Imperial Remnant

Imperial Remnant

The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.

New Republic

New Republic

The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.

Empire of the Hand

Empire of the Hand

The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.

Imperial Remnant

Pentastar Alignment

During the fragmentation of the Empire, the Pentastar Alignment was formed of fourteen sectors in the outer rim.

New Republic

Minor Factions

Several active smaller factions have been added, including the Hapes Consortium, Duskhan League and Imperial Warlords.

Empire of the Hand

Galactic Conquests

New scenarios have been created, allowing exciting new gameplay in each era of Thrawn's Revenge.

Imperial Remnant

Enhanced Gameplay

Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.

New Republic

Era System

Thrawn's Revenge uses a unique era-based advancement system, replacing the traditional technology system.

Empire of the Hand


Find out the very latest news, or ask a question, by visiting the forums.

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3 comments by .Corey. on Feb 16th, 2015

After the recent server failure, we finally have our forums back up and running. We ask that, since they're back, you please first post/check for bug reports for Ascendancy in this thread before posting them here, since in ModDB's comments.

Click on the fancy picture to go to the forums

There should be an update on some of the direction for ICW 2.2 (and maybe related news for Ascendancy) as well as an overview of Ascendancy patch 0.95 soon.

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2.1  Italian Patch

2.1 Italian Patch

May 1, 2014 Patch 5 comments

An Italian translation of 2.1 provided by Maestro_Luca

Unit Selection Freeze Fixer (Utility)

Unit Selection Freeze Fixer (Utility)

Apr 27, 2014 Other 48 comments

This program fixes save games which have been affected by FoC's unit selection bug.

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

Apr 13, 2014 Patch 8 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Imperial Civil War 2.1  (Zip)

Imperial Civil War 2.1 (Zip)

Jan 1, 2014 Full Version 35 comments

Conquer the galaxy in a more accessible format for Steam users!

Imperial Civil War 2.1 (Installer)

Imperial Civil War 2.1 (Installer)

Dec 31, 2013 Full Version 44 comments

Conquer the Galaxy as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment!

Imperial Civil War 2.1 Manual

Imperial Civil War 2.1 Manual

Dec 30, 2013 Guides 6 comments

Contains full information on units, heroes, GCs and features of Thrawn's Revenge: Imperial Civil War 2.0

Post comment Comments  (70 - 80 of 4,879)
DarkDiablos Jan 13 2015, 5:00pm says:

Just going to ask this as I've probably looked in the wrong places to find the textures themselves - how do I remove/change the custom space battle backgrounds?

Admittedly, this question is in relation to another mod I am looking to try but I didn't receive a reply and the textures they use for space are terrible so I'm looking to get the defaults back. I figured you guys would be the best to ask.

+1 vote     reply to comment
.Corey. Creator
.Corey. Jan 28 2015, 10:57pm replied:

They're based on the map, so open the map and set them to something else. If they've removed the originals or you want to add new ones, it's a bit more complicated.

+2 votes   reply to comment
MuchTooLearnUSH Jan 1 2015, 12:20pm says:

Luv this mod! Only issue is in GC, Art of War. The lag produced by the Thrawn pieces, mostly in space becomes unmanageable once well into the GC contest. If lag issues resolved at some future point, mod will be "King of the Mountain"!

+1 vote     reply to comment
Guest Dec 30 2014, 3:38pm says:

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johanssonmorerno Dec 30 2014, 12:12pm says:

I wondered why not put the Ssi-Ruuvi Invasions

+1 vote     reply to comment
.Corey. Creator
.Corey. Jan 28 2015, 10:58pm replied:

100% because of ground existing.

+1 vote   reply to comment
lolingdevil Dec 29 2014, 9:38pm says:

Hi, I really like this mod especially because of the fact that there are 4 races to choose from. However I do have a big problem. No matter how much or how little money the AI seems to have in Skirmish battles they always seem to spawn an excessive amount of units, Especially when I go one on one it is almost impossible to defeat them because they seem to have no regard for how much money they have, they just keep spawning units. Is this a bug ? can I fix this and how ? Thanks for any replies

+1 vote     reply to comment
johanssonmorerno Dec 28 2014, 6:48pm says:

Disculpe, hay alguien en este mod que hable español ?

0 votes     reply to comment
Guest Dec 26 2014, 6:50pm says:

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Slornie Creator
Slornie Dec 28 2014, 4:19pm replied:

Hope this helps!

The Shipyards are direct replacements for the Starbases in vanilla Empire at War/Forces of Corruption which you couldn't remove either. As a higher level Shipyard can still build all of the lower tier units there's really no need to remove/replace them anyway.

Tech levels don't exist in Imperial Civil war in the form they did in the original game (except for Skirmish). Instead we have eras which vary from GC to GC (in some you can progress from one era to another by killing the Imperial leader). A new/higher era just means a different selection of units and heroes, not a straight progression to bigger and more powerful ships. More information about eras can be found in the mod manual.

Almost no planets have bonuses because the ones from the original game didn't really make sense to us and were limited in scope for modding. Instead we have added things like capture bonuses for particular planets and s manufacturer headquarters for each faction (also described in our manual).

+2 votes   reply to comment
Inspire96 Dec 27 2014, 10:26pm replied:

i stopped playing awhile ago because the tech level wasn't advancing for me either, it bugged me too much. I killed every major hero from every faction and even killed off my own heroes but the tech level wouldn't advance. It's the imperial remnant you're supposed to kill right? well it isn't working for me.. is this campaign specific? I'm sorry, it has been too long since i've played and I don't remember which campaign I selected but I'd really like to know if advancing tech levels is campaign specific.

0 votes     reply to comment
.Corey. Creator
.Corey. Dec 27 2014, 11:30pm replied:

It tells you in the campaign selection menu which eras each GC contains.

+2 votes   reply to comment
Red_5 Dec 26 2014, 10:09pm replied:

tech level is based on who the leader of the imperial remnant is, so that's not broken. also, the local population would spawn behind buildings in the original game so that's nothing new.

+1 vote     reply to comment
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Release Date
Released Aug 31, 2010
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854 votes submitted.

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Highest Rated (48 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010, 4:18pm by fFoxfire

Lowest Rated (10 agree) 1/10

nice mod. hours of game time. nice textures also

Sep 20 2010, 8:46pm by Jeedai

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