Awakening of the Rebellion 2 is something completely new compared to version 1.1, as you now get an improved techsystem which is linked to the shipyard system, story events that let you reenact famous situations from the moves, as well as a completely overhauled balancing. Videos, voiceovers, new sounds as well as particle effects let AotR 2 become the most intense StarWars experience you ever had.

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Blog RSS Feed Report abuse Latest News: Awakening of the Rebellion 2.6 in the Top 100!

4 comments by ThatOneBullet on Dec 12th, 2014


If you haven't already noticed, AOTR has reached the top 100 mods of 2014. We are super excited to see that there are a lot of fans that still love our mod. We sincerely thank all of you for your continued support, love, and patience. Its been a joy to work on this mod and to be able to release it to you soon.

That being said, the good fight is not over! Now that we are in the top 100, we once again need your support. If you haven't already, please vote for our mod once again to get us as high as we can go! If we can make it to the top, we can help introduce other players to experience Awakening of the Rebellion, as we know it has been long since an official release. We want everyone to be as excited as we are for this mod, and we hope you are as well! So go ahead and vote again for AOTR for 2014 mod of the year finalists.

As a token of our appreciation, we give you some more footage of our in progress build. See if you can spot all of our new additions. Feel free to give your opinions on what we are presenting. We really want to make this the best mod it can be. Every opinion counts!

Developer Update

We know everyone is waiting patiently for our mod, which is why we want to keep you as up to date as we can. We are currently finishing up the final polishes on our new build. What does that include? All the major additions to the mod are locked in. In these final weeks, we are making sure that all the new sounds, translations, and units are working as intended. We are also killing bugs with the biggest can of developer Raid we have available.

Our schedule, while not set in stone, is down to a small amount of weeks. Once the internal team does all the work we can possibly do on the mod, we are going to start sending out closed applications for beta builds. (Please do not ask for one). We are strictly keeping this closed beta to people who have experience with the engine to help us track down bugs we ourselves are understaffed to do. Once our private testing is done, and the mod is confirmed to be stable, we will then release the English open beta. As previously stated, we are not quite sure on the exact dates this will happen. All that we can say at this point is that, if everything goes smoothly, you guys can get your hands on the Open Beta in around three weeks. Which also means this will be the best Holiday present you could possibly ask for from us.

The mod will have its own installer that will take care of everything for you. Also included will be a small document on how to install the game manually incase you have problems. Also, the mod will have Steam version support.

That's all for now. Once again we are very thankful and excited to be releasing Awakening of the Rebellion 2.6, and we hope that you will enjoy it.

Everyone at SMG.

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Awakening of the Rebellion 2.6 Open Beta - English

Awakening of the Rebellion 2.6 Open Beta - English

Dec 29, 2014 Full Version 80 comments

Its finally here! The AotR 2.6 Open Beta is now available for your enjoyment. Join the Awakening Rebellion, The Menacing Empire, or the Credit-Hungry...

Awakening of the Rebellion 2.5

Awakening of the Rebellion 2.5

Aug 13, 2014 Full Version 29 comments

Thats the actual Full German Release. You can use it with the Beta Translation and no other Files are required! Don´t forget to activate the AI in the...

AotR 2.5 English Translation (BETA)

AotR 2.5 English Translation (BETA)

Jul 28, 2014 Patch 17 comments

If you are unable to find a English translation, for the time being you can download this In Progress English translation to use.

AotR 2.5 Openbeta

AotR 2.5 Openbeta

Jul 10, 2009 Patch 28 comments

This is actually english Awakening of the Rebellion 2.5 Openbeta(incl. Hotfix 1). The Openbeta 2.5 is a AddOn to AotR 2.05 What the mod contains... Many...

Awakening of the Rebellion 2.05 Fix1.0

Awakening of the Rebellion 2.05 Fix1.0

Oct 19, 2008 Patch 17 comments

Installation: simply put the DATA folder from the RAR archive to the AotR 2.05 directory, e.g. "C:\FOC\MODS\AOTR2.05. If you are asked if you want to...

Awakening of the Rebellion 2.05

Awakening of the Rebellion 2.05

Oct 3, 2008 Full Version 34 comments

Awakening of the Rebellio 2.05 The next Version of the Award Winning Mod as Full English Text Release. Install Instructions are in the Readmefiles. This...

Post comment Comments  (0 - 10 of 682)
Khanti Apr 22 2015, 5:31pm says:

It seems that description of Tech Center Cruiser Level I and II are wrong. Both says that it allows building level II ISD/VSD.

+1 vote     reply to comment
Khanti Apr 23 2015, 6:35pm replied:

Yaga Minor description says "while this planet is controlled ISD costs 20% less to build on all planets" - but on Kuat ISD costs 26k with or without YAGA.

+1 vote     reply to comment
Lazy_Dane Apr 22 2015, 5:19pm says:

Can someone tell me if downloading that executable for 2.6 is all I really need? No placing files, JUST that?

+1 vote     reply to comment
Khanti Apr 22 2015, 5:32pm replied:

Yes. Plus you need separate FoC folder (if using other mods).

+1 vote     reply to comment
Zupanicarr 21hours 40mins ago replied:

No, you only need a backup of the XML folder.
Hell. You don't even need that if you keep track of what specific files AotR adds to the base game.
(It's only a few, to change the AI)

+1 vote     reply to comment
Khanti 8hours 24mins ago replied:

Yea, sure ... most of those who ask can not even write proper batch file to run mods. "Keep track of files ...." babe, how one can know that mod adds files ;)

+1 vote     reply to comment
Zupanicarr 7hours 1min ago replied:

I don't think I could write a proper batch file to run mods, I just use Steam, and set launch options. :p
But AotR adds a file called "graphicDetails.xml" and a folder called "AI". Both are in the XML folder, so you can keep track of them.
As far as I'm aware, AotR, and Republic at War are the only mods that change the AI directly, and both only add extra files to the XML folder (well, RaW also adds a "scripts" folder in the main directory, but that's it).
You can have as many mods installed on one version of the game as you want, no need to create separate FoC folder.
(Plus, the guy likely has the Steam version, where that's not really possible, to my knowledge.)

Congratulations, I suppose, I think I just freed a ton of space on your computer.

+1 vote     reply to comment
Adm.Korneev Apr 19 2015, 12:29pm says:

Anyone have any idea about why AI stop working? A haven't played this mod for month, and now AI in skirmish battles build units but doesn't spawn them and doesn't contorol them too. Should I reinstall the game and mod? Version 2.6

+1 vote     reply to comment
Royal_Guard Apr 13 2015, 5:14am says:

Just finished the Galactic Civil war campaign with the Empire, and something were wrong and displeasing happened right at the end when the victory screen appears: I hear the music celebration from endor, and ewoks, instead of the Imperial Anthem! Not really such a big deal, but it seems innapropriate when playing and winning with the Empire. :)

+1 vote     reply to comment
TheGuniverse94 Apr 12 2015, 5:43pm says:

Is more stable the 2.5 or the 2.6 beta?

+1 vote     reply to comment
Zupanicarr Apr 13 2015, 12:12pm replied:

2.5 is significantly less buggy and more stable(though 2.5 can still be buggy and some are fixed in 2.6), but 2.6 has a bunch of interesting new features, and is a lot easier to install.

+1 vote     reply to comment
Khanti Apr 13 2015, 11:51am replied:

2.6 is better in every aspect.

+1 vote     reply to comment
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Released Dec 28, 2014
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170 votes submitted.

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Highest Rated (3 agree) 9/10

This mod creates a deeper game play based more on the old game Star Wars Rebellion. It brings many strengths, making it a FAR richer experience than before. I LOVE this mod. However due to the game engine, or rather the systemic issues WITH the engine, this mod sees horrible lagging. If this could be fixed, this would be a game I would pay again for. Well done and I hope to see a new Lucas Arts production with a better engine based on your game.

Dec 23 2011, 7:35pm by Assassins_Blade

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