Imperial Remnant

Imperial Remnant

The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.

New Republic

New Republic

The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.

Empire of the Hand

Empire of the Hand

The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.

Imperial Remnant

Pentastar Alignment

During the fragmentation of the Empire, the Pentastar Alignment was formed of fourteen sectors in the outer rim.

New Republic

Minor Factions

Several active smaller factions have been added to the game, including the Hapes Consortium, Duskhan League and Imperial Warlords.

Empire of the Hand

Galactic Conquests

New scenarios have been created, allowing exciting new gameplay in each era of Thrawn's Revenge.

Imperial Remnant

Enhanced Gameplay

Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.

New Republic

Era System

Thrawn's Revenge uses a unique era-based advancement system, replacing the traditional technology system.

Empire of the Hand


Find out the very latest news, or ask a question, by visiting the forums.

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2.2 Announcement Projectile Changes Assault Frigate Retexture
Blog RSS Feed Report abuse Latest News: ICW Let's Play & Discussion

6 comments by .Corey. on Jul 31st, 2014

Our friend Gul Dukat from Star Trek Armada III, another SoaSE mod recently started a Let's Play series in Imperial Civil War (our Empire at War mod). In the second episode, he and Corey discussed Thrawn's Revenge, Star Wars: Ascendancy (our Sins of a Solar Empire mod), and modding in general.

Check it out below, the interview thing starts around 25 minutes.

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2.1  Italian Patch

2.1 Italian Patch

May 1, 2014 Patch 5 comments

An Italian translation of 2.1 provided by Maestro_Luca

Unit Selection Freeze Fixer (Utility)

Unit Selection Freeze Fixer (Utility)

Apr 27, 2014 Other 42 comments

This program fixes save games which have been affected by FoC's unit selection bug.

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

Apr 13, 2014 Patch 8 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Imperial Civil War 2.1  (Zip)

Imperial Civil War 2.1 (Zip)

Jan 1, 2014 Full Version 23 comments

Conquer the galaxy in a more accessible format for Steam users!

Imperial Civil War 2.1 (Installer)

Imperial Civil War 2.1 (Installer)

Dec 31, 2013 Full Version 40 comments

Conquer the Galaxy as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment!

Imperial Civil War 2.1 Manual

Imperial Civil War 2.1 Manual

Dec 30, 2013 Guides 6 comments

Contains full information on units, heroes, GCs and features of Thrawn's Revenge: Imperial Civil War 2.0

Post comment Comments  (10 - 20 of 4,779)
kyle_katarn67 Nov 6 2014, 9:45pm says:

Can the hand get some form of debuff? They're op in every aspect. And the fact that most of their capital ships cant get their engines destroyed is so irritating when attacking or defending as they can retreat even with only one hardpoint left.
Also, as much as I love this mod what makes it dull at times is the lack of abilities. The Jedi have some pretty well bland powers. Run and heal. Luke doesnt even have his light saber throw which I cant understand why it isnt in the mod any more. Most space ships have no power ups. While most abilities shouldnt be op this is an RTS, RTS's usually need abilities to make the game more fun. After so long some or most battles usually become the same. Just plain battles nothing to make them well fun.
Im rarely a complainer but this is something I felt I should well say. Ill continue to play with or without new abilities but I think for fun and game play aspects more abilities would def improve that.

+1 vote     reply to comment
.Corey. Creator
.Corey. Nov 7 2014, 3:20pm replied:

1. We haven't seen anything to make us believe that the Empire of the Hand is out of line with the other factions (except maybe the cost effectiveness of the Furions).
2. Every ability in Empire at War is absolute ****, especially the space ones. There's essentially just power to weapons, power to shields, and power to engines. Abilities in EaW are not moddable, so we can't add new ones.

+1 vote   reply to comment
kyle_katarn67 Nov 6 2014, 12:48am says:

Hey Corey im about to monetize my youtube channel and I just want your general permission for when Im making TR letsplays.

+1 vote     reply to comment
.Corey. Creator
.Corey. Nov 7 2014, 6:23pm replied:

That's fine with us

+1 vote   reply to comment
wheelmandan Nov 8 2014, 2:49pm replied:

thanks for fixing the Ai they did rush for easy mod... and not kill me haha. and is there patch i need to update?

+1 vote     reply to comment
johngerges582 Oct 24 2014, 6:51pm says:

I absolutely love this mod, probably the most intricate mods I've ever seen, but when is 2.2 coming out??? I'm dying just waiting for it!

+1 vote     reply to comment
.Corey. Creator
.Corey. Oct 25 2014, 11:08pm replied:

We're not working on 2.2 until sometime after we release the first version of Ascendancy.

+1 vote   reply to comment
johngerges582 Oct 27 2014, 3:44pm replied:

Well now I know that both mods are being worked on. Best of luck to you and your team.

+1 vote     reply to comment
wheelmandan Oct 21 2014, 8:01pm replied:

Darth .Corey. i've been really been trying to play your mod it works but man the Ai Does not let me build up ship/a good def even when I have it on easy, not sure if i asked this but in any other build you would lower the rush at me be for i can even get ready for a fight?

+1 vote     reply to comment
wheelmandan Oct 22 2014, 7:01am replied: here sorry if im doing more then one massage like i said it 100% works so far.

+1 vote     reply to comment
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Release Date
Released Sep 1, 2010
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827 votes submitted.

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Highest Rated (46 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010, 4:18pm by fFoxfire

Lowest Rated (10 agree) 1/10

nice mod. hours of game time. nice textures also

Sep 20 2010, 8:46pm by Jeedai

Real Time Strategy
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