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Hello everyone! On June 8th, Thrawn's Revenge will hit its 12th anniversary, so we're doing an update series to mark the occasion for all of our current projects. We started with Ascendancy yesterday, then Fall of the Republic today, and on Saturday we'll cover Imperial Civil War. These will all have a video and a written component, though unlike usual, these will cover different things. You can follow the links below to get between all three updates when they're released:


Last year, we also released a historical infographic, so if you wanna check that out, you can see it here: Moddb.com


Preview Video...


I've done an early preview gameplay video as part of my 12 hour livestream on Corey Loses, which you can watch below. While we still have plenty left to do, this was basically just to give an idea of how far along we are in terms of organization and some assets. There's still a lot of balancing to be done as well, but you can see some of the new assets like the CIS Lucrehulk Battleship and Vulture Droids that weren't in ICW, as well as a few explanations of content and some Q&A throughout the video. This was the last hour of a 12 hour stream, so it's probably not my most coherent video, though. Once we're a bit farther along, I'll do a full preview playthrough with each faction, like we did with ICW leading up to 2.2.

We Could be Heroes: CIS...


Next up, we have the CIS hero roster heading into the first release. Our goal with this version was to get a relatively similarly-sized core hero roster for the CIS and Republic- there'll be more to come later, but these are either the more major players in the time period, or they fill a particular niche that the faction needs and otherwise lacks. Part of our focus is also to expand some of the standard fleet elements of the time, which tend to receive a bit less focus next to all the jedi, so you'll see a few more obscure captains and admirals in both factions, especially characters who would later play a much larger role in the Imperial or Post-Endor period, keeping connections between Fall of the Republic and Imperial Civil War.


"The best of all would be the strongest student, yes? Wisest? Most learned in the ways of the Force? Best of all, Dooku would be! Our greatest student! Our greatest failure." - Master Yoda

Count Dooku - Ground, Space: Providence-class Carrier/Destroyer, Lucid Voice
A powerful jedi who began to lose faith in the Order after the Battle of Galidraan in the Mandalorian Civil War, Count Dooku, also known as Darth Tyrannus, is a Sith Lord who serves as the de facto political leader of the Confederacy of Independent Systems. Under the guidance of Darth Sidious, it was Dooku's work which united the various disaffected corporations and blocs within the Republic to form the CIS.

General Grievous - Ground
Space: Recusant-class Light Destroyer
Space: Subjugator-class Heavy Cruiser, Malevolence
Space: Providence-class Carrier/Destroyer, Invisible Hand

General Grievous was a Kaleesh warrior who was cybernetically enhanced after a bomb planetd by San Hill and Count Dooku on his shuttle left him near death. In the Clone Wars, his cybernetic enhancements and training by Count Dooku allowed him to wield lightsabers, which he used to great effect, killing multiple jedi and collecting their lightsabers as trophies. Most importantly, Grievous also served as the first Supreme Commander of the CIS forces, united what was previously a very fractious and disorganized military and allowing it to effectively challenge the Republic for much of the war.

Assaj Ventress - Ground
Assaj Ventress was a powerful Dathomiri Dark Jedi and acolyte of Count Dooku, hoping to be his Sith apprentice. Over the course of the Clone Wars, she fought Obi-Wan Kenobi and Anakin Skywalker multiple times. After a command by Sidious that Dooku kill Ventress, fearing her growing power, Ventress returned to Dathomir and planned for revenge against Dooku.

Sev'rance Tann - Ground
Tann was a Chiss Dark Jedi who left Chiss space to join Dooku's forces in the Clone Wars. Despite being a skilled warrior, she was killed on Krant only a month into the Clone Wars by Jedi MAster Echuu Shen-Jon

Sora Bulq - Ground
Sora Bulq was a Jedi Master famous for his skill with a lightsaber, although he fell to the dark side after helping Mace Windu develop his Vaapad form. He was captured by Count Dooku, and then served as a secret agent of the Sith Lord, attempting to cause discord within the Jedi Order before becoming the leader of Dooku's Dark Acolytes.

Viceroy Nute Gunray - Galactic
As the Viceroy of the Trade Federation, the Neimoidian Nute Gunray was one of the highest ranking political leaders within the Confederacy and a sitting member of the Separatist Council.

Emir Wat Tambor - Galactic
Like Nute Gunray, the Skakoan Wat Tambor was a member of the Separatist Council. He was also the Foreman of the Techno Union, and Executive of the Baktoid Armour Workshop. Baktoid was responsible for the manufacturing of many of the separatist forces' designs, including various types of battle droids and starfighters.

Admiral Trench - Space: Providence-class Dreadnought, Invincible
Commanding one of a few massive Providence Dreadnoughts within the Separatist fleet, Trench was was a Harch and seasoned Admiral under the banner of the Coporate Alliance, and then the CIS.

Admiral Pors Tonith - Space: Munificent-class Star Frigate, Corpulentus
A Muun banker and admiral from the Banking Clan, Pors Tonight was a capable commander, although he often overestimated his own capabilities. Relatively early into the war, he was captured by Anakin Skywalker.

Captain Canteval - Space: Munificent-class Star Frigate, Profit
A Muun captain, Canteval was in charge of CIS operations on Taloraan whcih had a secret treaty with Count Dooku. During the landing of their forces. While engaging Republic ground forces including the Jedi Obi-Wan Kenobi and Anakin Skywalker, Canteval planned to ambush the Venator-class Resolute, which resulted in his ship flying into a gas giant after losing control of its engines.

Captain Mar Tuuk - Space: Lucrehulk-class Droid Control Ship, Procurer
A shrewd Neimoidian tactician and student of military history, Mar Tuuk was the commander in charge of the blockade of Ryloth. After Anakin Skywalker rammed his Lucrehulk with the Defender, the CIS forces at Ryloth fell into disarray and the Republic was able to successfully liberate the planet.

Admiral Dua Ningo - Bulwark-class Battleship, Unrepentant
Dua Ningo was a high-ranking Sullustan admiral during the Clone Wars, serving as the commander of the new Bulwark Fleet late in the war, a fleet comprised of multiple new and powerful Bulwark Battleships built at Foerost. After his success at breaking the blockade of Foerost, Ningo was tasked with planning an invasion of Coruscant, resulting in a series of battles against the Victory Fleet under the command of Jan Dodonna and Terrinald Screed throughout the core.

Aut-0 - Space: Providence-class Carrier/Destroyer, Resounding Cadence
Aut-0 was a super tactical droid who commanded a fleet of primarily Recusants within Separatist territor, who was deactivated late in the war by asquad of droids led by R2-D2.

TF-1726 - Space: Munificent-class Star Frigate, Tide of Progress
TF-1726 was a T-series tactical droid who commanded the separatist fleet of Munificent frigates at the Battle of Quell against General Aayla secura, in which the droid was able to secure a separatist victory, although Aayla was able to escape.

Kalani - Ground
Another super tactical droid, Kalani was dispatched by Count Dooku to dispel resistance to CIS occupation on Onderon after the repeated failures of King Sanjay Rash, whom KAlani later executed for his failures.

General Lok Durd - Ground: AAT
Lok Durd was a Neimoidian weapons developer and general within the CIS. He was repsonsible for the creation of the Defoliator, an anti-organic artillery weapon which left droids unharmed, which he planned to test on MAridun. In the ensuing battle, he was captured by Anakin Skywalker, Ahsoka Tano and Aayla Secura.

General Whorm Loathsome - Ground: AAT
General Whorm Loathsome was the commander of the Kerkoiden military forces, as wella s the leader of the Retail Caucus' forces within the CIS. He was the notably responsible for the capture of Christophsis and the commander of CIS forces against the Republic liberation force there.

Durge - Ground, Space: NovaSword Space Superiority Fighter
Durge was a bounty hunter of the Gen'dai species, meanign he was able to regenerate his body from almost any injury. By the time of the Clone Wars, he was nearly two thousand years old. He harboured a deep hatred of the Mandalorians, which led to his recruitment into the war against the Clone Troopers of the Republic on the side of the CIS. He was only killed once Anakin Skywalker launched him into a star.

That's it for today's post. As I said near the start, we have some other options and idea for heroes for future releases, so if you notice someone missing, feel free to suiggest them, but don't worry- much like ICW, our goal is to approach the mod in smaller chunks to make sure we're able to do releases in reasonable timeframes. Tomorrow we'll be talking about ICW and doing a developer livestream at 2pm eST, which you can watch here: Gaming.youtube.com

Thrawn's Revenge 2018: Vision of the Future

Thrawn's Revenge 2018: Vision of the Future

News 3 comments

As we finish up the last bits of Imperial Civil War (we're still aiming for a release this Thursday, fingers crossed), we wanted to take a moment to talk...

Faction Profile: The Confederacy of Independent Systems

Faction Profile: The Confederacy of Independent Systems

News 7 comments

Covering the unit roster for the Confederacy of Independent Systems.

Faction Profile: The Galactic Republic

Faction Profile: The Galactic Republic

News 21 comments

We said in the initial announcement for Fall of the Republic that we'll be focusing solely on Imperial Civil War 2.2 until release, save for some art...

Mod of the Year 2017

Mod of the Year 2017

News

Mod of the Year has once again started on Mod Database. For the unfamiliar, it's a yearly competition where players get to vote on their favourite mods...

Comments  (0 - 10 of 250)
kimmightyeagle
kimmightyeagle

I know Your Marvelous mods take a while to create but since this mod is taking many old assets from ICW2.2 it should speed up the time to create the mod RIGHT? or are you making new assets to improve the units as Munificents are extremely weak and they are useless in ICW2.2 because of low health and shields even damage to different ships this also applies to Venators and Aclimators soz for bad spelling. Will useless units from ICW2.2 be buffed to seem more useful as they were in the clone wars?

Will we get a release within this year of next year?
"Plz don't get mad at me for the questions"

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.Corey. Creator
.Corey.

We have several assets that are used between both mods, we also have significant amounts of other work done specifically for FotR. We can't estimate a release date any more than we can with any given version of ICW, but it will not be anywhere near the same as building a mod from scratch, and like with ICW, there'll be preview videos throughout so people can always see exactly where it stands.

Something to keep in mind with CW ships in ICW is that they're fighting stuff that is much bigger, and much newer- most were only in use by groups that were essentially desperate and not upgraded with the times. They're as much as 50 years old by the end of ICW. In FotR, these units are competing against other stuff of similar size, age and power.

Reply Good karma+3 votes
RevanEternal
RevanEternal

have you guys ever thought of offering your support to the battlefront commander team? as far as i know theres only one or two guys on it and the next update is still in the works or if not them another team, not to mention no old republic mod has seen completion yet, not to harsh your mellow when your trying to do your own thing that is. its just that that battlefront commander has the best graphical quality by far of any mod with the exception of the remake mod, and thanks to its own assets combined with borrowed ones it probably has some of the best gameplay of any mod, and as for the old republic mods im sure a completed one would be pleasing to the community. again im not trying to rag on you or anything but a new clone wars mod hardly seems necessary when with a team as old an experienced as yours could probably help to greatly improve existing mods, and i doubt your help would be refused. also what do you plan to do with this mod that will set it apart from republic at war and its copycats or other clone wars era mods of which there are plenty and several of note.and no offense but unless you do something with this mod like new gameplay mechanics and what would be a nice change, better than vanilla graphics i dont see it becoming anything special. once again im really not trying to be rude or a jerk because you guys have an amazing team that has put together alot and has consitantly put out content, its just an honest question is all and im curious what exactly your direction for this thing is.

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.Corey. Creator
.Corey.

Battlefront Commander gets most of its assets by porting them from other Star Wars games, they don't make them. We could have those exact same assets if we wanted to port them, but they're in what I'll call a legal grey zone by doing that- we almost exclusively make all of our own art (except a small handful of props and that kind of thing which we've traded other mods for in the past), and we very specifically don't port assets from other SW games- I don't really have any interest in working that way, it's not what I enjoy about doing this.

Essentially what it boils down to is that we're making the mods we're making, because we want to make them, and because nothing out there quite matches what we want. I restarted FotR partially because when I was playing other CW mods for my channel, nothing really was set up quite how I wanted it. The rest of the TR team was on board with that, so we're continuing in that direction. Other mods have their own views of what they want to do, and that's fine- it's their mod, but we've established a style, direction, and form with Thrawn's Revenge that we're happy with, and which seems pretty popular with others as well. Fall of the Republic will be far more similar to other Thrawn's Revenge projects than to Republic at War, and that's the point. If you prefer those other styles, then by all means play them.

As you say, we have a pretty long history and a lot of experience as a team- we work well together, we enjoy working together. Crucially, we all get along, (which is *never* a given, and it's a hugely important factor- we've never had any significant internal issues in 12 years, which is hard to come by in basically any team environment), and we know what our goals are. Really the easiest way for me to boil this down is to say pretty much all modders in this community have spoken to each other before, and the ones who want to work together already do, in the capacity that they want to, even if it's not always clearly visible to the public. The ones that don't usually don't for a reason, whether it's because the goals they have are different, or because people are people, and not everyone gets along. It isn't really worth it for us to just jump on other people's projects and have to subject that to whatever those other mods are trying to do, when we have a pretty efficient and effective system ourselves. We wouldn't want to strong-arm them into doing what we want, either. We have what we feel is a well fleshed-out base to work off of with the systems we've set up in ICW, with plenty of new gameplay mechanics and an entire back-end script structure that's fairly unique to us at this point, and plans for other features that work of of that in ICW and in FotR, too. That's the base we've built, and that's the base we want to work off of. We don't want to throw that away to work on someone else's mod because it happens to overlap in the timeline. It just doesn't make any sense for us to just append ourselves to someone else's team and throw out everything we've built. At this point, we're not just "starting a new mod," either. This is a project that started in 2006, which we shelved for several years and at this point has already been back up for over a year. We, again, didn't just start it on a whim for the sake of making a Clone Wars mod, we're doing it because we want to make the Clone Wars mod *we* want.

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skmarth
skmarth

Since you are adding Clone Wars content, could you please add the Recusant-class Warship (the larger version of the Recusant) please?

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.Corey. Creator
.Corey.

It will likely show up at some point, but may not be in the first release.

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jedi7000nathan
jedi7000nathan

What about Tol Skorr he was one of the chief Dark Acoyltes and survived all the way until he died on Salucami at the hand of Quinlen Vos

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.Corey. Creator
.Corey.

Right now we're just focusing on core rosters for each side, which was about 18 per faction. After that, we'll figure out which gaps exist where, and the best options to flesh that out more.

Reply Good karma+1 vote
einartanki
einartanki

Maby have Kaleesh tribes available as CIS ground units as melees and slugers

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CaptainSirQuint
CaptainSirQuint

when can we expect the release of this mod?

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