Homeworld 2 Modders Group
Fanboys & Clans group with 45 members, open to all membersModders and those interested in how to mod the Homeworld 2 Engine.
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Modders and those interested in how to mod the Homeworld 2 Engine.
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I downloaded the v1.2 mod and found it pretty good. It expanded a pretty-much bare-bones game to something I could toy around with. Though, as I posted in the mod's page, Strategic Bombers have some programming issues. They have a tendency to shoot themselves with their own torpedoes. The missiles are dropped directly behind them as they fly in for a straight-line attack run. The missiles then speed up, and about half of them hit the bombers that launch them. I can manually avoid this with some quick course change, but it gets too difficult to keep track of if I have a large strike group moving in. Also, they don't seem to know how to keep their distance. Maybe they can be reprogrammed so that they circle capital ships from their full torpedo range instead of flying in close to fire their guns, which don't seem to be effective against much of anything.
hi Battleccy,
i recently tried to download your mod but the links give and error and i cant find the on file front. Can you plz help me?
Good day, Battlecry.
I thoroughly enjoyed playing the TFS mod. It is truly one of the best mods out there (also thanks to the other modders and creators; the new Ion Destroyer model rules).
However, I have encountered a problem. One of the machines I play it on has this syndrome: whenever I play TFS Enhanced (or a similar mod, Gameplay Enhanced), when either fleet won, the game would automatically switch to another application on Windows (similar in effect as if the game alt+tabbed by itself). I only managed to remedy this by not having another program that can be alt-tabbed to running, and so the game went back pretty quickly. Note that oddly, this bug doesn't happen in other game modes, presumably something to do with BGM changing features?
The second machine I tried to play with has an odd thing; the game crashes back to desktop before every engagement starts, regardless of game mode. There's actually even a minidump and a txt file stored in Sierra/Homeworld2/bin/release
Oddly enough this happens not only with TFS, but also Homeworld Enhanced, another mod you released. Other mods work fine. The dump included the lines as follows:
"Homeworld2.exe caused an Access Violation in module objects.dll at 001b:00b323a9.
Error occurred at 11/30/2008 08:09:36.
Homeworld2.exe, run by [erased].
Microsoft Windows XP?.
2 processor(s), type 586.
2039 MBytes physical memory.
Read from location 0000000c caused an access violation."
Is it a physical problem in my part?
Thank you for your time.
Battlecry, would you by any chance happen to work on a boomer or something like that?
Great job with the release man,..started playin TFS again =P
Forums.relicnews.com
PLEASEEE add sensors pinggggg, im getting desperate,..or at least respond to my messages to shoot me down so im not living in this state of perpetual hope.
Need something else to play besides css and dark crusade
Congrats on release man.
hey i downloaded this mod like 3 months ago it really bothers me that the vaygr have no sensor ping or something like it, it makes playing in huge maps impossible please put something like it in!!!!!
Oh and if you ever decide to give vaygr sensors ping,...do it for tfs; the mod makes homeworld 2 look like a joke.
I just realized that there is an ability called the sensors ping that does exactly what i wanted, but so far only the hiigarans can use it. Can someone please tell me of a vagyr equivilant?