Awakening of the Rebellion 2 is something completely new compared to version 1.1, as you now get an improved techsystem which is linked to the shipyard system, story events that let you reenact famous situations from the moves, as well as a completely overhauled balancing. Videos, voiceovers, new sounds as well as particle effects let AotR 2 become the most intense StarWars experience you ever had.
Hello everyone, welcome back to another update about the mod. I'd like to apologize about the lack of activity around these parts. It feels like a bit of a ghost town around here recently. While I don't want to keep giving out excuses, I do really need to emphasize that I currently still am the only one working on this mod.
BAM. Yep, that's right, the coolest feature ever from original EaW is back! And it's going to be better than ever! For those of you who have not dusted off your EaW Galactic Conquest in a while, these are randomly generated "sandbox" missions, separate from our main story, that can alter your decision making on the tactical map. These used to be around in the original Empire at War galactic conquests, but were mysteriously cut from Forces of Corruption. Why? I haven't a clue. But that's not important cause here they are in all their glory and then some.
After a lot of research on this topic in the deepest pits of archived Revora, Everything EaW, and those German forums I can't begin to pronounce, I dug up all the intel I could about how these work. It's actually quite simple. I'm not going to go into detail about how to do it just yet, but if there is enough want I will do a tutorial.
Some of these missions have had their rewards/objectives modified to fit our mod, such as being able to use the mod's units as rewards, along with credit adjustments, and custom pirate forces. It is possible to add BlackSun missions as well, but since there is no existing material for that, I would have to start from scratch. With corruption already being their "side missions" I plan on holding off on that for the time being.
With AotR being such a story driven mod, it was impossible to pass this opportunity up. It might just be worth it to take that Intersection away from the Empire after all! Some of the focus on these rewards is receiving units that you can't normally build. For example, the stockpile credit mission has the premise of putting aside money for Research and Development, thus giving you a single prototype New Republic or Imperial Remnant unit that you can't build just yet. On the other hand, rescuing your Rebel fleet from a planet will reward you with expert fleet commanders that you can't find anywhere else. We hope that this satisfies that random loot feeling that we all so greatly desire. And since it is random (with restrictions of course) each campaign is never the same!
I know the first thing on everyone's mind is "How much longer do we have to wait for the next release?" I honestly can't give you an answer. There's still many things currently being worked on that I would really like to finish before releasing this to the public. There's also so many ideas planned that haven't even been started on. I am one guy after all. So please, be patient. Know that I'm trying my hardest to get this out, but I want it to be a labor of love and not a rush job. AotR is my passion and it's not going away anytime soon.
As always, have a lovely evening and I hope this has satisfied your hunger for now.
Lots of love,
That One Bullet.
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Its finally here! The AotR 2.6 Open Beta is now available for your enjoyment. Join the Awakening Rebellion, The Menacing Empire, or the Credit-Hungry...
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Highest Rated (6 agree) 9/10
This mod creates a deeper game play based more on the old game Star Wars Rebellion. It brings many strengths, making it a FAR richer experience than before. I LOVE this mod. However due to the game engine, or rather the systemic issues WITH the engine, this mod sees horrible lagging. If this could be fixed, this would be a game I would pay again for. Well done and I hope to see a new Lucas Arts production with a better engine based on your game.
Dec 23 2011 by Assassins_Blade
Lowest Rated (3 agree) 5/10
A great mod with great depth on gameplay(something the vanilla really lacks) , managing resources and making or breaking desicions on what to do next. It has a good addition of balanced units but there is great imbalance between imperial and rebel navies , I played both on hard and it was really bad for the rebels because their strength that is their fighters and bombers are not cheap and not really effective anymore against capital ships. Defending with the rebels is terrible , Ion cannon doesn't…
Aug 14 2015 by Hungry_Lion