Well, what the name doesn't say, the pictures should. I aim to make Homeworld 2 a visual feast. At this point I plan no gameplay changes. Credit to CNLPEPPER for his v2 shaders. Also feel free to tell me what you like and not, I can't guarantee everybody's happiness but I'll try my best to listen.

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droids and rocks droids and rocks droids and rocks
Blog RSS Feed Report abuse Latest News: I am heading into a new direction

7 comments by TuranicRaider on Sep 1st, 2013

Good evening Vaygrs, Hiigarans, Kadeshi, Taiidan's, fellow Turanics and Bentusi who deem this important enough to attend.

allow me to start by addressing concerns over the shinyness of my ships. I can give countless arguments (as I have) as to why it should be like that.. but in the end the most important thing is that me and my adjudicator loves them like I do them. If you don't like it, nothing compels you to play this mod, there is this version of homeworld that makes absolutely brilliantly unnaturally matte ships called homeworld 2, v1.1 and I am not trying to please anybody other than myself and my adjudicator in any case, never mind a majority of people. If you would do me the favour of remembering homeworld, you would remember that it did not try to please a majority either. So what I am saying, if I am saying anything, is complain all you want, I will not yield. I'm stubborn that way.

Now on to what I have done. I threw out the gritty effect. it is random and looks good on only a handful of ships. I was playing around with the Hiigaran Battlecruiser and just for fun tweaked the glow map a little.

This was the result

This was after I got the foundry debris to look something like this:

I was playing around for hours ok..

I take these in earth orbit because that is where the ships tend to look most natural, the map has no ambient lighting that discolours everything and you can bet your life that it would look perfect on other maps too if it can rock this one.

The idea with this new direction is to make certain bits of the ships shiny and other a bit matte, say stuff that looks like armor are a bit matte and stuff that looks like it was made of metal has more of a shine to it. I also tried to nail that metallic glint onto the foundry, going matte where it has corroded.

The other half of the new direction, is tweaking the meshes a little, or rather the way the are shaded. I have been playing with this for months and even posted a few of the ships already packing this treatment, the Hiigaran mothership(although in these pictures it is a bit broken, I have fixed it when I decided it will become a major component in the mod), the collector, and gunships had this treatment, and yesterday I finishe with all the vaygr frigates, here is an infiltrator for you:

this ship is for all intents and purposes done

if you can't see the difference straightaway, don't worry, it is quite subtle.

Lastly I would like to report a funny glitch I got that somehow disabled some lighting or something, it hasn't happened since, but it gave me the opportunity to take some screenies along the line of this:

ghost ship?

Someone mentioned debris... I would love to have frigates spawn some debris but the thing is, that would alter gameplay as it would mean you can harvest from dead frigates too, nobody ever gives their opinion on these subjects, they always try to jump the bandwagon with the shiny stuff or the bumpiness. for now, I won't alter the debris just yet, maybe when I finally dive into my own mod or help with another, we'll see.

finally I would like to say, I will try to post some pictures, I have a lot of them. if you don't like this mod, wait for HWHD, and let's see.. I am going to tackle some megaliths now.

have a good one :D

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Ultra High Graphics(not High Definition)

Ultra High Graphics(not High Definition)

Oct 28, 2013 Full Version 31 comments

This is the release. it is not finished, the tweaking is not done, and some of the subsystems aren't done either, chimera station, tanis and the platforms...

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Guest Aug 13 2014, 11:41pm says:

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TuranicRaider Aug 15 2014, 3:51pm replied:

there was a guy a while ago but i couldn't help him because he did not give me a picture.. a picture is more than a thousand words remember. screenshot in my pm or i can not help you.

+1 vote     reply to comment
Dicehunter Jun 15 2014, 4:52pm says:

I would happily pay for this mod once you release the finished full HD version :)

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TuranicRaider Jun 16 2014, 1:20am replied:

define full HD...

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Guest Oct 2 2014, 9:05pm replied:

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Guest Jun 9 2014, 9:20pm says:

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TuranicRaider Jun 10 2014, 2:38am replied:

can you pm me a screenshot or two?

+1 vote     reply to comment
arghargh200 May 31 2014, 9:53pm says:

Getting an error in a dialog upon launching a game:
Missing shader parameter value ($diffuseA) when parsing shader script (resourceNM) for model (data:Resource\Salvage\ Slv_Chunk_Lrg03\Slv_Chunk_Lrg03.hod)
("The comment field may not contain words greater than 50 characters in length." Ridiculous.)
I'm fully aware this is a work in progress and no longer in development, but I'd still like to see something come out of this. Maybe, if by some chance the Gearbox remakes don't support it, someone'll grab the reins and convert this over...

+1 vote     reply to comment
TuranicRaider Jun 4 2014, 6:06pm replied:

i'd like to continue but if i continue to just make free stuff, i can't eat. that said, i'd like to help. did you modify the mod in any way? because if you did, you forgot a little thing and i may be able to help you correct it

+1 vote     reply to comment
eugeniodesideri82 Apr 23 2014, 5:38am says:

Dudes , i really look forward to have this AWSOME MOD with Complex!
is that possible to have both mode ?

+1 vote     reply to comment
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