Imperial Remnant

Imperial Remnant

The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.

New Republic

New Republic

The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.

Empire of the Hand

Empire of the Hand

The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.

Imperial Remnant

Pentastar Alignment

During the fragmentation of the Empire, the Pentastar Alignment was formed of fourteen sectors in the outer rim.

New Republic

Minor Factions

Several active smaller factions have been added, including the Hapes Consortium, Duskhan League and Imperial Warlords.

Empire of the Hand

Galactic Conquests

New scenarios have been created, allowing exciting new gameplay in each era of Thrawn's Revenge.

Imperial Remnant

Enhanced Gameplay

Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.

New Republic

Era System

Thrawn's Revenge uses a unique era-based advancement system, replacing the traditional technology system.

Empire of the Hand

Forums

Find out the very latest news, or ask a question, by visiting the forums.

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With Ascendancy 1.0 in beta and soon to be fully released pending the official Sins 1.83 update, the old behemoth that is Imperial Civil War has been de-mothballed and pulled back into active service alongside her little sister. In the 2.2 announcement update, we announced that we would be doing a GC based on the Galactic Civil War era, however ultimately the team has decided this will no longer be the case. Rather than using those resources to expand the timeline of the mod, we'll be continuing to fine-tune and polish the area between the Battle of Endor and the beginning of the Vong War. This will involve a lot of things, some under the hood and some more obvious, but the first thing we'll be talking about, and the biggest change, is the disintegration of the Warlords.

Rather than being a single brown mass on the galactic map, the Warlords are being split into three fully-playable and distinct factions, representing (in our opinion) the biggest and most important of the Warlord groups; Warlord Zsinj's Empire, Treutan Teradoc's Greater Maldrood and Sander Delvardus' Eriadu Authority. As the faction which should be most familiar to our players and which requires the least 'new' units, Warlord Zsinj's Empire will be the first to be addressed.



Zsinj's Empire

Capital: Serenno, Dathomir

One of the first and ultimately most powerful groups to denounce the authority of the Imperial Ruling Council, Warlord Zsinj's Empire formed around Serenno and his flagship, the Executor-class Iron Fist, in 4ABY. Initially he was ignored by the New Republic and managed to coexist with all except the neighbouring Greater Maldrood. During this time, he subsumed the Corporate Sector Authority and parts of the Hydian Way, ultimately moving his capital to Rancor Base at Dathomir, whose Nightsister populace he began to exploit. The New Republic takeover of Coruscant bolstered his forces even more, as former Imperial loyalists flocked to his Empire. Ultimately a coalition of New Republic, Hapan and Imperial forces led by Han Solo, Prince Isolder and Teren Rogriss defeated Zsinj.

Key among his forces are the Raptor Troopers, an elite corp of Stormtrooper-esque soldiers, as well as the TIE Raptor, a unique fighter type available only to Zsinj. Zsinj will also be taking some of the Pentastar roster based on the Corporate Sector Authority, including a few new units in 2.2, while the Alignment gets replacements from their units in Ascendancy.

Space Unit Roster
Executor
Lucrehulk, ISDI, ISDII, Invincible, Allegiance
Nebulon-B, Nebulon-BII, Quasar, CR90, Carrack, Dreadnaught, Strike Cruiser, Gladiator, Neutron Star, Immobilizer-418, Providence
TIE Raptor, TIE Interceptor, TIE Bomber, Authority IRD, Warpod Pinnace

Ground Unit Roster
AT-AT, Juggernaut
AT-ST, Chariot LAV, AT-AA, IDT, SPMAT, TIE Mauler, TIE Crawler, 1H Repulsortank
Unique Infantry: Raptor Troopers, Nightsisters

Heroes
Warlord Zsinj - Iron Fist
Tetran Cowall - False 181st
Terrinald Screed - Demolisher
Apwar Trigit - Implacable
Gethzerion
General Melvar

As ever, if you have suggestions for this faction, feel free to post them in the comments on our forums or on ModDB.

Year in Preview

Year in Preview

News 15 comments

Happy new year everyone! Corey runs down what to expect from the Thrawn's Revenge team in our 10th year in existance.

Top 100 and Testing Time

Top 100 and Testing Time

News 1 comment

Both Ascendancy and ICW are up for voting in the top 100 phase of MotY.

Let's Test: Imperial Civil War

Let's Test: Imperial Civil War

News 11 comments

Corey's losing at early versions of the mod, starting with the Empir eof the Hand.

9 Years Lost in Space

9 Years Lost in Space

News 15 comments

We celebrate 9 years of Thrawn's Revenge with a dual update, covering both Ascendancy and Imperial Civil War. And a new Let's Play!

RSS feed Downloads
Unit Selection Freeze Fixer (Utility) V2

Unit Selection Freeze Fixer (Utility) V2

Script 17 comments

This program fixes save games which have been affected by FoC's unit selection bug.

2.1  Italian Patch

2.1 Italian Patch

Patch 5 comments

An Italian translation of 2.1 provided by Maestro_Luca

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

Patch 15 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Imperial Civil War 2.1  (Zip)

Imperial Civil War 2.1 (Zip)

Full Version 55 comments

Conquer the galaxy in a more accessible format for Steam users!

Imperial Civil War 2.1 (Installer)

Imperial Civil War 2.1 (Installer)

Full Version 56 comments

Conquer the Galaxy as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment!

Imperial Civil War 2.1 Manual

Imperial Civil War 2.1 Manual

Guides 11 comments

Contains full information on units, heroes, GCs and features of Thrawn's Revenge: Imperial Civil War 2.0

Post comment Comments  (40 - 50 of 5,323)
Claire88
Claire88

Love this mod, a million times better than the base game. However my favorite faction, the Empire of the Hand, seems rather weak for galactic conquest. I keep getting steamrolled by the Imperial Remnant with their multiple Executor SSDs. Are there any plans to add any type of super star destroyer or anything to combat this threat? I've tried multiple campaigns and each time it takes only one to destroy most of my fleet even when it is all in one place. Other than that love this mod and hope to see some heavier firepower for The Hand in the new update.

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Mouzie
Mouzie

Hey, IR player here. I will help you by telling you our weaknesses. I don't have much experience with EOTH, but I hope this will help you. Your leader will start with what I call, "The Mothership." IR have what I call, "The Empress" this massive ship can take on pretty much anything and can take on small naval forces. Use your heros, if your heros is on the ground and is fitted for naval use, do it. You want to form defensive first. Gone is the days of just attacking, you need to build up first, IR is stretched hardcore and is being swamped by all fronts, a smart player would move as much forces to hold the inner ring and the planets leading into the rings with a powerful naval forces. You need to focus on key positions as 'barriers' and use the inner planets for economic and research purposes (lets face it if you're losing planets left and right then you're doomed). EOTH forces is all about 'one, two'punch will you can't stand toe to doe with the big ships, you can take out the smaller vessels with ease. You also need fighters LOTS of fighters and bombers, the IR large vessels is like a wasp on a spider, it's too big and slow. Your ships are also faster, so target their engines and knock them down. Big ships on big ships with airpower, little ships take on the little ships to keep them from swarming the big ships.

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Guest
Guest

You should try to keep a larger amount of bombers with your fleets.

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semillakan6
semillakan6

Please tell me ground units will not die almost instantly in 2.2

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Guest
Guest

hey i have a Problem with your mod,

in galactic mode and skirmish i cant attack enemy Nebulon b Frigats of Era1.
Does anyone know a solution?

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Byeforever
Byeforever

What do you mean?Like your stuff won't shoot at it, or you can't target them?

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MuchTooLearnUSH
MuchTooLearnUSH

A very, very good mod (GC)! Great even...!

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Guest
Guest

Will the warlord factions have their own intros like the rest or not?

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Byeforever
Byeforever

I'd expect not since you can't really play as them except for maybe 1 campaign.

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kmogon
kmogon

Can I have instaled this mod and republic at war both ?

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Byeforever
Byeforever

Yeah, but you can only run 1 or the other at a time, as directed in the launch options if you are playing through steam.

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.Corey. Creator
.Corey.

Yes

Reply Good karma+2 votes
themaddhatterof1992
themaddhatterof1992

I have a few things I'd just like to point out...
First, the mods great, no doubt about that, but in earlier eras, the New Republic really needs something to balance out the SSDs the other factions have.
Also, the AI even on easy tends to attack you relentlessly. There's an overkill factor there, and it doesn't seem very strategic.
Other than that, I really have no complaints.

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Community Rating

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9.3

928 votes submitted.

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Highest Rated (52 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010 by fFoxfire

Lowest Rated (10 agree) 1/10

nice mod. hours of game time. nice textures also

Sep 20 2010 by Jeedai

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