Tactical Fleet Simulator 3G (v2.6.0)
Jul 03, 2009 Full Version 7 commentsTFS v2.6.0 public beta2 (9/15/09). This is the first release of TFS 3G; the mod is still in the development phase but this release is stable and fully...
Tactical Fleet Simulator 3G Mod Description:
Tactical Fleet Simulator (TFS) is a complex, total overhaul of Homeworld2 with the objective of transforming the game into a tactics-oriented combat simulator. The large selection of units and the high attrition rates combatants suffer greatly enhances the tactical level of gameplay while still retaining real-time strategy elements. Recurring themes are quasi-modern air and naval doctrines modified for three-dimensional movement, complete with a proper unit classification scheme. Grand strategy plays a significant role, with the emphasize on battlefield adaptability, simulated by the large amount of available assets with similar albeit different roles which requires one to be familiarized with specific acronyms and unit types to maintain flexibility. All of this simulates a more immersing, realistic, adrenaline-soaked game experience that the stock version of Homeworld2 failed to deliver. TFS provides Homeworld2 with a relatively balanced, stable and much desired militaristic look and feel.
TFS Features:
The provision of new, more complex strategies and tactics.
Split-second decisions of what units to build and when to deploy.
Exhausting battles add to the fatigue of simulated combat.
New ships, weapon systems, abilities and attack behaviors.
Dynamic weapon systems, unit mobility and far more realistic three-dimensional movement.
A vast and complex unit selection, each with differing or a slight variance in their role.
New game modes and game options prolong the entertainment factor.
More realistic weapon damage relative to ship armor/health.
External Links / Files:
Tactical Fleet Simulator Discussion Forums
Tactical Fleet Simulator Database (Wiki)
Tactical Fleet Simulator Add-On (Download Links)
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Neo-Taiidani Imperial State
(Concept design and models by Battlecry) The Neo-Imperial Taiidan State has emerged from the Vaygr Federation as a semi-autonomous faction after the great war. Among their priorities is the reconstruction of their interstellar empire on a new basis. While nominally still a faction of the greater Vaygr federation, the new Imperial state is moving to
secure full autonomy and dissolve the Vaygr into a loose confederation of spacefaring civilizations. Among its first acts was the establishment of a vast spacecraft and weapon design and production agency enabling the development and mass production of craft more advanced than the standard Vaygr combat craft. The new Taiidan empire has taken advantage of various Vaygr technologies such as pulse-laser cannons and advanced missiles, further refining them to their specifications resulting in advanced micro-missile technology and improved traditional Taiidani weapon systems as mass drivers.
Caylian Federation
(Ship design and models by Flogger23m) The Caylian are a spacefaring civilization from the outer rim with technology comparable to standard Hiigaran and Vaygr ships. Caylian doctrine places an emphasis on high-powered plasma-based weaponry and agile frigates.
Artists Needed for Texturing Models
We are currently seeking individuals who can texture our ship models. Send me a PM if you are up to this task.
TFS v2.6.0 public beta2 (9/15/09). This is the first release of TFS 3G; the mod is still in the development phase but this release is stable and fully...
TFS v2.5.5 (1/24/09). If you are using a Macintosh computer, download the TFSv2.5.m version. Changes from v2.5.3 are listed below.
TFS v2.5.2 (8/14/08). If you are using a Macintosh computer, download the TFSv2.5.m version. Click below for more information.
(UPDATED: 11/5/08) Map package containing maps from the TFS v2.5 mod. These maps are compatible with all other versions of Homeworld2.
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Hate to be the bearer of bad news but looks like level 3 is still bugged. Sure the probe objective is beatable but after the strike force (strike carrier with corvette and fighter escort) hyperspaces near the resourcing area) nothing else occurs. Then eventually after about 5-10 minutes milling around in hope you'll hear the infamous "enemy hyperspace detected" over and over and that's where it ends. Should I delete my account and restart?- I'm probably just being naive but I want it to work.
Anyway the changes and rebalancing are nice stuff, props.
It must be something to do with your campaign files or Homeworld2 installation. Watch this video if you are not sure what to do on this level:
Files.filefront.com
can anyone tell me exactly how the TFS shortcut should read as the target. I have tried:
...\HOMEWORLD2 - mod TFS2.5.big
...\HOMEWORLD2 -mod TFS2.5.big
...\HOMEWORLD2 " -mod TFS2.5.big
how should this read or doesnt it matter.
...Sierra\Homeworld2\Bin\Release\Homeworld2.exe" -mod TFSv2.5.big
Next time you have a question like this, I suggest you look in the readme file. It contains the relevant information for creating a shortcut for the mod.
Try this one for size can anyone help (please note i am running VISTA).
I have tried running TFSv2.5.2, v2.5.3, v2.5.5 with no success. In each case i have installed the TFS.big file to the RELEASE folder were the HOMEWORLD2.exe file is located. I have included the command line to my desktop shortcut as in the readme.
When the game attempts to load it shows a blank screen as normal and at the time you would normaly see the VIVENDI UNIVERSAL intro the screen exits back to windows. NOTE: the game runs correctly without TFS installed.
I have had some success with TFSv2.3.1 however when i initiate a player vs cpu game, the game initiation screen will show but as soon as the line at the bottom of the screen reaches one end to the other the game will exit to windows.
so what the @$#%&!*#% am i doin wrong.
It is well known that Vista has issues running older programs. I suggest you disable UAC (User Admin Control), DEP (Data Execution Prevention) and run Homeworld2 in XP compatibility mode. If it still isn't working, you should try to re-install the game or experiment with different video card drivers.
Did you remove vista's DRM feature? cuz I'm running it on vista ultimate 32 bit and I'm playing fine after I removed that.
do you mean removing the Digital Rights Management from Vista. if i am understanding you how do i remove it.
Will this work together with other mods? or will i have to uninstall fleet commander?
I went back to older posts here and found that most people had the same problem, while a few others didn't. I have the same problem and have played through the mission a few times.
I decided to set up a little "experiment" and positioned scouts near all 3 of the locations where the probes spawn. I destroyed them before the vagyr carrier jumps in, and the objective is marked completed, with fleet command saying they were all destroyed and to stay on high alert. I got the "enemy emerging from hyperspace" message twice soon after with nothing actually emerging from hyperspace. The vagyr carrier jumped in later and I destroyed it, along with any probes it dropped, and then all was quiet again. Still stuck.
I think that the problem/glitch/whatever has to do with the 3 carrier hyperspacing in, not the actual objective, because I did the objective and I'm still sitting here twiddling my thumbs. I still got the "enemy units emerging from hyperspace" message that everybody gets if they wait long enough, but nothing happens.
BTW, I did reset the campaign as somebody suggested, nothing changed when I got to this mission.