Overview

Tactical Fleet Simulator (TFS) is a total overhaul with the aim of transforming Homeworld2 into a tactics-oriented strategy game. Initial versions aimed for a more immersive tactical "simulator" orientation, the current version provides a more refined, stable and consistent RTS experience. The latest release represents almost nine years of development and continuous refinement.

TFS revamps the entire pace of the game and its combat aspects while introducing new content, ship classes and unit subclasses, updating the entire ship roster and tech tree in the process. Recurring themes are quasi-modern (circa 20th century) air and naval doctrines modified for three-dimensional movement complete with a proper unit classification system. Grand strategy plays a significant role, but the emphasis is placed on battlefield adaptability simulated by a large amount of assets available to the player. TFS takes a combined arms approach - there are no individual "uber" units as found in most RTS games. Even the largest capital ships will fall prey to opposing forces in short order if not managed correctly and utilized in conjunction with other units.

Features

  • Stable and Fluid Gameplay: The mod has been rigorously field tested to ensure stability for both online and skirmish play, and has been tested to ensure proper unit balancing for PvP multiplayer games. Provided you have adequate PC hardware, the mod will run with a good and consistent frame rate with very little slowdowns over vanilla Homeworld2.
  • Comprehensive Classification System: TFS features a complete and functional classification system for combat units and weapon systems. Familiarity with this system as well as the units under your command is essential to fully grasp the mod.
  • Adapt-or-Die: Split-second decisions and micromanagement adds to the fatigue of simulated tactical decision-making. Battlefield adaptability is essential for success.
  • Dynamic Combat: Every unit has a unique role. Successful mastery of TFS requires that you know what to deploy under specific circumstances - there are no "uber" units, as even the largest of capital ships can be taken down with disturbing ease if not adequately supported by other unit types.
  • Functional Campaign and AI: The mod features a fully functional single player campaign and enhanced AI that takes full advantage of the new ship classes and research upgrade options available.
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Tactical Fleet Simulator v2.9.1 Released!

Version 2.9 has been released and should be available for download on ModDB shortly. This is the first new release for TFS in three years - and it will most likely be the last release of the mod for Homeworld 2 Classic.

Strategic Bombers unleashing their payload FFE-43 Escort Frigate strafing Heavy Cruiser

Tactical Fleet Simulator (v2.9.1)

The major highlights and improvements over v2.8 include:

    • Simplified Designation System

The old designation system was bloated and full of redundant details that added little strategic and tactical gameplay value. The new designation system is vastly more simplified, concise, consistent and easier to learn.

    • New Ship Roster

The ship roster for both races has been updated, with many old units either modified or outright replaced with new ships.

    • Optimizations for Widescreen Display Resolutions

Version 2.9 will display high-resolution UI elements optimized for 16:9 and 16:10 display resolutions. To take advantage of these changes you will have to run the game in one of these resolutions. (*Recommended 1080p or 720p resolution with Vsync and Triple Buffering enabled with FPS limited to 58 frames to reduce input-lag. Recommend using Nvidia graphics cards for best results.)

    • CnlPepper's Shader Mod

I have finally implemented this popular shader mod into TFS - while tweaking it to retain support for custom ship badges. (*You should disable shadows in the video settings to prevent artifacts with these shaders!)

    • Adaptive AI

The CPU players will take advantage of the many subclasses of ships present in TFS, making them more adaptive and difficult to counter. (*For best results, I recommend playing on a medium-to-large size map.)

(Note: For a more detailed list see the release notes in the download page for v2.9.1)

Moving Forward...

As many of you are undoubtedly aware, the Homeworld Remastered Collection will be released on February 25th. I fully intend to port TFS over to the new game engine and continue its development for the Remastered Collection.

The re-release of Homeworld2 Classic and Homeworld Remastered will use the Steam client - so come join our Steam group for multiplayer:
Tactical Fleet Simulator Steam Group

Seeking New Team Members

We are looking for any type of assistance for the future development of the mod, but specifically we would like to find texturers and 3d artists who can help convert ships and modify textures to suitable formats for the Remastered edition of the game; and for anyone who would be interested in developing new ships for "TFS Remastered". If you are interested in joining the development team, feel free to contact me via PM.

Update Roadmap

Update Roadmap

News 3 comments

Two updates for TFS v2.8 are planned, the first of which will involve polishing and the implementation of new ship HODs. The second update will focus...

TFS v2.8.3 Update and Mission 3

TFS v2.8.3 Update and Mission 3

News 10 comments

Announcing TFS v2.8.3 Updates: Campaign Fixes and Further Refinements

Dedicated Network for TFS on Tunngle

Dedicated Network for TFS on Tunngle

News 2 comments

Official Tactical Fleet Simulator (TFS) Lobby in Tunngle VPN Client

Tactical Fleet Simulator Multiplayer

Tactical Fleet Simulator Multiplayer

News

Tactical Fleet Simulator (TFS) was designed to be played against human opponents in online game matches.

RSS Files
Tactical Fleet Simulator (v2.9.2)

Tactical Fleet Simulator (v2.9.2)

Full Version 5 comments

TFS v2.9.2 (2.9.2.1). See the release notes below for more information.

Tactical Fleet Simulator (v2.9.1)

Tactical Fleet Simulator (v2.9.1)

Full Version 6 comments

TFS v2.9.1 Full Release. See the release notes below for more information.

Tactical Fleet Simulator 3G (v2.8.2)

Tactical Fleet Simulator 3G (v2.8.2)

Full Version 31 comments

TFS v2.8.2 Full Release. UPDATE: Campaign levels should load properly in this release. To use the new Hiigaran cruisers, use the EB&R Game mode. List...

Tactical Fleet Simulator 3G (v2.7.1)

Tactical Fleet Simulator 3G (v2.7.1)

Full Version 5 comments

TFS v2.7.1 Full Release (12/17/10). The updates consist of rebalancing for multiplayer games. Refinements to in-game effects to boost performance, addresses...

Tactical Fleet Simulator 3G (v2.6.3)

Tactical Fleet Simulator 3G (v2.6.3)

Full Version 7 comments

TFS v2.6.3 Full Release (7/31/10). Updates, error corrections and refinements over previous release. Patch released (11/5/10).

Tactical Fleet Simulator 3G (v2.6.1)

Tactical Fleet Simulator 3G (v2.6.1)

Full Version 6 comments

TFS v2.6.1 Full Release (4/14/10): Windows and Mac compatible, resolves incompatibility with integrated graphics cards and features a fully-functional...

Comments  (0 - 10 of 399)
Emperor_Riesstiu_IV
Emperor_Riesstiu_IV

I hope that during making this mod you have contacted with my best Tacitians for an advice, right?

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DaRofldude
DaRofldude

I keep having an issue where the main menu says TFS at the top and the AI selection menu has all the correct settings, but when i start a battle, none of the tfs ships are even visible in the build menu.

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DaRofldude
DaRofldude

Also, only the standard deathmatch mode is available

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seekera1
seekera1

Hi Battlecry I got my last issue resolved with the screen resolution being wrong thanks for the good advice. Hate to bother you with another question but I have been going nuts trying to figure out how to change my RUs in player against CPU on the homeworld 2 both the original and the new steam version, I have tried using the Cheatsunlimited program and it says trainer activated but it changes nothing in the game I tried using the cheat machine 6.7 but after scanning twice it returns a blank same with Cosmos it won't even run, any suggestions on changing the RUs in Player vs CPU? Thanks for your time.

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Battlecry Creator
Battlecry

There is a game mode called "TFS v2.9 Enhanced" that has more starting RU options than the standard deathmatch game mode.

Reply Good karma+1 vote
seekera1
seekera1

Newbie to modding but I can follow specific directions, finally got the steam version of Tactical Fleet Simulator working but it will not go to full screen and the bottom part is not accessible so I cannot click on it to go into the game, I tried all the suggestions in the info text but nothing I have tried works, any other suggestions? Thanks in advance.

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Battlecry Creator
Battlecry

Navigate to your "x:\Program Files (x86)\Steam\steamapps\common\Homeworld\Homeworld2Classic\Bin\Profiles\Profile1" directory and open the file called "PlayerCFG.lua" in notepad. Change the values for screenResolutionW and screenResolutionH to your monitors native resolution. This should resolve any scaling issues you are experiencing due to using an incorrect display resolution.

Reply Good karma+1 vote
Jerkakame
Jerkakame

oh wow I was going to replay this mod today, and suddenly theres a new update. crazy

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Jerkakame
Jerkakame

crap! it crashes everytime when loading Mission 2

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Battlecry Creator
Battlecry

What error is your log file reporting after the game crashes?

Reply Good karma+1 vote
Jerkakame
Jerkakame

Warning, screen with name MovieScreen does not exist
Screen with that name was not found in the m_loadedScreens list MovieScreen:
LOCALIZER -- Duplicate string line 424 in locale:leveldata/campaign/ascension/m02_hiigara.dat
Starting Level: Data:\LevelData\Campaign\ascension\M02_Hiigara\M02_Hiigara.level
SUBSYSTEM ERROR: problem loading the subs file for HGN_BC_HEAVYPLASMATURRETR
HardPointStatic::setDefaultSubSystemId: Error: Cannot find subsystem called hgn_BC_heavyplasmaturretR -- FATAL EXIT -- hardpointstatic/72:! --stack trace-- 0x004EF894: SteamLobbySessionDesc::SetUserData (C:\SPEL\Steam\steamapps\common\Homeworld\Homeworld2Classic\bin\Release\Homeworld2.exe) 0x004DB2C1: SteamLobbySessionDesc::SetUserData (C:\SPEL\Steam\steamapps\common\Homeworld\Homeworld2Classic\bin\Release\Homeworld2.exe) 0x00201903: lua_tonumber (C:\SPEL\Steam\steamapps\common\Homeworld\Homeworld2Classic\bin\Release\lua.dll) 0x004CF985: SteamLobbySessionDesc::SetUserData (C:\SPEL\Steam\steamapps\common\Homeworld\Homeworld2Classic\bin\Release\Homeworld2.ex

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Battlecry Creator
Battlecry

Thanks. It is referencing an old subsystem that was removed at some point; try restarting the campaign from scratch without using any old save files as those wont work because the past few versions of the mod changed the names of various files and purged redundant ones.

Reply Good karma+1 vote
Jerkakame
Jerkakame

Weird, because I clicked Reset and started from the beginning.

I also made a new profile after it was crashing.

And I unsubscribed and resubscribed.

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Jerkakame
Jerkakame

I tried reinstalling homeworld remastered and remove anything left in the folder

But it still crashes in the loading screen, during the Load Level part, same error log.

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Battlecry Creator
Battlecry

The issue was with a single player unit (the Hiigaran Escort Carrier) calling the old subsystem file. I have fixed the issue and updated TFS on the Steam workshop.

Reply Good karma+2 votes
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Highest Rated (2 agree) 10/10

TOO AWESOME FOR A PROPER REVIEW

Dec 1 2011 by scorpio23

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