Thrawn's Revenge: Imperial Civil War is a total conversion mod for Forces of Corruption which brings the game into the Post-Endor period. The mod features a new era-based story progression system covering the timeline betwen the Battle of Endor and up until the start of the Yuuzhan Vong War. The mod includes hundreds of new planets accross almost 20 Galactic Conquest scenarios, hundreds of units and heroes, new particle and other graphic effects, and several new gameplay mechanics.


Factions in 2.1: (Italics indicate non-playable)

Imperial Remnant, New Republic, Pentastar Alignment, Empire of the Hand, Duskhan League, Hapes Consortium, Warlords

Factions coming in 2.2: (Italics indicate non-playable)

Greater Maldrood, Warlord Zsinj, Eriadu Authority, Corporate Sector Authority, Zero Command, various other minor Imperial splinters.




Please DO NOT use the main comments section here for tech support or bug reports; comments quickly get pushed off the main page and therefore the same issue will be addressed multiple times. Post them in the tech suport section linked above, or the comments section of that specific download.


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RSS Articles

Eriadu Preview Playthrough

News

We're starting to move on from the demo content into the rest of the mod, so Corey's been providing some insight on that process and showing off the work as it happens on Corey Loses with the full Eriadu playthrough every Tuesday, Thursday, Saturday and Sunday. The first two episodes are up.

[Release]  Imperial Civil War 2.2 Demo

[Release] Imperial Civil War 2.2 Demo

News 36 comments

It's been quite some time since the last major release of Imperial Civil War, and we're finally back with a taste of what's to come.

Galactic Conquest Scenario Editor Overview

Galactic Conquest Scenario Editor Overview

News 12 comments

One of the most tedious parts of modding Empire at War has always been creating the Galactic Conquest scenarios. Pox and Corey (but mostly Pox) have decided...

Pentastar Alignment Preview Playthrough

Pentastar Alignment Preview Playthrough

News 17 comments

Corey has begun another preview playthrough in 2.2 as the Pentastar Alignment.

2.2 Full Demo Rundown

2.2 Full Demo Rundown

News 29 comments

A full rundown of what we've done in the demo, and what we're doing going forward.

RSS Files
[Patch 2] Imperial Civil War 2.2 Demo - Zsinj GC

[Patch 2] Imperial Civil War 2.2 Demo - Zsinj GC

Demo 45 comments

This single-GC demo includes some of the new playable factions, units and mechanics of the upcoming 2.2 version.

2.1 Stability Patch / GC Fixes

2.1 Stability Patch / GC Fixes

Patch 42 comments

This is not 2.2; it's actually a fairly old patch we so far had only released on the forums. Again, not 2.2. Despite me saying this, I give it five comments...

Unit Selection Freeze Fixer (Utility) V2

Unit Selection Freeze Fixer (Utility) V2

Script 61 comments

This program fixes save games which have been affected by FoC's unit selection bug.

2.1  Italian Patch

2.1 Italian Patch

Patch 7 comments

An Italian translation of 2.1 provided by Maestro_Luca

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

Patch 18 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Imperial Civil War 2.1  (Zip)

Imperial Civil War 2.1 (Zip)

Full Version 84 comments

Conquer the galaxy in a more accessible format for Steam users!

Comments  (0 - 10 of 6,250)
Guest
Guest

Corey, I've created my own GC map using a seperate GC editor program that id like to add in game in my copy of ICW (2.1).

Is there any way you can walk me through how to put my GC in game?

Theres nothing i want to chage in ICW, i just want to do a GC map add.

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Bucman55
Bucman55

I'm not Corey but I can help you with that. Assuming you have all the necessary files in their own conquest folder in the conquests folder, you'll want to open the Campaignfiles.xml and add in your custom GC by copying this into the file : <File>Conquests\MyGC\MyGC.xml</File> MyGC can be replaced with whatever you decided to name your GC.

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Guest
Guest

I keep getting "expect strange bugs". I have the texture, map, trade route, and campaign files in place. Am i missing anything?

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.Corey. Creator
.Corey.

Expect strange bugs means you've made a syntax error somewhere. It'll tell you what file it's in.

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Guest
Guest

So whenever I try to copy the ICW File in the Mods File Winrar crashes while instaling all of the stuff. I cant seem to figure it out

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.Corey. Creator
.Corey.

Try 7-zip.

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[TFDN]derptrooper
[TFDN]derptrooper

I'm getting a crash every time I try to load my latest save, does anyone know of a fix?

I don't really feel like starting a new game as I'm quite far in right now and just bought some Belators.

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.Corey. Creator
.Corey.

That was fixed in the second patch. It probably won't work with old saves, though.

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CrimsonTrooper64
CrimsonTrooper64

So I know that the empire's turbolasers' damages were doubled, and I was wondering if you did the same with the new republic turbolasers? They seem to have the same projectile damage as they did in 2.1

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Bucman55
Bucman55

I believe Corey said somewhere they forgot to increase the red turbolaser damage to match the green. It's an easy fix though.

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CrimsonTrooper64
CrimsonTrooper64

I also noticed that the red quad turbolasers are gigantic compared to the green quad turbolasers

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Bucman55
Bucman55

Now that's strange as they are the same scale in the xml file. Might be a model thing.

EDIT: Yeah the model is much larger than the Green Quad Turbolaser.

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Star Wars: Empire at War: Forces of Corruption
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9.4

993 votes submitted.

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Highest Rated (54 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010 by fFoxfire

Lowest Rated (11 agree) 1/10

nice mod. hours of game time. nice textures also

Sep 20 2010 by Jeedai

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Twitter

Latest tweets from @thrawnsrevenge

Lead Developer Corey has begun his Eriadu Authority preview Let's Play on Corey Loses. He'll be posting new... Fb.me

Mar 11 2017

Fb.me

Mar 9 2017

Ascendancy: The last of our space station models have been completed for 1.1, with the Empress being the only... Fb.me

Mar 7 2017

Beta Testing & We Could Be Heroes - Eriadu Authority Fb.me

Mar 6 2017

There has been an awakening. Have you felt it? ....Wait, sorry, wrong timeline. But still, the demo has been... Fb.me

Mar 3 2017

Corey is finishing the final bits of the demo for release. Should be very soon.

Mar 1 2017

Ever wanted to make your own GC scenario? Or for the mod to develop faster? Fb.me

Feb 28 2017

Fb.me

Feb 2 2017

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Jan 21 2017

A full rundown of the 2.2 demo's changes. Fb.me

Jan 18 2017

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