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A couple of weeks ago we did a news post about the expanded hero roster of the Pentastar Alignment, and we intend to do this for each of the remaining Warlord factions (the other factions aren't changing Warlord Zsinj's turn.

As we mentioned in the Zsinj version, heroes can be a bit tricky for the more obscure factions. Maldrood was probably the hardest of any faction to develop in this respect, however we think we've managed to piece together a decently diverse roster which should provide a bit of different flavour and even some different goals while playing. There are one or two other options we may explore in the future, but for now we're fairly confident that this will be the Maldrood roster on release.

Before we get there, two quick things. It is currently Mod of the Year on Mod Database, so if you'd like to support the mods by voting, we'd really appreciate it. In order to vote, just click on the banners below and click on the "vote" button on their respective pages. Remember, you can vote for as many mods as you like in this phase.

Secondly, we're doing a demo for Imperial Civil War fairly soon. For more details, click here.

High Admiral Treutan Teradoc - Space: Crimson Command Victory-class Star Destroyers, 13X, Maldrood
Treutan Teradoc very quickly established himself as a capable naval theorist while at the Imperial academy on Corulag, and very quickly in his career was promoted to the position as High Admiral of Crimson Command, part of the Queli Oversector fleet led by Warlord Zsinj before the breakup of the Empire. After Palpatine's death, Teradoc took the Crimson Command and left Zsinj and the Empire behind, taking captive Zsinj's lackey Grand Moff Selit and acquiring the local defenses of multiple sectors along the Perlemian Trade Route, combining them into the Greater Maldrood. Maldrood quickly made many enemies, with a long-time rivalry between Teradoc and the neighboring Warlord Zsinj, assaults from the fledgling New Republic, and many disputes with Hutt-controlled forces to the south. Zsinj's death and Teradoc's subsequent defeat of Imperial Admiral Teren Rogriss brought many of his forces to the side of Maldrood, however with Zsinj out of the way Teradoc became the focus of Imperial and New Republic attention. Teradoc was able to hold bits of his Mid Rim territory only with the assistance of his brother, Kosh. Teradoc would later lead one of the Reborn Emperor's fleets out of Byss, however after suffering several defeats Kosh ordered him and his forces into the Deep Core. Such benefit was short-lived, as Teradoc was murdered by Daala along with the other prominent warlords at Tsoss Beacon.

Admiral Kosh Teradoc - Space: Imperial II-class Star Destroyer, Lancet
Kosh had been competitive with his older brother Treutan for all of his life. Although Kosh was a capable commander in his own right, he tended to live in Treutan's shadow, especially with Treutan's promotion to High Admiral of the Crimson Command. After Endor, he set up his own holdings in the Deep Core, following the example of Blitzer Harrsk and Zero Command. After Maldrood gained the attention of the Remnant and New Republic, Kosh and his forces came to their defense, combining the Empires into the Federated Teradoc Union. After the early failures of Treutan during Shadow Hand, Kosh moved into the Mid Rim to defend their territory there while Treutan retreated to the Deep Core. At the conclusion of the campaign, Kosh was one of the few people who managed to hold Imperial territory in the Mid Rim. Treutan's conflict with Blitzer Harrsk, in an attempt to impress Kosh, led to the murder of both Treutan and Harrsk by Daala. Kosh held out for around a year after his brother's death in bitter depression. His death, achieved with the help of Wraith Squadron, led to his forces rejoining the Imperial fold under Daala or the now-dominant New Republic.

Kosh is recruited by killing Warlord Zsinj in any GC where he is not already a starting hero.

Vice Admiral Gilad Pellaeon - Space: Victory-class Star Destroyer, 13X
Gilad Pellaeon, the old man of the Empire, had a storied carrier leading from the Clone Wars to the days of the Empire. He strongly believed in the ideals of order espoused by the Imperial system, and proved himself time and time again to be among the most competent and level-headed of any Imperial commanders, rivaling even his brilliant mentor Grand Admiral Thrawn in some ways. After the death of Thrawn Pellaeon found himself under the command once again of the Reborn Emperor, and as this Empire once again collapsed, Vice Admiral Pellaeon became the new head of Crimson Command under Treutan Teradoc. At this point, most of Pellaeon's considerable talents were directed towards infighting amongst the Warlords, particularly Blitzer Harrsk. During Harrsk's attack on Teradoc's stronghold, Daala condemned the actions of both men squandering the resources of the Empire, drawing Pellaeon to her side to cooperate in her reunification efforts.

Pellaeon joins with Maldrood on the death of the Reborn Emperor

Pirate-Moff Leonia Tavira Space: Imperial I-class Star Destroyer, Invidious
Tavira was a former Moff who began her pirate career by allying with the forces of Kavil's Corsairs, hoping to use pirate connections to propel herself into the position of a Warlord. In pursuit of this, she formed her own group, the Invids, and allied herself temporarily with Zsinj. Soon after Pestage lost control of the Empire, Tavira instead joined with Kosh and Treutan, playing them off against each other. Treutan provided her with her own Star Destroyer, the Invidious. Leonia's presence allows the recruitment of pirate units.

Leonia Tavira joins with Maldrood after Isard takes over the Empire.

Boba Fett - Ground, Space Pursuer-class Enforcement Ship, Slave II

Dengar - Ground, Space: JumpMaster 5000 Punishing One
After Fett escaped from the Sarlacc (for a second time), he was aided by a fellow bounty hunter, Dengar, with whom he undertook many jobs related to the Black Sun, until a mission to capture . He lost the iconic Slave I when he "borrowed" Bossk's Hound's Tooth, leaving Slave I drifting in space. For years, Boba undertook only secret missions from discreet clients in the new Slave II, until an encounter with Han Solo on Nar Shaadaa. Both had a history of cooperating with the Empire, and were active in the area of the Greater Maldrood during most of the mod's timeframe.

Moff Lesan Ramier - Galactic Hero (Economic Bonuses)
Moff Ramier controlled the Brak Sector, one of the sectors along the Perlemian Trade Route under the control of the Greater Maldrood. Early on in the days of the New Republic, the Brak Sector overthrew the local Imperial government to join it.

Admiral Garrik Trier - Space Secutor-Class Star Destroyer, Contrite
Trier commanded the fleet stationed in Brak sector during the Galactic Civil War. Trier was known as a confident commander, who spent a great deal of time analyzing naval tactics used by the Rebel Alliance. (From Wookiepedia)

Both Ramier and Trier are starting heroes in Era One GCs.

Admiral Ledre Okins Allegiance-class Star Destroyer
Ledre Okins was a distinguished commander under Palpatine's rule. In 3 ABY he assumed command of a fleet led by the Executor to demolish a Rebel shipyard at Vergesso.

The following heroes were members or leaders of independent warlord groups located were also leaders of their own local Warlord groups, who can essentially be recruited somewhat like vassals.

Grand Admiral Peccati Syn Space - Imperial I-class Star Destroyer, Silooth
Syn was one of the original 12 Grand Admirals. Although he was ostensibly loyal to Sate Pestage's Empire, he was primarily a religious devotee to the Church of the Dark Side who spent most of his time over Kashyyyk, where he was attacked by Admiral Ackbar and requested help from the nearby Greater Maldrood. After Endor, he positioned his forced at Colla IV in the Mid Rim, however a New Republic attack intended to cut the Greater Maldrood off from the rest of the Empire resulted in his death.

In early Era 1 GCs, you will have the opportunity to secure Kashyyyk. If successful, Syn will join Maldrood.

Antemeridian Sector - Nearby independent sector. In order to recruit these heroes, you just need to conquer Antemeridias.

Moff Tol Getelles - Galactic Hero (Economic bonuses)
Tol Getelles was one of the final Moffs to be promoted under the Emperor's Reign. He maintained control of the Antemeridian Sector and remained nominally loyal to the Ruling Council after Endor although he slowly slipped away from their control. Despite this, he lacked ability to strike out at the New Republic on his own. He was widely seen as more level-headed and pragmatic than his close friend Admiral Larm, though Natasi Daala once described him as a, "quibbling, incompetent, boot-licking, corset-laced little sand maggot."

Admiral Larm - Space Hero: imperial II-Class Star Destroyer, Antemeridian
Larm is the Admiral in charge of Antemeridian forces, having been promoted by his friend Getelles over several more experienced officers. He is a sycophant who ingratiates himself to his superiors with a dedication to protocol

The last two heroes are both recruitable from Commenor in any GC

General Arndall Lott - Ground: AT-AT
Lott excelled in walker operations during his training, resulting in him serving under Maximillian Veers in Darth Vader's Death Squadron for two years. After this tour, Lott eventually worked his way up to the position of General and commander of Walker Operations and Tactics at the training center on Jardeen IV. After Endor, Lott and and Captain Gendarr fled Jardeen to establish themselves as Warlords. Lott designed a variation of slave-rigging similar to that on the Katana Fleet which he installed on AT-ATs and other walkers for the duo.

Captain Iolan Gendarr - Space: Imperial II-class Star Destroyer Reliance
Gendarr received his promotion to captain shortly after the Battle of Hoth, having served under Needa on the Avenger. He and Reliance were assigned to the planet Jardeen IV.

That's all for now. Just a quick reminder that the Greater Maldrood can be seen in action in Corey's playthrough on his personal channel, Corey Loses, where he's previewing a lot of the 2.2 content.

2.2 Demo Announcement

2.2 Demo Announcement

News 14 comments

Coming soon to a downloads section near you. Not right now, but soon.

Schism Events, Research & Galactic Conquest Breakdown - Era Three

Schism Events, Research & Galactic Conquest Breakdown - Era Three

News 20 comments

Discussing the reality of an Imperial Civil War and the third era's new GC setups.

Greater Maldrood & Feature Preview Playthrough

Greater Maldrood & Feature Preview Playthrough

News 4 comments

Continuing on in our long-form coverage of the 2.2 changes, Corey is doing a Maldrood LP.

Faction Profile: Greater Maldrood

Faction Profile: Greater Maldrood

News 9 comments

Breaking down the second Warlord faction in 2.2. Heroes will get their own update soon.

RSS Files
2.1 Stability Patch / GC Fixes

2.1 Stability Patch / GC Fixes

Patch 27 comments

This is not 2.2; it's actually a fairly old patch we so far had only released on the forums. Again, not 2.2. Despite me saying this, I give it five comments...

Unit Selection Freeze Fixer (Utility) V2

Unit Selection Freeze Fixer (Utility) V2

Script 45 comments

This program fixes save games which have been affected by FoC's unit selection bug.

2.1  Italian Patch

2.1 Italian Patch

Patch 7 comments

An Italian translation of 2.1 provided by Maestro_Luca

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

Patch 17 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Imperial Civil War 2.1  (Zip)

Imperial Civil War 2.1 (Zip)

Full Version 74 comments

Conquer the galaxy in a more accessible format for Steam users!

Imperial Civil War 2.1 (Installer)

Imperial Civil War 2.1 (Installer)

Full Version 92 comments

Conquer the Galaxy as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment!

Comments  (0 - 10 of 5,789)

This mod has spoiled me, honestly. I can no longer play other mods or even vanilla, where photon torpedos can bypass shields and eat my ships :(

Reply Good karma Bad karma+2 votes

I have a question concerning the AI in the ICW:TR. Unlike most mods I play ICW:TR AI actually attacks consistently from my perspective. So I was wondering has this mod coded alterations for the AI? And if that's the case is it possible to give specific instructions to the AI to build more challenging fleets? As I have yet to discover if it's possible through my coding attempts in this specific context.

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Slornie Creator

From what I recall we've not made any significant changes to the AI. It's mostly just been alterations to the difficulty adjustments and one or two tweaks in a few other places.

Reply Good karma+1 vote

Excellent mod. Really appreciate all the work you have done over the years. Could some kind of veterancy system be worked into ICW similar to that planned for Ascendancy based on kills or number of battles survived etc?

Reply Good karma Bad karma+1 vote

When is the 2.2 beta being released?

Reply Good karma Bad karma-1 votes
Slornie Creator

When it's ready. We really can't be any more specific than that because the mod happens in our spare time and has to fit around schedules and other priorities (work, school, life).

Reply Good karma+2 votes

Do you have an estimate for the release of the next version?

Reply Good karma Bad karma+1 vote

any got a fix for the AI not working for 3 week in game and i was not attacked once

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.Corey. Creator

Do you have Republic at War installed?

Reply Good karma+1 vote

no I just deleted a couple of minutes ago

Reply Good karma Bad karma+1 vote
.Corey. Creator

Even if you deleted the RaW mod folder, it installs its own AI to the Data folder which interfered with other mods. Go into your corruption/Data/XML folder and delete the folder named AI in there, and then in the corruption/Data folder and delete Scripts.

Reply Good karma+1 vote

thank you

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964 votes submitted.

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Ratings closed.

Highest Rated (54 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010 by fFoxfire

Lowest Rated (10 agree) 1/10

nice mod. hours of game time. nice textures also

Sep 20 2010 by Jeedai


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