Awakening of the Rebellion 2 is something completely new compared to version 1.1, as you now get an improved techsystem which is linked to the shipyard system, story events that let you reenact famous situations from the moves, as well as a completely overhauled balancing. Videos, voiceovers, new sounds as well as particle effects let AotR 2 become the most intense StarWars experience you ever had.

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Hello everyone, welcome back to another update about the mod. I'd like to apologize about the lack of activity around these parts. It feels like a bit of a ghost town around here recently. While I don't want to keep giving out excuses, I do really need to emphasize that I currently still am the only one working on this mod.

So What's New?

SandboxMissions

BAM. Yep, that's right, the coolest feature ever from original EaW is back! And it's going to be better than ever! For those of you who have not dusted off your EaW Galactic Conquest in a while, these are randomly generated "sandbox" missions, separate from our main story, that can alter your decision making on the tactical map. These used to be around in the original Empire at War galactic conquests, but were mysteriously cut from Forces of Corruption. Why? I haven't a clue. But that's not important cause here they are in all their glory and then some.

After a lot of research on this topic in the deepest pits of archived Revora, Everything EaW, and those German forums I can't begin to pronounce, I dug up all the intel I could about how these work. It's actually quite simple. I'm not going to go into detail about how to do it just yet, but if there is enough want I will do a tutorial.

Some of these missions have had their rewards/objectives modified to fit our mod, such as being able to use the mod's units as rewards, along with credit adjustments, and custom pirate forces. It is possible to add BlackSun missions as well, but since there is no existing material for that, I would have to start from scratch. With corruption already being their "side missions" I plan on holding off on that for the time being.

Rewards

With AotR being such a story driven mod, it was impossible to pass this opportunity up. It might just be worth it to take that Intersection away from the Empire after all! Some of the focus on these rewards is receiving units that you can't normally build. For example, the stockpile credit mission has the premise of putting aside money for Research and Development, thus giving you a single prototype New Republic or Imperial Remnant unit that you can't build just yet. On the other hand, rescuing your Rebel fleet from a planet will reward you with expert fleet commanders that you can't find anywhere else. We hope that this satisfies that random loot feeling that we all so greatly desire. And since it is random (with restrictions of course) each campaign is never the same!

Are We There Yet?

I know the first thing on everyone's mind is "How much longer do we have to wait for the next release?" I honestly can't give you an answer. There's still many things currently being worked on that I would really like to finish before releasing this to the public. There's also so many ideas planned that haven't even been started on. I am one guy after all. So please, be patient. Know that I'm trying my hardest to get this out, but I want it to be a labor of love and not a rush job. AotR is my passion and it's not going away anytime soon.

As always, have a lovely evening and I hope this has satisfied your hunger for now.

Lots of love,

That One Bullet.




AotR 2.6 Developer Update

AotR 2.6 Developer Update

News 10 comments

Hello everyone! You may have noticed very little news about AotR for the past year. That's because the team is hard at work (or hardly working) on releasing...

Awakening of the Rebellion 2.6 in the Top 100!

Awakening of the Rebellion 2.6 in the Top 100!

News 4 comments

Thanks to everyone's voting, we have made it into the top 100 mods of 2014. We have another round of voting to go through, so vote for us again! As a...

AotR 2.6 Update

AotR 2.6 Update

News 8 comments

A quick update about the state of the mod, the delay, and what we plan to do for the future.

Trailer - Awakening of the Rebellion 2.6

Trailer - Awakening of the Rebellion 2.6

News 8 comments

The new Trailer for the upcoming Awakening of the Rebellion 2.6 Patch. New Graphics, new Sounds, Bug-fixing and rebalanced Gameplay.

RSS feed Files
Awakening of the Rebellion 2.6 Open Beta - English

Awakening of the Rebellion 2.6 Open Beta - English

Full Version 173 comments

Its finally here! The AotR 2.6 Open Beta is now available for your enjoyment. Join the Awakening Rebellion, The Menacing Empire, or the Credit-Hungry...

Awakening of the Rebellion 2.5

Awakening of the Rebellion 2.5

Full Version 39 comments

Thats the actual Full German Release. You can use it with the Beta Translation and no other Files are required! Don´t forget to activate the AI in the...

AotR 2.5 English Translation (BETA)

AotR 2.5 English Translation (BETA)

Patch 19 comments

If you are unable to find a English translation, for the time being you can download this In Progress English translation to use.

AotR 2.5 Openbeta

AotR 2.5 Openbeta

Patch 28 comments

This is actually english Awakening of the Rebellion 2.5 Openbeta(incl. Hotfix 1). The Openbeta 2.5 is a AddOn to AotR 2.05 What the mod contains... Many...

Awakening of the Rebellion 2.05 Fix1.0

Awakening of the Rebellion 2.05 Fix1.0

Patch 17 comments

Installation: simply put the DATA folder from the RAR archive to the AotR 2.05 directory, e.g. "C:\FOC\MODS\AOTR2.05. If you are asked if you want to...

Awakening of the Rebellion 2.05

Awakening of the Rebellion 2.05

Full Version 34 comments

Awakening of the Rebellio 2.05 The next Version of the Award Winning Mod as Full English Text Release. Install Instructions are in the Readmefiles. This...

Comments  (0 - 10 of 1,186)
G.A.Thrawn
G.A.Thrawn

Hi, this is an awesome mode and since I have played it already for some time, I would like to suggest few improvements for the new release.
The empire could use some Governors or the reborn Emperor, because in the New republic GC scenario, empire can not lower the price of anything(ships, units, building) and the rebels can do this with Lando and Monthma with ease. The empire could use some unit with anti commando warfare capacibilities, because the rebel saboteur teams are deadly on planets behind the front lines in great numbers. Three or four teams + 2 heroes and the regular building not supported by outposts or army headquaters doesn't stand a chance.

Also I would like to thank the mod team for this mode, because it is amazing and continue with the good work. The story content you introduced into this mode is amazing add more missions please, mainly for the Empire.

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Amplerook0
Amplerook0

Hey i'm having some trouble with Bail Organa and the diplomacy missions. Once he does 2 or 3 missions the option for negotiate on all the planets is gone. Is this supposed to happen or is my game glitched?

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Katapultman
Katapultman

I got the same problem, which is quite the bummer...

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ThatOneBullet Creator
ThatOneBullet

Don't worry guys, next version will have the Bail Organa Missions fixed and improved.

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R0D97
R0D97

When can we expect the next version? (More less) :D Cool Mod!

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isa0005
isa0005

Great update for us Bullet! Keep it up!

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Guest
Guest

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G.A.Thrawn
G.A.Thrawn

Are there any story missions in the new republic galactic scenario? I played galactic civil war as the empire and I liked most the story missions in the game, so are there any for the empire in the new republic galactic scenario?

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leyamasa
leyamasa

I know that one of the Rebellion's best corvettes are the Corellian gunship. But what happened to the glory of the original Corellian corvette? It didn't look like the Anti-fighter duty corvette nowadays since I used them in FOC or the EAW. ;_; ;_; ;_;

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ThatOneBullet Creator
ThatOneBullet

The Corellian Corvette is more of a support vessel. It has Turbo Laser Towers along with being alright at anti-fighter. That being said, I have increased their accuracy against fighters for the next release. However, it is still very vulnerable to more advanced fighters (since they can take a lot more hits). If you want a dedicated anti-fighter corvette, the gunship is still the way to go.

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leyamasa
leyamasa

Okay good to know that the accuracy will be fixed. :D

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9.1

220 votes submitted.

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Highest Rated (5 agree) 9/10

This mod creates a deeper game play based more on the old game Star Wars Rebellion. It brings many strengths, making it a FAR richer experience than before. I LOVE this mod. However due to the game engine, or rather the systemic issues WITH the engine, this mod sees horrible lagging. If this could be fixed, this would be a game I would pay again for. Well done and I hope to see a new Lucas Arts production with a better engine based on your game.

Dec 23 2011 by Assassins_Blade

Lowest Rated (3 agree) 5/10

A great mod with great depth on gameplay(something the vanilla really lacks) , managing resources and making or breaking desicions on what to do next. It has a good addition of balanced units but there is great imbalance between imperial and rebel navies , I played both on hard and it was really bad for the rebels because their strength that is their fighters and bombers are not cheap and not really effective anymore against capital ships. Defending with the rebels is terrible , Ion cannon doesn't…

Aug 14 2015 by Hungry_Lion

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