The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.
The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.
The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.
During the fragmentation of the Empire the Pentastar Alignment was formed of fourteen sectors in the outer rim.
Several active smaller factions have been added, including the Hapes Consortium, Duskhan League and Imperial Warlords.
New scenarios have been created allowing exciting new gameplay in each era of Thrawn's Revenge.
Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.
Thrawn's Revenge replaces the traditional technology system with a unique era-based advancement system.
Find out the very latest news, or ask a question, by visiting the forums.
Deciding on heroes for Imperials, especially the Warlords, can be a bit more complicated than other factions; because of how the EU developed, you'd often have stories about the New Republic fighting some random group or individual, without really saying which Imperial group they belonged to. A lot of in-universe development of the Warlords only came later in the EU's development with source books like the Essential Guide to Warfare and the Despoilers of an Empire series, which sorted out some of the mess. Obviously, when a person is explicitly mentioned as being part of a faction, those are the easy ones. Some of the other heroes within Zsinj's Empire, Eriadu and Maldrood come from extrapolating based on where they were located and who else they worked with, and in some cases, what might have happened had certain events turned out differently, usually giving them a few more options as they expand (this being less common at the moment, but hopefully something we can expand on in the future). As we explain the heroes for each group, we'll also include the rationale for including them where it's less obvious. The icons also don't translate from tga to png as well as they could, so in general the icons do look a bit better ingame than in the news posts.
Warlord Zsinj - Space: Executor-class Star Destroyer, Iron Fist
Zsinj's initial rise to prominence came when he hunted down and killed his mother, Admiral Maarisa Zsinj, after she refused to hand over command of her ship. Affter the Battle of Yavin, Zsinj was granted both the rank of Admiral and command of an Executor class, Brawl, which he rechristened Iron Fist. He would soon become the High Admiral of Crimson Command, and Grand Moff of the Queli Oversector based on Taris, which he incorporated as a key portion of his territory after Endor. His actual position as "Warlord" within the Empire under Palpatine was used to legitimize his command after Palpatine's death, while he still swore loyalty to the Empire, thereby popularizing its use by other pretenders.
General Melvar - Ground: A6 Juggernaut
Fanatically loyal to Emperor Palpatine, and with an obsessive love for the Empire, General Melvar became Warlord Zsinj’s top General after the Battle of Endor, spearheading many intelligence operations for his new commander. Reputed to be extremely sadistic, Melvar had his fingernails replaced with cuticle implants to provide him with an immediate torture device.
Captain Raslan - Space: Executor-class Star Destroyer, Razor's Kiss - Recruit from Kuat
Raslan was a highly intelligent and competent officer loyal to Warlord Zsinj. During the attempt to capture the still-under-construction Executor-class Razor's Kiss at Kuat, Raslan led a team on a Lambda shuttle to hijack the vessel.
Note: This operation did fail in the EU, however part of the point of the Warlords is to give the players the opportunity to succeed where these Warlords failed in canon.
Gethzerion - Ground - Recruit from Dathomir
Gethzerion was the ruthless founder and leader of the Dathomiri Nightsisters. When the Millenium Falcon crashed on Dathomir, Gethzerion cooperated with Zsinj to capture Han and Leia. When confronted by Luke Skywalker and her niece Tenneial Djo, she fled the planet and her shuttle was destroyed on orders from Warlord Zsinj.
Terrinald Screed - Space: Gladiator-class Star Destroyer, Demolisher - Recruit from Carida
A hero of the Clone Wars and commander of the first Victory Fleet in the Galactic Republic. After the death of Palpatine, Screed carved out his own Warlord kingdom and allied himself with former rival Warlord Zsinj, who ultimately had him executed
Admiral Apwar Trigit - Space: Imperial-class Star Destroyer, Implacable
Formerly an Imperial officer, the self-styled Admiral Trigit would leave the Empire’s service after the apparent death of Ysanne Isard. Independent but lacking the resources to carve his own empire, Trigit hired his ship out to Zsinj and placed himself under the Warlord’s command.
Captain Zurel Darillian - Space: Modified CR90-class Corvette, Night Caller
The Night Caller is a heavily modified CR90 Corvette. Its commander, Zurel Darillian, is a meticulous former intelligence officer who was exiled from his home planet, Coruscant, after it was lost to the New Republic. Darillian is primarily responsible for taking diplomatic actions on behalf of Zsinj towards those Zsinj wished to recruit for his Empire.
Tetran Cowall - Space: False 181st Squadron
Tetran Cowall was a former holodrama star who joined Zsinj in order to impersonate Baron Soontir Fel when he was unable to find other work. His rival, Garik "Face" Loran of Rogue Squadron, a former actor himself, said he was a man of "no perceivable acting skills" although he was able to convince Rogue Squadron he was the true commander of the 181st.
Teubbo the Hutt, Economist- Galactic
Little is known about Teubbo, other than that Teubbo was a Hutt employed as an economist by Warlord Zsinj.
Inquisitor Lanu Pasiq - Ground
When Darth Vader was hunting down the remaining jedi after Order 66, Lanu Pasiq was among the first of a new group of dark jedi called the Inquisitors being trained to assist him. In this capacity she worked closely with Antinnis Tremayne and Imperial Intelligence Director Armand Isard, father of Ysanne Isard. After Endor, she allied herself with Warlord Zsinj.
Rear Admiral Llon Banjeer - Space: Quasar-class Carrier
In the early days after the Battle of Endor, Admmiral Llon Banjeer was an ally of Warlord Zsinj and used his bulk cruisers to attack the New Republic shipyards at Hast. After the fall of Zsinj's Empire and the final death of Emperor Palpatine, Banjeer was part of the Interim Ruling Council and a backer of Carnor Jax. In space he commands a Quasar.
Admiral Angela Krin - Space: Lucrehulk-class Battleship, Resolute - Recruit from Etti IV
Angela Krin gained prominence as the Corporate Sector officer in charge of enforcing the Endregraad quarantine in 119 ABY. She was also responsible for thwarting the plans of Hutt groups.
Note: Krin was never directly affiliated with Zsinj, and was instead a member of the CSA navy. Since Zsinj controls the CSA, we've extrapolated to using her a s a recruitable hero for Zsinj. Resolute may be switched to her initial Invincible-class version if we decide to use that ship class.
There may be a few changes before release, but that's the gist of what you'll be dealing with. We'll have the Eriadu and Maldrood faction profiles and hero rosters soon as well. If you want to see more of what's in store for Zsinj, I'm currently doing a playthrough of the Hunt for Zsinj GC as Warlord Zsinj on my personal channel with an early build, which I'll also be doing with the other factions as we go. You can watch it by clicking here.
If you have any suggestions, critiques or anything else you want to discuss for the mod, head over to our forums at www.thrawnsrevenge.com/forums.
The second faction trailer and some general updates about development in the celebratory 10 year anniversary post.
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Highest Rated (54 agree) 10/10
Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…
Dec 18 2010 by fFoxfire
Lowest Rated (10 agree) 1/10
nice mod. hours of game time. nice textures also
Sep 20 2010 by Jeedai