Tactical Fleet Simulator 3G (v2.6.0)
Jul 03, 2009 Full Version 7 commentsTFS v2.6.0 public beta2 (9/15/09). This is the first release of TFS 3G; the mod is still in the development phase but this release is stable and fully...
Tactical Fleet Simulator 3G Mod Description:
Tactical Fleet Simulator (TFS) is a complex, total overhaul of Homeworld2 with the objective of transforming the game into a tactics-oriented combat simulator. The large selection of units and the high attrition rates combatants suffer greatly enhances the tactical level of gameplay while still retaining real-time strategy elements. Recurring themes are quasi-modern air and naval doctrines modified for three-dimensional movement, complete with a proper unit classification scheme. Grand strategy plays a significant role, with the emphasize on battlefield adaptability, simulated by the large amount of available assets with similar albeit different roles which requires one to be familiarized with specific acronyms and unit types to maintain flexibility. All of this simulates a more immersing, realistic, adrenaline-soaked game experience that the stock version of Homeworld2 failed to deliver. TFS provides Homeworld2 with a relatively balanced, stable and much desired militaristic look and feel.
TFS Features:
The provision of new, more complex strategies and tactics.
Split-second decisions of what units to build and when to deploy.
Exhausting battles add to the fatigue of simulated combat.
New ships, weapon systems, abilities and attack behaviors.
Dynamic weapon systems, unit mobility and far more realistic three-dimensional movement.
A vast and complex unit selection, each with differing or a slight variance in their role.
New game modes and game options prolong the entertainment factor.
More realistic weapon damage relative to ship armor/health.
External Links / Files:
Tactical Fleet Simulator Discussion Forums
Tactical Fleet Simulator Database (Wiki)
Tactical Fleet Simulator Add-On (Download Links)
0 comments by Battlecry on Oct 16th, 2009 digg this super bookmark
Neo-Taiidani Imperial State
(Concept design and models by Battlecry) The Neo-Imperial Taiidan State has emerged from the Vaygr Federation as a semi-autonomous faction after the great war. Among their priorities is the reconstruction of their interstellar empire on a new basis. While nominally still a faction of the greater Vaygr federation, the new Imperial state is moving to
secure full autonomy and dissolve the Vaygr into a loose confederation of spacefaring civilizations. Among its first acts was the establishment of a vast spacecraft and weapon design and production agency enabling the development and mass production of craft more advanced than the standard Vaygr combat craft. The new Taiidan empire has taken advantage of various Vaygr technologies such as pulse-laser cannons and advanced missiles, further refining them to their specifications resulting in advanced micro-missile technology and improved traditional Taiidani weapon systems as mass drivers.
Caylian Federation
(Ship design and models by Flogger23m) The Caylian are a spacefaring civilization from the outer rim with technology comparable to standard Hiigaran and Vaygr ships. Caylian doctrine places an emphasis on high-powered plasma-based weaponry and agile frigates.
Artists Needed for Texturing Models
We are currently seeking individuals who can texture our ship models. Send me a PM if you are up to this task.
TFS v2.6.0 public beta2 (9/15/09). This is the first release of TFS 3G; the mod is still in the development phase but this release is stable and fully...
TFS v2.5.5 (1/24/09). If you are using a Macintosh computer, download the TFSv2.5.m version. Changes from v2.5.3 are listed below.
TFS v2.5.2 (8/14/08). If you are using a Macintosh computer, download the TFSv2.5.m version. Click below for more information.
(UPDATED: 11/5/08) Map package containing maps from the TFS v2.5 mod. These maps are compatible with all other versions of Homeworld2.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Props on the release battlecry. Havn't played much just wanted to run though the campaign and mission 3 is still bugged on the probes part but you prolly know that still. Battlecruisers/ships look absolutely gorgeous with the new ion cannons.
Halp, I has problems! D:
One of the machines I play this mod on has this syndrome: whenever I play TFS Enhanced (or a similar mod, Gameplay Enhanced), when either fleet won, the game would automatically switch to another application on Windows (similar in effect as if the game alt+tabbed by itself). I only managed to remedy this by not having another program that can be alt-tabbed to running, and so the game went back pretty quickly. Note that oddly, this bug doesn't happen in other game modes, presumably something to do with BGM changing features?
The second machine I tried to play with has an odd thing; the game crashes back to desktop before every engagement starts, regardless of game mode. There's actually even a minidump and a txt file stored in Sierra/Homeworld2/bin/release
Oddly enough this happens not only with TFS, but also Homeworld Enhanced, another mod you released. Other mods work fine. The dump included the lines as follows:
"Homeworld2.exe caused an Access Violation in module objects.dll at 001b:00b323a9.
Error occurred at 11/30/2008 08:09:36.
Homeworld2.exe, run by [erased].
Microsoft Windows XP?.
2 processor(s), type 586.
2039 MBytes physical memory.
Read from location 0000000c caused an access violation."
Is it a physical problem in my part?
Sarum mission: gets to probe objective, enemy fleet of strike carrier, 2 missile frigates and a group of lance fighters, corvettes etc. jump in whilst the objective is to destroy the probes.
I've hunted half a dozen probes across the map, and have covered all LOS of probes and can't find more. The objective isn't complete, and though it has said 'enemy ship has hyperspaced in' about three times, nought has happened...
Can't continue... (Yes I'm playing TFS)
???
What mode allows you to have a high unit cap? Most of them seem to have only 48 as the max unit cap.
Best Homeworld 2 mod I've ever played, i love how you make it look so pro.
Well for everyone who's interested: I have just started a hamachi network for TFS.
Name of the network: HW2:TFS free4all
password : win
Hey, 107th_raven.
I see you are a freespace fan. I'm a 70th blue lions man, myself.
See you in space comrade! :)
!!! You are the first being that has ever recognized that 107th_Raven is a Unit from FreeSpace2 :D!
There's already a Hamachi server for TFS.
Server name: HW2-TFS
Password: TFS
In version 2.5.0 is a god destroyer in the startingfleet, but you can`t build it!