Imperial Remnant

Imperial Remnant

The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.

New Republic

New Republic

The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.

Empire of the Hand

Empire of the Hand

The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.

Imperial Remnant

Pentastar Alignment

During the fragmentation of the Empire, the Pentastar Alignment was formed of fourteen sectors in the outer rim.

New Republic

Minor Factions

Several active smaller factions have been added to the game, including the Hapes Consortium, Duskhan League and Imperial Warlords.

Empire of the Hand

Galactic Conquests

New scenarios have been created, allowing exciting new gameplay in each era of Thrawn's Revenge.

Imperial Remnant

Enhanced Gameplay

Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.

New Republic

Era System

Thrawn's Revenge uses a unique era-based advancement system, replacing the traditional technology system.

Empire of the Hand


Find out the very latest news, or ask a question, by visiting the forums.

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Blog RSS Feed Report abuse Latest News: ICW Let's Play & Discussion

6 comments by .Corey. on Jul 31st, 2014

Our friend Gul Dukat from Star Trek Armada III, another SoaSE mod recently started a Let's Play series in Imperial Civil War (our Empire at War mod). In the second episode, he and Corey discussed Thrawn's Revenge, Star Wars: Ascendancy (our Sins of a Solar Empire mod), and modding in general.

Check it out below, the interview thing starts around 25 minutes.

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2.1  Italian Patch

2.1 Italian Patch

May 1, 2014 Patch 5 comments

An Italian translation of 2.1 provided by Maestro_Luca

Unit Selection Freeze Fixer (Utility)

Unit Selection Freeze Fixer (Utility)

Apr 27, 2014 Other 43 comments

This program fixes save games which have been affected by FoC's unit selection bug.

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

Apr 13, 2014 Patch 8 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Imperial Civil War 2.1  (Zip)

Imperial Civil War 2.1 (Zip)

Jan 1, 2014 Full Version 24 comments

Conquer the galaxy in a more accessible format for Steam users!

Imperial Civil War 2.1 (Installer)

Imperial Civil War 2.1 (Installer)

Dec 31, 2013 Full Version 41 comments

Conquer the Galaxy as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment!

Imperial Civil War 2.1 Manual

Imperial Civil War 2.1 Manual

Dec 30, 2013 Guides 6 comments

Contains full information on units, heroes, GCs and features of Thrawn's Revenge: Imperial Civil War 2.0

Post comment Comments  (70 - 80 of 4,799)
gord96 Sep 25 2014, 11:27am says:

Hey all. Cool mod!

Any tips on a good easy starting faction? I am new to the game altogether but couldn't help myself and had to try this mod. I get owned every game haha but it's good fun.

Is this mod fun on easy? May be better for me to learn on.

Thanks again for such a well done mod!

+1 vote     reply to comment
Chimera1138 Sep 25 2014, 1:06pm replied:

To get a feel for the mod, I'd suggest New Republic in an era 5 GC or simple skirmish. At that point in the GCs their ships and economy are generally the best overall. (good fighters and strong ships)

Certain GCs are more difficult, like From the Ground Up. While learning the mod skirmish might be best for a short time to get a feel for all the new units in a less strategic environment than GCs.

Difficulty really isn't hugely different between the 3 options, but if you simply want to try out the ships easy would obviously be best.

+2 votes     reply to comment
gord96 Sep 25 2014, 1:14pm replied:

Hey thanks for the reply! I really appreciate it. :)

One more question if you don't mind, what does difficulty effect? Just AI? Or does it effect stats and dmg etc, in battles?

Thanks again?

+1 vote     reply to comment
Chimera1138 Sep 25 2014, 6:47pm replied:

As far as I know, the difficulty only effects the aggressiveness of the AI and how cheaty they can get. For instance, From the Ground Up playing as the Imperial Remnant, the New Republic AI gets several more free supercaps at the start when on hard than medium. The difficulties really are not that different in my experience though, aside from that.

+2 votes     reply to comment
yoyor Sep 14 2014, 10:59am says:

oh and when palpatine dies make him revive once but make him command eclipse 2 when he returns after dying and if byss is attacked and galaxy gun is constructed make it shoot at attacking ships and make it destroy whatever it hits completely and make its missile buildable like stealth unit and go to other planets and destroy them

-3 votes     reply to comment
GulCoratDamar Sep 14 2014, 4:14am says:

Tried everything I could think off. Followed all the readme instructions. Still can't get it to work. I'm using the Steam version of EAW. Can anyone please help? :)

+1 vote     reply to comment
david190 Sep 14 2014, 4:46am replied:

Did you put the mod path in the launcher options?

+1 vote     reply to comment
GulCoratDamar Sep 14 2014, 8:34am replied:

Tried that, no such luck.

+1 vote     reply to comment
david190 Sep 14 2014, 2:00pm replied:

You need to put this exactly in the set launch options under the properties of the game in the steam library. This works for me on all my mod.Best of luck. MODPATH=Mods/Imperial_Civil_War

+1 vote     reply to comment
yoyor Sep 13 2014, 7:11am says:

can you add the galaxy gun for shadow hand gc if you are making a new version for imperial remanant

+1 vote     reply to comment
Simonghostriley Sep 6 2014, 11:41am says:

Ive always noticed that the Super Star Destroyers have terrible navigation ill send it to attack a target and it ends up sending its rear end towards the target

+1 vote     reply to comment
Chimera1138 Sep 6 2014, 9:11pm replied:

Unfortunately that's a problem with EaW pathfinding. The only ways I've found to effectively use them is either having them sit in place, shooting at anything in range (best for planet defense) or having them go into battle far apart from the rest of your fleet. If other ships are too close it'll try to avoid collisions and end up halfway across the map going the wrong direction.

SSDs aren't that great anyway, considering the massive firepower is directed at only a few hardpoints at a time.

+2 votes     reply to comment
Simonghostriley Sep 7 2014, 11:09am replied:

They are still pretty powerful with a fleet and ive used it solo on another SSD and a fleet and i survived took damage but survived.

+1 vote     reply to comment
Slornie Creator
Slornie Sep 7 2014, 12:26pm replied:

Not sure if this is just fluke, but I've found they seem to work better if you don't directly tell them to attack specific targets - just order them to move somewhere in the vicinity of the enemy and let the auto-target do it's work.

+2 votes   reply to comment
Chimera1138 Sep 8 2014, 11:41pm replied:

I've only had my SSDs spam fire at fighters when I tried that--perhaps luring the enemy small craft away with your own makes it work?

@Simong They are powerful, I just meant compared to say, 5 ISD's it's less useful. Can't target as many ships at once and kills them pretty slowly. Still good vs other Super Capitals obviously, and good just for taking all the enemy's dmg.

+1 vote     reply to comment
jordanthejq12 Sep 12 2014, 5:53pm replied:

That's the classic SSD neutralization technique. SSDs have enough hardpoints to still do a fair amount of damage, and between the sheer number of hardpoints and their indestructible engines, they're still incredibly hard to take out. But drawing fire using fighters (or even bombers) is usually the best way to take them out.

+1 vote     reply to comment
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Release Date
Released Sep 1, 2010
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829 votes submitted.

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Highest Rated (46 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010, 4:18pm by fFoxfire

Lowest Rated (10 agree) 1/10

nice mod. hours of game time. nice textures also

Sep 20 2010, 8:46pm by Jeedai

Real Time Strategy
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