Two updates for TFS v2.8 are planned, the first of which will involve polishing and the implementation of new ship HODs. The second update will focus...
Tactical Fleet Simulator (TFS) is a total overhaul with the aim of transforming Homeworld2 into a tactics-oriented strategy game. Initial versions aimed for a more immersive tactical "simulator" orientation, the current version provides a more refined, stable and consistent RTS experience. The latest release represents almost nine years of development and continuous refinement.
TFS revamps the entire pace of the game and its combat aspects while introducing new content, ship classes and unit subclasses, updating the entire ship roster and tech tree in the process. Recurring themes are quasi-modern (circa 20th century) air and naval doctrines modified for three-dimensional movement complete with a proper unit classification system. Grand strategy plays a significant role, but the emphasis is placed on battlefield adaptability simulated by a large amount of assets available to the player. TFS takes a combined arms approach - there are no individual "uber" units as found in most RTS games. Even the largest capital ships will fall prey to opposing forces in short order if not managed correctly and utilized in conjunction with other units.
Version 2.9 has been released and should be available for download on ModDB shortly. This is the first new release for TFS in three years - and it will most likely be the last release of the mod for Homeworld 2 Classic.
The major highlights and improvements over v2.8 include:
The old designation system was bloated and full of redundant details that added little strategic and tactical gameplay value. The new designation system is vastly more simplified, concise, consistent and easier to learn.
The ship roster for both races has been updated, with many old units either modified or outright replaced with new ships.
Version 2.9 will display high-resolution UI elements optimized for 16:9 and 16:10 display resolutions. To take advantage of these changes you will have to run the game in one of these resolutions. (*Recommended 1080p or 720p resolution with Vsync and Triple Buffering enabled with FPS limited to 58 frames to reduce input-lag. Recommend using Nvidia graphics cards for best results.)
I have finally implemented this popular shader mod into TFS - while tweaking it to retain support for custom ship badges. (*You should disable shadows in the video settings to prevent artifacts with these shaders!)
The CPU players will take advantage of the many subclasses of ships present in TFS, making them more adaptive and difficult to counter. (*For best results, I recommend playing on a medium-to-large size map.)
(Note: For a more detailed list see the release notes in the download page for v2.9.1)
As many of you are undoubtedly aware, the Homeworld Remastered Collection will be released on February 25th. I fully intend to port TFS over to the new game engine and continue its development for the Remastered Collection.
The re-release of Homeworld2 Classic and Homeworld Remastered will use the Steam client - so come join our Steam group for multiplayer:
Tactical Fleet Simulator Steam Group
Seeking New Team Members
We are looking for any type of assistance for the future development of the mod, but specifically we would like to find texturers and 3d artists who can help convert ships and modify textures to suitable formats for the Remastered edition of the game; and for anyone who would be interested in developing new ships for "TFS Remastered". If you are interested in joining the development team, feel free to contact me via PM.
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