Awakening of the Rebellion 2 is something completely new compared to version 1.1, as you now get an improved techsystem which is linked to the shipyard system, story events that let you reenact famous situations from the moves, as well as a completely overhauled balancing. Videos, voiceovers, new sounds as well as particle effects let AotR 2 become the most intense StarWars experience you ever had.

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Blog RSS Feed Report abuse Latest News: Awakening of the Rebellion 2.6 in the Top 100!

4 comments by ThatOneBullet on Dec 12th, 2014


If you haven't already noticed, AOTR has reached the top 100 mods of 2014. We are super excited to see that there are a lot of fans that still love our mod. We sincerely thank all of you for your continued support, love, and patience. Its been a joy to work on this mod and to be able to release it to you soon.

That being said, the good fight is not over! Now that we are in the top 100, we once again need your support. If you haven't already, please vote for our mod once again to get us as high as we can go! If we can make it to the top, we can help introduce other players to experience Awakening of the Rebellion, as we know it has been long since an official release. We want everyone to be as excited as we are for this mod, and we hope you are as well! So go ahead and vote again for AOTR for 2014 mod of the year finalists.

As a token of our appreciation, we give you some more footage of our in progress build. See if you can spot all of our new additions. Feel free to give your opinions on what we are presenting. We really want to make this the best mod it can be. Every opinion counts!

Developer Update

We know everyone is waiting patiently for our mod, which is why we want to keep you as up to date as we can. We are currently finishing up the final polishes on our new build. What does that include? All the major additions to the mod are locked in. In these final weeks, we are making sure that all the new sounds, translations, and units are working as intended. We are also killing bugs with the biggest can of developer Raid we have available.

Our schedule, while not set in stone, is down to a small amount of weeks. Once the internal team does all the work we can possibly do on the mod, we are going to start sending out closed applications for beta builds. (Please do not ask for one). We are strictly keeping this closed beta to people who have experience with the engine to help us track down bugs we ourselves are understaffed to do. Once our private testing is done, and the mod is confirmed to be stable, we will then release the English open beta. As previously stated, we are not quite sure on the exact dates this will happen. All that we can say at this point is that, if everything goes smoothly, you guys can get your hands on the Open Beta in around three weeks. Which also means this will be the best Holiday present you could possibly ask for from us.

The mod will have its own installer that will take care of everything for you. Also included will be a small document on how to install the game manually incase you have problems. Also, the mod will have Steam version support.

That's all for now. Once again we are very thankful and excited to be releasing Awakening of the Rebellion 2.6, and we hope that you will enjoy it.

Everyone at SMG.

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Awakening of the Rebellion 2.6 Open Beta - English

Awakening of the Rebellion 2.6 Open Beta - English

Dec 29, 2014 Full Version 93 comments

Its finally here! The AotR 2.6 Open Beta is now available for your enjoyment. Join the Awakening Rebellion, The Menacing Empire, or the Credit-Hungry...

Awakening of the Rebellion 2.5

Awakening of the Rebellion 2.5

Aug 13, 2014 Full Version 30 comments

Thats the actual Full German Release. You can use it with the Beta Translation and no other Files are required! Don´t forget to activate the AI in the...

AotR 2.5 English Translation (BETA)

AotR 2.5 English Translation (BETA)

Jul 28, 2014 Patch 17 comments

If you are unable to find a English translation, for the time being you can download this In Progress English translation to use.

AotR 2.5 Openbeta

AotR 2.5 Openbeta

Jul 10, 2009 Patch 28 comments

This is actually english Awakening of the Rebellion 2.5 Openbeta(incl. Hotfix 1). The Openbeta 2.5 is a AddOn to AotR 2.05 What the mod contains... Many...

Awakening of the Rebellion 2.05 Fix1.0

Awakening of the Rebellion 2.05 Fix1.0

Oct 19, 2008 Patch 17 comments

Installation: simply put the DATA folder from the RAR archive to the AotR 2.05 directory, e.g. "C:\FOC\MODS\AOTR2.05. If you are asked if you want to...

Awakening of the Rebellion 2.05

Awakening of the Rebellion 2.05

Oct 3, 2008 Full Version 34 comments

Awakening of the Rebellio 2.05 The next Version of the Award Winning Mod as Full English Text Release. Install Instructions are in the Readmefiles. This...

Post comment Comments  (0 - 10 of 730)
claude-wooster Jun 29 2015, 7:57am says:

Great mod, with a quick question. Is the SSD / Executor scaled correctly? And if it's not, what should I increase the scale size to? (I can't tell from the photos!)

+1 vote     reply to comment
TheGuniverse94 Jul 1 2015, 5:50am replied:

All the ships and ground units in this mod are scaled correctly ;-)

only in the 2.6 the rebel transport ship is a little too small...

+1 vote     reply to comment
JANXOL Jun 28 2015, 5:09pm says:

Hey, I have a question. Can you save battle replays with this mod? I may just be dumb or really tired, but i can't see the button where I think it should be.

+1 vote     reply to comment
BearVanHelsing Jun 23 2015, 11:11pm says:

From what I've seen other people play you guys did a great job, but whenever I try to install it from Mod DB the download stops at 100% but doesnt finish. Anyone else having this problem? if so does anyone know why it happens? any help would be greatly appreciated.

+1 vote     reply to comment
003nicky Jun 21 2015, 1:48am says:

How did you guys make it possible to auto corrupt the planets without doing the missions as the Black Sun. I would love to add this feature into other mods I play.

+1 vote     reply to comment
Sephiroth0812 Jun 14 2015, 3:50am says:

Contemplating on getting this one alongside Thrawn's Revenge (post-Civil War) and Republic at War (Clone Wars) which I already have to complete the timeline and because I used to be an avid Star Wars: Rebellion-player on which this mod seems to be partly based off.

Main question is now which version should I take, as in which is more stable for a rather dated computer. Full version 2.5 or the 2.6 beta?
Has the 2.6 some gamebreaking problems?

+1 vote     reply to comment
Blue_Fyre Jun 17 2015, 4:39pm replied:

my game always freezes after conquering ~50-75% of the galaxy in 2.6, in 2.5 i've never made it that far

+1 vote     reply to comment
Zupanicarr Jun 27 2015, 11:52am replied:

Get the freeze fixer the Thrawn's Revenge guys figured out. It'll work with any mod.

+1 vote     reply to comment
Blue_Fyre Jun 12 2015, 4:20pm says:

hey, i want to add some names to the nebula/defender destroyer. do i need a special command to do it or just add a .txt file with the name? if yes, which one? i just dont get that :/

+1 vote     reply to comment
Zupanicarr Jun 12 2015, 9:17pm replied:

I've never actually done it before, keep in mind, but looking at the name files for other ships, adding a .txt with the correct name should do it, though the correct name might not be exactly what the ship is called in-game.
Hope I'm not wrong on this.

+1 vote     reply to comment
Blue_Fyre Jun 13 2015, 2:10am replied:

i tried that, but - for example - the file for an ISD2 is called Imperial_Star_DestroyerII. in the spaceUnitsCapital the ISD2 is listed as imperial_star_destroyer2. so i dont know which name i should take.

+1 vote     reply to comment
Sephiroth0812 Jun 14 2015, 6:38am replied:

The textfile can be named freely as you want to.
The crucial thing to make it work is that the designation in the GameConstants.xml needs to be correct.
As an example (this is from Thrawn's Revenge, but it should work for every mod):

Dreadnaught_Empire, Data\Dreadnaught_E.txt,
Dreadnaught_Rebel, Data\Dreadnaught_R.txt,

These give names to Dreadnaught-classs heavy cruisers. The second entry is the txt-file which MUST have the file extension mentioned to work.
The first entry is the crucial one though to actually make EaW assign the names, as the first entry corresponds with the actual ship-name of the class in the XML-files, NOT in-game.
You need to look up the actual ship-name in the XML, the tag <SpaceUnit Name="Dreadnaught_Rebel"> is the one you need.
"SpaceUnit Name" is needed for the first entry, while the FULL name of the .txt file with extension is needed for the second.

So, in the example for the Imperial II-class Star Destroyer, the entry would have to look like this:
imperial_star_destroyer2, Data\Imperial_Star_DestroyerII.txt,

I know it works since I've created namefiles for nearly all ships in both Republic at War and Thrawn's Revenge (which in the latter consists of over 60 entries, lol).

+1 vote     reply to comment
Blue_Fyre Jun 14 2015, 8:19am replied:

thank you! i found nothing with google, thank you, thank you. this will be funny.

+1 vote     reply to comment
Zupanicarr Jun 13 2015, 9:38am replied:

Try one, then the other?

+1 vote     reply to comment
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Released Dec 28, 2014
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Highest Rated (4 agree) 9/10

My only problem with this mod was some of the translations from German to English were either not done or they had poor grammar, but that hardly detracts from the game play or any of the features. Definitely deserves a 9.5 out of 10, but Mod DB's rating system only allows integers in the ratings.

Nov 5 2010, 11:28pm by Rampsquatch

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