Tactical Fleet Simulator 3G (v2.6.0)
Jul 03, 2009 Full Version 0 commentsTFS v2.6.0 public beta (7/3/09). This is the first release of TFS 3G; the mod is still in the development phase but this release is stable and fully functional....
Tactical Fleet Simulator 3G Mod Description:
Tactical Fleet Simulator (TFS) is a complex, total overhaul of Homeworld2 with the objective of transforming the game into a tactics-oriented combat simulator. The large selection of units and the high attrition rates combatants suffer greatly enhances the tactical level of gameplay while still retaining real-time strategy elements. Recurring themes are quasi-modern air and naval doctrines modified for three-dimensional movement, complete with a proper unit classification scheme. Grand strategy plays a significant role, with the emphasize on battlefield adaptability, simulated by the large amount of available assets with similar albeit different roles which requires one to be familiarized with specific acronyms and unit types to maintain flexibility. All of this simulates a more immersing, realistic, adrenaline-soaked game experience that the stock version of Homeworld2 failed to deliver. TFS provides Homeworld2 with a relatively balanced, stable and much desired militaristic look and feel.
TFS Features:
The provision of new, more complex strategies and tactics.
Split-second decisions of what units to build and when to deploy.
Exhausting battles add to the fatigue of simulated combat.
New ships, weapon systems, abilities and attack behaviors.
Dynamic weapon systems, unit mobility and far more realistic three-dimensional movement.
A vast and complex unit selection, each with differing or a slight variance in their role.
New game modes and game options prolong the entertainment factor.
More realistic weapon damage relative to ship armor/health.
External Links / Files:
Tactical Fleet Simulator Discussion Forums
Tactical Fleet Simulator Database (Wiki)
Tactical Fleet Simulator Add-On (Download Links)
0 comments by Battlecry on Apr 25th, 2009 digg this super bookmark
TFS v2.6 Project Announced
Tactical Fleet Simulator (v2.6) will incorporate many new features as well as streamlining the entire experience. The traditional recipe for TFS that strives to be a middle ground between realism and balanced strategy will lean towards the latter in terms of build options and unit effectiveness. Several new ship models will replace existing models, namely some of the models that originate from the now defunct PDS modification. These new models will conform to the standard TFS has always strived to uphold - that is playability without an excessive drop in frame rates due to high polygon counts or an excessive amount of ship-based armaments. Other aspects of TFS that will be refined are the effectiveness and difficulty levels of the AI and the introduction of new ship based tactics.
Project 2.6 Discussion Forum is now online.
Being one of the few successful modifications for Homeworld2 in that there is actually a playerbase for TFS online within the greater Homeworld2 community, I have recorded a few multiplayer games I either spectated or actively participated in to show the strategy and tactics involved when playing TFS. TFS works in practice, not just in theory like many other mods exactly because I test and evaluate it by playing against other players to ensure a certain level of game balance. And now first-time TFS players can see for themselves how the mod should be played while contributing to the growth of the TFS community. I will be uploading some of these videos shortly, please standby for updates.
Videos available for download here
Legacy Versions - (Download at Filefront)
If you have trouble running TFS on your computer, I have re-uploaded some of the older, "legacy" versions of the mod without any modification to the shaders. If you are using older graphics hardware or if the mod crashes at the "universe" stage when loading try, one of these versions of the mod.
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TFS v2.6.0 public beta (7/3/09). This is the first release of TFS 3G; the mod is still in the development phase but this release is stable and fully functional....
TFS v2.5.5 (1/24/09). If you are using a Macintosh computer, download the TFSv2.5.m version. Changes from v2.5.3 are listed below.
TFS v2.5.2 (8/14/08). If you are using a Macintosh computer, download the TFSv2.5.m version. Click below for more information.
(UPDATED: 11/5/08) Map package containing maps from the TFS v2.5 mod. These maps are compatible with all other versions of Homeworld2.
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Hmm... I'm curious, what version of Shaders 2.0 is this?
Does anyone play the campaign on this, because I cant complete level 3(with the shipyard). Once its repaired nothing happens, Ive tried finding all the probes and searching the entire map but nothing happens. Ive completed the whole singleplayer in vanilla HW2 but level 3 seems broken in the current version of TFS.
Same with my campaign(((
Thanks alot Battlecry, that worked. I guess I was doing the objectives in the wrong order ( resourced first before defending the shipyard ). BTW do you have a release date for 2.6?
The third mission is passable. If you are having difficulty, refer to the following video:
Filefront.com
Omg. When I played complex, I thought there is no better mods for HW2, and just today I've downloaded THIS. It's awesome!!! (it's not so complicated as complex (in a good meaning of this word) but still, personally I like the gameplay more) I like the idea of auto-launching fighters 107th_Raven suggested. And personally I would like to see some spacestations ingame. Would be epic))) Besides, what about adding a PAUSE button (that works like in KOTOR) so as you could give concrete orders and not sit trying to catch the fighter\subsystem with your mouse (just a suggestion) Also would be great to see fixed fleet formations (that don't break when ships start mooving) that can be set by the player
P.S I like the designs and purposefulness of most ships. 5 stars to you and your mod and all the best!
You are aware of the fact that in singleplayer you can pause the game (and still give orders) with the "pause" button of your keyboard?
You are my hero. That was said so perfectly
id love some more customizeable warships, as in gun addons.
What i also would love to see is an improved docking system.
Something like this:
The fighters launch automaticly and engage the enemy if the carrier is set to aggressive stance.
The fighters launch automaticly and defend the carrier if the carrier is set to defensive stance and under attack.