Imperial Remnant

Imperial Remnant

The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.

New Republic

New Republic

The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.

Empire of the Hand

Empire of the Hand

The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.

Imperial Remnant

Pentastar Alignment

During the fragmentation of the Empire, the Pentastar Alignment was formed of fourteen sectors in the outer rim.

New Republic

Minor Factions

Several active smaller factions have been added to the game, including the Hapes Consortium, Duskhan League and Imperial Warlords.

Empire of the Hand

Galactic Conquests

New scenarios have been created, allowing exciting new gameplay in each era of Thrawn's Revenge.

Imperial Remnant

Enhanced Gameplay

Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.

New Republic

Era System

Thrawn's Revenge uses a unique era-based advancement system, replacing the traditional technology system.

Empire of the Hand


Find out the very latest news, or ask a question, by visiting the forums.

Image RSS Feed Latest Screens
2.2 Announcement Projectile Changes Assault Frigate Retexture
Blog RSS Feed Report abuse Latest News: ICW Let's Play & Discussion

6 comments by .Corey. on Jul 31st, 2014

Our friend Gul Dukat from Star Trek Armada III, another SoaSE mod recently started a Let's Play series in Imperial Civil War (our Empire at War mod). In the second episode, he and Corey discussed Thrawn's Revenge, Star Wars: Ascendancy (our Sins of a Solar Empire mod), and modding in general.

Check it out below, the interview thing starts around 25 minutes.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
2.1  Italian Patch

2.1 Italian Patch

May 1, 2014 Patch 5 comments

An Italian translation of 2.1 provided by Maestro_Luca

Unit Selection Freeze Fixer (Utility)

Unit Selection Freeze Fixer (Utility)

Apr 27, 2014 Other 43 comments

This program fixes save games which have been affected by FoC's unit selection bug.

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

Apr 13, 2014 Patch 8 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Imperial Civil War 2.1  (Zip)

Imperial Civil War 2.1 (Zip)

Jan 1, 2014 Full Version 25 comments

Conquer the galaxy in a more accessible format for Steam users!

Imperial Civil War 2.1 (Installer)

Imperial Civil War 2.1 (Installer)

Dec 31, 2013 Full Version 41 comments

Conquer the Galaxy as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment!

Imperial Civil War 2.1 Manual

Imperial Civil War 2.1 Manual

Dec 30, 2013 Guides 6 comments

Contains full information on units, heroes, GCs and features of Thrawn's Revenge: Imperial Civil War 2.0

Post comment Comments  (10 - 20 of 4,801)
jesse220 Dec 5 2014, 3:59pm says:

Will there be new units for the mod?

+1 vote     reply to comment
Enceladus Creator
Enceladus Dec 6 2014, 6:34pm replied:

Refer to the new units section.

+2 votes   reply to comment
jesse220 Dec 6 2014, 7:25pm replied:


+1 vote     reply to comment
noian Dec 3 2014, 2:55am says:

New bug report: CTD when auto-attacking Byss (Palpatine is on it, Era 3) in Essence of War, every other planet is under my control.

+1 vote     reply to comment
noian Dec 3 2014, 3:10am replied:

Also if I take the planet manually...

+1 vote     reply to comment
noian Dec 1 2014, 7:15am says:

On balance/AI feedback: is it intended that MC80b is ridiculously OP? I was able to destroy Thrawn + 2 ISDs with 1 MC80b. The A-Wing was able to kill/hold off the ISD's Ties and the bombers/fighters knocked out the engines and shield gen of the ISDs. My MC80b died after killing 1.5 of the ISD's but the fighters finished off the rest of the ships. Also the AI likes to send ISD's without enough corvette escort.

On another battle, I had 6 X-Wings and 2 Y-Wings destroy an ISD by themselves. I'm not sure why the AI decided to attack my planet with a lone ISD.

+1 vote     reply to comment
Chimera1138 Dec 1 2014, 7:59pm replied:

MC80bs (Mon Cal ships in general) are very durable and the NR's fighters are powerful, the combination making the NR units better in longer, sustained battles than many other faction's ships. Unfortunately the AI seems to lack the capability to build more balanced fleets, which is especially bad for the IR as their ISDs are very vulnerable without supporting carriers/escorts.

I'm sure they would have fixed the AI if they could, it's probably extremely difficult to improve.

+1 vote     reply to comment
noian Dec 3 2014, 2:53am replied:

After a good amount of play, I'm more of the belief that the main reason they are OP is because fighters for the NR is too strong. X-Wings have unlimited secondary torpedoes and the cooldown on it is too short, they can fire a volley every run on the ISD's. Empire of the Hand capital ships were more challenging since the amount of fighters they launch made it harder for NR fighters to bomb them with impunity Perhaps adding a single anti-fighter laser hardpoint to ISDs or doubling/tripling reload times on the secondary torpedoes.

+3 votes     reply to comment
Chimera1138 Dec 3 2014, 6:38pm replied:

Yeah, I've also found that the NR fighters can be overpowered vs. larger ships. I believe all of their fighters, with the exception of the Defender, have either torpedoes or missiles, which make them effective against both fighters and ships. Add in the NR's huge number of squadrons per fleet in later eras, and they can be very potent. An obvious counter would be to spam anti-fighter ships, but when playing as them vs. AI, the AI never does that.

Unfortunately in terms of canon, the NR is simply superior, which doesn't translate well into game balance.
That's the one issue I have with this mod, but I'm sure they will improve it for Ascendancy.

+1 vote     reply to comment
noian Dec 1 2014, 5:35am says:

I played the Essence of War and I got an message early on about Isard dying at Hapes. I'm still in Era 1 though. Any advice?

+1 vote     reply to comment
noian Dec 1 2014, 5:52am replied:

Nvm it was Isolder, not Isard. Woops.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Star Wars: Empire at War: Forces of Corruption Icon
Send Message
Official Page
Release Date
Released Sep 1, 2010
Mod Watch
Track this mod
Community Rating



830 votes submitted.

You Say


Ratings closed.

Highest Rated (46 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010, 4:18pm by fFoxfire

Lowest Rated (10 agree) 1/10

nice mod. hours of game time. nice textures also

Sep 20 2010, 8:46pm by Jeedai

Real Time Strategy
Single & Multiplayer

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Thrawn's Revenge on your homepage or blog by selecting a button and using the embed code provided (more).

Thrawn's Revenge Thrawn's Revenge
Thrawn's Revenge
91 of 22,807
Last Update
5 months ago
2,480 members