic and defense tech will be pretty prominent in this, along with a slew of new content for the Hand especially; two starbase models, two new defense stations, two more capital ships and two redone fighters.

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In the galactic changes, you'll be seeing forces from various different groups represented in both random events and as militia, along with other random events and unique encounters related to events in Star Wars history. When traveling to different planets you may come across Centerpoint, the Maw Installation, The Wheel, or an angry horde of Duskhan League Thrustships. For random events, there's a pretty large spectrum; from bands of roving Warlords and Ssi-Ruuvi incursions on one end, to Lando publishing a book on the other. You may want to take an Epidemiology course before playing as well, because there's also a random event for the Death Seed plague which can hit one of your planets and begin to spread throughout the galaxy on occasion, and we may even be doing something with the Krytos Virus. If you have a favourite bit of Star Wars history (Legends, not nuCanon; sorry Kylo) which you think we should include as an event or encounter, let us know in the comments or on our forums and like with any other suggestions we receive, we'll gladly take it under consideration.

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2.2 Faction Preview: Warlord Zsinj

2.2 Faction Preview: Warlord Zsinj

News 17 comments

A quick preview of the first of the three new playable factions in Imperial Civil War: The Warlords

Year in Preview

Year in Preview

News 15 comments

Happy new year everyone! Corey runs down what to expect from the Thrawn's Revenge team in our 10th year in existance.

Top 100 and Testing Time

Top 100 and Testing Time

News 1 comment

Both Ascendancy and ICW are up for voting in the top 100 phase of MotY.

Let's Test: Imperial Civil War

Let's Test: Imperial Civil War

News 11 comments

Corey's losing at early versions of the mod, starting with the Empir eof the Hand.

RSS feed Files
Unit Selection Freeze Fixer (Utility) V2

Unit Selection Freeze Fixer (Utility) V2

Script 36 comments

This program fixes save games which have been affected by FoC's unit selection bug.

2.1  Italian Patch

2.1 Italian Patch

Patch 5 comments

An Italian translation of 2.1 provided by Maestro_Luca

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

Patch 15 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Imperial Civil War 2.1  (Zip)

Imperial Civil War 2.1 (Zip)

Full Version 63 comments

Conquer the galaxy in a more accessible format for Steam users!

Imperial Civil War 2.1 (Installer)

Imperial Civil War 2.1 (Installer)

Full Version 66 comments

Conquer the Galaxy as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment!

Imperial Civil War 2.1 Manual

Imperial Civil War 2.1 Manual

Guides 12 comments

Contains full information on units, heroes, GCs and features of Thrawn's Revenge: Imperial Civil War 2.0

Comments  (0 - 10 of 5,473)
Guest
Guest

I'm stuck on the old 'ICW not found reinstall game' thing, after downloading and installing the MOD, while trying to update it with the v1.01 patch. I'm not playing the Steam version either, so any help in how to get this going would be great, thanks.

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.Corey. Creator
.Corey.

What's the old ICW not found reinstall game thing?

Reply Good karma+1 vote
tronexodus
tronexodus

hi first of all awesome Mod !
1. is there already a release sate for 2.2 ?
2. which planet give you unique ship for your faction like imperial stardestroyer kuat for the rebels ? using pentastar conquered lots of planets but sill got no unique battleship as reward ! searched google up and down no faq ! can you tell is there a list of planets for every faction ? and i read that you can unlock more heroes with certain conquered planets is this right ? help will be appreciated ! hope 2.2 will be even better !

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.Corey. Creator
.Corey.

1. None yet.
2. You can't build ISDs as the Rebels, nor can capturing ships give you access to the ships of other factions; factions have a diverse enough shipset on their own. There are som planets which, as the NR and IR (and EotH) offer some ships or infrastructure upon capturing them. For the PA, the Corporate Sector planets (ie Bonadan, Etti IV) offer a few different build options, like Lucrehulks, but you cannot gain the capture bonuses other factions have as the PA. The manual has information on this sort of thing for each ship.

There are very few cases where capturing planets will give a new hero in 2.1, one of the few being Talon Karrde from Myrkr as the NR.

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Guest
Guest

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JacenHawk
JacenHawk

I was wondering, is the awful AI in skirms non-fixable? They dont do anything but build ships and jump them in right next to my starbase, and after those die, they just keep dropping in a fighter every min or so as they regen credits, never trying to capture mining bases.

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wheelmandan
wheelmandan

corey how does it feel your mod now cenon!

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.Corey. Creator
.Corey.

Still less canon than it was for the first 8 years we were working on it. Either way, doesn't really affect me. Hopefully it'll bring in new players.

Reply Good karma+2 votes
agenthunk
agenthunk

you could fix that lame ,um,sacrifice your leader for upgrades,and make it ,you know.buy the upgrades like lucasarts did and petroglyph......

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.Corey. Creator
.Corey.

Era changes are not the same as tech upgrades, you're losing your leader for the enemy to get better tech and sacrificing a lot of your own good stuff more often than not. They almost never involve any "better" technology for the Empire and they ALWAYS involve better technology for the other factions, so you're not sacrificing your leader for upgrades. Era progression is about providing some form of storyline in the progressive GCs using the framework that tech levels in the base game provide, it's not about "upgrading your tech." If you don't like those aspects of the storyline being incorporated, play a non-progressive GC.

Reply Good karma+1 vote
agenthunk
agenthunk

then explain a non-progressive gc?give an example...I already finished the ACM mod and the others out there are not like the continuation of FOC mod....

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.Corey. Creator
.Corey.

Any GC that does not use era progression. The only ones which do are the Art of War ones and the one with the same name as the mod. Every GC which only lists one era in the description. I don't know what ACM has to do with anything.

Reply Good karma+1 vote
kyle_katarn67
kyle_katarn67

Your mods canon to the eu. Thrawn being canon to the disneyverse is completely irrelevant to this mod. Both universes have their respective amounts of canon. The eu has its own and the disneyverse has its own. Nothing to be insanely excited about seeing disney use stuff from the EU.

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kyle_katarn67
kyle_katarn67

Just to Clarify, I was saying that whether or not Thrawns canon in Disneys mind doesnt mean he isn't non-canon to the EU or any other lore. We have two universes of Star wars now, Thrawn being "canon" in one doesn't mean he wasn't canon in the other.

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wheelmandan
wheelmandan

yea that what i mean like i said your mod really good keep up the great work. and thank you for making it for us you rock.

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jomhar97
jomhar97

The Character is canon, but not his story. Just his intelligence and strategies. His voice is SO GOOD though!!

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950 votes submitted.

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Highest Rated (53 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010 by fFoxfire

Lowest Rated (10 agree) 1/10

nice mod. hours of game time. nice textures also

Sep 20 2010 by Jeedai

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Latest tweets from @thrawnsrevenge

Hey everyone, this isn’t quite mod news (there'll be a post for each of the three projects coming really soon,... Fb.me

Jul 24 2016

A feature preview for 2.2 Fb.me

Jul 18 2016

A little sparse, but follow it for updates as they come. Fb.me

Jul 17 2016

(It's Ascendancy 1.0F, not League) Fb.me

Jul 17 2016

So this is now a thing. Good news? Fb.me

Jul 16 2016

Today at 5PM EST (in about 2 hours) we'll be having more Ascendancy community games. Fb.me

Jul 9 2016

Daala for Days Fb.me

Jul 8 2016

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