Awakening of the Rebellion 2 is something completely new compared to version 1.1, as you now get an improved techsystem which is linked to the shipyard system, story events that let you reenact famous situations from the moves, as well as a completely overhauled balancing. Videos, voiceovers, new sounds as well as particle effects let AotR 2 become the most intense StarWars experience you ever had.

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Blog RSS Feed Report abuse Latest News: Awakening of the Rebellion 2.6 in the Top 100!

4 comments by ThatOneBullet on Dec 12th, 2014


If you haven't already noticed, AOTR has reached the top 100 mods of 2014. We are super excited to see that there are a lot of fans that still love our mod. We sincerely thank all of you for your continued support, love, and patience. Its been a joy to work on this mod and to be able to release it to you soon.

That being said, the good fight is not over! Now that we are in the top 100, we once again need your support. If you haven't already, please vote for our mod once again to get us as high as we can go! If we can make it to the top, we can help introduce other players to experience Awakening of the Rebellion, as we know it has been long since an official release. We want everyone to be as excited as we are for this mod, and we hope you are as well! So go ahead and vote again for AOTR for 2014 mod of the year finalists.

As a token of our appreciation, we give you some more footage of our in progress build. See if you can spot all of our new additions. Feel free to give your opinions on what we are presenting. We really want to make this the best mod it can be. Every opinion counts!

Developer Update

We know everyone is waiting patiently for our mod, which is why we want to keep you as up to date as we can. We are currently finishing up the final polishes on our new build. What does that include? All the major additions to the mod are locked in. In these final weeks, we are making sure that all the new sounds, translations, and units are working as intended. We are also killing bugs with the biggest can of developer Raid we have available.

Our schedule, while not set in stone, is down to a small amount of weeks. Once the internal team does all the work we can possibly do on the mod, we are going to start sending out closed applications for beta builds. (Please do not ask for one). We are strictly keeping this closed beta to people who have experience with the engine to help us track down bugs we ourselves are understaffed to do. Once our private testing is done, and the mod is confirmed to be stable, we will then release the English open beta. As previously stated, we are not quite sure on the exact dates this will happen. All that we can say at this point is that, if everything goes smoothly, you guys can get your hands on the Open Beta in around three weeks. Which also means this will be the best Holiday present you could possibly ask for from us.

The mod will have its own installer that will take care of everything for you. Also included will be a small document on how to install the game manually incase you have problems. Also, the mod will have Steam version support.

That's all for now. Once again we are very thankful and excited to be releasing Awakening of the Rebellion 2.6, and we hope that you will enjoy it.

Everyone at SMG.

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Awakening of the Rebellion 2.6 Open Beta - English

Awakening of the Rebellion 2.6 Open Beta - English

Dec 29, 2014 Full Version 75 comments

Its finally here! The AotR 2.6 Open Beta is now available for your enjoyment. Join the Awakening Rebellion, The Menacing Empire, or the Credit-Hungry...

Awakening of the Rebellion 2.5

Awakening of the Rebellion 2.5

Aug 13, 2014 Full Version 29 comments

Thats the actual Full German Release. You can use it with the Beta Translation and no other Files are required! Don´t forget to activate the AI in the...

AotR 2.5 English Translation (BETA)

AotR 2.5 English Translation (BETA)

Jul 28, 2014 Patch 17 comments

If you are unable to find a English translation, for the time being you can download this In Progress English translation to use.

AotR 2.5 Openbeta

AotR 2.5 Openbeta

Jul 10, 2009 Patch 28 comments

This is actually english Awakening of the Rebellion 2.5 Openbeta(incl. Hotfix 1). The Openbeta 2.5 is a AddOn to AotR 2.05 What the mod contains... Many...

Awakening of the Rebellion 2.05 Fix1.0

Awakening of the Rebellion 2.05 Fix1.0

Oct 19, 2008 Patch 17 comments

Installation: simply put the DATA folder from the RAR archive to the AotR 2.05 directory, e.g. "C:\FOC\MODS\AOTR2.05. If you are asked if you want to...

Awakening of the Rebellion 2.05

Awakening of the Rebellion 2.05

Oct 3, 2008 Full Version 34 comments

Awakening of the Rebellio 2.05 The next Version of the Award Winning Mod as Full English Text Release. Install Instructions are in the Readmefiles. This...

Post comment Comments  (0 - 10 of 658)
Khanti Mar 23 2015, 6:07pm says:

I've installed 2.6 open beta english version. I've played it a while and decided I can easily remove from my hard drive former 2.5 version. :-)
Yes, that is good recommendation. There are errors/bugs from time to time but much less than ever. Good work.

+1 vote     reply to comment
Guest Mar 22 2015, 5:57pm says:

This comment is currently awaiting admin approval, join now to view.

TheGuniverse94 Mar 21 2015, 1:41pm says:

When I destroy the SSD Executor, it will disappear and then it come down from above. I think there is a wrong value in "height" for the Executor's "death clone". I think the value is too high.

AOTR version 2.5

+1 vote     reply to comment
Blue_Fyre Mar 16 2015, 1:14pm says:

kleiner bug: gegnerische raumstation zerstört -> gegner will in den hyperraum -> interdictor/dominator wird aktiviert -> AI macht nichts mehr, außer man greift sie an

+1 vote     reply to comment
jawafreak Mar 13 2015, 1:37am says:

New idea for 2.6 full release: Add Gold Squadron (from rotj) and give them the Ram ability to destroy even the larget Imperial capital ships!! To balance it out, it can only be used once, and the target of the Ram needs to have shields down in order to be destroyed. DOOOOOO IT! :D

+1 vote     reply to comment
Zupanicarr Mar 13 2015, 11:27am replied:

I don't know if that's even possible. How far can abilities be modded? I don't think very far, from what I've heard.

+1 vote     reply to comment
jawafreak Mar 11 2015, 10:04pm says:

So today on my galactic conquest as black sun, I discover on week SEVEN, the empire already as at least one Allegience class Battlecruiser and at least two Harrow star destroyers. This should not be even remotely possible, since I raid-conquered Byss with Boba Fett (they also wouldnt have had nearly enough time or credits to build the units said above after getting tech 4, which they apparently have to even do... Wtf) Hear me TOB, PLZ FIX THIS! ;0

+1 vote     reply to comment
tronexodus Mar 10 2015, 8:36pm says:

hello awesome mod but some minimal dissapointing things hope you will help me ?

1. Han Solo dissapears without a word after battle ! cannot start the endor mission ! not appearing again !!

2. locations to find the padawans and factions recruitmenta like Daala ?

3. A walkthrough or tech tree for the factions because the one in game not very usefull !!!

4. Can buy or buils unique ships for the factions ?

but still the best mod like eaw 2 only better !!

hope i´ll get an helpfull answer !

+1 vote     reply to comment
StephenG2014 Mar 10 2015, 11:02am says:

How do you add ships into mods?

I want to add
The Ghost ship from Rebels, Can someone please give me details on how to add this to Galactic Conquest, as a buildable hero?

Thanks very much, Stephen .G.

+1 vote     reply to comment
jawafreak Mar 6 2015, 11:14pm says:

So I conquered Byss, Corellia, and Kuat, in the first few galactic weeks with Infiltrators (the GC is only from 2.6 beta), but my GC (galactic civil war) mission objective list says I haven't conquered these yet. I took Thyferra from the very start, so Endor was always neutral, along with a bunch of other planets. Anyways, I don't have a Mandator either, and I don't have Yoda yet either for some reason, even tho I've completed all of the negotiations with organa so far and have long since had crx madne and mon cals spawn over mon calamari after sending Mon Mothma there. What's the deal?

+1 vote     reply to comment
ThatOneBullet Creator
ThatOneBullet Mar 7 2015, 10:36pm replied:

Sounds like you were faster than the game code for capturing the core planets! We will provide a fix for this.

+1 vote   reply to comment
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Released Dec 28, 2014
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Highest Rated (3 agree) 9/10

My only problem with this mod was some of the translations from German to English were either not done or they had poor grammar, but that hardly detracts from the game play or any of the features. Definitely deserves a 9.5 out of 10, but Mod DB's rating system only allows integers in the ratings.

Nov 5 2010, 11:28pm by Rampsquatch

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