Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. It includes the events of the Galactic Civil War after Palpatine's death at Endor, up until the signing of the Pellaeon-Gavrisom treaty. If you own the Steam version of EaW, you will have to complete extra steps to run the mod after installation. Please see the manual for these steps.

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Endor Aftermath Outline
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Commissar_Delta
Commissar_Delta

Had a mini heart attack when I saw "Aftermath" lol.

Glad to see some GC Revamping

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Sly442
Sly442

It's almost like that one isolated planet at the "south" of the Unknown Region is Jakku. Doesn't help that it's orange too. :p

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.Corey. Author
.Corey.

The lonely one on the left there is Endor. The really far south one is Saijo.

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kyle_katarn67
kyle_katarn67

Have you guys ever considered doing a small scripted battle of Endor at the start of the GC? Would be pretty sweet as an opening to the galactic conquests.

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Rebel_Yell
Rebel_Yell

Yes please

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isa0005
isa0005

That'd be amazing! Perhaps there could be scripted opening battles for each faction present? So the Republic could have Endor (ground battle as well potentially) the Empire could have the Battle of Sullust, the Eriadu Authority could have Sander Delvardus fleeing Endor and coming to blows with Ardus Kaine during the process. The Pentastar Allignment could also have a simmilar "escape from Endor" scenario where they are dealing with both the New Republic and Delvardus as they attempted to flee and regroup. Greater Maldrood could have an opening skirmish with Zsinj. Each battle could perhaps introduce the factions and their makeup (i.e. fleets, ground troops etc) perhaps offering tips or a tutorial of sorts for each faction. There would of course be an option to skip the tutorial with perhaps the downside of missing out on the ships you get from each battle... idk... just some thoughts.

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DarthSolous
DarthSolous

When you look at the number of planets... ( ͡° ͜ʖ ͡°)

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taldarus
taldarus

It's simple Cost/Benefit analysis.

New maps are only an hours work for every ten hours work for a scripted battle.
Battle lasts what, 30 minutes?
Map lasts 5-20 hours?

I vote for maps.

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.Corey. Author
.Corey.

I'm a fan of cost/benefit analysis, however as far as the general principle goes, at this point we're looking to add more depth as opposed to breadth. Sure, adding a ton of maps is a fair bit easier, but there's only so much you can do before that's just repetitive. What we're looking to do is capture the feel of specific different conquests via some scripted events (not quite to the same extent as the Katana Fleet ission, but just little flavour things to give context and meaning to what people are doing). Of course, this only means where it's possible; there's not much scripting we can do for Warlords, since they can't be given their own story scripts.

That being said, I'm not really sure how we'd put in a scripted battle of Endor for this, or what purpose that would really serve. We'd have to force the Remnant to lose, since the GC (and mod) don't really make sense if they don't. There's no really much room for player input there, it just comes down to Rogue vs Death Star.

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Description

We're doing a significant overhaul to all of the Galactic Conquest scenarios in 2.2; some completely new ones, some redundant ones removed, some significantly reworked and some formerly single-scenario setups split into multiple scenarios because of how much they cover. Part of the goal in this is to add in more story where it's appropriate, but we'll get to that later once the project is closer to finished.

For now, here's the layout of the Endor Aftermath GC. This GC is the primary Warlord-focused GC in 2.2, with all Imperial groups plus the New Republic, immediately after the Empire's fracturing. We'll have a news post soon where we break it down a bit more.

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.Corey.
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