Imperial Remnant

Imperial Remnant

The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.

New Republic

New Republic

The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.

Empire of the Hand

Empire of the Hand

The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.

Imperial Remnant

Pentastar Alignment

During the fragmentation of the Empire, the Pentastar Alignment was formed of fourteen sectors in the outer rim.

New Republic

Minor Factions

Several active smaller factions have been added, including the Hapes Consortium, Duskhan League and Imperial Warlords.

Empire of the Hand

Galactic Conquests

New scenarios have been created, allowing exciting new gameplay in each era of Thrawn's Revenge.

Imperial Remnant

Enhanced Gameplay

Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.

New Republic

Era System

Thrawn's Revenge uses a unique era-based advancement system, replacing the traditional technology system.

Empire of the Hand

Forums

Find out the very latest news, or ask a question, by visiting the forums.

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With Ascendancy 1.0 in beta and soon to be fully released pending the official Sins 1.83 update, the old behemoth that is Imperial Civil War has been de-mothballed and pulled back into active service alongside her little sister. In the 2.2 announcement update, we announced that we would be doing a GC based on the Galactic Civil War era, however ultimately the team has decided this will no longer be the case. Rather than using those resources to expand the timeline of the mod, we'll be continuing to fine-tune and polish the area between the Battle of Endor and the beginning of the Vong War. This will involve a lot of things, some under the hood and some more obvious, but the first thing we'll be talking about, and the biggest change, is the disintegration of the Warlords.

Rather than being a single brown mass on the galactic map, the Warlords are being split into three fully-playable and distinct factions, representing (in our opinion) the biggest and most important of the Warlord groups; Warlord Zsinj's Empire, Treutan Teradoc's Greater Maldrood and Sander Delvardus' Eriadu Authority. As the faction which should be most familiar to our players and which requires the least 'new' units, Warlord Zsinj's Empire will be the first to be addressed.



Zsinj's Empire

Capital: Serenno, Dathomir

One of the first and ultimately most powerful groups to denounce the authority of the Imperial Ruling Council, Warlord Zsinj's Empire formed around Serenno and his flagship, the Executor-class Iron Fist, in 4ABY. Initially he was ignored by the New Republic and managed to coexist with all except the neighbouring Greater Maldrood. During this time, he subsumed the Corporate Sector Authority and parts of the Hydian Way, ultimately moving his capital to Rancor Base at Dathomir, whose Nightsister populace he began to exploit. The New Republic takeover of Coruscant bolstered his forces even more, as former Imperial loyalists flocked to his Empire. Ultimately a coalition of New Republic, Hapan and Imperial forces led by Han Solo, Prince Isolder and Teren Rogriss defeated Zsinj.

Key among his forces are the Raptor Troopers, an elite corp of Stormtrooper-esque soldiers, as well as the TIE Raptor, a unique fighter type available only to Zsinj. Zsinj will also be taking some of the Pentastar roster based on the Corporate Sector Authority, including a few new units in 2.2, while the Alignment gets replacements from their units in Ascendancy.

Space Unit Roster
Executor
Lucrehulk, ISDI, ISDII, Invincible, Allegiance
Nebulon-B, Nebulon-BII, Quasar, CR90, Carrack, Dreadnaught, Strike Cruiser, Gladiator, Neutron Star, Immobilizer-418, Providence
TIE Raptor, TIE Interceptor, TIE Bomber, Authority IRD, Warpod Pinnace

Ground Unit Roster
AT-AT, Juggernaut
AT-ST, Chariot LAV, AT-AA, IDT, SPMAT, TIE Mauler, TIE Crawler, 1H Repulsortank
Unique Infantry: Raptor Troopers, Nightsisters

Heroes
Warlord Zsinj - Iron Fist
Tetran Cowall - False 181st
Terrinald Screed - Demolisher
Apwar Trigit - Implacable
Gethzerion
General Melvar

As ever, if you have suggestions for this faction, feel free to post them in the comments on our forums or on ModDB.

Year in Preview

Year in Preview

News 15 comments

Happy new year everyone! Corey runs down what to expect from the Thrawn's Revenge team in our 10th year in existance.

Top 100 and Testing Time

Top 100 and Testing Time

News 1 comment

Both Ascendancy and ICW are up for voting in the top 100 phase of MotY.

Let's Test: Imperial Civil War

Let's Test: Imperial Civil War

News 11 comments

Corey's losing at early versions of the mod, starting with the Empir eof the Hand.

9 Years Lost in Space

9 Years Lost in Space

News 15 comments

We celebrate 9 years of Thrawn's Revenge with a dual update, covering both Ascendancy and Imperial Civil War. And a new Let's Play!

RSS feed Downloads
Unit Selection Freeze Fixer (Utility) V2

Unit Selection Freeze Fixer (Utility) V2

Script 28 comments

This program fixes save games which have been affected by FoC's unit selection bug.

2.1  Italian Patch

2.1 Italian Patch

Patch 5 comments

An Italian translation of 2.1 provided by Maestro_Luca

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

Patch 15 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Imperial Civil War 2.1  (Zip)

Imperial Civil War 2.1 (Zip)

Full Version 57 comments

Conquer the galaxy in a more accessible format for Steam users!

Imperial Civil War 2.1 (Installer)

Imperial Civil War 2.1 (Installer)

Full Version 60 comments

Conquer the Galaxy as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment!

Imperial Civil War 2.1 Manual

Imperial Civil War 2.1 Manual

Guides 11 comments

Contains full information on units, heroes, GCs and features of Thrawn's Revenge: Imperial Civil War 2.0

Post comment Comments  (0 - 10 of 5,397)
Bl@nk
Bl@nk

Reinforcement points dont seem to spawn in ground battles, resulting in me only having one troop on ground attacks. Is there a way to fix it?

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Ho_Lee_Fok
Ho_Lee_Fok

Hey there, me and a friend of mine just downloaded this mod in hopes of seeing more ship variety over the Republic at War mod, and all seems good in that aspect, however we can't connect to each other at all (as in being unable to see each others names in the lobby and the games we host thereafter) We're using Evolve to connect with each other and it worked for the previous aforementioned mod, but shows no signs of working with this one. Any idea on a possible fix or a reason as to why this is the case?

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KorbisBarkly
KorbisBarkly

When exactly is this mod supposed to take place? Keep in mind, I'm still half-way through Specter of the Past, and I'm only a few chapters past where the "Hand of Thrawn" was first mentioned. I'm guessing from that alone this isn't during the Mount Tantiss campaign?

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.Corey. Creator
.Corey.

The overall time period of the mod is 4ABY to around 19 ABY. Each GC states the specific year in which it starts in its name on the GC list. So some do cover the time period of Thrawn's offensive in the IR (including Mount Tantiss)/The Thrawn Trilogy (the Thrawn Campaign GC), while others are set around the events of the Hand of Thrawn Duology (Caamas Crisis/Final Imperial Push).

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Guest
Guest

Will the warlord factions leader give some dialogue as you advance through the era's like the rest of the factions do?

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.Corey. Creator
.Corey.

Hopefully

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Memarik
Memarik

Thank you!

The best mod out there and the most complete and stable. Blue space smurfs will rise! :D

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Rex331
Rex331

I sure wish the update would come out soon. I've been itching to play some EaW:FoC and this is the only mod out of the dozens I've played that doesn't crash and delete saved games. This is likely due to you steadfast dedication and attention to detail, so I know I should stop complaining. Ascension is great as well, I'm looking forward to 1.0, but there is something about the campaign style in EaW:FoC that I prefer over SoaSE. It is easier to RP a story in my mind with the Eaw:FoC campaign map.

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blackheart-the-bold
blackheart-the-bold

Hey there! So I ran into a bit of a problem with the Pentastar enforcers. First however I'd just like to clear up that I've made various other tweaks in this mod and RaW so I do know at least somewhat of what I'm doing xD I modified the Pentastar enforcers a bit by adding in an XR85 (I needed something to counter the XR85s the Empire was throwing at me lol) and everything seemed to work okay. But then I decided to change things up a bit more and I replaced some of the navy troopers with Pentastar stormtroopers and Shock Troopers. I've added in Shock troopers into the Pentastar_Ground.XML and made their faction to Pentastar. But for some reason everytime I attack a planet on the ground my game crashes and I get an error. I've gone back and reverted all of the Pentastar Enforcer info to default and still run into this problem. This seems to only happen with the enforcers and if I can manage to - by sheer luck - get another unit on the ground first (like the hailfire tank) then I can call in the enforcers through reinforcements and everything including the changes I've made all works fine.

I'd appreciate it if someone could provide some insight into why this is happening. There's likely something I've missed somewhere that I can go back and fix. At the very least if someone knows of a way to force a certain unit to be the starting units on attacks that would be great too.

Here's the message I'm getting in _Except.txt the along with a couple system specs:
Windows 10 OS
EaW Gold Edition From Steam
Exception in thread 21E8 - Main Thread
Exception code EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Attempt to read from address 0000018C

Exception occurred at 007E3AC7 - Unknown code pointer
00623620 : Unknown

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blackheart-the-bold
blackheart-the-bold

Edit #1: So I actually ended up removing a line of "<Company Units>" There's less troops now but everything seems to work. This could of course be because the game just decided to work for me but who knows. I'll keep on playing and update if anything changes

Edit #2: So attacking seems to more or less work but defending doesn't xD There's gotta be a problem with the squad formation when it auto-spawns on the map. Albeit I have no clue what exactly would be the matter

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.Corey. Creator
.Corey.

I'm pretty busy today, but if you send me the files I can look at them for you tomorrow.

Reply Good karma+3 votes
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Highest Rated (53 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010 by fFoxfire

Lowest Rated (10 agree) 1/10

nice mod. hours of game time. nice textures also

Sep 20 2010 by Jeedai

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Previewing the changes to Empire of the Hand capital ships, and a 1.0 release date. Fb.me

Apr 24 2016

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Apr 22 2016

We've posted a teaser of the new EotH capital ship on the forums for members. We'll post a full public version... Fb.me

Apr 21 2016

RT @GulGaming: Star Wars E.A.W : Thrawn's Revenge - The Pentestar Alignment, Ep 8: Youtu.be via @YouTube

Apr 20 2016

After some problems with bots last year, we've reopened the Ascendancy wiki for new registration. If you want to... Fb.me

Apr 18 2016

Another preview video by Corey of one of the new 1.0 capital ships. Fb.me

Apr 15 2016

For the past few versions of Imperial Civil War, we've been using Bastion as the de facto capital of the... Fb.me

Apr 13 2016

A pre-release news post about what to expect in the full 1.0 version of Ascendancy! (Spoiler: it's a Lucrehulk,... Fb.me

Apr 8 2016

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