Awakening of the Rebellion 2 is something completely new compared to version 1.1, as you now get an improved techsystem which is linked to the shipyard system, story events that let you reenact famous situations from the moves, as well as a completely overhauled balancing. Videos, voiceovers, new sounds as well as particle effects let AotR 2 become the most intense StarWars experience you ever had.

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AotR 2.7 Livestream Announcement


Hello AotR fans! It’s been a while since our last update, but we have tons of new goodies to show! We want to invite everyone for our grand presentation of a brand spanking new AI! Join our new team member Maxim and I for some good laughs and an AI that has become self-aware.

We will be live streaming on my YouTube channel this Friday (5/26) at around 8pm CST.

Youtube.com

Be prepared for another update detailing the new AI, galaxy, and many more discoveries soon.

That One Bullet

Steiner Modding Group

Awakening of the Rebellion 2017 German Infos

Awakening of the Rebellion 2017 German Infos

News 15 comments

Neuigkeiten zur deutschsprachigen Fassung von AotR 2.6 im jahre 2017.

Awakening of the Rebellion 2017 Update

Awakening of the Rebellion 2017 Update

News 45 comments

Now that we have a solid team once again and a wonderful supporting community, we have begun to plan out some exciting things for the future.

AotR Developer Update - Slugging Forward

AotR Developer Update - Slugging Forward

News 25 comments

It's a rough time for the team (and by team I mean me). Things are going slow but progress is still progress.

AotR 2.6 Developer Update

AotR 2.6 Developer Update

News 10 comments

Hello everyone! You may have noticed very little news about AotR for the past year. That's because the team is hard at work (or hardly working) on releasing...

RSS Files
Awakening of the Rebellion 2.6 Open Beta - German

Awakening of the Rebellion 2.6 Open Beta - German

Other 14 comments

Deutsche Sprachfassung von AotR 2.6. Enthält nur die Textdatei.

Awakening of the Rebellion 2.6 Open Beta - Russian

Awakening of the Rebellion 2.6 Open Beta - Russian

Other 12 comments

The Russian Textfiles for Awakening of the Rebellion 2.6

Awakening of the Rebellion 2.6 Open Beta - English

Awakening of the Rebellion 2.6 Open Beta - English

Full Version 238 comments

Its finally here! The AotR 2.6 Open Beta is now available for your enjoyment. Join the Awakening Rebellion, The Menacing Empire, or the Credit-Hungry...

Awakening of the Rebellion 2.5

Awakening of the Rebellion 2.5

Full Version 40 comments

Thats the actual Full German Release. You can use it with the Beta Translation and no other Files are required! Don´t forget to activate the AI in the...

AotR 2.5 English Translation (BETA)

AotR 2.5 English Translation (BETA)

Patch 19 comments

If you are unable to find a English translation, for the time being you can download this In Progress English translation to use.

AotR 2.5 Openbeta

AotR 2.5 Openbeta

Patch 28 comments

This is actually english Awakening of the Rebellion 2.5 Openbeta(incl. Hotfix 1). The Openbeta 2.5 is a AddOn to AotR 2.05 What the mod contains... Many...

Comments  (0 - 10 of 2,046)
StarwarsFan21
StarwarsFan21

I'd like to report a bug. if it has already been reported then sacrifice me in the name of Admiral Ackbar! I get told to take Motha to Dac (In game it is Mon Calamari, but the proper name is Dac) using Han Solo, but I put them together and it wont let me sneak past planets with them.

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leyamasa
leyamasa

I encountered that exact situation before in one of my AotR campaign plays. That is when Mon Mothma's all possible passageways to Mon Calamari/Dac is blocked by either the Black Sun or the Empire am I correct? Mon Mothma tells you to get both Han Solo and herself to Hoth for an alternative passageway to Mon Calamari right? I told about this bug here in the AotR page a long time ago. But it was ignored.

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ModestMeteor4
ModestMeteor4

Same here. I had to completely stop my campaign because of this.

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El_Pumpo
El_Pumpo

going off that... when i brought mon mothna to mon cal it gave me unlimited MC80s i don't think that's suppose to happen

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leyamasa
leyamasa

Really? are you sure that you didn't build the Capital shipyard while Mon Mothma was currently doing that exact mission? I got myself six free MC80s and a free Capital shipyard over time if I didn't build it. and I didn't have the unlimited MC80 by doing this procedure.

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Guest
Guest

Hey, any chance you implement a working Multiplayer GC?
Even if the scripted story missions can't be implemented, I can't think of another mod I would rather play a Multiplayer GC with.
Thanks.

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ThatOneBullet Creator
ThatOneBullet

Unfortunately it is not on our radar at the moment. I personally would love to be able to do it, but there's a lot of unknowns for us. Story missions aside, a lot of the latest 2.7 infrastructure changes along with the space tech system rely either on scripting or story missions. We would need to undo a lot of things currently in place, and the reality of the situation is that we don't have the time or manpower to devote to that.

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Guest
Guest

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Guest
Guest

Jedi seem a little OP, they destroy just about anything in a couple of hits. Currently I'm trying to take a planet but Luke just rushes my drop zone and butchers anything I bring in. Also hero ship can spawn in orbit of planets that I've left blockaded from orbit, there was no way these ships could have gotten around to this planet, so the fleet I left there was just supposed to stop them from re-building their spaceport not to fight off every rebel hero they have in space. No offense meant just some problems I'm seeing

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CrimsonTrooper64
CrimsonTrooper64

Heroes respawn on any planet that faction owns, no matter how big a fleet is in orbit. It's not specific to this mod, it happens in other mods and the basegame as well

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Highest Rated (8 agree) 9/10

This mod creates a deeper game play based more on the old game Star Wars Rebellion. It brings many strengths, making it a FAR richer experience than before. I LOVE this mod. However due to the game engine, or rather the systemic issues WITH the engine, this mod sees horrible lagging. If this could be fixed, this would be a game I would pay again for. Well done and I hope to see a new Lucas Arts production with a better engine based on your game.

Dec 23 2011 by Assassins_Blade

Lowest Rated (3 agree) 5/10

A great mod with great depth on gameplay(something the vanilla really lacks) , managing resources and making or breaking desicions on what to do next. It has a good addition of balanced units but there is great imbalance between imperial and rebel navies , I played both on hard and it was really bad for the rebels because their strength that is their fighters and bombers are not cheap and not really effective anymore against capital ships. Defending with the rebels is terrible , Ion cannon doesn't…

Aug 14 2015 by Hungry_Lion

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