Tactical Fleet Simulator 3G Mod Description:
Tactical Fleet Simulator (TFS) is a complex, total overhaul of Homeworld2 with the objective of transforming the game into a tactics-oriented combat simulator. The large selection of units and the high attrition rates combatants suffer greatly enhances the tactical level of gameplay while still retaining real-time strategy elements. Recurring themes are quasi-modern air and naval doctrines modified for three-dimensional movement, complete with a proper unit classification scheme. Grand strategy plays a significant role, with the emphasize on battlefield adaptability, simulated by the large amount of available assets with similar albeit different roles which requires one to be familiarized with specific acronyms and unit types to maintain flexibility. All of this simulates a more immersing, realistic, adrenaline-soaked game experience that the stock version of Homeworld2 failed to deliver. TFS provides Homeworld2 with a relatively balanced, stable and much desired militaristic look and feel.

TFS Features:
The provision of new, more complex strategies and tactics.
 Split-second decisions of what units to build and when to deploy.
 Exhausting battles add to the fatigue of simulated combat.
New ships, weapon systems, abilities and attack behaviors.
 Dynamic weapon systems, unit mobility and far more realistic three-dimensional movement.
 A vast and complex unit selection, each with differing or a slight variance in their role.
New game modes and game options prolong the entertainment factor.
More realistic weapon damage relative to ship armor/health.

External Links / Files:
Tactical Fleet Simulator Discussion Forums
Tactical Fleet Simulator Database (Wiki)
Tactical Fleet Simulator Add-On (Download Links)

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Light Missile Cruiser New Fighters FF/B-11E Interdiction Bomber
Blog RSS Feed Report abuse Latest News: New Factions for TFS 3G (10/16/09)

0 comments by Battlecry on Oct 16th, 2009 digg this super bookmark


Neo-Taiidani Imperial State
(Concept design and models by Battlecry) The Neo-Imperial Taiidan State has emerged from the Vaygr Federation as a semi-autonomous faction after the great war. Among their priorities is the reconstruction of their interstellar empire on a new basis. While nominally still a faction of the greater Vaygr federation, the new Imperial state is moving to
secure full autonomy and dissolve the Vaygr into a loose confederation of spacefaring civilizations. Among its first acts was the establishment of a vast spacecraft and weapon design and production agency enabling the development and mass production of craft more advanced than the standard Vaygr combat craft. The new Taiidan empire has taken advantage of various Vaygr technologies such as pulse-laser cannons and advanced missiles, further refining them to their specifications resulting in advanced micro-missile technology and improved traditional Taiidani weapon systems as mass drivers.

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Caylian Federation
(Ship design and models by Flogger23m) The Caylian are a spacefaring civilization from the outer rim with technology comparable to standard Hiigaran and Vaygr ships. Caylian doctrine places an emphasis on high-powered plasma-based weaponry and agile frigates.


Artists Needed for Texturing Models
We are currently seeking individuals who can texture our ship models. Send me a PM if you are up to this task.

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Tactical Fleet Simulator 3G (v2.6.0)

Tactical Fleet Simulator 3G (v2.6.0)

Jul 03, 2009 Full Version 7 comments

TFS v2.6.0 public beta2 (9/15/09). This is the first release of TFS 3G; the mod is still in the development phase but this release is stable and fully...

Tactical Fleet Simulator (v2.5.5)

Tactical Fleet Simulator (v2.5.5)

Nov 07, 2008 Full Version 14 comments

TFS v2.5.5 (1/24/09). If you are using a Macintosh computer, download the TFSv2.5.m version. Changes from v2.5.3 are listed below.

Tactical Fleet Simulator (v2.5.2)

Tactical Fleet Simulator (v2.5.2)

Aug 13, 2008 Full Version 10 comments

TFS v2.5.2 (8/14/08). If you are using a Macintosh computer, download the TFSv2.5.m version. Click below for more information.

TFS v2.5 Map Pack (updated: 11/5/08)

TFS v2.5 Map Pack (updated: 11/5/08)

Nov 12, 2005 Multiplayer Map 0 comments

(UPDATED: 11/5/08) Map package containing maps from the TFS v2.5 mod. These maps are compatible with all other versions of Homeworld2.

Comments  (50 - 60 of 202)
Darkieus
Darkieus Apr 26 2009, 12:50am says:

Hey there,

I'm having a problem in Skirmish maps and the like with 'Badges' vanishing when zooming in close to my units. It's actually quite annoying an detracts from the experience of the game (especially since I have a bunch of custom colors and badges). Is there any way to fix this?

+2 votes     reply to comment
Battlecry
Battlecry Apr 26 2009, 12:59am replied:

It is probably shader-related. I do not have that issue. Are your video settings optimized in the in-game options menu? If you have shadows enabled, disable them. If you are using old video card drivers, try updating them to the latest.

If it still does not work, please tell me the following information:
1) Version number of TFS
2) Video card manufacturer (ATI or NVidia)

+1 vote     reply to comment
agiel7
agiel7 Apr 15 2009, 5:26pm says:

Can something be done about fleet scaling of the game? Its as if the game is punishing us for maxing out the ship caps by making it near impossible to complete some missions. For example, on mission 9, at least a dozen Vagyr destroyers hyperspace near the shipyard and destroy it faster than I can do anything to save the shipyard. I'd hate to see what mission 13 is like.

+1 vote     reply to comment
NunoDRKS
NunoDRKS Apr 25 2009, 8:37pm replied:

i am in the core mission (the one of defeating makaan and retrieving sajuuk) and i simply am overwhelmed by 2 sides and then 3 battlecruisers+1 dreadnought+ countless fighters+ numerous frgates.......

It is simply UNBEATABLE... and u have almost reached the end.... but die in vain

+1 vote     reply to comment
Battlecry
Battlecry Apr 25 2009, 8:44pm replied:

I have always gotten around this by keeping a relatively small operational fleet. A significant portion of my assets are wiped out towards the end of a level (usually the later levels), so I start the next level with a smaller fleet. I usually build up my forces in each level ... mainly fighter, corvette and destroyers and overwhelm the AI. Sometimes the fleet scaling has been impossible for me to deal with, but the last time I played through the campaign I didn't have any issues with it being too difficult.

+1 vote     reply to comment
EmpireTotalWar
EmpireTotalWar Jan 30 2009, 3:32pm says:

What mode allows you to have a huge amount of unit count?

+1 vote     reply to comment
OmniscientLOon
OmniscientLOon Jan 28 2009, 12:37pm says:

just reinstalled and the same problem. Looks like that effer is here to stay

Oh and leiludallas, you need to install patch 1.1 for the mod to work; thats the reason why your having that problem. When i reinstalled i tried it without the patch (in hopes that would fix my campaign problem) but no, i got your problem instead.

+1 vote     reply to comment
Sithicus
Sithicus Feb 19 2009, 8:05pm replied:

Looks like I've got the same problem :(
I've tried to start over couple of times but no luck :(

+1 vote     reply to comment
OmniscientLOon
OmniscientLOon Jan 27 2009, 12:22pm says:

Yeah seems like right after you handle that little strike force the 3 carriers hyperspace in front of the shipyard. After I kill that strike force nothing happens. I'll try reinstalling.

+1 vote     reply to comment
OmniscientLOon
OmniscientLOon Jan 27 2009, 9:15am says:

blah nah I did it awhile ago and I was talking out my ass when I made that response. I meant DEP, Battlecry's got ya.
Vistax64.com
That's if you wanna know how to disable it.

+1 vote     reply to comment
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Platform
PC
Developed By
Battlecry
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Release Date
Released Jul 1, 2009
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Style
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Real Time Strategy
Theme
War
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Last Update
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