Tactical Fleet Simulator 3G (v2.6.0)
Jul 03, 2009 Full Version 7 commentsTFS v2.6.0 public beta2 (9/15/09). This is the first release of TFS 3G; the mod is still in the development phase but this release is stable and fully...
Tactical Fleet Simulator (3G)Homeworld 2 mod | Released Jul 1, 2009Tactical Fleet Simulator 3G Mod Description: TFS Features: External Links / Files:
Latest News: New Factions for TFS 3G (10/16/09)
0 comments by Battlecry on Oct 16th, 2009 digg this super bookmark Neo-Taiidani Imperial State Caylian Federation Artists Needed for Texturing Models
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Tactical Fleet Simulator 3G (v2.6.0)Jul 03, 2009 Full Version 7 commentsTFS v2.6.0 public beta2 (9/15/09). This is the first release of TFS 3G; the mod is still in the development phase but this release is stable and fully...
Tactical Fleet Simulator (v2.5.5)Nov 07, 2008 Full Version 14 commentsTFS v2.5.5 (1/24/09). If you are using a Macintosh computer, download the TFSv2.5.m version. Changes from v2.5.3 are listed below.
Tactical Fleet Simulator (v2.5.2)Aug 13, 2008 Full Version 10 commentsTFS v2.5.2 (8/14/08). If you are using a Macintosh computer, download the TFSv2.5.m version. Click below for more information.
TFS v2.5 Map Pack (updated: 11/5/08)Nov 12, 2005 Multiplayer Map 0 comments(UPDATED: 11/5/08) Map package containing maps from the TFS v2.5 mod. These maps are compatible with all other versions of Homeworld2.
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Props on the release battlecry. Havn't played much just wanted to run though the campaign and mission 3 is still bugged on the probes part but you prolly know that still. Battlecruisers/ships look absolutely gorgeous with the new ion cannons.
Halp, I has problems! D:
One of the machines I play this mod on has this syndrome: whenever I play TFS Enhanced (or a similar mod, Gameplay Enhanced), when either fleet won, the game would automatically switch to another application on Windows (similar in effect as if the game alt+tabbed by itself). I only managed to remedy this by not having another program that can be alt-tabbed to running, and so the game went back pretty quickly. Note that oddly, this bug doesn't happen in other game modes, presumably something to do with BGM changing features?
The second machine I tried to play with has an odd thing; the game crashes back to desktop before every engagement starts, regardless of game mode. There's actually even a minidump and a txt file stored in Sierra/Homeworld2/bin/release
Oddly enough this happens not only with TFS, but also Homeworld Enhanced, another mod you released. Other mods work fine. The dump included the lines as follows:
"Homeworld2.exe caused an Access Violation in module objects.dll at 001b:00b323a9.
Error occurred at 11/30/2008 08:09:36.
Homeworld2.exe, run by [erased].
Microsoft Windows XP?.
2 processor(s), type 586.
2039 MBytes physical memory.
Read from location 0000000c caused an access violation."
Is it a physical problem in my part?
Sarum mission: gets to probe objective, enemy fleet of strike carrier, 2 missile frigates and a group of lance fighters, corvettes etc. jump in whilst the objective is to destroy the probes.
I've hunted half a dozen probes across the map, and have covered all LOS of probes and can't find more. The objective isn't complete, and though it has said 'enemy ship has hyperspaced in' about three times, nought has happened...
Can't continue... (Yes I'm playing TFS)
???
What mode allows you to have a high unit cap? Most of them seem to have only 48 as the max unit cap.
Best Homeworld 2 mod I've ever played, i love how you make it look so pro.
Well for everyone who's interested: I have just started a hamachi network for TFS.
Name of the network: HW2:TFS free4all
password : win
Hey, 107th_raven.
I see you are a freespace fan. I'm a 70th blue lions man, myself.
See you in space comrade! :)
!!! You are the first being that has ever recognized that 107th_Raven is a Unit from FreeSpace2 :D!
There's already a Hamachi server for TFS.
Server name: HW2-TFS
Password: TFS
In version 2.5.0 is a god destroyer in the startingfleet, but you can`t build it!