Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. It includes the events of the Galactic Civil War after Palpatine's death at Endor, up until the signing of the Pellaeon-Gavrisom treaty. If you own the Steam version of EaW, you will have to complete extra steps to run the mod after installation. Please see the manual for these steps.

Description

Conquer the galaxy in the aftermath of the Battle of Endor as any of 8 playable factions, with an era-based progression system- the fledgling New Republic which has formed out of the Rebel Alliance, the fracturing Galactic Empire, the secretive Empire of the Hand, the warlike and xenophobic Duskhan League, and four different Imperial Warlord factions (the Pentastar Alignment, Eriadu Authority, Warlord Zsinj, and Greater Maldrood).

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[ARCHIVE] Imperial Civil War 2.2.5 (Full Mod)
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Astralith2004
Astralith2004 - - 665 comments

yea boi

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IgnatiosKanelos
IgnatiosKanelos - - 97 comments

Thanks for all the hard work! :^)

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knight260
knight260 - - 3 comments

Thanks mod is good

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AuroraBorealis
AuroraBorealis - - 38 comments

Have the VOs for units been pushed to 2.3?
Thanks :)

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Guest
Guest - - 689,738 comments

The VO is in the Steam Workshop version of 2.2.5. This download is meant for GoG and Disk copies of the game, which haven't received the same official patches so we have to be a lot more limited with the memory we take up, which means we can't include things like VO and the map layout images, or the issue when the game crashes while loading saves (which was fixed on Steam) would occur.

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Sephiroth0812
Sephiroth0812 - - 725 comments

If these measures are required to make the other versions of the mod stable I'm completely content with them being there.

---
It is a shame that a part of the player base gets denied the official patches.

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Awesomesauce935
Awesomesauce935 - - 312 comments

GOG version has patched memory usage, it can use 4GB's of RAM just like the steam version :)

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Guest
Guest - - 689,738 comments

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tom111
tom111 - - 786 comments

The game crashes on startup without an error, Any idea why?

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TombsLord
TombsLord - - 15 comments

Same here, When I launch the game, it works until the game menu but 10 seconds later it crash to desktop without any error message.

Before installing this version (2.2.5), I deleted all previous versions of Imperial Civil War.

I looked on the "FOC/Data/XML" folder but I don't have "AI" or "Enum" folders.

With the last version (2.2) I never had any issue, it worked well.

Any Idea ?

EDIT : Ok so, my original game Force Of Corruption don't work anymore... I will try to reinstal the game.

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TombsLord
TombsLord - - 15 comments

EDIT 2 : It seems to work now :) I will see...

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TLau18
TLau18 - - 37 comments

How did you fix the error?

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Halom1
Halom1 - - 2 comments

Tombslord had a problem with the actual FoC game and he would have re-installed it.

Try launching vanilla FoC and see if that works?

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TLau18
TLau18 - - 37 comments

Same. Every other version worked fine on Steam but this. Whenever I open the game as usual, it'll show the front page of the mod before crashing out without any explanation.

Hopefully it'll get patched up soon

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.Corey. Author
.Corey. - - 3,735 comments

I've updated the download with some XML files that were missing before, which could potentially cause errors when not loose (they were in the config files), so it should be fine now.

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TLau18
TLau18 - - 37 comments

Ah ok.
Thanks man

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TombsLord
TombsLord - - 15 comments

Is there an apropriate place to report you bugs for this mod ?

Cause I find one : I play Eriadu Authority, when I build AA Turret it not fire when an aircraft (or anything else) come at its range. (Even if I tell it to fire in a specific target). The turret follow the target (it rotate) but never fire.

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TombsLord
TombsLord - - 15 comments

EDIT : It's not only the AA turrets of the Eriadu Authority, it's seems to bug with all imperial type AA turrets (cause the republic type AA turret work well, RIP my Lancet Squadron...)

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TombsLord
TombsLord - - 15 comments

Corey : "I've updated the download with some XML files that were missing before"

With this update my game crash directly when I launch it. ("An exception has occurred. See _logfile.txt and _except.txt for details.")
This message appeared too sometime when I tried to save the previous version.

So I will reinstall the previous version

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.Corey. Author
.Corey. - - 3,735 comments

It sounds like you may have interfering files from another mod in your base game Data folder.

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TombsLord
TombsLord - - 15 comments

No, because I deleted all the game (at my post June 30th) and reinstall it, then install ICW 2.2.5 only.

I have nothing else than the base game and ICW 2.2.5

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Battleship0003
Battleship0003 - - 270 comments

For me it just won't start.

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.Corey. Author
.Corey. - - 3,735 comments

Do you have the game set to run in compatibility mode with Windows XP?

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Battleship0003
Battleship0003 - - 270 comments

I use Windows 10 and I got the problem fixed yesterday I forgot to move the Batch file out of the mod folder.

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Guest
Guest - - 689,738 comments

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.Corey. Author
.Corey. - - 3,735 comments

IF you're using the Steam version TLau18, I suggest you get the Steam Workshop copy of the mod. This version is specifically intended for people who have GoG and the Disk version, and as such is more limited in some ways as well.

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TLau18
TLau18 - - 37 comments

Thanks for the heads up Corey but it won't really be necessary. Mod works fine for me so I see no need to muck about even further

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Guest
Guest - - 689,738 comments

Yeah mine crashes to
I have GOG Empire of War, the thing just crashes
Please help

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.Corey. Author
.Corey. - - 3,735 comments

Did you install the mod by placing it over an existing version, and do you have any conflicting files from other mods installed to your base game's data folder? (RaW and AotR are generally the mods that do that)

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Guest
Guest - - 689,738 comments

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Guest
Guest - - 689,738 comments

Game crashes on start up for me. First time installing so no other mods exist. No "AI" or "Enum" folders exist under FOC/DATA/XML. I'm Playing on a retail disk.

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.Corey. Author
.Corey. - - 3,735 comments

Do you have the FoC ram fix?

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LordShiroe
LordShiroe - - 28 comments

I've been having issues running the mod, when I run the BAT file to start up the mod I get the typical "an exception has occured" message the moment the game's executable starts.

I tried a fresh install, with witch I needed to toss in a patch to be able to run even the base game (4gb patch Gamewatcher.com), with that over I extracted the mod directly from the ZIP file to the Mods folder and tossed the BAT into FOC's directory.

There might be some sort of issue with how the patch works with the mod, but I can't get to playing the mod with a broken base game. I'm running the latest version of Windows 10, with FOC being a retail gold pack version of the game.

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LordShiroe
LordShiroe - - 28 comments

Finally got some logs for the crash, though it's quite long so I had to get rid of the stack dump.

Exception in thread 1838 - Main Thread
Exception code EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a
Exception occurred at 0091D7FE - Unknown code pointer

Stack walk:
0091DF1C : Unknown
virtual address for which it does not have the appropriate access.
Attempt to read from address 00000018

Register dump:
Eip:0091D7FE Esp:0189F48C Ebp:00000003
Eax:00000000 Ebx:00010101 Ecx:00000780
Edx:00000438 Esi:00000000 Edi:00000002
EFlags:00010202
CS:0023 SS:002b DS:002b ES:002b FS:0053 GS:002b

Bytes at CS:EIP (0091D7FE): 83 78 18 10 72 05 8B 40 04 EB 03 83 C0 04 50 68 C0 97 A5 00 68 4C 96 A5 00 E8 84 61 C0 FF 56 68 A4 97 A5 00 68 4C 96 A5 00 E8 74 61 C0 FF 55 68 88 97 A5 00 68 4C 96 A5 00 E8 64 61 C0 FF 57 68

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.Corey. Author
.Corey. - - 3,735 comments

Unfortunately the crash log doesn't tell us anything. If you have a clean installation of FoC, set to the Windows XP compatibility mode with the mod extracted to mods, it should work. Beyond that, without seeing exactly how your setup is, I can't say where exactly the installation has gone wrong.

Our general advice when people experience trouble with the Disk or GoG version with mods is to get the Steam version, it has received more officiall patches for pretty gamebreaking issues and is just generally more stable, with fewer variables to account for. Releasing for the Disk and GoG versions at all requires jumping through a lot of hoops.

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hjbomb1
hjbomb1 - - 4 comments

hi i really need help i am having the exception error it crashes on launch i thought it was another mod interfering like what you guys were talking about so i reinstalled the game and deleted all other mod files the only mod i have is 2.2.5 thrawns revenge but it still crashes i checked for any of the ai or enem files in data but there were none and i have a ram fix because i needed to get one to play on windows 10 pls help.

one thing worth noting is that i have empire at war on drive D not C this has caused problems in the past with some mods as they try to go to C drive and wont let me change the path does this have something to do with it?

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.Corey. Author
.Corey. - - 3,735 comments

Do you have the game set to run in compatibility mode with Windows XP?

Our general advice when people experience trouble with the Disk or GoG version with mods is to get the Steam version, it has received more officiall patches for pretty gamebreaking issues and is just generally more stable, with fewer variables to account for. Releasing for the Disk and GoG versions at all requires jumping through a lot of hoops.

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Sephiroth0812
Sephiroth0812 - - 725 comments

I have installed EaW/FoC on Drive D as well and it didn't cause any problems so far.
In terms of ICW 2.2.5 directly, in my personal case it is interesting that the .zip file ICW225.1 worked on my system (Win 10) even with other mods installed (none of those places extra files in the original Data Folder) while with the ICW225.2-file I get a crash with Exception message on start up as well.

On install I generally remove the previous version of a mod so there's no overlap.

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Sephiroth0812
Sephiroth0812 - - 725 comments

Some further experimenting brought something odd about. I have changed nothing about my FoC Installation or any existing mod.

The configuration is as follows:
- Windows 10
- FoC Disk Version with all existing patches + Ram Fix.
- Compatibility Mode Win XP
- Uses Drive D instead of C.
- Installed Mods (each in its own folder and none of them places files in the main data folder):
- Corporate Addon
- ICW22Demo
- ICW 2.1
- ICW 2.2.5
- Old Republic at War
- Republic at War 1.2 (no longer places files in the main data folder)
- Rise of the Mandalorians
- Battlefront Commander

Under this configuration, when I use the ICW 225.1-zip file (those with the XML-files packed) the mod runs flawlessly.

If I use the ICW 225.2-zip file with the loose XMl-files the mod crashes on start up.

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Guest
Guest - - 689,738 comments

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Guest
Guest - - 689,738 comments

Help; i can't get the mod to start in english, which breaks everything and render the game unreadable with missing texts everywhere. I added the line to launch the game in english in the shortcut which works for every other mods i played but this one. I have a gog version.

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.Corey. Author
.Corey. - - 3,735 comments

Just rename the MasterTextFile_English in Data\Text to your language

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Guest
Guest - - 689,738 comments

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Guest
Guest - - 689,738 comments

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Guest
Guest - - 689,738 comments

Hello the mod doesnt work for me when I'm double clicking the bat it starts the game with a white screen (did that when i got it a week ago but it eventually transitioned to the normal menu} for like 1 second then simply crashes with no error.i have both RAW and AOTR 2.6 but the data folder doesnt have anything from either of these (renamed the AOTR data to something else and copied the vanilla from another folder) so it has the original data.It worked fine with 225.1 but with 225.2 it doesnt.

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.Corey. Author
.Corey. - - 3,735 comments

Are you running with compatibility mode set?

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Guest
Guest - - 689,738 comments

Yes i do,anyways i know i'm a bit late but i fixed it by compressing the "loose" xml file to the config file,just so to let you know that that loose xml causes problems apparently.

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Guest
Guest - - 689,738 comments

When i downloaded this mod it still said 2.2 and was not updated

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CB10
CB10 - - 1 comments

I Belive it says 2.2 regardless, If i'm not mistaken it was the new one because when i was saving there was a message saying next update 28th June (that was for 225.1 i think )
unlike the old 2.2 where it simply said something about a save fix or something

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.Corey. Author
.Corey. - - 3,735 comments

The overall version number doesn't change with the patches on the title screen.

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