Awakening of the Rebellion 2 is something completely new compared to version 1.1, as you now get an improved techsystem which is linked to the shipyard system, story events that let you reenact famous situations from the moves, as well as a completely overhauled balancing. Videos, voiceovers, new sounds as well as particle effects let AotR 2 become the most intense StarWars experience you ever had.

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Blog RSS Feed Report abuse Latest News: Awakening of the Rebellion 2.6 in the Top 100!

4 comments by ThatOneBullet on Dec 12th, 2014

WE DID IT!

If you haven't already noticed, AOTR has reached the top 100 mods of 2014. We are super excited to see that there are a lot of fans that still love our mod. We sincerely thank all of you for your continued support, love, and patience. Its been a joy to work on this mod and to be able to release it to you soon.

That being said, the good fight is not over! Now that we are in the top 100, we once again need your support. If you haven't already, please vote for our mod once again to get us as high as we can go! If we can make it to the top, we can help introduce other players to experience Awakening of the Rebellion, as we know it has been long since an official release. We want everyone to be as excited as we are for this mod, and we hope you are as well! So go ahead and vote again for AOTR for 2014 mod of the year finalists.

As a token of our appreciation, we give you some more footage of our in progress build. See if you can spot all of our new additions. Feel free to give your opinions on what we are presenting. We really want to make this the best mod it can be. Every opinion counts!


Developer Update

We know everyone is waiting patiently for our mod, which is why we want to keep you as up to date as we can. We are currently finishing up the final polishes on our new build. What does that include? All the major additions to the mod are locked in. In these final weeks, we are making sure that all the new sounds, translations, and units are working as intended. We are also killing bugs with the biggest can of developer Raid we have available.

Our schedule, while not set in stone, is down to a small amount of weeks. Once the internal team does all the work we can possibly do on the mod, we are going to start sending out closed applications for beta builds. (Please do not ask for one). We are strictly keeping this closed beta to people who have experience with the engine to help us track down bugs we ourselves are understaffed to do. Once our private testing is done, and the mod is confirmed to be stable, we will then release the English open beta. As previously stated, we are not quite sure on the exact dates this will happen. All that we can say at this point is that, if everything goes smoothly, you guys can get your hands on the Open Beta in around three weeks. Which also means this will be the best Holiday present you could possibly ask for from us.

The mod will have its own installer that will take care of everything for you. Also included will be a small document on how to install the game manually incase you have problems. Also, the mod will have Steam version support.

That's all for now. Once again we are very thankful and excited to be releasing Awakening of the Rebellion 2.6, and we hope that you will enjoy it.

Cheers,
Everyone at SMG.

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Awakening of the Rebellion 2.6 Open Beta - English

Awakening of the Rebellion 2.6 Open Beta - English

Dec 29, 2014 Full Version 106 comments

Its finally here! The AotR 2.6 Open Beta is now available for your enjoyment. Join the Awakening Rebellion, The Menacing Empire, or the Credit-Hungry...

Awakening of the Rebellion 2.5

Awakening of the Rebellion 2.5

Aug 13, 2014 Full Version 31 comments

Thats the actual Full German Release. You can use it with the Beta Translation and no other Files are required! Don´t forget to activate the AI in the...

AotR 2.5 English Translation (BETA)

AotR 2.5 English Translation (BETA)

Jul 28, 2014 Patch 17 comments

If you are unable to find a English translation, for the time being you can download this In Progress English translation to use.

AotR 2.5 Openbeta

AotR 2.5 Openbeta

Jul 10, 2009 Patch 28 comments

This is actually english Awakening of the Rebellion 2.5 Openbeta(incl. Hotfix 1). The Openbeta 2.5 is a AddOn to AotR 2.05 What the mod contains... Many...

Awakening of the Rebellion 2.05 Fix1.0

Awakening of the Rebellion 2.05 Fix1.0

Oct 19, 2008 Patch 17 comments

Installation: simply put the DATA folder from the RAR archive to the AotR 2.05 directory, e.g. "C:\FOC\MODS\AOTR2.05. If you are asked if you want to...

Awakening of the Rebellion 2.05

Awakening of the Rebellion 2.05

Oct 3, 2008 Full Version 34 comments

Awakening of the Rebellio 2.05 The next Version of the Award Winning Mod as Full English Text Release. Install Instructions are in the Readmefiles. This...

Post comment Comments  (0 - 10 of 827)
Guest
Guest Aug 30 2015 says:

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LucianoStarKiller
LucianoStarKiller Aug 27 2015 says:

is this still under development?

+1 vote     reply to comment
Sephiroth0812
Sephiroth0812 Aug 26 2015 says:

After finally getting to try out this mod as well, I started with getting a feel for the factions with some space skirmish rounds which leads me to two immediate questions:

1. The XQ1-Platforms for all sides. So far as a human player I could only place one of these platforms on the map, but the AI-players often have 2 or even 3 of them. Is it intended that only the AI can build several of these Platforms or what must I do as a player to be able to place more than one?

2. Has only the Black Sun access to the Corellian capital ships? As far as I know these ships are open market units so the Empire and the Rebels should be able to build them too.

+1 vote     reply to comment
Higaran87
Higaran87 Aug 26 2015 says:

okay, so im playing as the empire, and i built the corellian shipyard, but all of the corellian ships are greyed out, even when i have the money to build them.

any help?

so far i have LOVED this mod, and i wish that someone would be a saint and make a guide for the game in english for those of us who cant figure out anything of whats going on and how to trigger events.

+1 vote     reply to comment
jawafreak
jawafreak Aug 25 2015 says:

I think the Empire and Rebels are too unbalanced. the pirates are fine, but as the rebels in gc, there are too many instances where I get steamrolled by Victories and Isd's and have almost no capital ships AT ALL to counter them. the same goes for land; the Empire simply has all of their best land troops at the very beginning and there is often nothing I can possibly do to counter this. in space, they could buff the rebels be getting rid of the open space maps and inserting strategically placed Asteroid fields to force the imps to split their capital ships up. For example, at Kashyykk, the empire had taken over the space of it, and I sent ackbar, who successfully defended Jomark's space - who strategically took down an isd and two venators at the cost of a lvl 2 station - because of a single asteroid field and the fighter bombers that spawned from the station. let's face it - in open combat, the Empire simply trumps anything the Rebels have, especially in the early stages where u lack both capital ships and fighter bomber support. the empire is OP af, and should not be able to rebuild their isd's until farther into a gc - any gc, since they are generally overpowered compared to most rebel ones.

+1 vote     reply to comment
hyway123
hyway123 Aug 24 2015 says:

My games works fine for about 15-30 minutes in skirmish and then it crashs. Something like -unexpected error-. Help?

+1 vote     reply to comment
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DarthRevan39
DarthRevan39 Aug 22 2015 says:

@ThatOneBullet
I desire to run the mod by merging the games main data folder with the one from this mod. This works for most if not all other mods but for some reason when I try to do this with this mod the game crashes on the initial splash loading screen and there is some information about a parsing error. The reason I want to run the mod this way is so that I may use GameRanger to play online with a friend and GameRanger doesn't allow for users to set launch options. Do you know what might be causing this error?
Things I've tried-
-Merging the vanilla and mod data folders (in that order)
-using just the mod data folder
-Merging the mod and vanilla data folder (in that order)
I am using the Steam EaW Gold Pack and the mod works perfectly fine if I install it normally.

I am posting this a second time because I did not receive an answer and the previous post is now several pages buried.

+1 vote     reply to comment
MuchTooLearnUSH
MuchTooLearnUSH Aug 21 2015 says:

@ThatOneBullet,

Any updates yet? Very nice tweaking of the SMG mod, am interested to know if you or they are still tweaking?

+1 vote     reply to comment
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MuchTooLearnUSH
MuchTooLearnUSH Aug 21 2015 replied:

Try an absolutely stand-alone clean install; hope this helps. Once you get it working properly, you will now want to put it away! Best AI mod and, most fun GC of any released mod to date! 2.5 is also very good!

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Released Dec 28, 2014
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Highest Rated (4 agree) 9/10

My only problem with this mod was some of the translations from German to English were either not done or they had poor grammar, but that hardly detracts from the game play or any of the features. Definitely deserves a 9.5 out of 10, but Mod DB's rating system only allows integers in the ratings.

Nov 5 2010 by Rampsquatch

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