Awakening of the Rebellion 2.7 is the upcoming Version and its a massive Update and Improvement then the actual release Version 2.6. The AI is almost rewritten and will be a challenge as ever before There are new Story Events and reworked existing ones. All Space and Ground-Units are updated and/or replaced with new Models/Textures. New Soundeffects and Music-Tracks, a New Galaxy Map that is almost Canon and new Space and Groundmaps.

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2018 Small Update

News 13 comments

Welcome to another mod update!

Gosh, we haven't had a mod update since last year! Hee Hee. in all seriousness lets get going

First, mod of the year! if you didn't already know, Awakening of the Rebellion won fourth(4) place in the best upcoming mods! We really appreciate all the support we received from you all. Thank you so much, it means a lot to us all the support you show for the mod and the work we do!

Stiener 4th place meme


We also want to give a shout out to all the mod teams that have helped us with the creation of 2.7. Without their models, code, and insight we couldn't have worked on this mod at the speed we have.

Thank you to the developers of Empire at War remake! Check them out at this link: Moddb.com

Thank you to the developers of Republic at War! Check them out at this link: Moddb.com

Thank you to the developers of Yuuzhan Vong at War! Check them out at this link: Moddb.com

Thank you to the developers of Rise of the Mandalorians! Check them out at this link: Moddb.com

Thank you to the developers of Star Wars Empire at War Rebellion! Check them out at this link: Moddb.com

Thank you to the developers of Star Wars Rise of Hope! Check them out at this link: Moddb.com

Thank you to the Development group Thrawn's Revenge! Check out their mods:

Imperial Civil War: Moddb.com

Fall of the Republic: Moddb.com

Ascendancy (for Sins of a Solar Empire): Moddb.com


So what is the team doing now?

First, there is a new developer! Octravon was added as a developer on December 25th. He now helps manage the community and creates models.

Throughout the year, Maxim and Bullet have tirelessly stripped the AI and put in a new one. So now the AI knows how to attack beyond blockaded worlds, build up its defences and production properly, use the new systems Maxim and Bullet created, and even make a mistake. Yup, the AI is so human-like it actually makes mistakes too! But that's only the tip of the iceberg, there are so many more changes to the AI that two games will never be alike.

Just Rush the Landing Zone to Win...

Yea... about that... Sly took the painstaking task of adding hard points to every landing transport. This wasn't an easy task. At one point the gallofrees were invisible, another point nothing worked, but finally, we have it working and it's beautiful. The new transports with weapons add a much-needed balance to ground. Now you can expect to have more interesting ground battles instead of camping the landing zone.

Rebel attack on Nemodia


Will you be adding...

As the new movies come out, they give Star Wars fans many new heroes and units to expand our universe. With all this new information, we get the recurring question, "will you be adding the units from Rogue One, The Force Awakens, and The Last Jedi?" In 2.7? No. But don't worry. We will be adding all of these ideas in due time.

In 2.8 we will be adding a campaign that takes place before the battle of Yavin. This campaign will include many new units and heroes seen in the Rebels t.v. show and in Rogue One. It will also allow players to experience the struggle of building an alliance and the importance of allies when fighting a monster like the Empire.

U wing


In 2.9 we will be overhauling the New Republic era of the mod. The First Order will be added as well and all their units! The Empire will get a special story that allows them to choose their path in the New Republic era story. This will allow us to incorporate the Imperial Remanent and the First Order.

All Units are to Scale... for the Most Part

Something that Steiner started doing was creating an official scale for all of our units. Now we can make sure that our units on the ground and space have a realistic scale. While seeming small and irrelevant, it actually gives a more immersive gameplay. Now on the ground, AT-AT's tower over infantry and look monstrous! In space Star Destroyers look huge and menacing to your small rebel force. Now this scale does come with its exceptions. As we get into the larger ship area like Super Star Destroyers and small ships like fighters, you will notice the scale not be perfect. To make every unit playable we have to use our discretion to size these ships.

Updated ModDB Page

New ModDB Page

Steiner decided to create an updated ModDB page background. Looks pretty amazing. This will be updated soon, but for now heres your sneak peak!

Until Next Time

That's about it for this small update. If you want to better socialize with the community and ask your questions, join our discord: Discord.gg

Until next time. Bye!

Awakening of the Rebellion: 2017 Holiday Update

Awakening of the Rebellion: 2017 Holiday Update

News 13 comments

Welcome everyone to another update for Awakening of the Rebellion. The time since the last update has flown by, and the team has continued to be hard...

Summer Update 2017: Closed Alpha!

Summer Update 2017: Closed Alpha!

News 32 comments

In depth update about the last 6 months of development, new features, and hitting our alpha milestone!

AotR 2.7 Livestream Announcement

AotR 2.7 Livestream Announcement

News 17 comments

Hello AotR fans! It’s been a while since our last update, but we have tons of new goodies to show! We want to invite everyone for our grand presentation...

Awakening of the Rebellion 2017 German Infos

Awakening of the Rebellion 2017 German Infos

News 20 comments

Neuigkeiten zur deutschsprachigen Fassung von AotR 2.6 im jahre 2017.

RSS Files
Awakening of the Rebellion 2.6 Open Beta - German

Awakening of the Rebellion 2.6 Open Beta - German

Other 16 comments

Deutsche Sprachfassung von AotR 2.6. Enthält nur die Textdatei.

Awakening of the Rebellion 2.6 Open Beta - Russian

Awakening of the Rebellion 2.6 Open Beta - Russian

Other 14 comments

The Russian Textfiles for Awakening of the Rebellion 2.6

Awakening of the Rebellion 2.6 Open Beta - English

Awakening of the Rebellion 2.6 Open Beta - English

Full Version 258 comments

THIS VERSION IS NOW AVAILABLE ON STEAM WORKSHOP!!! Its finally here! The AotR 2.6 Open Beta is now available for your enjoyment. Join the Awakening Rebellion...

Awakening of the Rebellion 2.5

Awakening of the Rebellion 2.5

Full Version 41 comments

Thats the actual Full German Release. You can use it with the Beta Translation and no other Files are required! Don´t forget to activate the AI in the...

AotR 2.5 English Translation (BETA)

AotR 2.5 English Translation (BETA)

Patch 19 comments

If you are unable to find a English translation, for the time being you can download this In Progress English translation to use.

AotR 2.5 Openbeta

AotR 2.5 Openbeta

Patch 28 comments

This is actually english Awakening of the Rebellion 2.5 Openbeta(incl. Hotfix 1). The Openbeta 2.5 is a AddOn to AotR 2.05 What the mod contains... Many...

Comments  (0 - 10 of 2,520)
Itamiyoji
Itamiyoji

so i have a problem when i play galactic conquest the enemys do not upgrade there base or units or attack my plantes i captured?

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ICOMrPresident
ICOMrPresident

chances are your AI is broken, what version of EAW are you using? (Steam, GOG or Disk)

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Itamiyoji
Itamiyoji

Im using steam

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semiproparrot99
semiproparrot99

Have you guys ever considered giving the rebellion a single lucrehulk that spawns in X-wings the one that had the assault on the death star 1 prior to the battle of yavin???

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leyamasa
leyamasa

The Fortressa? As far as I know from my time at AotR's Discord... I don't think the devs are going to put that in the mod. However, the Rebel One is going to be in 2.7 version.

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semiproparrot99
semiproparrot99

ye i know about the rebel one and the special venator above kamino but i wasnt sure if they would ever consider giving it to the rebellion

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admiralthrawnbar
admiralthrawnbar

I can't wait for this to come out if nothing else then for the new AI... This is the third time I've rage-quit this from the 8th SSD in the past week of playing

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ICOMrPresident
ICOMrPresident

I can feel your anger, it gives you FOCUS!

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Blue_Fyre
Blue_Fyre

Hello, i have a little problem: i lost my rouge squardon in some kind of freak-accident; and it didnt respawn. so there was that one planet with the death star; and i couldnt do anything against it. then i wanted to add a respawn-timer to the RS; but i couldnt find anything. where in the XML's is that value hidden?
Thanks in advance

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MoS88
MoS88

Steam/steamapps/workshop/content

and the there are lot of numbers and one of them is this mod.

Once you find and open it,there are the datas you need to change.

Good luck.

:)

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Blue_Fyre
Blue_Fyre

thanks for the effort; but i am not a fan of steam ... i have the GOG-version; and in that data files (i know where most of the stuff is) i cant find the respawn-timer.

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MoS88
MoS88

UNITS_HERO_REBEL_ROGUE_SQUADRON.xml is the name of the data.

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