Tactical Fleet Simulator (TFS) is a total overhaul with the aim of transforming Homeworld2 into a tactics-oriented strategy game. Initial versions aimed for a more immersive tactical "simulator" orientation, the current version provides a more refined and consistent RTS experience.
Two updates for TFS v2.8 are planned, the first of which will involve polishing and the implementation of new ship HODs. The second update will focus on improving the single-player experience. These updates will ensure that TFS is compatible with Intel integrated graphics processors.
Posted by Battlecry on Jul 20th, 2013
Update 1: Updates and Polishing (v2.8.3)
The first planned update will include updated HODs and animations for several units, minor retunes, updated graphics for several ship icons and UI elements, minor bug fixes, updated weapon effects, and the implementation of CnlPepper's advanced shaders (without causing artifacts with megalith textures).
Vaygr Missile Fighter and Hiigaran SRM Platform:
Update 2: Campaign Enhancements (v2.8.4)
The second planned update will involve a modernization of campaign levels, including a new Mothership escort cruiser to replace the existing CVE Escort Carrier. This update will include a comprehensive fleet manual and ship guide detailing the specific roles and basic tactics for each unit.
This version will be fully compatible with modern Intel integrated graphics chipsets (HD3000 and HD4000).
Here is a preview of TFS v2.8 on an Ultrabook using a Core i3 ULV processor and Intel HD4000 chipset using both the default and new shaders: