Imperial Remnant

Imperial Remnant

The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.

New Republic

New Republic

The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.

Empire of the Hand

Empire of the Hand

The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.

Imperial Remnant

Pentastar Alignment

During the fragmentation of the Empire, the Pentastar Alignment was formed of fourteen sectors in the outer rim.

New Republic

Minor Factions

Several active smaller factions have been added to the game, including the Hapes Consortium, Duskhan League and Imperial Warlords.

Empire of the Hand

Galactic Conquests

New scenarios have been created, allowing exciting new gameplay in each era of Thrawn's Revenge.

Imperial Remnant

Enhanced Gameplay

Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.

New Republic

Era System

Thrawn's Revenge uses a unique era-based advancement system, replacing the traditional technology system.

Empire of the Hand


Find out the very latest news, or ask a question, by visiting the forums.

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2.2 Announcement Projectile Changes Assault Frigate Retexture
Blog RSS Feed Report abuse Latest News: ICW Let's Play & Discussion

6 comments by .Corey. on Jul 31st, 2014

Our friend Gul Dukat from Star Trek Armada III, another SoaSE mod recently started a Let's Play series in Imperial Civil War (our Empire at War mod). In the second episode, he and Corey discussed Thrawn's Revenge, Star Wars: Ascendancy (our Sins of a Solar Empire mod), and modding in general.

Check it out below, the interview thing starts around 25 minutes.

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2.1  Italian Patch

2.1 Italian Patch

May 1, 2014 Patch 5 comments

An Italian translation of 2.1 provided by Maestro_Luca

Unit Selection Freeze Fixer (Utility)

Unit Selection Freeze Fixer (Utility)

Apr 27, 2014 Other 43 comments

This program fixes save games which have been affected by FoC's unit selection bug.

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

Apr 13, 2014 Patch 8 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Imperial Civil War 2.1  (Zip)

Imperial Civil War 2.1 (Zip)

Jan 1, 2014 Full Version 25 comments

Conquer the galaxy in a more accessible format for Steam users!

Imperial Civil War 2.1 (Installer)

Imperial Civil War 2.1 (Installer)

Dec 31, 2013 Full Version 41 comments

Conquer the Galaxy as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment!

Imperial Civil War 2.1 Manual

Imperial Civil War 2.1 Manual

Dec 30, 2013 Guides 6 comments

Contains full information on units, heroes, GCs and features of Thrawn's Revenge: Imperial Civil War 2.0

Post comment Comments  (60 - 70 of 4,799)
wheelmandan Online
wheelmandan Oct 12 2014, 1:32am says:

hi corey i love your mod but would you guys low the AI just a little in one on one battle in space they build faster they have high tech ship then me. but really good on you man your mods hella awsome but the AI man i tell you even on easy there freaking like all your base are mine.

+1 vote     reply to comment
.Corey. Creator
.Corey. Oct 12 2014, 6:38pm replied:

We can't change that stuff without also changing how it works in GC, and GC is a higher priority; pretty much all AI changes in EaW except income rates and multipliers are completely disregarded by the game.

+1 vote   reply to comment
wheelmandan Online
wheelmandan Oct 21 2014, 8:09pm replied:

Oh its in GC when im trying too play your mod but that cool still love your mod man keep it up.

+1 vote     reply to comment
wheelmandan Online
wheelmandan Oct 13 2014, 1:25am replied:

will thanks corey still love your mod is there an eta on this for sin.

+1 vote     reply to comment
wheelmandan Online
wheelmandan Oct 11 2014, 11:47pm says:

hi is there some way to make the AI not bum rush me in skirmish the AI bum rush me like out of no where and there they have ship faster.

+1 vote     reply to comment
Hec5 Oct 11 2014, 6:11pm says:

The mod is great, but I have problems with the info about the ships that are displayed. Is there a solution?

+1 vote     reply to comment
.Corey. Creator
.Corey. Oct 12 2014, 6:37pm replied:

Go into Data/Text and change MAstertextfile_English.dat to MAstertextfile_German.dat

+1 vote   reply to comment
Khanti Oct 9 2014, 12:16pm says:

For those that like playing Pentastar I found it new color scheme too dark (can't see it well on my laptop). Anyway it's easy to change this dark blue to something more visible. I suggest:
<Color> 0, 61, 245, 255 </Color>
<No_Colorization_Color> 0, 61, 245, 255 </No_Colorization_Color>
<Display_Font_Color> 0, 61, 245, 144 </Display_Font_Color>
<Big_Fleet_Color> 0, 61, 245, 144 </Big_Fleet_Color>
in Expansion_Factions.xml

+1 vote     reply to comment
tuddersuk Sep 26 2014, 10:35am says:

Can you play multiplayer with this mod? I know that gamespy is dead but you can still use gameranger or something similar but is that compatible with this mod?

+1 vote     reply to comment
.Corey. Creator
.Corey. Sep 28 2014, 5:28pm replied:


+1 vote   reply to comment
tuddersuk Oct 5 2014, 10:18am replied:

How? Tried it on gameranger with a bud with the same mod and it just wouldnt work

+1 vote     reply to comment
gord96 Sep 25 2014, 11:27am says:

Hey all. Cool mod!

Any tips on a good easy starting faction? I am new to the game altogether but couldn't help myself and had to try this mod. I get owned every game haha but it's good fun.

Is this mod fun on easy? May be better for me to learn on.

Thanks again for such a well done mod!

+1 vote     reply to comment
Chimera1138 Sep 25 2014, 1:06pm replied:

To get a feel for the mod, I'd suggest New Republic in an era 5 GC or simple skirmish. At that point in the GCs their ships and economy are generally the best overall. (good fighters and strong ships)

Certain GCs are more difficult, like From the Ground Up. While learning the mod skirmish might be best for a short time to get a feel for all the new units in a less strategic environment than GCs.

Difficulty really isn't hugely different between the 3 options, but if you simply want to try out the ships easy would obviously be best.

+2 votes     reply to comment
gord96 Sep 25 2014, 1:14pm replied:

Hey thanks for the reply! I really appreciate it. :)

One more question if you don't mind, what does difficulty effect? Just AI? Or does it effect stats and dmg etc, in battles?

Thanks again?

+1 vote     reply to comment
Chimera1138 Sep 25 2014, 6:47pm replied:

As far as I know, the difficulty only effects the aggressiveness of the AI and how cheaty they can get. For instance, From the Ground Up playing as the Imperial Remnant, the New Republic AI gets several more free supercaps at the start when on hard than medium. The difficulties really are not that different in my experience though, aside from that.

+2 votes     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released Sep 1, 2010
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829 votes submitted.

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Highest Rated (46 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010, 4:18pm by fFoxfire

Lowest Rated (10 agree) 1/10

nice mod. hours of game time. nice textures also

Sep 20 2010, 8:46pm by Jeedai

Real Time Strategy
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