Awakening of the Rebellion 2 is something completely new compared to version 1.1, as you now get an improved techsystem which is linked to the shipyard system, story events that let you reenact famous situations from the moves, as well as a completely overhauled balancing. Videos, voiceovers, new sounds as well as particle effects let AotR 2 become the most intense StarWars experience you ever had.

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Hello everyone!

I hope everyone had a fantastic holiday season! You may have noticed very little news about AotR for the past year. That's because the team is hard at work (or hardly working) on releasing AotR 2.6 Final. But there is a long road ahead so let's dive in and see the future of AoTR.

Team Size

Unfortunately for us, the Steiner Mod Team has shrunk in active members. While this does delay the final release of AOTR, those of us that are present are very hard at work finishing up all the bugs and final content additions that we want for 2.6

As of right now, only myself and Zarkis remain on duty. For those that do not know, Zarkis wrote much of the 2.5 AI scripts that helped the mod work for Skirmish and wrote many other Ai and Story improvements. He had come back to help the team and is currently assisting with map making and AI improvements.

I am currently adding the rest of the planned units, story missions, text, sounds and level designs. This has me quite overwhelmed working all over the place making sure the mod keeps progressing. Which brings me to my next topic.

Help Us, You Are Our Only Hope!


If it's been your life dream to work on Awakening of the Rebellion, we are in need of experienced modders to help us along in the project. Right now we need help with:

  • Modeling/Texturing
  • Rigging
  • Particle Effects
  • Galactic Conquest Land Level Design

If you already have modding experience with the above categories and you would like to reach out and help us, we would love to hear from you! Please PM me for further info.

Forums

With the new ModDb addition of mod specific forums, I have decided to create our official forums here. Previously we had a relatively unknown website that was tough to create accounts on. Since there is no additional effort needed on your end to access the forums here, it is much easier to keep the community in one place. You can begin discussing AotR at the forums page HERE.

Just One More Level!

If you have been reading up to this point then you have already been noticing talk about level design. For 2.6 Final, we plan to give every planet in GC a unique SPACE and LAND map to keep combat fresh. Thats over 90 maps! A lot of work has already gone into revamping the core maps to be much better balanced.

One of our top priorities for land combat is to make sure all land maps can not be spawn camped. That's right! No more zerg rushing the enemy deployment zone with all of your units while three transports attempt to land. Our core philosophy here is to make sure that the attacking team has at MINIMUM 5 reinforcement points upon invading a planet. Along with this, most land maps will no longer have the power generator inside the shield generator, unless there is some form of flanking route both the AI or player can take advantage of. By revamping all the landing zones, this prevents stale turtle ground combat that the AI can not break through. You will now have to make sure planets are both safe on the ground and space.

One of the first maps being created from scratch is the Yaga Minor map. This is a very unique map that begins to experiment with alternate paths in an effort to create fresh new ground combat encounters. In the in progress image below there is an infantry path through the treeline straight into the enemy base accessible only by infantry. One of the most under-utilized mechanics in ground combat is the different traversal paths by units. We feel that by creating more unit-specific paths, ground combat becomes less of a chore and much more of a dynamic tactical experience. While the power generator remains inside the shield on this map, there is a heavily unguarded route that can be exploited by both the AI and players to destroy the shield generator.

Yaga Minor In Progress

If you are more interested into how to create a FOC map or the general design process behind making a ground map, you can watch this map be made in my Youtube series.

Thats All Folks!

...At least for now. As more and more of the 2.6 content gets tested and solidified, we will be bringing more news to you. I wanted to make sure that everyone knows we are alive and well, and the mod is still being worked on. If you would like to help the team in any way, please feel free to PM me here.

Happy New Year!

Steiner Modding Group.

Awakening of the Rebellion 2.6 in the Top 100!

Awakening of the Rebellion 2.6 in the Top 100!

News 4 comments

Thanks to everyone's voting, we have made it into the top 100 mods of 2014. We have another round of voting to go through, so vote for us again! As a...

AotR 2.6 Update

AotR 2.6 Update

News 8 comments

A quick update about the state of the mod, the delay, and what we plan to do for the future.

Trailer - Awakening of the Rebellion 2.6

Trailer - Awakening of the Rebellion 2.6

News 8 comments

The new Trailer for the upcoming Awakening of the Rebellion 2.6 Patch. New Graphics, new Sounds, Bug-fixing and rebalanced Gameplay.

English Translation-Beta

English Translation-Beta

News 0 comments

We uploaded a Beta Version of the English Translation for you.

RSS feed Downloads
Awakening of the Rebellion 2.6 Open Beta - English

Awakening of the Rebellion 2.6 Open Beta - English

Full Version 134 comments

Its finally here! The AotR 2.6 Open Beta is now available for your enjoyment. Join the Awakening Rebellion, The Menacing Empire, or the Credit-Hungry...

Awakening of the Rebellion 2.5

Awakening of the Rebellion 2.5

Full Version 36 comments

Thats the actual Full German Release. You can use it with the Beta Translation and no other Files are required! Don´t forget to activate the AI in the...

AotR 2.5 English Translation (BETA)

AotR 2.5 English Translation (BETA)

Patch 19 comments

If you are unable to find a English translation, for the time being you can download this In Progress English translation to use.

AotR 2.5 Openbeta

AotR 2.5 Openbeta

Patch 28 comments

This is actually english Awakening of the Rebellion 2.5 Openbeta(incl. Hotfix 1). The Openbeta 2.5 is a AddOn to AotR 2.05 What the mod contains... Many...

Awakening of the Rebellion 2.05 Fix1.0

Awakening of the Rebellion 2.05 Fix1.0

Patch 17 comments

Installation: simply put the DATA folder from the RAR archive to the AotR 2.05 directory, e.g. "C:\FOC\MODS\AOTR2.05. If you are asked if you want to...

Awakening of the Rebellion 2.05

Awakening of the Rebellion 2.05

Full Version 34 comments

Awakening of the Rebellio 2.05 The next Version of the Award Winning Mod as Full English Text Release. Install Instructions are in the Readmefiles. This...

Post comment Comments  (0 - 10 of 1,053)
isa0003
isa0003

While I assume this comment won't be read by the dev team as lets face it they seem pretty inactive on these forums... which I suppose is fair enough considering that they have allot on their plate and real life does certainly prioritize over this mod... either way though I wanted to make a suggestion and I suppose propose a few question.

Firstly, why is Bail Organa used as the diplomat for Rebellion? I'm pretty confidant that at the beginning of the mod, he is supposed to be dead with Alderan. While I understand his purpose, given that he is technically dead, I really feel like Princess Leia is not only (cannon wise to both the New Lore and Legends Lore) better suited to the role, but also she was this very kind of character. She enlisted aid for the Rebellion and while in the films she became more a front line fighter, she returned to the role of diplomat (and head of state for a while) for the New Republic. In Aotr she is kind of useless... well other then giving cost bonuses to buildings and such... heck I don't even think she can get rid of corruption... for a main character in the Star Wars saga I feel like this is a bit silly... either way though I feel like using Bail as the Rebellion diplomat makes very little sense, given the period the focuses on.

So I guess my request is this, would the team consider switching the roles of Bail and Leia... heck even replace Bail with another character altogether another hero... who is by both cannon and legends standards very much alive...

P.S.
I vaugley remember somewhere that this had already been posed to the team and their response was because they had created their 'own version' of the lore to suit their purposes... of course if this indeed the case then I perfectly understand and in which case this proposition may be completely ignored...

Cheers
isa0005

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Keeper_
Keeper_

Rebellion is unplayable - empire fleet is reaping all defences without problem. There is no money to build new ships, no time to develop some proper economy - in first 10 min of game i`m loosing 50% of my planets and almost all the fleet, and its on easy difficulty. Just ******** balance.

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_Saruman_The_Wise_
_Saruman_The_Wise_

It is a VERY difficult start, but you must lose some to win some. Defend the middle planets for each sector, for they are often times very defendable. I usually send my fleets to them, and upgrade space stations. While they are busy attacking you, their space is undefended(ship wise), and the Black Sun will be hammering them as well. Best of luck!

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jacob0400
jacob0400

ships need to oos4t less

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_Saruman_The_Wise_
_Saruman_The_Wise_

I think ship prices are good where they are. It is expensive to build a star destroyer, or completely refit a luxury cruiser into a warship. I feel like RAW is good for giant space battles, as ships were more massed produced, smaller, and cheaper at that time period. The Empire had complete control over ship manufacturing, and many of the major ship producers that had joined the CIS were destroyed. As such, ships are produced less, and they are more expensive, as fewer major shipyards remain to "battle" with each other for profit from the Empire.

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jacob0400
jacob0400

as the empire, the black sun and rebellion comes at me all sides and i get decimated because i cant prepare.

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jacob0400
jacob0400

its makes defense impossible. i need capitol ships to defend key planets but i have to build global tech which is very expensive plus shipyards which are expensive as well and the total cost becomes impossibly expensive.

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jacob0400
jacob0400

Yoda needs to be nerfed as well. He down THREE AT-ATs including maximal veers AT-AT. He also beat the hell out of the emporer and they are supposed to be equal in power. His health also regenerates way to fast.

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_Saruman_The_Wise_
_Saruman_The_Wise_

Admittably, he SHOULD be nerfed, but it is likely because he had reinforcements,and you didn't have proper infantry support. Luke was half way trained and took out two At-At's, so why wouldn't Yoda take out more? He WAS the head of the Jedi council for a long time, and lived for 900 years, plenty of time to hone his skills. The emperor is stronger in force power, but Yoda was more skilled in lightsaber combat.

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jacob0400
jacob0400

he did this by himself. i couldnt even use force lightning on him so the force powers of the emporer is null. i also had shock troopers and elite stormtroopers. also luke was more or less was lucky. he just happened to get under an at at and throw an explosive in it. he also had a cable to get up to it.

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Highest Rated (4 agree) 9/10

This mod creates a deeper game play based more on the old game Star Wars Rebellion. It brings many strengths, making it a FAR richer experience than before. I LOVE this mod. However due to the game engine, or rather the systemic issues WITH the engine, this mod sees horrible lagging. If this could be fixed, this would be a game I would pay again for. Well done and I hope to see a new Lucas Arts production with a better engine based on your game.

Dec 23 2011 by Assassins_Blade

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