Imperial Remnant

Imperial Remnant

The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.

New Republic

New Republic

The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.

Empire of the Hand

Empire of the Hand

The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.

Imperial Remnant

Pentastar Alignment

During the fragmentation of the Empire, the Pentastar Alignment was formed of fourteen sectors in the outer rim.

New Republic

Minor Factions

Several active smaller factions have been added, including the Hapes Consortium, Duskhan League and Imperial Warlords.

Empire of the Hand

Galactic Conquests

New scenarios have been created, allowing exciting new gameplay in each era of Thrawn's Revenge.

Imperial Remnant

Enhanced Gameplay

Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.

New Republic

Era System

Thrawn's Revenge uses a unique era-based advancement system, replacing the traditional technology system.

Empire of the Hand

Forums

Find out the very latest news, or ask a question, by visiting the forums.

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Bellator Gladiator Star Destroyer Randomized Z-Layers
Blog RSS Feed Report abuse Latest News: 9 Years Lost in Space

14 comments by .Corey. on Jun 10th, 2015

...Ninth Anniversary...


Although the mod is nowhere close to resembling what it was in the early days, today marks the 9th anniversary of the creation of Thrawn's Revenge. I originally set out with the sole purpose of adding Thrawn as a playable hero in Empire at War, before Forces of Corruption was even a thing, and the project quickly grew (and sometimes shrank) from there. We on the dev team for both mods would like to thank everyone for their continued support in these last nine years; without it, we'd be nowhere near what we are today.

That being said, I'm sure you're more interested in what's going on with each mod than the fact that if the mod were a person in Canada or the United States (and elsewhere) it would be in the fourth grade, so we're going to do a joint update. If you're only interested in one, just read that part. We won't be offended.

...Imperial Civil War 2.2...


We've made a few changes from the 2.2 announcement; instead of adding the Galactic Civil War scenario, we're focusing on cleaning up and expanding within the current timeline and constraints of the mod. The primary goal is to clean up and finalize the Empire of the Hand and Pentastar Alignment, the latter of which currently relies on outmoded ships and in some cases, leftover models and skins. The secondary goal now that the Defreezer utility exists is to represent the post-Endor galaxy and let the player work towards whatever outcome they want, with whatever group they want (within reason), so essentially if something is available on the map, eventually you'll be able to pick it. In 2.2 this means enabling the Duskhan League in whichever GCs they're already in, and enabling playing as the Warlords, which have been split into Harrsk, Teradoc and Zsinj's empires, who will have a mix of different Imperial units. Ideally this would also include the Hapans, but they'd need a bit more expansion first.

Another goal is to try to mitigate the badness that is EaW's land battles. The first step in this is to remove some of the worse and more tedious ICW maps and re-enabling some of the vanilla maps so we can reduce the unit speed. Honestly, we have pretty much no hope for land ever being anywhere near salvageable but we'll see what we can do (and before anyone says anything, the presence of Clone War units wouldn't actually make ground battles good).

Randomized Z-LayersSecutor


...Ascendancy 1.0...


The goal with Ascendancy 1.0 is much as it always was; we're gathering the feedback from 0.95 to finalize the New Republic and Imperial Remnant, while adding the Empire of the Hand and Pentastar Alignment We're also adding some neutral structures and objectives, including the gravity-manipulating Centerpoint Station. We intended to include several redone models and skins, especially for the Empire of the Hand, however since the focus is still primarily on setting up gameplay mechanic and faction identities, the existing Empire of the Hand ships will be the same versions as exist in Imperial Civil War 2.1. After the release of 1.0, we'll start to redo and update certain models, with the New Republic's Ferret Scout and Empire of the Hand's Ascendancy Star Destroyer at the top of the list.

Tech trees are another primary focus in 1.0. In the existing versions, both factions have about 90 techs available to them, and in 1.0 the goal is to release with each faction hovering around 120, so even the existing factions will have several new dimensions to them upon release. On top of these new techs, each faction will be gaining some units; we've already announced the Imperial Remnant's acquisition of the Allegiance-class and Modular Taskforce Cruiser in exchange for some units being sent to the Pentastar Alignment, but the New Republic will also be gaining some new toys which we haven't mentioned yet, filling out it's currently-lacking Cruiser roster. These are the Sullustan Dauntless and Corellian Proficient.

Anniversary Update: Ssi-Ruuvi AssaultAnniversary Update: Ssi-Ruuvi Assault


Let's Test!


I've made a new channel on which we will be posting Let's Plays of the mods while they're in development, including both ICW and Ascendancy. This way, those who just want to see feature previews and trailers can see them on the Thrawn's Revenge channel, and those who want longer-form playthroughs can see them on the Corey Loses channel. The first series is a playthrough of Ascendancy 1.0 as the Remnant against all four 1.0 factions. I may eventually start playing other stuff, if people are interested in that.



Thanks again for your support for the last nine years!

Media RSS Feed Latest Video
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Unit Selection Freeze Fixer (Utility) V2

Unit Selection Freeze Fixer (Utility) V2

Apr 3, 2015 Script 5 comments

This program fixes save games which have been affected by FoC's unit selection bug.

2.1  Italian Patch

2.1 Italian Patch

May 1, 2014 Patch 5 comments

An Italian translation of 2.1 provided by Maestro_Luca

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

Apr 13, 2014 Patch 8 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Imperial Civil War 2.1  (Zip)

Imperial Civil War 2.1 (Zip)

Jan 1, 2014 Full Version 40 comments

Conquer the galaxy in a more accessible format for Steam users!

Imperial Civil War 2.1 (Installer)

Imperial Civil War 2.1 (Installer)

Dec 31, 2013 Full Version 47 comments

Conquer the Galaxy as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment!

Imperial Civil War 2.1 Manual

Imperial Civil War 2.1 Manual

Dec 30, 2013 Guides 9 comments

Contains full information on units, heroes, GCs and features of Thrawn's Revenge: Imperial Civil War 2.0

Post comment Comments  (40 - 50 of 4,996)
kaelliam
kaelliam May 29 2015, 2:04pm says:

First let me say the mod is fantastic
I'm not sure if its been mentioned before but I'm using the steam version of the game and for some reason it seems to be running twice as fast as the base game. units tend to zip across the map as if they were the flash

+1 vote     reply to comment
Relod23
Relod23 May 26 2015, 6:20pm says:

How can i get multiplayer to work with this game? can someone please help me

+1 vote     reply to comment
onikenshin
onikenshin Jun 1 2015, 2:21am replied:

Multiplayer is dead. It was taken offline a while ago with a bunch of games using gamespy. You have to use Hamatchi or game ranger.

+1 vote     reply to comment
Vlad_snigur
Vlad_snigur May 26 2015, 3:35pm says:

is mod dead?

+1 vote     reply to comment
.Corey. Creator
.Corey. May 26 2015, 5:15pm replied:

Nope.

+5 votes   reply to comment
Eldrac101
Eldrac101 May 23 2015, 6:27am says:

nvm i got it to work

+1 vote     reply to comment
Eldrac101
Eldrac101 May 23 2015, 6:06am says:

How do i install this for Gold pack? i really cant get it to work.

+1 vote     reply to comment
Flashy_3
Flashy_3 May 21 2015, 3:06pm says:

Hey do you think you could make 1 or 2 GC's where you can play solely as the Hapes Consortium? Maybe even put them in as a whole faction? I just love the Battle Dragons and Nova ships. The Hunt for Zsinj GC is ok with the consortium ships being buildable, but playing solely as them would be pretty fun.

+1 vote     reply to comment
Falkenhayn
Falkenhayn May 23 2015, 3:45am replied:

Well you are in luck Sir. I am currently on an addon that will bring Zsinj, Hapes and Yevetha to the Art of War Campaign. It has been approved I am currently editing the planet count before release (Partially because I decided to go big and add all the planets from other Campaigns). This is my first public mentioning of it since I do not believe in hyping things. I will try and have it done by next weekend at the latest because I have a friend who I need to test some features and I need to finish up the planets as stated before. So hang in there your dream of being Hapes is on the way.

+1 vote     reply to comment
Flashy_3
Flashy_3 May 24 2015, 12:26pm replied:

That's really cool! But won't the Consortium need more space units and ground units? Or have you added some to their side?
Either way I can't wait for it!

+1 vote     reply to comment
Falkenhayn
Falkenhayn May 24 2015, 7:14pm replied:

Currently at least for an initial release I am taking a conservative approach to The Hapes Consortium. Their units are what the Development Team of Thrawn's Revenge has given them. Thus in space you will have full access to their unique space ships. You will also have their Battle Dragon Hero as well as their royal families ship (they are a 1 time thing like heroes for other factions). Since they have a very limited selection of units in the base mod they have a large unit count early on. Additionally since they have New Republic Infantry in order to make it more unique I had these troops be individual rather than be in squads. Their dockyards while lacking Golans will spawn Hapes ships, some may find this concerning however the Transitory Mists act as buffer zones. Their build pad turrets will be slightly different as well. Overall I have tried to make the faction work from a player perspective, be unique (thus worth playing), and not compromise the visions of the Development Team (this is true of the other 2 factions as well).

+1 vote     reply to comment
Falkenhayn
Falkenhayn Jun 8 2015, 11:02pm replied:

Sorry for the delay some real life issues came up. I am probably going to save the extra planets for later and release with just the factions for now.

+1 vote     reply to comment
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Thrawnsrevenge.com
Release Date
Released Aug 2010
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880 votes submitted.

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Highest Rated (48 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010, 4:18pm by fFoxfire

Lowest Rated (10 agree) 1/10

nice mod. hours of game time. nice textures also

Sep 20 2010, 8:46pm by Jeedai

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Real Time Strategy
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