The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.

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5 comments by Chimas on May 5th, 2013

Well,The last days have been ... interesting:

  • GEARBOX appeared and took the HW IP. The funeral is cancelled. Let's see what comes ahead;
  • BLACKBIRD started the pre-sales phase of HARDWARE:SHIPBREAKERS, a great game coming soon;
  • FX-MOD published new material with Taiidani and Turanic ships. It's impressive and promising.

On our MOD, we started to study how to develop the Kushan campaign. It was proposed to Moleman to join us once he is studying SP missions for his MOD. So we are all over finishing the Turanic Raiders ships and structures for M1 and M2, recovering speech files, tons and tons of codings and tweakings.

In parallel, we started moving on from SugarSync to SVN/Tortoise as a management system for the project. If we approve, which is most likely, SVN's version numbering system will be adopted. It will also help us sum up better the changes from one release to another.

We've suspended/changed the next release. We haven't stopped working on it. We need to study and establish the research trees, the research ships game-play and behavior. And the Youtube VIDEOS will be displayed at moddb too.

Moleman, welcome aboard, enjoy your stay and we hope to reach Hiigara sooner than we expect ; ]

HWR team

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HW Remastered - DEMO

HW Remastered - DEMO

Dec 12, 2012 Demo 32 comments

The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and...

Scout Remastered

Scout Remastered

Oct 30, 2011 Demo 9 comments

Here's a sneak at what were doing, the old Hw1 ships in full Hw2 graphics, not just putting them ingame, but giving them enhanced textures and 3d details...

Mission 01 (showcase/test release)

Mission 01 (showcase/test release)

Aug 31, 2011 Demo 9 comments

This is a skirmish map showcase of the first level. PLEASE NOTE: The current download link is NOT THE RIGHT FILE. ModDB refuses to "find" the replacement...

Post comment Comments  (0 - 10 of 209)
GordonFreeman3
GordonFreeman3 7hours 14mins ago says:

Just a stupid question ... Is the fighter squadron system from HW2 gonna be kept or replaced by the old one from HW1 with fighter by fighter production and control ?

+1 vote     reply to comment
Jkberna
Jkberna Jun 13 2013, 1:09pm says:

I know i'm teasing, but if only you guys that love HW1 and eager to see it with better graphics, could see what we the modding team see while playtesting the missions...
Wont be long guys, wont be long...

+1 vote     reply to comment
saigjn
saigjn Jun 8 2013, 12:41pm says:

I am very impressed with your work and I want to applaud you !
But I have some questions:
- I guess we can play multiplayer, right ?
- The mod out there within 3 days of the game's release languages ​​(English (of course) but also French and German)? Left to wait longer exit French and German versions, it would be nice and would only promote your work !
- Will we have the original multiplayer maps ?
- And finally: if the mod is a huge success, would you be willing to continue working with Homeworld Cataclysm this time ?

I shared your project on my facebook page hoping to make your project the ancients fan or curious players and I am sending you all my support !

Thanks in advance for your job ! =')

+1 vote     reply to comment
Jkberna
Jkberna Jun 13 2013, 8:05am replied:

About the release languages, it's something we can do, if we have community help in translating...

+1 vote     reply to comment
Forloftol
Forloftol Jun 8 2013, 1:34pm replied:

I'll answer what I know, but I'm not on the team, so don't quote me on this:
- Yes, you can play multiplayer, there's even a download currently available for a demo of it. Integrating the multiplayer options such as disabling research, enabling resource injections, etc. are planned.
- There are no plans for translations to other languages. It'll be up to members of the community to volunteer for translating.
- Yes, fully remastered and playable, as well as some new ones.
- Making a Homeworld Cataclysm: Remastered is possible if the mod is a success, but no promises.

+2 votes     reply to comment
Chimas
Chimas Jun 8 2013, 9:41pm replied:

complementing Forloftol:
- try our DEMO in download section - 14 ships in Skirmish
- Localization not planned. Fans can extract the mod and submit a version in the add-on section
- Our coder is engaged in his own MOD involving Cataclism universe - called BEAST EVOLUTION MOD. We are not thinking about Cataclism, because it's still too far away in time. Believe me: a MOD team is very vulnerable to real life issues. And is certainly a miracle to have put together a great designer and a great coder to resurrect and update this game ...

+2 votes     reply to comment
Jkberna
Jkberna Jun 13 2013, 7:58am replied:

A great designer?? Who?? :p

+1 vote     reply to comment
Forloftol
Forloftol Jun 8 2013, 11:56am says:

Okay, so I know you're doing the campaign (And hopefully the Cataclysm campaign after you're done here. :D ), but will you be adding the Raider Retreat mission into the campaign as part of the full thing? I, personally, would like that to be a thing. :D

+2 votes     reply to comment
Chimas
Chimas Jun 8 2013, 9:12pm replied:

Yes, we want to do it, but it's unlikely it will be done. We will think about that only after most part of the campaign is complete.

+1 vote     reply to comment
Forloftol
Forloftol Jun 8 2013, 11:54am replied:

They'll release it when they think it's in a playable and appropriate state, be patient, they're working as fast are they're able.

+1 vote     reply to comment
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