Awakening of the Rebellion 2 is something completely new compared to version 1.1, as you now get an improved techsystem which is linked to the shipyard system, story events that let you reenact famous situations from the moves, as well as a completely overhauled balancing. Videos, voiceovers, new sounds as well as particle effects let AotR 2 become the most intense StarWars experience you ever had.

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Blog RSS Feed Report abuse Latest News: Awakening of the Rebellion 2.6 in the Top 100!

4 comments by ThatOneBullet on Dec 12th, 2014


If you haven't already noticed, AOTR has reached the top 100 mods of 2014. We are super excited to see that there are a lot of fans that still love our mod. We sincerely thank all of you for your continued support, love, and patience. Its been a joy to work on this mod and to be able to release it to you soon.

That being said, the good fight is not over! Now that we are in the top 100, we once again need your support. If you haven't already, please vote for our mod once again to get us as high as we can go! If we can make it to the top, we can help introduce other players to experience Awakening of the Rebellion, as we know it has been long since an official release. We want everyone to be as excited as we are for this mod, and we hope you are as well! So go ahead and vote again for AOTR for 2014 mod of the year finalists.

As a token of our appreciation, we give you some more footage of our in progress build. See if you can spot all of our new additions. Feel free to give your opinions on what we are presenting. We really want to make this the best mod it can be. Every opinion counts!

Developer Update

We know everyone is waiting patiently for our mod, which is why we want to keep you as up to date as we can. We are currently finishing up the final polishes on our new build. What does that include? All the major additions to the mod are locked in. In these final weeks, we are making sure that all the new sounds, translations, and units are working as intended. We are also killing bugs with the biggest can of developer Raid we have available.

Our schedule, while not set in stone, is down to a small amount of weeks. Once the internal team does all the work we can possibly do on the mod, we are going to start sending out closed applications for beta builds. (Please do not ask for one). We are strictly keeping this closed beta to people who have experience with the engine to help us track down bugs we ourselves are understaffed to do. Once our private testing is done, and the mod is confirmed to be stable, we will then release the English open beta. As previously stated, we are not quite sure on the exact dates this will happen. All that we can say at this point is that, if everything goes smoothly, you guys can get your hands on the Open Beta in around three weeks. Which also means this will be the best Holiday present you could possibly ask for from us.

The mod will have its own installer that will take care of everything for you. Also included will be a small document on how to install the game manually incase you have problems. Also, the mod will have Steam version support.

That's all for now. Once again we are very thankful and excited to be releasing Awakening of the Rebellion 2.6, and we hope that you will enjoy it.

Everyone at SMG.

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Awakening of the Rebellion 2.6 Open Beta - English

Awakening of the Rebellion 2.6 Open Beta - English

Dec 29, 2014 Full Version 60 comments

Its finally here! The AotR 2.6 Open Beta is now available for your enjoyment. Join the Awakening Rebellion, The Menacing Empire, or the Credit-Hungry...

Awakening of the Rebellion 2.5

Awakening of the Rebellion 2.5

Aug 13, 2014 Full Version 27 comments

Thats the actual Full German Release. You can use it with the Beta Translation and no other Files are required! Don´t forget to activate the AI in the...

AotR 2.5 English Translation (BETA)

AotR 2.5 English Translation (BETA)

Jul 28, 2014 Patch 17 comments

If you are unable to find a English translation, for the time being you can download this In Progress English translation to use.

AotR 2.5 Openbeta

AotR 2.5 Openbeta

Jul 10, 2009 Patch 28 comments

This is actually english Awakening of the Rebellion 2.5 Openbeta(incl. Hotfix 1). The Openbeta 2.5 is a AddOn to AotR 2.05 What the mod contains... Many...

Awakening of the Rebellion 2.05 Fix1.0

Awakening of the Rebellion 2.05 Fix1.0

Oct 19, 2008 Patch 17 comments

Installation: simply put the DATA folder from the RAR archive to the AotR 2.05 directory, e.g. "C:\FOC\MODS\AOTR2.05. If you are asked if you want to...

Awakening of the Rebellion 2.05

Awakening of the Rebellion 2.05

Oct 3, 2008 Full Version 34 comments

Awakening of the Rebellio 2.05 The next Version of the Award Winning Mod as Full English Text Release. Install Instructions are in the Readmefiles. This...

Post comment Comments  (0 - 10 of 592)
DerMajor 16hours 8mins ago says:

i've just re-read the first 4 X-Wing novels and there Proton torpedoes and Concussion missiles don't penetrate deflector shields but a bunch of them "easily" overload them... couldn't this get implemented so that bombers can't so easily take out shields etc? i mean i could put 4 Lancers to protect a Victory (as well as fighters) and still loose the shield generator... which makes the victory rather... dangerous to use against other ships

+1 vote     reply to comment
Zupanicarr 8hours 6mins ago replied:

In my experience, the Victory I class is better against fighters than an actual Imperial I class. It may be better to flank a Star Destroyer with two Victory class, than a bunch of Lancers.
Obviously more expensive, but you're less likely to lose the ships and have to rebuild them.

+1 vote     reply to comment
DerMajor 3hours 4mins ago replied:

ahm... the Vic was flanked... PROTECTED by the Lancers... and the Fighters went through that anti fighter screen and easily blew up the Shield generators... and at that point of the game the Vic was the best Ship i could built if my memory serve me right...

+1 vote     reply to comment
Zarkis Jan 26 2015, 8:47am says:

Build smugglers on the top right planet and send them to enemy planets with the most income. Defend on the ground, evade the imperial navy and strike aggressively where the enemy is weak. Unlike vanilla and other mods the AI gets not so much of its stuff for free and can be hurt by destroying infrastructure.

+1 vote     reply to comment
lebreezy6 Jan 26 2015, 1:04pm replied:

Thanks for the tips, will hopefully make things a bit easier =)

+1 vote     reply to comment
lebreezy6 Jan 25 2015, 12:08pm says:

is it just me being bad, or is the Galactic Conquest ridiculously hard as the Rebellion on this mod? I cant get 3 galactic weeks into the same without being completely overrun! The Rebellion has the smallest credit income and its so difficult to fight back with about 2000 credits a week! Plus, the empire get the executor and Dart Vader after 5 minutes of gameplay, and you get absolutely smashed! Is this me just being bad, or is it very unbalanced? It would be fine if I could increase the credit income with minin facilities but no planets let me build them! Have I missed something, like an easy way to increase Rebellion credit income?

+1 vote     reply to comment
Zupanicarr Jan 25 2015, 4:57pm replied:

They're the underdogs man. You need to be sneaky, using infiltrators, and set up a few stronghold worlds. It'll be a while before you start to win in space and fighters are your only advantage.
At least in my experience.

+2 votes     reply to comment
soviet209 Jan 25 2015, 10:55am says:

And isn´t executor little smaller than in FoC or the movies? :D

+1 vote     reply to comment
hamasake Jan 24 2015, 11:03am says:

awsome mod but iwish it was a nit more nobo friendly i can nly handle empire in gc cant seem to make ebelion or pirates work any chase of makign easy easy?

+2 votes     reply to comment
Guest Jan 23 2015, 7:03pm says:

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Released Dec 28, 2014
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Highest Rated (3 agree) 9/10

My only problem with this mod was some of the translations from German to English were either not done or they had poor grammar, but that hardly detracts from the game play or any of the features. Definitely deserves a 9.5 out of 10, but Mod DB's rating system only allows integers in the ratings.

Nov 5 2010, 11:28pm by Rampsquatch

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