Tactical Fleet Simulator 3G Mod Description:
Tactical Fleet Simulator (TFS) is a complex, total overhaul of Homeworld2 with the objective of transforming the game into a tactics-oriented combat simulator. The large selection of units and the high attrition rates combatants suffer greatly enhances the tactical level of gameplay while still retaining real-time strategy elements. Recurring themes are quasi-modern air and naval doctrines modified for three-dimensional movement, complete with a proper unit classification scheme. Grand strategy plays a significant role, with the emphasize on battlefield adaptability, simulated by the large amount of available assets with similar albeit different roles which requires one to be familiarized with specific acronyms and unit types to maintain flexibility. All of this simulates a more immersing, realistic, adrenaline-soaked game experience that the stock version of Homeworld2 failed to deliver. TFS provides Homeworld2 with a relatively balanced, stable and much desired militaristic look and feel.

TFS Features:
The provision of new, more complex strategies and tactics.
 Split-second decisions of what units to build and when to deploy.
 Exhausting battles add to the fatigue of simulated combat.
New ships, weapon systems, abilities and attack behaviors.
 Dynamic weapon systems, unit mobility and far more realistic three-dimensional movement.
 A vast and complex unit selection, each with differing or a slight variance in their role.
New game modes and game options prolong the entertainment factor.
More realistic weapon damage relative to ship armor/health.

External Links / Files:
Tactical Fleet Simulator Discussion Forums
Tactical Fleet Simulator Database (Wiki)
Tactical Fleet Simulator Add-On (Download Links)

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Light Missile Cruiser New Fighters FF/B-11E Interdiction Bomber
Blog RSS Feed Report abuse Latest News: New Factions for TFS 3G (10/16/09)

0 comments by Battlecry on Oct 16th, 2009 digg this super bookmark


Neo-Taiidani Imperial State
(Concept design and models by Battlecry) The Neo-Imperial Taiidan State has emerged from the Vaygr Federation as a semi-autonomous faction after the great war. Among their priorities is the reconstruction of their interstellar empire on a new basis. While nominally still a faction of the greater Vaygr federation, the new Imperial state is moving to
secure full autonomy and dissolve the Vaygr into a loose confederation of spacefaring civilizations. Among its first acts was the establishment of a vast spacecraft and weapon design and production agency enabling the development and mass production of craft more advanced than the standard Vaygr combat craft. The new Taiidan empire has taken advantage of various Vaygr technologies such as pulse-laser cannons and advanced missiles, further refining them to their specifications resulting in advanced micro-missile technology and improved traditional Taiidani weapon systems as mass drivers.

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Caylian Federation
(Ship design and models by Flogger23m) The Caylian are a spacefaring civilization from the outer rim with technology comparable to standard Hiigaran and Vaygr ships. Caylian doctrine places an emphasis on high-powered plasma-based weaponry and agile frigates.


Artists Needed for Texturing Models
We are currently seeking individuals who can texture our ship models. Send me a PM if you are up to this task.

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Tactical Fleet Simulator 3G (v2.6.0)

Tactical Fleet Simulator 3G (v2.6.0)

Jul 03, 2009 Full Version 7 comments

TFS v2.6.0 public beta2 (9/15/09). This is the first release of TFS 3G; the mod is still in the development phase but this release is stable and fully...

Tactical Fleet Simulator (v2.5.5)

Tactical Fleet Simulator (v2.5.5)

Nov 07, 2008 Full Version 14 comments

TFS v2.5.5 (1/24/09). If you are using a Macintosh computer, download the TFSv2.5.m version. Changes from v2.5.3 are listed below.

Tactical Fleet Simulator (v2.5.2)

Tactical Fleet Simulator (v2.5.2)

Aug 13, 2008 Full Version 10 comments

TFS v2.5.2 (8/14/08). If you are using a Macintosh computer, download the TFSv2.5.m version. Click below for more information.

TFS v2.5 Map Pack (updated: 11/5/08)

TFS v2.5 Map Pack (updated: 11/5/08)

Nov 12, 2005 Multiplayer Map 0 comments

(UPDATED: 11/5/08) Map package containing maps from the TFS v2.5 mod. These maps are compatible with all other versions of Homeworld2.

Comments  (10 - 20 of 202)
dcopymope
dcopymope Oct 2 2009, 5:42pm says:

When I try to install this mod it tells me that 'C:\Program Files\Sierra\Homeworld2\Data' already exists. What should I do from here?

+1 vote     reply to comment
dyndak
dyndak Sep 17 2009, 2:47pm says:

What is the music used in the trailer? Sounds great.

+1 vote     reply to comment
skullshaper
skullshaper Jul 8 2009, 10:29pm says:

i must say this mod beats the crap out of complex, in everyway. dispite its unescary acronyms

+1 vote     reply to comment
TheVidmaster
TheVidmaster Jul 6 2009, 12:37pm says:

now defunct mod? Since when?

Okay, PDS looked really awesome on youtube but I never could get into it. There was no tutorial, no help at all, the game just threw you in, gave you a massive ship list and said "hey, now try it out".

I hope this will be easier but still complex enough to have some really space navy fun :-) (oh, I am a huge Nexus fan too).

And oh yeah, PPPLLLLEEEAAASSSEEE include a (even better, the standart) working singleplayer campaign.

+1 vote     reply to comment
Battlecry
Battlecry Jul 6 2009, 11:26pm replied:

Yes, the campaign mode works in TFS. There is some documentation to help familiarize you with the new units, but often times the best way to learn is to jump right into a multiplayer game with other human players.

The PDS mod has been stagnant for almost two years due to an inadequate amount of modders working on the project, a lack of interest in the mod by the overall Homeworld community due to a lack of innovative gameplay and ideas and severe balancing problems and because the chief developer treated his modelers and other contributors poorly. That is what I mean when I say it is a defunct modification.

+1 vote     reply to comment
Fireyone
Fireyone Jul 1 2009, 6:36pm says:

Hmm... I'm curious, what version of Shaders 2.0 is this?

+1 vote     reply to comment
rekox51x
rekox51x Jun 30 2009, 7:27am says:

Does anyone play the campaign on this, because I cant complete level 3(with the shipyard). Once its repaired nothing happens, Ive tried finding all the probes and searching the entire map but nothing happens. Ive completed the whole singleplayer in vanilla HW2 but level 3 seems broken in the current version of TFS.

+1 vote     reply to comment
Raketa
Raketa Jul 1 2009, 11:00am replied:

Same with my campaign(((

+1 vote     reply to comment
rekox51x
rekox51x Jul 4 2009, 5:45am replied:

Thanks alot Battlecry, that worked. I guess I was doing the objectives in the wrong order ( resourced first before defending the shipyard ). BTW do you have a release date for 2.6?

+1 vote     reply to comment
Battlecry
Battlecry Jul 1 2009, 9:35pm replied:

The third mission is passable. If you are having difficulty, refer to the following video:
Filefront.com

+1 vote     reply to comment
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Platform
PC
Developed By
Battlecry
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Official Page
Losethe.com
Release Date
Released Jul 1, 2009
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Style
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Real Time Strategy
Theme
War
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