Imperial Remnant

Imperial Remnant

The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.

New Republic

New Republic

The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.

Empire of the Hand

Empire of the Hand

The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.

Imperial Remnant

Pentastar Alignment

During the fragmentation of the Empire, the Pentastar Alignment was formed of fourteen sectors in the outer rim.

New Republic

Minor Factions

Several active smaller factions have been added, including the Hapes Consortium, Duskhan League and Imperial Warlords.

Empire of the Hand

Galactic Conquests

New scenarios have been created, allowing exciting new gameplay in each era of Thrawn's Revenge.

Imperial Remnant

Enhanced Gameplay

Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.

New Republic

Era System

Thrawn's Revenge uses a unique era-based advancement system, replacing the traditional technology system.

Empire of the Hand

Forums

Find out the very latest news, or ask a question, by visiting the forums.

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With Ascendancy 1.0 in beta and soon to be fully released pending the official Sins 1.83 update, the old behemoth that is Imperial Civil War has been de-mothballed and pulled back into active service alongside her little sister. In the 2.2 announcement update, we announced that we would be doing a GC based on the Galactic Civil War era, however ultimately the team has decided this will no longer be the case. Rather than using those resources to expand the timeline of the mod, we'll be continuing to fine-tune and polish the area between the Battle of Endor and the beginning of the Vong War. This will involve a lot of things, some under the hood and some more obvious, but the first thing we'll be talking about, and the biggest change, is the disintegration of the Warlords.

Rather than being a single brown mass on the galactic map, the Warlords are being split into three fully-playable and distinct factions, representing (in our opinion) the biggest and most important of the Warlord groups; Warlord Zsinj's Empire, Treutan Teradoc's Greater Maldrood and Sander Delvardus' Eriadu Authority. As the faction which should be most familiar to our players and which requires the least 'new' units, Warlord Zsinj's Empire will be the first to be addressed.



Zsinj's Empire

Capital: Serenno, Dathomir

One of the first and ultimately most powerful groups to denounce the authority of the Imperial Ruling Council, Warlord Zsinj's Empire formed around Serenno and his flagship, the Executor-class Iron Fist, in 4ABY. Initially he was ignored by the New Republic and managed to coexist with all except the neighbouring Greater Maldrood. During this time, he subsumed the Corporate Sector Authority and parts of the Hydian Way, ultimately moving his capital to Rancor Base at Dathomir, whose Nightsister populace he began to exploit. The New Republic takeover of Coruscant bolstered his forces even more, as former Imperial loyalists flocked to his Empire. Ultimately a coalition of New Republic, Hapan and Imperial forces led by Han Solo, Prince Isolder and Teren Rogriss defeated Zsinj.

Key among his forces are the Raptor Troopers, an elite corp of Stormtrooper-esque soldiers, as well as the TIE Raptor, a unique fighter type available only to Zsinj. Zsinj will also be taking some of the Pentastar roster based on the Corporate Sector Authority, including a few new units in 2.2, while the Alignment gets replacements from their units in Ascendancy.

Space Unit Roster
Executor
Lucrehulk, ISDI, ISDII, Invincible, Allegiance
Nebulon-B, Nebulon-BII, Quasar, CR90, Carrack, Dreadnaught, Strike Cruiser, Gladiator, Neutron Star, Immobilizer-418, Providence
TIE Raptor, TIE Interceptor, TIE Bomber, Authority IRD, Warpod Pinnace

Ground Unit Roster
AT-AT, Juggernaut
AT-ST, Chariot LAV, AT-AA, IDT, SPMAT, TIE Mauler, TIE Crawler, 1H Repulsortank
Unique Infantry: Raptor Troopers, Nightsisters

Heroes
Warlord Zsinj - Iron Fist
Tetran Cowall - False 181st
Terrinald Screed - Demolisher
Apwar Trigit - Implacable
Gethzerion
General Melvar

As ever, if you have suggestions for this faction, feel free to post them in the comments on our forums or on ModDB.

Year in Preview

Year in Preview

News 15 comments

Happy new year everyone! Corey runs down what to expect from the Thrawn's Revenge team in our 10th year in existance.

Top 100 and Testing Time

Top 100 and Testing Time

News 1 comment

Both Ascendancy and ICW are up for voting in the top 100 phase of MotY.

Let's Test: Imperial Civil War

Let's Test: Imperial Civil War

News 11 comments

Corey's losing at early versions of the mod, starting with the Empir eof the Hand.

9 Years Lost in Space

9 Years Lost in Space

News 15 comments

We celebrate 9 years of Thrawn's Revenge with a dual update, covering both Ascendancy and Imperial Civil War. And a new Let's Play!

RSS feed Downloads
Unit Selection Freeze Fixer (Utility) V2

Unit Selection Freeze Fixer (Utility) V2

Script 17 comments

This program fixes save games which have been affected by FoC's unit selection bug.

2.1  Italian Patch

2.1 Italian Patch

Patch 5 comments

An Italian translation of 2.1 provided by Maestro_Luca

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

Patch 15 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Imperial Civil War 2.1  (Zip)

Imperial Civil War 2.1 (Zip)

Full Version 55 comments

Conquer the galaxy in a more accessible format for Steam users!

Imperial Civil War 2.1 (Installer)

Imperial Civil War 2.1 (Installer)

Full Version 56 comments

Conquer the Galaxy as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment!

Imperial Civil War 2.1 Manual

Imperial Civil War 2.1 Manual

Guides 11 comments

Contains full information on units, heroes, GCs and features of Thrawn's Revenge: Imperial Civil War 2.0

Post comment Comments  (0 - 10 of 5,323)
ConorChaos
ConorChaos

Awesome. Can't wait to play as Zsinj. Keep up the incredible work, guys. We'll be with you all the way!

Reply Good karma Bad karma+2 votes
Guest
Guest

Is the arquintens comming to any faction in icw

Reply Good karma Bad karma0 votes
GeneralTantor
GeneralTantor

I have a bug where the infantry starts to walk they disappear for a second any Idea what is going on?? Doesn't make it unplayable but really annoying....

Reply Good karma Bad karma+1 vote
.Corey. Creator
.Corey.

The only thing I can think of with that would be severe lag or strain on GPU/CPU?.

Reply Good karma+1 vote
GeneralTantor
GeneralTantor

I thought that too but then I ported the stormtoopers over to the main game so I could play the vanilla game with Storms with E-11s and it did it in the vanilla game too...and only happens with the mods units.. I did notice while porting that I don't have the "EI_STORMTROOPER_WALKMOVE_00", "EI_STORMTROOPER_WALKMOVE_01" or "EI_STORMTROOPER_WALKMOVE_02" for not just the stormtoopers but all the infantry in the mod could this be the issue?

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contheone
contheone

does this work multiplayer?

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.Corey. Creator
.Corey.

Yes.

Reply Good karma+1 vote
LordBio
LordBio

Please, could anyone help me? I have installed this mod and it works almost perfectly, but the enemy AI isnt working. Anyway, congratulations for this mod, its the best mod i've ever played in EaW

Reply Good karma Bad karma0 votes
.Corey. Creator
.Corey.

If you have RaW installed, make sure you move or delete the AI folders it installs into your base game's data/XML directory.

Reply Good karma+1 vote
MadMoff
MadMoff

I really hope this updates soon. This is by far my favorite EaW:FoC mod, and I want to reinstall it again. However, I really want to wait until v2.2 is released.

Reply Good karma Bad karma0 votes
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931 votes submitted.

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Highest Rated (52 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010 by fFoxfire

Lowest Rated (10 agree) 1/10

nice mod. hours of game time. nice textures also

Sep 20 2010 by Jeedai

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Latest tweets from @thrawnsrevenge

16hours 42mins ago

Kicking off coverage of The Warlords expansion to Imperial Civil War by previewing the first new Warlord faction... T.co

Feb 6 2016

In case you missed it last night, the Ascendancy 1.0 Open Beta has been released. Will be streaming at 2pm EST on... T.co

Feb 5 2016

It's happening. T.co

Feb 5 2016

Corey and some of the Dev team will be streaming all night in celebration of the impending Ascendancy 1.0... T.co

Feb 4 2016

View the changelog for tomorrow night's release. T.co

Feb 2 2016

The Quasar's been on our radar for an update for quite some time now, and the new Rebels trailer has given... T.co

Feb 1 2016

The first of the Hand fighters to get redesigned. Also, from 6:30 EST to 7:30 eST tonight, Corey will be... T.co

Jan 31 2016

@NotaTypicalTory The galaxy is a single system, or every planet would need its own star. Star is now galactic core, so no tech needed.

Jan 31 2016

@bobby29001 Next friday. We were waiting for 1.83 to come out, but if it's not out by next friday we're releasing anyway.

Jan 30 2016

At 12 pm EST Corey, Slevered, Robin and Scarecrow will be streaming Ascendancy and answering questions. T.co

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