Tactical Fleet Simulator 3G (v2.8.2)
Feb 22, 2012 Full Version 13 commentsTFS v2.8.2 Full Release. UPDATE: Campaign levels should load properly in this release. To use the new Hiigaran cruisers, use the EB&R Game mode. List...
Tactical Fleet Simulator 3G Mod Description:
Tactical Fleet Simulator (TFS) is a total overhaul of Homeworld2 with the objective of transforming the game into a tactics-oriented combat simulator. Adaptability is required to survive: the large selection of units and high attrition rates combatants requires one to be familiar with the units, their strengths and weaknesses. This enhances the tactical level of gameplay while still retaining real-time strategy elements. Recurring themes are quasi-modern air and naval doctrines modified for three-dimensional movement, complete with a proper unit classification scheme. Grand strategy plays a significant role, with the emphasize on battlefield adaptability, simulated by the large amount of available assets with similar albeit different roles which requires one to be familiarized with specific acronyms and unit types to maintain flexibility. All of this simulates a more immersing, realistic, adrenaline-soaked game experience that the stock version of Homeworld2 failed to deliver. TFS provides Homeworld2 with a relatively balanced, stable and much desired militaristic look and feel.
TFS Features:
The provision of new, more complex strategies and tactics.
Split-second decisions of what units to build and when to deploy.
Exhausting battles add to the fatigue of simulated combat.
New ships, weapon systems, abilities and attack behaviors.
Dynamic weapon systems, unit mobility and far more realistic three-dimensional movement.
A vast and complex unit selection, each with differing or a slight variance in their role.
New game modes and game options prolong the entertainment factor.
More realistic weapon damage relative to ship armor/health.
External Links / Files:
Tactical Fleet Simulator Discussion Forums
Tactical Fleet Simulator Database (Wiki) - New Wiki as of 12-13-09
Tactical Fleet Simulator Add-On (Download Links)
1 comment by Battlecry on May 18th, 2012
Tunngle, the free VPN (Virtual Private Network) client, has created a dedicated network for TFS. The network includes a game lobby and enables users to host and join games on the VPN without having to deal with myriad of port-forwarding issues associated with hosting games on Gamespy.
We will be hosting TFS v2.8.2 games on Tunngle and invite all members of the Homeworld2 and TFS community to visit and play with us.
Tunngle can be downloaded from the following link:
Tunngle.net
The server network for TFS is:
Homeworld 2 - Tactical Fleet Simulator (3G) Mod
TFS v2.8.2 Full Release. UPDATE: Campaign levels should load properly in this release. To use the new Hiigaran cruisers, use the EB&R Game mode. List...
TFS v2.7.1 Full Release (12/17/10). The updates consist of rebalancing for multiplayer games. Refinements to in-game effects to boost performance, addresses...
TFS v2.6.3 Full Release (7/31/10). Updates, error corrections and refinements over previous release. Patch released (11/5/10).
TFS v2.6.1 Full Release (4/14/10): Windows and Mac compatible, resolves incompatibility with integrated graphics cards and features a fully-functional...
TFS v2.5.5 (1/24/09). If you are using a Macintosh computer, download the TFSv2.5.m version. Changes from v2.5.3 are listed below.
(UPDATED: 11/5/08) Map package containing maps from the TFS v2.5 mod. These maps are compatible with all other versions of Homeworld2.
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I´m ready to lunch the game but this appears: Verifying Tactical Fleet Simulator (3G) Then I verify and Fail to Lunch appears ``Fail to linch item Tactical Fleet Simulator (3G), File is not valid exe (C:/Programme Fail (x86) /Bin/Release/Homeworld.exe). (61.0)´´ Please help me
What mode within your mod allows you to have the highest unit count? I played on unrestricted and found that it's still very low with 24 population count for most of the ship builds. How do I increase it?
If you want excessively high unit caps, use the Enhanced game mode and select "Very High" under the Unit cap drop-down menu.
The campaign missions don't work at all with v2.8.1. Anyone got a fix? All of the missions crash at "Load Level" even when I modify the persist files to just spawn with mothership.
I've the same problem, can some one help?
Yes, is there any fix? I can't wait to play with the new units in the campaign.
I will try to resolve the issue and release an updated version soon. I am not sure why the first few levels stopped working, but I am able to play levels 8 - 14 just fine.
THX dude, keep the good work
A very nice mod love the fact u can do the single player canp with it already on the 3rd mission look forward to seeing more and goog luck :)
Yes, mission three does that sometimes. I haven't figured out what's exactly causing it yet.
Other suggested to make sure you kill the incoming probes or simply play to the mission three with vanilla and after it switch to mod.