Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. It includes the events of the Galactic Civil War after Palpatine's death at Endor, up until the signing of the Pellaeon-Gavrisom treaty. If you own the Steam version of EaW, you will have to complete extra steps to run the mod after installation. Please see the manual for these steps.
This backup version of Thrawn's Revenge 3.1 is intended fore those who want to continue old saves. New versions are available.
Thrawn's Revenge 3.1 backup to continue old saves
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Visual Updates:
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- Updated models: Imperial Escort Carrier, Victory II Frigate, Imperial II Frigate, Vindicator, Enforcer, Immobilizer 418, Bulwark I/II/III, Empress-class Station
- Updated textures: AT-AP, AT-TE, Star Galleon, Arquitens, Strike Cruiser, CC-7700 and CC-7700/E
- Paint Schemes: Draklor (Star Galleon - C'Baoth)
- Updated explosions, Orbital Bombardment
- Updated low orbit map textures
- Death clones for several space units and stations
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New Content:
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Galactic:
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- Era Reworks: Starting positions for Isard (2) and Carnor (5) eras
- Galactic and Tactical UI
- News Feed: Resources - Food and Industrial parts (including influence modifier); Events - Unrests and Revolts
- Era Increment/Decrement dummies in IA (Dummy which can be used to change current era)
- Corporate Acquisitions GC updates (playable as GM)
- NR Chief of State option: Viqi Shesh - KDY units 15 percent cheaper, faster build time (5 percent stacks with other bonuses), limited A9 fighter deployment, Kuat's influence maxed, and grants access to Mon Mothma Star Destroyer research.
- Random Command Staff: Option to choose random admiral for NR
- Research: Mon Mothma Star Destroyer (NR)
- Bail Organa (MMSD) upgrade for Garm Bel Iblis
- Delvardus (Thalassa) and Treuten Teradoc (13X) will respawn after their death on Kampe and Hakassi
- Night Hammer upgrade for Delvardus
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Units:
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- Mon Mothma Star Destroyer (NR, Research), Bulwark III (NR), Bulwark II (CSA), Etti Lighter (CSA), Class I Defense Droid (CSA), MC30a (NR - Revolt unit)
- Influence units: Namana on Bakura with 7+ influence, Bakura Star Destroyer on Bakura with 10 influence, Canderous Tank on Mandalore with 7+ influence
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Heroes:
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- New Republic: Lando (Modified Imperial-I Star Destroyer, Liberator/Modified Imperial-I Star Destroyer, Allegiance)
- CSA: Riga Lanchenzoor (economic hero), Ilm Vaz-Weplinn (Imperial-I Star Destroyer, Weyland), Brollyx (Dauntless Heavy Cruiser, Yutani)
- Zsinj's Empire: Lon Donnell (Pirate Legend - Immobilizer 418 Cruiser, Detainer), Big Jak Targrim (Pirate Fleet - Quasar Fire Bulk Cruiser, Cavalier), Skandrei Bandits (Pirate Fleet - PDF Dreadnaught Heavy Cruiser, Jarellian), Drolen Antig (Pirate Hero - Modified Etti Light Transport, Trustworthy)
- Independent Forces: Pter Thanas (Carrack Cruiser, Dominant)
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Structures:
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- Authority Defense Collective on Ulicia (CSA), Rossum Droidworks on Atchorb (CSA), SecuriTech on Ession (CSA), zZip Defense Concepts on Oslumpex (CSA), Ulban Arms on Maryo (CSA)
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Updated Content:
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Galactic:
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- Updated galactic display
- Updated planet locations, galaxy background on galactic map
- Updated Thrawn's Campaign GC as IR
- Updated Corporate Acquisitions (including new eras and playable GM)
- Hard difficulty no longer has -1 influence (temporarily)
- Decreased time for IR progression speech (80s -> 60s)
- Additional forces on Byss and Maw after progression
- Updated Coruscant Evacuation event: Added cinematic intro
- Updated Katana Fleet event: Losing the battle will remove Independent Dreadnaughts, AI can autotake the fleet and gain 10 dreadnaughts, Added a second enemy wave 250 seconds in, Changed half the ISDs to Procursators
- Bothan Assault Cruiser Research locked until Thrawn's era
- Borsk Fey'lya (CoS) despawns and disables Ackbar as a command staff option
- Sian Tevv (CoS) unlocks Bulwark III, but locks Home One Type
- Ponc Gavrisom (CoS) provides influence bonus for Bakura
- Navik (CoS) discounts star bases
- Drost discounts Golan star bases
- Influence units requirements: Neutron Star Chir'daki Carrier - 7+, Beta Cruiser - 7+, Nova Cruiser - 8+, Battle Dragon - 10, Aramadia and C-Type Thurstships - 9+, Keldabe Battleship - 10
- Bulwark III requires dreadnought shipyard
- Galactic Companies: TaggeCo - Bonadan, Sienar Fleet Systems - Byblos, SoroSuub - Byblos, Mechis
- Increased KDY cost (10 000 -> 20 000)
- Admiral Larm and Moff Getellos are available in all eras instead of just era 1 (GM)
- Providence in IA
- Research autounlocks for AI
- Ground and space map changes
- Added message on minor hero spawns
- Build time updates for space units
- Hero trait fixes and updates
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Space:
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- Nerfed Power to Shields - increased weapon delay
- Marker positions updates for space structures
- Rebalanced units: A-wing, T-wing, C-Type, Imperial Escort Carrier, Arquitens, MC30c, Republic Star Destroyer, Endurance, Bothan Assault Cruiser, Bulwark I/II/III, Mon Calamari Heavy Carrier, EX-F/Rakehell
- Re-rigged: MC90, Viscount, and Executor Super Star Destroyer
- Superlaser restriction for corvettes
- Adjusted scaling for fighters
- Removed turbo ability from Scarsiss
- B-wing instead of K-wing for Nebula and Endurance in some eras
- Dauntless spawns bombers and provides bombing runs
- Deep Space Katana DHCs spawned as independent forces instead of EA
- Decreased turbolaser accuracy against bombers (space)
- Weapon hardpoints on shipyards
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Ground:
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- Imperial Guerilla field bases reintroduced with Jumptroopers / other unit types
- OB projectile blast area increased (100 -> 150)
- Significantly decreased infantry blaster damage against vehicle armor types
- Increased damage to speeder armor (heavy flak)
- Adjusted scaling for ground vehicles
- Rebalanced units: AT-PT, Chariot LAV, TIE Mauler, TIE Crawler, 2M Repulsor Tank, TX-130 Saber Tank, S-1 Firehawke, Swift Assault 5, PX-4, A9 Floating Fortress, B5 Juggernaut, AT-TE, AT-AT, AT-AA, SPMA-G, Lancet Aerial Artillery, IDT, Canderous Tank, T1B, T2B, T3B, Freerunner, A-A5, Heavy Tracker, V-wing, Kirov, MMT, Aerstraeker, GX12, JX40, K222, Strikebreaker
- Rebalanced buildable turrets: Anti-infantry turret, Anti-vehicle turret, Anti-air turret
- Research costs updates
- Increased range for AT-AP
- Infantry healing for AT-TE
- Self Repair for AT-PT
- Relfective armor for PX-4
- Mines for Skiff and X10
- Slam ability for V-wing and Airstraeker instead of Power to Weapons
- Small walker capability text for AT-PT, Espo Walker
- Secondary structure minimap icons are always visible
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AI Changes:
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- Improved AI retreat logic in space battles
- Improved AI escort plans for bombers
- Fixed AI handling for transports
- Changed AI retreat logic on ground (more willing to when the battle is effectively over)
- AI defends planetary shield structures more
- Additional check to stop retreating when the AI has heroes with no engines
- Supremacy skirmish mode now supports AI
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Fixes:
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- Deep Space properly unlocked on loss and later era starts
- Coruscant evacuation event available in era 3 with earlier era start
- Gilzean and MMT crusher
- Infantry collision boxes
- Aurek Seven pop cap
- Corran's X-Wing
- Battle Meditation ability
- Ground unit autoresolve in space
- Fixed behavior for infantry in space (infantry shadow blobs)
- EotH marker fix in Instant Action
- Random Bounty Hunter plugin
- Spy network ability
- Map and preview fixes
- Mini viscount, Viscount, and Eclipse speed fixes
- Secutor/Allegiance spawn location in Coruscant Evacuation mission
- EotH star base garrison fixes
- Veers and Covell spawn 1 stormtrooper squad instead of 2
- Booster Terrick income bonus
- GC selection screen fixes
- Singleplayer Skirmish screen fixes
- Multiplayer Skirmish screen (host and lobby) fixes
- Hailfire minimum range
- SD-6 accuracy/range
- AT-PT laser defense
- AT infantry weapons
- Fixed shield for Flame Tank
- AT-AA ability
- Mara Jade model scale
- Kynigos hardpoints
- Battle Dragon proton hardpoint
- Immobilizer 418 hardpoint
- Multiple fixes for hardpoint ranges
- Defender Carrier armor and shield type
- Independent forces - star bases and shipyards
- Star bases - passability issues
- Fixed Heavy Octuple Ion Cannon damage (360 -> 240)
- Text fixes
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Thanks To
Jeff/Farseer for various replacement textures
Corran Horn model\skin\rigging\animations by Sidious Invader/The Farseer
Brakiss Model\Skin\Animations by The_Farseer
Camille for EotH tank designs (RFT)
Gas giant textures by Priteeboy: Browse.deviantart.com
High-res skymaps by Optikz: Blenderartists.org
Dragonshadow for the Empire of the Hand symbol design
CG Textures for texture resources Cgtextures.com
NASA for cloud map and base nebulae
Warb Null for EotH Landing Zones
FX Mod for various planet skins
Filterforge filters for texture assistance from filter creators: sjeiti, jensp, skybase, Muhznit, Anna
Klishina, Betis, ronjonnie, shul east, Moss and tpitts:
Filterforge.com
Kris Vanderwater for Scarsiss design
Quebec Dug for some Nebulae (http://empireatwar.filefront.com/file/_QDNebulaePackV10;80368 )
Synax for base Apophysis renders (http://synax444.deviantart.com/)
Bailknight for the E-Web
Planetary maps created by Björn Jónsson using Nasa images:
Mmedia.is
Free Planet Bitmaps by © DUAEL DESIGNS LLC & ROBERT STEIN III '10:
Freebitmaps.blogspot.com
Planetary Texture Maps by James Hastings-Trew: Planetpixelemporium.com
Frank Gregorio - Sun textures
Lord_x- Sun Model, animations, etc.
UnrealPL Fractal Pack Unrealpl.deviantart.com
Nebulae by Casperium Casperium.deviantart.com
Legacy of War for Farm props
Republic at War for various props (Boz Pity, entertainment district buildings, Freighter props, Deko Neimoidia prop sets)
Filo (FX Mod) for the Imperial and New Republic Specialist model
Vade Parvis for the original chest plate and shoulder pads, and Monsoontide for the helmet for Army Trooper
Phoenix Rising: A280, Rocket Launcher
Elratie: Edits to Munificent mesh
Lord Enpremi: Base mesh and shader setup for galactic map
Joël McFly: Cinematic intro for Coruscant story event and FotR era 3 & 4 starting speeches
so this version can work with old saves too?
No this is broken version of the mod. You can't play it.
it really isnt unless you are some of the GOG or disc boneheads
the zip doesnt have .bat file and using the shortcut mod launch it goes to splash and crashes
Nobody answered to that but can play the mod?! The .bat File is missing in the .zip. Where did you get it from?
Hi, I have the problem that I have no heros in game and I can only build ground units and buildings.
Same problem here.
For some reason I can't build ships or stations in the campaign
ich kann keine schiffe bauen und und die ki greift nie an
Would you guys consider reposting a working download of version 1.3 of this mod? I know it's very old at this point, but it would be nice to go back in time.
in galactic conquest , build structures and ship are not show
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The .bat file was missing in the Zip. Made my own .bat, but after loading screen it crashes. How do you want us to make this work? The Manual does not help here, since it refers to the missing .bat file.
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no inicia el juego
ayuda
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como se instala este mod ?
lo tienes en steam?
Missing .bat file
Hello, when I open the .bat, the names units and faction says (Missing). How can I fix it? I reinstall it few times and nothing happen.
I found a solution to your problom:
Thrawnsrevenge.com
^
This up there resolve the (Missing) text that occure in you game. Good Luck!
because the mod cant run on it??
its been like 5 years since the steam petro patches started and last one was in like 2021 the gog version simply deosnt have those so it cant run the newer versions
Hello! Aside from missing .bat file in the archive, there is also another problem. I tried to launch the steam-version and it just doesn't launch, launches only original FoC, though I performed all steps correctly and wrote that line into launch options. If the .bat file is crucial, it solves the problem, if not...then?.
Hello, if you have the gog version of the game, you don't have to search here. 3 days spent on fixing 3 bugs did not give anything, so keep searching