This is the BIG Archive version of Angels Fall First: Naval Combat Operations version 0.8 for Homeworld 2 (v 1.1). If you are unfamiliar with using BIG...
Angels Fall First is a vast Lucasian universe creation project, begun as a set of short stories and now encompassing a variety of games, mods and art projects created by an international team.
AFF: Naval Combat Operations (NCO), is a standalone Homeworld 2 modification project that seeks to bring the universe of AFF alive for lovers of strategic, space-based warfare.
AFF: NCO seeks to both rebalance and re-invent the gameplay of Relic's award-winning RTS title. Featuring new units, weapons, and a brand-new, totally original universe, AFF will redefine strategic gameplay.
"The United League of Planets, the greatest peaceful union mankind has ever known, lies in shambles. The once proud coallition of humanity's greatest super-powers now wage bitter war across the cosmos. Now, a devestating war threatens to tear apart all that has become of nearly two centuries of peace.
In grand, imperial fashion the Antarean Empire and its allies seek no less then the utter destruction and domination of the spaceways. Having grown disillusioned with the stagnant pseudo-democracy of the ULP having been disgusted by the League Navy's treatment of so-called "rebel-factions" (The Massacre of Tuatha Rigel, Blood March of Covington), the Antarean Empire seceded from League. This precipitated a split, and eventually dissolution of the ULP as a single entity. As such, the Antareans see themselves as the rightful heirs to supreme galactic power and regard their fellow former League members as guilty by consent, and thus criminals.
Now, the scattered remants of the ULP are now locked in bitter struggle with the Antarean Alliance, the single largest "empire" in all known space. As the massive armadas of the depleted but still sizeable United Space Navy and Antarean Allied Navy grappled at one another, the rest of the galaxy watches with alarm, praying that the winning side will not turn its gaze outward once again. However ten years of war and tragedy have begun to take their toll as new galactic powers begin to emerge along with the discovery of new technologies.
Alliances are formed and broken, conspiracies hatched and foiled, all of this in the shadow of the longest recorded battle in mankind's space-faring history. Both sides have prepared daring and desperate bids to attain victory, but the question is no longer who will come out the winner, but rather how many will die ere the last battle is fought. A famous keeper of past knowledge put it best "In a war on heaven, angels fall first".
Official Forum Post for download info, pics & more!
Yes ladies and gents, hell has indeed frozen over! AFF: NCO Alpha version 0.8 has finally arrived! Oh, did I mention a name change? AFF: Total Conversion is now AFF: Naval Combat Operations! There are a bevy of changes in store for those brave enough to kick this puppy into the nearest PC!
AFF: NCO Features over 15 new craft, a new resource system, [semi]
working AI, new fx, and music, 0.8 is a whole different kettle of fish from the last release. As always, this is an alpha release. This means that there are alot of things that are potentially broken, crashy, unoptimized and unfinished. I decided to release this build primarily to get the testing under way for the beta, as most of the main art assets have been created. Now on to scripting and fx creation, yar!
Playing this new version is not particularly stable for online play lotsa desych errors when combat gets heavy). Hopefully we'll be able to squash a lot of these as the mod progresses. Also, new ships, fx and updates will trickle in as they get finished from now on, no more year long waits for content (lord willing). I've included some info on the new systems as long as a critical primer for players to get a handle on whats changed, so make sure to check out the official forum post for more detailed information. Enjoy!
Official Image Post: Affuniverse.com
What's new in 0.8?
- 15 new ships including one "Hero" vessel (INS Morningstar)
- An uncountable number of new/tweaked weapons and fx
- New building/resourcing system
- And a couple themed battle missions (coming soon)
Olympiad [Defense "Wall"]
Gemini II [Defense Platform]
Light Platform Controller [Station]
Muninn [Light Cruiser]
Tyr [Pocket BB]
Everstar [Light Cruiser]
Morningstar [Experimental Command]
Naqada [Battle Station]
Deep Space (online Now!)
*Greater Tricholid Wastes (coming Soon!)
*Battle of the Empyrean (Coming Soon!)