Awakening of the Rebellion 2 is something completely new compared to version 1.1, as you now get an improved techsystem which is linked to the shipyard system, story events that let you reenact famous situations from the moves, as well as a completely overhauled balancing. Videos, voiceovers, new sounds as well as particle effects let AotR 2 become the most intense StarWars experience you ever had.

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Hello everyone!

I hope everyone had a fantastic holiday season! You may have noticed very little news about AotR for the past year. That's because the team is hard at work (or hardly working) on releasing AotR 2.6 Final. But there is a long road ahead so let's dive in and see the future of AoTR.

Team Size

Unfortunately for us, the Steiner Mod Team has shrunk in active members. While this does delay the final release of AOTR, those of us that are present are very hard at work finishing up all the bugs and final content additions that we want for 2.6

As of right now, only myself and Zarkis remain on duty. For those that do not know, Zarkis wrote much of the 2.5 AI scripts that helped the mod work for Skirmish and wrote many other Ai and Story improvements. He had come back to help the team and is currently assisting with map making and AI improvements.

I am currently adding the rest of the planned units, story missions, text, sounds and level designs. This has me quite overwhelmed working all over the place making sure the mod keeps progressing. Which brings me to my next topic.

Help Us, You Are Our Only Hope!


If it's been your life dream to work on Awakening of the Rebellion, we are in need of experienced modders to help us along in the project. Right now we need help with:

  • Modeling/Texturing
  • Rigging
  • Particle Effects
  • Galactic Conquest Land Level Design

If you already have modding experience with the above categories and you would like to reach out and help us, we would love to hear from you! Please PM me for further info.

Forums

With the new ModDb addition of mod specific forums, I have decided to create our official forums here. Previously we had a relatively unknown website that was tough to create accounts on. Since there is no additional effort needed on your end to access the forums here, it is much easier to keep the community in one place. You can begin discussing AotR at the forums page HERE.

Just One More Level!

If you have been reading up to this point then you have already been noticing talk about level design. For 2.6 Final, we plan to give every planet in GC a unique SPACE and LAND map to keep combat fresh. Thats over 90 maps! A lot of work has already gone into revamping the core maps to be much better balanced.

One of our top priorities for land combat is to make sure all land maps can not be spawn camped. That's right! No more zerg rushing the enemy deployment zone with all of your units while three transports attempt to land. Our core philosophy here is to make sure that the attacking team has at MINIMUM 5 reinforcement points upon invading a planet. Along with this, most land maps will no longer have the power generator inside the shield generator, unless there is some form of flanking route both the AI or player can take advantage of. By revamping all the landing zones, this prevents stale turtle ground combat that the AI can not break through. You will now have to make sure planets are both safe on the ground and space.

One of the first maps being created from scratch is the Yaga Minor map. This is a very unique map that begins to experiment with alternate paths in an effort to create fresh new ground combat encounters. In the in progress image below there is an infantry path through the treeline straight into the enemy base accessible only by infantry. One of the most under-utilized mechanics in ground combat is the different traversal paths by units. We feel that by creating more unit-specific paths, ground combat becomes less of a chore and much more of a dynamic tactical experience. While the power generator remains inside the shield on this map, there is a heavily unguarded route that can be exploited by both the AI and players to destroy the shield generator.

Yaga Minor In Progress

If you are more interested into how to create a FOC map or the general design process behind making a ground map, you can watch this map be made in my Youtube series.

Thats All Folks!

...At least for now. As more and more of the 2.6 content gets tested and solidified, we will be bringing more news to you. I wanted to make sure that everyone knows we are alive and well, and the mod is still being worked on. If you would like to help the team in any way, please feel free to PM me here.

Happy New Year!

Steiner Modding Group.

Awakening of the Rebellion 2.6 in the Top 100!

Awakening of the Rebellion 2.6 in the Top 100!

News 4 comments

Thanks to everyone's voting, we have made it into the top 100 mods of 2014. We have another round of voting to go through, so vote for us again! As a...

AotR 2.6 Update

AotR 2.6 Update

News 8 comments

A quick update about the state of the mod, the delay, and what we plan to do for the future.

Trailer - Awakening of the Rebellion 2.6

Trailer - Awakening of the Rebellion 2.6

News 8 comments

The new Trailer for the upcoming Awakening of the Rebellion 2.6 Patch. New Graphics, new Sounds, Bug-fixing and rebalanced Gameplay.

English Translation-Beta

English Translation-Beta

News 0 comments

We uploaded a Beta Version of the English Translation for you.

RSS feed Downloads
Awakening of the Rebellion 2.6 Open Beta - English

Awakening of the Rebellion 2.6 Open Beta - English

Full Version 155 comments

Its finally here! The AotR 2.6 Open Beta is now available for your enjoyment. Join the Awakening Rebellion, The Menacing Empire, or the Credit-Hungry...

Awakening of the Rebellion 2.5

Awakening of the Rebellion 2.5

Full Version 38 comments

Thats the actual Full German Release. You can use it with the Beta Translation and no other Files are required! Don´t forget to activate the AI in the...

AotR 2.5 English Translation (BETA)

AotR 2.5 English Translation (BETA)

Patch 19 comments

If you are unable to find a English translation, for the time being you can download this In Progress English translation to use.

AotR 2.5 Openbeta

AotR 2.5 Openbeta

Patch 28 comments

This is actually english Awakening of the Rebellion 2.5 Openbeta(incl. Hotfix 1). The Openbeta 2.5 is a AddOn to AotR 2.05 What the mod contains... Many...

Awakening of the Rebellion 2.05 Fix1.0

Awakening of the Rebellion 2.05 Fix1.0

Patch 17 comments

Installation: simply put the DATA folder from the RAR archive to the AotR 2.05 directory, e.g. "C:\FOC\MODS\AOTR2.05. If you are asked if you want to...

Awakening of the Rebellion 2.05

Awakening of the Rebellion 2.05

Full Version 34 comments

Awakening of the Rebellio 2.05 The next Version of the Award Winning Mod as Full English Text Release. Install Instructions are in the Readmefiles. This...

Comments  (0 - 10 of 1,102)
_Saruman_The_Wise_
_Saruman_The_Wise_

Has anyone else had the bug of, while playing as the empire, Home One is invulnerable to all hypervelocity damage? I can take shields down, but home one takes no damage. I might have posted this before, but I want to make sure it gets fixed, for it can drastically change the course of a battle.

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isa0003
isa0003

Noticed that Mandalore has perma-corruption on it. Playing as the Empire in the New Republic GC... anyone else seen this?

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Xorras
Xorras

Is it dead?

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isa0003
isa0003

Check out ThatOneBullet's Youtube channel, its not dead.

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StephenG2014
StephenG2014

Any SW Rebels content been added to AOTR for next release?

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codyreihall
codyreihall

Hätte da mal ne Frage: Kann man die Allegiance-class Sternzerstörer auch in der galactic conquest bauen;und wenn ja, wie? Würd ja gerne selbst schauen, kann die .XML aber nich finden.

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AcedDelux
AcedDelux

I need to know one, simple thing
Where in the flying **** sticks is the Dauntless's XML information.
I need to one up these imperial bastards, but I cant for the life of me and my children find the XML file in which the information is located.
It's not in the SPACEUNITSCAPITAL.xml or SPACEUNITSSUPERS.xml

Help a brother out.

EDIT: OH MAH SWEET MERCIFUL CHRIST IN A CHURCH I ******* FOUND IT BOIS

If anyone else needs to find it, it's called UNITS_SPACE_REBEL_DAUNTLESS

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Sly442
Sly442

Yeah, the search bar in Windows Explorer is REALLY useful surprisingly.

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Darth_Thanton
Darth_Thanton

I have sent you and several famou eaw modders an email containg a power point about eaw mods. post a comment on my profile on this sight and i will send you a link too my gaming guilds teamspeak so we can chat about eaaw mods. ( I am not a modder but i play alot of this game and i am very willing to talk about how to improve all and specific mod)

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The_Blackout
The_Blackout

I'm sort of interested in receiving that power-point if you would be so kind.

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9.1

214 votes submitted.

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Highest Rated (5 agree) 9/10

This mod creates a deeper game play based more on the old game Star Wars Rebellion. It brings many strengths, making it a FAR richer experience than before. I LOVE this mod. However due to the game engine, or rather the systemic issues WITH the engine, this mod sees horrible lagging. If this could be fixed, this would be a game I would pay again for. Well done and I hope to see a new Lucas Arts production with a better engine based on your game.

Dec 23 2011 by Assassins_Blade

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