The idea of this mod is to allow you to play as any given race from the series and also from other existing mods out there, which was started by chris some years ago, many people have helped the mod get it where it is right now, and there isnt much left to finish up other than bug hunting and possible replacing of ship models. I would like to see this mod make MOTY at some point but i need to focus on stuff that needs to be done. Currently the few remaining teams are being worked on me, right now im focused on cleaning up the mod to make it as friendly and enjoyable as possible which is why i would like people to play test the mod and help me find any potential problems with the mod itself and get them taken care of. Also to determine what needs to be balanced, nerfed, buffed etc is also another role i would like testers to help out with by giving me their opinions, inputs etc. You can contact me here or via my Email HomeworldLegacy@yahoo.com


Sites of interest:

Hwu.homeworldaccess.net< - Main Web Site:  The site also contains a large group of HW2 modding tools from 4e543b and some links to some excellent tutorials.  (Page links only work in Internet Explorer, or Firefox using IE tab, sorry.)

Forums.relicnews.com - The majority of our work in progresss can be tracked through the RelicNews Forums.


Xfire.com - Come join the group at xfire.com, this is a site where you can come and play HWU with friends for some intense multi-player battles.


Current downloads of this mod are up on sourceforge.
Sourceforge.net
I update the mod every now and then so be sure to check the sourceforge page for last updated to get the current working variant. In addition i post what changed have been done from the last on a facebook fan site for homeworld 3.
Facebook.com

The only races that arent fully done as of now are Tobari, Bentusi, those 2 teams are in need of more ships in order for them to be fully completed.

Here is the link for the manual - it's also still in progress but should help the first time HWU player:  Sourceforge.net

Other information not in the manual:

Not mentioned in the manual is the CPU Attack Priority Option - use this option to add extra difficulty when playing a match, there are five settings our testers have told us that the "More Often" choice is the best for a good hard match.  Note:  these settings are independent of the standard Easy to Expert choices for difficulty giving the player 15 choices for AI gameplay.

Homeworld2 must be patched to version 1.1 for the mod to work correctly.

Your data folder (usually c:\program files\sierra\homeworld2\data) must not contain a different deathmatch.lua - as it may override the deathmatch.lua that is within the HWU big file.

If you want your badges to display properly on the homeworld 2 teams aka Hiigaran and Vaygr you need to have shadows disabled otherwise they will be displayed as a white box, this is due to shaders being used from HW@ to display their cruiser correctly which seems to be conflicting with ours.

The deathmatch_test game mode can be selected in the options menu, this will allow you to check out some of the more work in progress stuff as well as load the map of HWU's donated but unused ships.

Donated materials and a full list of credits can be viewed in the Credits menu from the main menu in HW2.
Lastly i did create a video tutorial explaining how to set up your in game races correctly so you can avoid desktopping, so here is the link to the video hope it helps out new players.
Moddb.com

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I think that's it for now, feel free to ask any questions, and have fun!

Image RSS Feed Latest Screens
Revamped Kushan RS Tree HW @ Collector and Ion Array HW @ Collector and Ion Array
Blog RSS Feed Report abuse Latest News: HWU 1.0.1

8 comments by LeviathansWrath on May 28th, 2014

Filefactory.com
Sourceforge.net

Release of HWU 1.0.1, Main Changes from HWu 1.0.0 is that the kushan and Taiidan teams no longer use modules with the exceptions of Sensor modules and FCTs. Motherships, Carriers, Shipyards have had their HP increased by 50 percent. Agamemnon model replaced with the one from DarkTimes mod credit to them for their permission to use and also the use of a new hiigaran interceptor. Recently added Ion cannon frigate and Heavy Corvette for the HW @ Vaygr from the HW@ mod team credit to the HW @ team. Other than that there really isnt anything else that has been changed gonna have to wait until other mods fully release so i can my hands on newer ship models cause dont have any to replace our aging ships. Anyways Once the new HW games come out i am planning on porting HWU over to the new Hw 2 that will take some work but well worth it.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
HWU 1.0.1

HWU 1.0.1

May 31, 2014 Full Version 15 comments

Release of HWU 1.0.1, Main Changes from HWu 1.0.0 is that the kushan and Taiidan teams no longer use modules with the exceptions of Sensor modules and...

Homeworld 2 modding tools

Homeworld 2 modding tools

Dec 17, 2012 Modelling Tool 1 comment

Materials that will assist new modders and old alike.

Taiidan Cruiser Mini mod by Enterprise E

Taiidan Cruiser Mini mod by Enterprise E

Jun 10, 2012 Full Version 6 comments

Cruiser mini mod created by Enterprise E DO not release in your own mod without getting permission from Enterprise E like i did for HWU.

Diephlys mission boy SE V 1.9

Diephlys mission boy SE V 1.9

May 29, 2012 Mapping Tool 6 comments

Download link for mission boy SE v 1.9, in order make sure there is a copy of it somewhere.

Homeworld Universe map pack

Homeworld Universe map pack

Jan 27, 2010 Multiplayer Map 10 comments

Converted hw 1 maps into hw 2 format for use with the HW2 mod homeworld universe. 37 maps total with backgrounds and soundtracks to the appropriate map...

Post comment Comments  (0 - 10 of 707)
ledernierrempart
ledernierrempart Jun 19 2014, 10:30am says:

this mod look awesome.

but it just crash when i launch a game.
so i cannot play it.

yes i have homeworld 2 1.1 and so far stargate mod, warlord mod, homeworld:@ mod worked fine.

i run on win8.

+1 vote     reply to comment
ledernierrempart
ledernierrempart Jun 19 2014, 12:04pm replied:

ok you need to put " -low tex ".
but the game will be ugly with some none textured ships.
sadly it dont make the mod enjoyable.

+1 vote     reply to comment
Gabrielnatz
Gabrielnatz Jun 13 2014, 8:32am says:

Which races have fully functioning AI?

+1 vote     reply to comment
LeviathansWrath
LeviathansWrath Jun 13 2014, 1:23pm replied:

Hiigaran, Vaygr, HW@ Vaygr, Beast, SOmtaaw, TUranic Raiders, Raiders Ascendant, Onslaught teams,HW@ UNH, Progenitor, Kadeshi, PTV Kadeshi, PTV Raiders, BEM, SOT, Derelict Kushan, i feel like im forgetting some but TObari, Bentusi, Kushan and Taiidan dont work Ai wise. Kushan and Taiidan will need some work to figure out how to get them to use research ships after i get that working when i get the time cause im working now so i no longer have times to do anything about this stuff.

+1 vote     reply to comment
linus2002pop
linus2002pop Jun 9 2014, 9:52am says:

So Taidan and kushan is broken?

+1 vote     reply to comment
LeviathansWrath
LeviathansWrath Jun 9 2014, 10:46am replied:

Just the AI for them

+1 vote     reply to comment
Guest
Guest May 30 2014, 3:33pm says:

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LeviathansWrath
LeviathansWrath May 30 2014, 3:35pm replied:

Thank you for bringing that up ill take a look at it.
EDIT
Fixed and now attacks broadside vs all except fighters and vettes.

+1 vote     reply to comment
Guest
Guest May 30 2014, 5:06pm replied:

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LeviathansWrath
LeviathansWrath May 5 2014, 8:32pm replied:

Chris, Moleman, were the 2 who first started this thing and Whisper2Me and Starscream were helping i believe then i joined back in like 2008, i had shadowgaz, gearedup and mole man helping me when the others vanished and it ended up being me alone. So atm just me and im wanting on a response from the FX mod team cause i need replacement models.

+1 vote     reply to comment
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Released Mar 8, 2013
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