A rehaul of the Homeworld 2 Star Wars: Warlords mod that will take advantage of the Sins of a Solar Empire engine to provide a larger strategic theater and will adapt the gameplay to best fit the newer engine. The current public version works for Sins of a Solar Empire: Rebellion 1.1/1.5.

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14 comments by Lavo on Jun 5th, 2013

Today is notable for the release of patch 1.5 for SoaSE:R, and for the game's first DLC, Forbidden Worlds. I'm sure the first question that will be on many people's minds soon, or is already something they've looked into, is whether the current public release of SoGE will work with 1.5. The answer to this is, yes, it should work without any noticeable issues, other then the UI reverting to vanilla Sins'. In addition, the DLC also shouldn't pose an issue at all. The UI issues have been fixed in the beta, and will be included in the next version, along with all the other entity/Gameplay.constants changes that 1.5 has brought about. Now, onto what the DLC actually adds. It puts in two things, planet specialization, plus new planets and their respective research groups. As you are all aware, SoGE already has specialized planets, and doesn't even make full use of all the planet groups currently ingame. Due to this, and as we simply don't want to force people to get the DLC, SoGE will not be making use of the DLC, however if you have the DLC installed, it will neither break SoGE or having any effect on how SoGE is played.

With a new patch, and an upcoming release, I'll take the time to announce three new addons to the pack that are coming soon; Invulnerable Supercap Factories, Extremely Reduced Weapon Ranges, and Hyperspace Anywhere. The former is rather self-descriptive, supercap factories would be indestructible, an option some have asked for as you cannot rebuild supercap factories. Extremely Reduced Weapon Ranges reduces the ranges of all weapons by 67.5%, or to put it in other terms, the ISD would by default have a range of 3250. In contrast, a TEC light frigate has a default range of 3500 and the TEC's cruiser has a range of 3150. Hyperspace Anywhere was initially something I did purely as a proof of concept, a side project I did for fun. It allows a player to jump from any one planet to another, assuming it can be seen at all, and this works on both random and premade maps. Honestly, it would probably just result in people rushing homeworlds all the time, so I can't say I think it's particularly balanced, but it's already been made so why not.

Scale. A contentious topic, something that's been around since the days of 1.0E, an issue there is no clear consensus on. Until very recently, I had yet to see any positive comments regarding scale, only numerous complaints. That's the reason why the 33% upscale was initially done, for those who noticed the pictures posted last Sunday. As .JAS put it, you "Can't please everybody unfortunately". Thankfully, due to Sins' mod stacking system, both opinions can be satisfied, by making the upscaled models into their own addons pack, so people can decide whether to keep the current scaling, or go with a bigger one that's much more akin to vanilla Sins. Due to the inevitable size of thisĀ group of addons, it will be separate from the main addons pack, once it is released. Once this is done, I sincerely hope that all will be satisfied with the scale of SoGE, though feel free to correct me in the comments section.

Also, a fun fact I realized with 1.5, by turning on Anisotropic (under Texture Filtering in the Video section), the higher the better, the planet pole pinching issue becomes far less problematic, and in a few cases is virtually gone.

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SoGE R1041 patch for SOASE Rebellion 1.1

SoGE R1041 patch for SOASE Rebellion 1.1

Mar 18, 2013 Patch 56 comments

This requires an installation of the R1021 full version. Sins of a Galactic Empire (SoGE) R1041 release for Sins of a Solar Empire: Rebellion 1.1; a Star...

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Feb 3, 2013 Prefabs 1 comment

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for SoGE and Novus Universum.

SoGE R1021 release for SOASE Rebellion 1.1

SoGE R1021 release for SOASE Rebellion 1.1

Jan 27, 2013 Full Version 86 comments

This is outdated on it's own; get the R1041 patch! Sins of a Galactic Empire (SoGE) R1021 release for Sins of a Solar Empire: Rebellion 1.1; a Star Wars...

Sins of a Galactic Empire - Addons Pack

Sins of a Galactic Empire - Addons Pack

Dec 27, 2012 Models Pack 16 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE. This contains the...

Hotfix for 2.1E (Not for Rebellion)

Hotfix for 2.1E (Not for Rebellion)

May 11, 2012 Patch 16 comments

Hotfix for Sins of a Galactic Empire 2.1E; fixes issues with the Yuuzhan Vong's starbase, reduces lag during Sins' boot up phase, adds in new starbase...

SoGE - 2.1E Patch (Not for Rebellion)

SoGE - 2.1E Patch (Not for Rebellion)

Feb 22, 2012 Patch 34 comments

Patch for Sins of a Galactic Empire 2.0E, please note this means you require 2.0E in order for this to work. To install please delete the GameInfo folder...

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Guest
Guest 11hours 46mins ago says:

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Lavo
Lavo 5hours 4mins ago replied:

While it should work with 1.5, if it isn't working for you, hang tight! The beta's already uptodate for Sins v1.5, and the next public release will be out soon.

+1 vote     reply to comment
mikey1871
mikey1871 Jun 18 2013, 10:35am says:

Hi, I have the last patch installed for Rebellion 1041... and for some very strange reason tome I can not Save a game. It gives me a weird error code, but after playing on the second day then the same game starts to do auto saves.

What would cause the last patch for the non 1.5 game to allow auto saving, but not manual saving? yes, i'm playing in Offline mode cause i have many other rebellion mods that i like to play and i don't like the wait that the damn sins developers create by just kicking something out without letting the modders know in advance what will change.

I do hope i don't offend, but in my humble opinion we, gamers do not play vanilla we play the more excellent mods that are made for vanilla games!!!

+1 vote     reply to comment
Lavo
Lavo Jun 18 2013, 11:38am replied:

In all honesty, I have absolutely no idea why it wouldn't allow you to manually save. I'd post the error code and other info on the Sins forums and ask for assistance. That being said, that must be a really old install of SoGE... I'd really suggest updating as the current version only works with 1.1/1.5, and as I will be releasing a 1.5 compatible version later this week.

Also, a tip for Sins, if you make a complete copy of your current install of Sins, you can in fact run this copy, plus update Sins to 1.5 and make the best of both worlds. This is what I've done and I have 1.041, 1.1, and 1.5 all on one computer. ;) It's a particular shame you didn't do this for 1.1, as most mods are now 1.1 compatible but not 1.041 compatible.

+1 vote     reply to comment
mikey1871
mikey1871 23hours 46mins ago replied:

i'm sorry, i mis-spoke. my current version is the one just before the new 1.5 version.

It's not within your mod, it's in the steam game. I started steam in online mode and stopped the steam update by going offline. I had thought that i went offline before the sins could update. I don't know what is wrong. But the not manually saving is in other mods too.

It just makes the games faster and more interesting now that i can't save them.

I definitely will the "Copy" function once i upgrade to the sins 1.5 once more mods get updated. I do that with my other games i have. I just didn't know i could do that with a steam game.

+1 vote     reply to comment
Lavo
Lavo 18hours 4mins ago replied:

Is it possible that maybe 1-2 files got updated (ex. you got 0.3% of the update)? If so, I would guess that it is possible that those files could be interfering with manual saving. Regardless, I have a partial solution for you. If you go to the "...\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Setting" folder and open "rebellion.user.setting" in Notepad (or equivalent), the line "AutoSaveTickFrequency" determines how fast an autosave occurs. By reducing that, you will have autosaves occur faster, which will make a lack of manual saves less critical.

I'm not sure if you can do it with every Steam game, but I can tell you it works with Sins.

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Guest
Guest Jun 17 2013, 5:02pm says:

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Lavo
Lavo Jun 17 2013, 5:07pm replied:

Go to "'C:\Users\Cole\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Save-SinglePlayer" and delete Empire Galatic 2.savereb. That will get rid of the error. If you're asking why the game doesn't like that particular save file, I apologize but I have no idea; you'll just have to start anew.

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Guest
Guest Jun 17 2013, 5:20pm replied:

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Lavo
Lavo Jun 17 2013, 11:39pm replied:

Not a problem. Hope whatever has been bugging your Sins is fixed now!

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Sins of a Solar Empire: Rebellion Icon
Platform
Windows
Developer
SW Rebellion
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Official Page
Warlords.swrebellion.com
Release Date
Released Dec 31, 2011
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Highest Rated (10 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012, 12:25pm by OseronPhaer

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