This package contains a selection of ship and weapon HODs from Tactical Fleet Simulator (TFS) that are being released into the public domain. They can...
Tactical Fleet Simulator (TFS) is a total overhaul that completely redefines the Homeworld experience. TFS aims to transform Homeworld2 into a tactics-oriented combat simulator by enhancing the tactical aspect of the game through the inclusion of new content and revamping the entire pace of combat to simulate a more immersing and adrenaline-soaked experience. Recurring themes are quasi-modern (circa 20th century) air and naval doctrines modified for three-dimensional movement complete with a proper unit classification system. Grand strategy plays a significant role, but the emphasis is placed on battlefield adaptability simulated by a large amount of available assets - some of which have similar roles but are only applicable under specific circumstances. Combined arms is the name of the game: there are no individual "super" powered units. Even the strongest ships will be taken down in short order if not managed correctly and utilized in conjunction with other assets.
The latest release of TFS represents almost eight years of development and constant refinement.
Update 1: Updates and Polishing (v2.8.3)
The first planned update will include updated HODs and animations for several units, minor retunes, updated graphics for several ship icons and UI elements, minor bug fixes, updated weapon effects, and the implementation of CnlPepper's advanced shaders (without causing artifacts with megalith textures).
Vaygr Missile Fighter and Hiigaran SRM Platform:
Update 2: Campaign Enhancements (v2.8.4)
The second planned update will involve a modernization of campaign levels, including a new Mothership escort cruiser to replace the existing CVE Escort Carrier. This update will include a comprehensive fleet manual and ship guide detailing the specific roles and basic tactics for each unit.
This version will be fully compatible with modern Intel integrated graphics chipsets (HD3000 and HD4000).
Here is a preview of TFS v2.8 on an Ultrabook using a Core i3 ULV processor and Intel HD4000 chipset using both the default and new shaders: