Imperial Civil War 2.0 Hotfix 2
Nov 25, 2012 Patch 16 commentsSecond hotfix for ICW2.0. Requires an unmodified installation with Hotfix 1.

The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.

The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.

The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.

During the fragmentation of the Empire, the Pentastar Alignment was formed of fourteen sectors in the outer rim.

Several active smaller factions have been added to the game, including the Hapes Consortium, Duskhan League and Imperial Warlords.

New scenarios have been created, allowing exciting new gameplay in each era of Thrawn's Revenge.

Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.

Thrawn's Revenge uses a unique era-based advancement system, replacing the traditional technology system.
26 comments by .Corey. on Aug 25th, 2012
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...For Those New to Imperial Civil War...
Over 150 New Space and Land Units
Play as the New Republic, Imperial Remnant, Pentastar Alignment or Empire of the Hand
Conquer Hostile Non-Playable Factions, Including the Hapans and Yevethans
13 New Galactic Conquests Scenarios
18 New Skirmish Maps
Over 70 New Planetary Maps for GC
Over 100 New Space Maps for GC
Redone Particle Effects and GUI
Three Way GC Space Battles
And More
...Major Changes Since 1.3...
Features a new, fully playable fourth faction, the Pentastar Alignment
Black Fleet Crisis GC: Play as the New Republic or Yevethans for control of the Core
From the Ground Up GC: Build your faction up from a single planet to conquer the galaxy
The Stars Align GC: Build up the fledgling Pentastar Alignment from its beginnings in Oversector Outer
Three-way Galactic Conquest battles with the new Raid feature
Fully rebalanced from previous versions
Up to 5 Golans per planet
28 New Units
9 Redone Units
For full information on the content in Imperial Civil War, please download the Manual.
If you are having trouble running or installing the mod, please post in our tech support board.
DO NOT USE THE MODDB COMMENT SECTION FOR BUG REPORTS OR TECH SUPPORT
If you have a question about the mod, suggestions for future versions or would like more information on the mod, please follow us on our forums, Facebook page or Mod Database profile.
Second hotfix for ICW2.0. Requires an unmodified installation with Hotfix 1.
Requires an unmodified installation of Imperial Civil War 2.0 This may cause a crash if you use an old save.
Conquer the galaxy in a more accessible format for Steam users than the installer.
Play through Star Wars history after Endor as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment. If you use Steam for Empire...
Contains full information on units, heroes, GCs and features of Thrawn's Revenge: Imperial Civil War 2.0
Highest Rated (28 agree) 10/10
Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…
Dec 18 2010, 4:18pm by fFoxfire
Lowest Rated (8 agree) 1/10
nice mod. hours of game time. nice textures also
Sep 20 2010, 8:46pm by Jeedai
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looks really good im downloading! but I don't really know the factions (only imperial, republic and confederate?)
The factions are in the description. The mod is set after Endor, the Republic and CIS were long gone.
thanks for respond, its a really good mod!
and I think im going to watch star wars again, I saw it for the last time 8 years ago. :P
corey for the penter star aligment will the chase master frigate be in 2.1
No. That's a Legacy era ship. It fits in a time period after what the mod covers.
Greetings, thank you for this wonderfull mod it is one hell of an SW experience fr those who are tired of old-clone-classic saga SW. I have only one question, this system with lots of pulses from one weapon is quite interesting but it causes ( i think) heavy lag on my system in huge battles. Can i tweak this myself, besides it creates chaos on the battlefield when all this pulses from 10+ ships are crossed here-there.
I can remove the lag by decreasing settings to low, but i have a powerfull system and i want to play this mod in it's full might. I take it i should dig in to ships XML am i right ?
Yes, XML is the place to go. You can also edit the Projectiles information in their XML file too, I think.
Does it affect newly created units? Or do you not know?
It affects Everything... :/ but only during tactical battles, GC is fine as far as I know.
Hmmmm ok thank you. =)