Awakening of the Rebellion 2 is something completely new compared to version 1.1, as you now get an improved techsystem which is linked to the shipyard system, story events that let you reenact famous situations from the moves, as well as a completely overhauled balancing. Videos, voiceovers, new sounds as well as particle effects let AotR 2 become the most intense StarWars experience you ever had.

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Blog RSS Feed Report abuse Latest News: Trailer - Awakening of the Rebellion 2.6

6 comments by SteinerSMG on Sep 7th, 2014

Ladies and Gentlemen,

We are proud to present you our new Trailer for Patch 2.6 from the popular Modification Awakening of the Rebellion.

As you can see we added many new Graphical Effect´s... aside this we added tons of new
Sound-Effects and we fixed many Glitches and Bugs.
Be prepared for our new Version of Awakening of the Rebellion at November 2014!

But now, lean back and enjoy the show...

You can find the Trailer in our Video-section or just click that Link

and may the Force be with you!

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Awakening of the Rebellion 2.5

Awakening of the Rebellion 2.5

Aug 13, 2014 Full Version 20 comments

Thats the actual Full German Release. You can use it with the Beta Translation and no other Files are required! Don´t forget to activate the AI in the...

AotR 2.5 English Translation (BETA)

AotR 2.5 English Translation (BETA)

Jul 28, 2014 Patch 15 comments

If you are unable to find a English translation, for the time being you can download this In Progress English translation to use.

AotR 2.5 Openbeta

AotR 2.5 Openbeta

Jul 10, 2009 Patch 28 comments

This is actually english Awakening of the Rebellion 2.5 Openbeta(incl. Hotfix 1). The Openbeta 2.5 is a AddOn to AotR 2.05 What the mod contains... Many...

Awakening of the Rebellion 2.05 Fix1.0

Awakening of the Rebellion 2.05 Fix1.0

Oct 19, 2008 Patch 17 comments

Installation: simply put the DATA folder from the RAR archive to the AotR 2.05 directory, e.g. "C:\FOC\MODS\AOTR2.05. If you are asked if you want to...

Awakening of the Rebellion 2.05

Awakening of the Rebellion 2.05

Oct 3, 2008 Full Version 33 comments

Awakening of the Rebellio 2.05 The next Version of the Award Winning Mod as Full English Text Release. Install Instructions are in the Readmefiles. This...

Post comment Comments  (0 - 10 of 435)
superbowlingboy 57mins 29secs ago says:

I was wondering something about civilians. Their main (and only) uses are capturing land zones and cannon fodder. I was wondering if civilians (all not just rebel) might be buffed (i mainly mean health-wise as they wouldn't really have the supplies to get good weapons.) as they are kinda weak related to rebel soldiers... which are basically civilians in themselves. Also it might be cool to train civilians (if they got a buff of course.. also by this i mean on planets that support the owners. It would be cool where you can train civilians and they would be weaker than army troopers or rebel infantry but would be used as cannon fodder you could actually buy.) Thanks for your time!

+1 vote     reply to comment
RickVic Oct 23 2014, 6:47am says:

Will the FPS in Battles be improved in this version ? I get 15-20 FPS in AOTR 2.5 but 60 in EAW+SaU 3.3

My system is not the newest for sure, but it should handle the battles in FOC without any lags

+1 vote     reply to comment
wheelmandan Oct 20 2014, 7:25pm says:

hi i can't seem to find the money for this game.. its not showing up in the building part of the gmae.

+1 vote     reply to comment
CIS_Droid91 Oct 16 2014, 7:02pm says:

I have a question for the mod team. Its about the galactic map in GC. How much the map is canon? And if its not, can you make it canon?

+1 vote     reply to comment
CIS_Droid91 Oct 16 2014, 7:09pm replied:

Oh and the question is the same for the units in the mod. Just asking.

+1 vote     reply to comment
ThatOneBullet 1hour 48mins ago replied:

It is a healthy balance between canon and fun gameplay.

+2 votes     reply to comment
StephenG2014 Oct 13 2014, 5:27am says:

Are there any Star Wars Rebels mods for Empire At War in production - Anyone know and any links?

Stephen .G.

+1 vote     reply to comment
darksprout Oct 11 2014, 1:37pm says:

Any way to activate the Executor in skirmish battles?

+1 vote     reply to comment
Khanti Oct 10 2014, 9:57am says:

I hope that this time mod will come with decent documentation. It was real pain to discover every piece of information myself.
Another wish: make unit description actually USEFUL: like ISD bla bla bla has firepower 1234, shield strength 4455, hyperdrive 344 or something.

+1 vote     reply to comment
ThatOneBullet Oct 6 2014, 8:49pm replied:

If you look, I said for 2.6 we are not adding anything new in terms of Rebels. I did hint that we might include Rebels things in 2.7

+2 votes     reply to comment
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