Fall of the Republic: Minimod
Nov 25, 2007 Demo 19 commentsAdds General Grievous, Magnaguards, and Delta Squad to Forces of Corruption.
In short, Thrawn's Revenge is a mod for Star Wars: Empire at War. It will add many playable and non-playable factions, units, gameplay elements, etc. There are three main parts to the mod.
Unit and planet lists are available at the pages that the release names link to.
Empire of the Hand: (Estimated Release: TBA, 2008)
Set between the end of the Clone Wars and the Battle of Endor. Empire of the Hand includes the following playable factions:
It also adds Zaarin's coup as a non-playable faction.
Estimated Completion Percent: 98%
Imperial Civil War
Set between the Battle of Endor and the beginning of the Vong War, Imperial Civil War includes the following playable factions:
Also includes the Empire of the Hand, Hapes Consortium, Corporate Sector Authority, Warlord Harrsk, Warlord Zsinj and the Duskhan League (Yevetha) as non-playable factions.
Estimated Completion Percent: 40%
Fall of the Republic: (Download Minimod)
Set 5 years before the Battle of Naboo in Episode 1 and going up to the end of the Clone Wars, Fall of the Republic adds the following playable factions:
Also adds the Vagaari and Yuuzhan Vong (Added in FotR V2) as non-playable factions. Estimated Completion Percent: 40%
For more information on the features of the mod, click here.
Open Positions: Email ThrawnsRevenge@Gmail.com to apply, or for more information.
Mappers: 1
Skinners: 1
0 comments by DArbiter on Jan 31st, 2008 digg this super bookmark
Hello people. First I should mention the way we'll be doing updates in 2008. Every Saturday of each month we'll be posting a new update on our site and the EaW community sites. Then at the end of the month, we'll be posting a larger update that includes all of the stuff from that month as an update a week on ModDB might get a bit hectic. However, we will still be adding the images from each update to the gallery on ModDB when they are first posted. To see the original updates, you can go to our site. There is a link to it over there --->
In team news, we'd like to welcome Junot to the team, who rounds out the testing team (along with Slornie and Scarecrow). When we get to the actual beta stage, we will be bringing about two more on board, so if you haven't applied yet you can still do so through email or on our forums (Again, use the links over there --->). Fuzzy.Wazzy, our concept artist,has also returned to the team after a few months of inactivity due to school and the like. He'll be working on finishing up the new unit and building concepts for Empire of the Hand before moving on to the Ssi-Ruuvi Imperium and Hapes Consortium for Imperial Civil War.
Dr. Nick has been working on (and will continue to work on) the ingame effects. This includes projectiles, explosions, death clones and projectile collisions. When we're done, we are considering posting a Death Clone montage video, but more on that later...
Finally, here are the renders and planet layouts we've posted throughout the month
Thats all for now, stop by the site on Saturday for the first February Update,
-Yub Squadron
Adds General Grievous, Magnaguards, and Delta Squad to Forces of Corruption.
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this mod is for FoC or for EaW?
Forces of Corruption. We may release a minimod or two here for EaW though.
*sniffs* i miss my BAMF x-wings
I was wondering, are you fixing squadren sizes? also, will x-wings be able to fire protons?
Squadrons all have 12 now. No, they will not get proton torps.
as i said, i nver used one b4, so i wouldn't know. btw, i AM interested in the mapper position, but i need to know, do i need to make up the layout myself, or will there be concept work to guide me, and do i make random maps and you use them, or do i make maps for specific locations? it doesn't matter to whether i join, i just want to know.
I suspect that you will be given a specific planet to make a map for, and will use the known information about that planet to build you map.
Slornie is basically right. You'll use the general geographical information on the planet (we generally use wookiepedia for this) and then any additional props you'd need/want you just ask one of the modelers for.
People always seem to forget that there is a second rar you need to extract as well.
Probably means the mod launcher didn't work. Modpaths are the easiest way imo