Overview

Tactical Fleet Simulator (TFS) is a total overhaul that completely redefines the Homeworld experience. TFS aims to transform Homeworld2 into a tactics-oriented combat simulator by enhancing the tactical aspect of the game through the inclusion of new content and revamping the entire pace of combat to simulate a more immersing and adrenaline-soaked experience. Recurring themes are quasi-modern (circa 20th century) air and naval doctrines modified for three-dimensional movement complete with a proper unit classification system. Grand strategy plays a significant role, but the emphasis is placed on battlefield adaptability simulated by a large amount of available assets - some of which have similar roles but are only applicable under specific circumstances. Combined arms is the name of the game: there are no individual "super" powered units. Even the strongest ships will be taken down in short order if not managed correctly and utilized in conjunction with other assets.

The latest release of TFS represents almost eight years of development and constant refinement.

Features

  • Battle-Hardened: Version 2.8 has been rigorously field tested to ensure stability and proper unit balancing in PvP multiplayer games. TFS was not developed as a concept nor was it intended to be a mere portfolio piece - it was intended to be played. 
  • Unit Classification: TFS features a complete and functional classification system for units and weapon systems. Familiarity with this system as well as the units under your command is essential for victory.
  • Adapt or Die: Split-second decisions and micromanagement adds to the fatigue of simulated tactical decision-making. Battlefield adaptability is essential for success.
  • Dynamic Combat: Every unit has a unique role. Successful mastery of TFS requires that you know what to deploy under specific circumstances - there are no super ships. Even the largest of capital ships can be taken down with disturbing ease if solely relied upon and not utilized in conjunction with other units.
  • Totality: Fully-functional single player campaign and working AI enhanced to use the new units included in TFS.

External Links

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Strafing Battlecruiser CCK-76 Medium Cruiser vs. CVG-103 Strike Carrier Taiidan CFS-60 Light Corvette (No Weapons)
Blog RSS Feed Report abuse Latest News: TFS v2.8.3 Update and Mission 3

4 comments by Battlecry on Feb 27th, 2013

Announcement: TFS v2.8.3
Tactical Fleet Simulator will be updated to v2.8.3 adding further refinements to the gameplay experience, including modified HODs for existing ships and subsystems, including the FFP-31 Interceptor Frigate and FF/C-12B Assault Fighter. Other planned changes include general bug fixes with game modes, cleaning up and standardizing the maps included, and fixing any issues that are discovered with unit standardization and balancing.

TFS v2.8.3 will also be released with a comprehensive manual in PDF format detailing game strategies and information on each ship.

Stay tuned for further updates.

Mission 3 Issue(s):
Due to the high volume of comments I have received regarding the third level on the single player campaign I decided to record myself playing through it myself using v2.8.2 to see if I could replicate the reported issue(s). I was able to pass the mission just fine without any issues.

If you are receiving issues with the third level and would like to help me resolve the problem, post information on your specific problem you are receiving in the comment section. If you have a basic knowledge of LUA scripting and want to contribute or help test and evaluate various versions of the campaign missions in TFS, send me a PM.


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Tactical Fleet Simulator 3G (v2.8.2)

Tactical Fleet Simulator 3G (v2.8.2)

Feb 22, 2012 Full Version 19 comments

TFS v2.8.2 Full Release. UPDATE: Campaign levels should load properly in this release. To use the new Hiigaran cruisers, use the EB&R Game mode. List...

Tactical Fleet Simulator 3G (v2.7.1)

Tactical Fleet Simulator 3G (v2.7.1)

Dec 18, 2010 Full Version 5 comments

TFS v2.7.1 Full Release (12/17/10). The updates consist of rebalancing for multiplayer games. Refinements to in-game effects to boost performance, addresses...

Tactical Fleet Simulator 3G (v2.6.3)

Tactical Fleet Simulator 3G (v2.6.3)

Jul 31, 2010 Full Version 7 comments

TFS v2.6.3 Full Release (7/31/10). Updates, error corrections and refinements over previous release. Patch released (11/5/10).

Tactical Fleet Simulator 3G (v2.6.1)

Tactical Fleet Simulator 3G (v2.6.1)

Apr 14, 2010 Full Version 6 comments

TFS v2.6.1 Full Release (4/14/10): Windows and Mac compatible, resolves incompatibility with integrated graphics cards and features a fully-functional...

Tactical Fleet Simulator (v2.5.5)

Tactical Fleet Simulator (v2.5.5)

Nov 7, 2008 Full Version 14 comments

TFS v2.5.5 (1/24/09). If you are using a Macintosh computer, download the TFSv2.5.m version. Changes from v2.5.3 are listed below.

TFS v2.5 Map Pack (updated: 11/5/08)

TFS v2.5 Map Pack (updated: 11/5/08)

Nov 12, 2005 Multiplayer Map 0 comments

(UPDATED: 11/5/08) Map package containing maps from the TFS v2.5 mod. These maps are compatible with all other versions of Homeworld2.

Post comment Comments  (0 - 10 of 335)
Khellendr0s
Khellendr0s May 16 2013, 3:17pm says:

Hi All,

Just tried downloading this on Desura. Download seemed OK. Currently running a Windows 8 machine. When I try running the mod through Desura, I get a black screen for a second, and then it exits back to my desktop. I've ensured the .big files are in the correct location (x86) as per the README. I also tried generating a new desktop icon with the correct launch path

Any ideas? Any help would be appreciated.

+1 vote     reply to comment
The_Onyx_Enforcer
The_Onyx_Enforcer Apr 29 2013, 10:49pm says:

The Resource Injection for the FBP battle mode does not work... but for BMM, it does but in BMM, the AI does not produce any ships or modules past the starting RU mark

Please resolve

+1 vote     reply to comment
Battlecry
Battlecry May 12 2013, 8:14pm replied:

Thanks for the heads up, I will look into this issue the next time I get the opportunity.

+1 vote     reply to comment
DemonFiren
DemonFiren Apr 14 2013, 8:12am says:

Basic knowledge of LUA scripting, you say? What's the minimum requirements?

+1 vote     reply to comment
koekibar@
koekibar@ Feb 22 2013, 8:10am says:

is this mod dead?

+1 vote     reply to comment
Battlecry
Battlecry Feb 22 2013, 7:20pm replied:

No, the mod is not dead, but it is a largely completed project so there wont be many major updates in the future.

+4 votes     reply to comment
DemonFiren
DemonFiren Nov 16 2012, 11:54am says:

Fixed my problem: Instead of clicking on "Play" after desura-starting TFS I always launched v2.8 as mentioned in the launch dialogue.

+1 vote     reply to comment
sssuperguy
sssuperguy Nov 10 2012, 2:30am says:

I'm sure this has been raised before, but the campaign mode doesn't progress on mission 3 after destroying the first vaygr carrier. Used version 2.8 on that one, is that the problem?

+1 vote     reply to comment
DemonFiren
DemonFiren Nov 18 2012, 5:06pm replied:

If it's the "Probes destroyed" flag not triggering properly - yes, I have the same issue...try v2.7, it might do.

+1 vote     reply to comment
Battlecry
Battlecry Nov 9 2012, 6:01pm replied:

Your issue cannot be verified or replicated, so there is nothing I can do to resolve it. The only problem I have encountered is when using old ATI AGP video cards (circa Radeon X700 Pro) with TFS, which causes the mod to crash to desktop on the first level. Aside from that, the campaign works fine on my main PC (with a PCIe Radeon card).

+1 vote     reply to comment
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Released Jun 30, 2009
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