SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.90 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

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A little over a year ago Gamer232423 came to me proposing the creation of a Discord server for the mod, a dedicated place for people to both play and discuss SoGE and other versions of Sins. In the time since the channel's founding it has grown to over 200 members! We've come a long way from being a various ad-hoc groups struggling to find multiplayer matches, to a couple handful of us hoping to put together multiplayer rounds, which for some were the first times being able to do so.

It has also grown from being purely a SoGE match maker, with people around who play other Sins mods, and occasionally vanilla as well. That said, if you're looking for a SoGE match and/or people to talk with, come by and visit! To another year of SoGE and fun times!

Rebuild Progress Update #4: Completion

Rebuild Progress Update #4: Completion

News 24 comments

The SoGE rebuild is complete and we have officially released version 4.11.0 of Sins of a Galactic Empire!

Rebuild Progress Update #3: The Road to a New Republic

Rebuild Progress Update #3: The Road to a New Republic

News 4 comments

The Alliance and New Republic have been added, sans supercaps, and work on the Yuuzhan Vong is next on the list.

Rebuild Progress Update #2: Clone Wars and Outlaws

Rebuild Progress Update #2: Clone Wars and Outlaws

News 13 comments

Here's what has been going in the rebuild for the past three months, what will happen due to the release of 1.85 and Outlaw Sectors and when, plus the...

Rebuild Progress Update #1

Rebuild Progress Update #1

News 12 comments

The rebuild currently has all planets in plus militia, music, most maps, and the Empire has been ported over nearly 100%, all ships save supercaps, abilities...

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SoGE 4.11.1 release for SoaSE: Rebellion

SoGE 4.11.1 release for SoaSE: Rebellion

Full Version 68 comments

Sins of a Galactic Empire (SoGE) 4.11.1 release for Sins of a Solar Empire: Rebellion 1.90, a Star Wars total conversion mod for Sins of a Solar Empire.

OUTDATED - SoGE 4.11.0 release

OUTDATED - SoGE 4.11.0 release

Full Version 96 comments

Sins of a Galactic Empire (SoGE) 4.11.0 release for Sins of a Solar Empire: Rebellion 1.86, a Star Wars total conversion mod for Sins of a Solar Empire.

OUTDATED - SoGE Addons Pack for 4.10.2

OUTDATED - SoGE Addons Pack for 4.10.2

Full Version 41 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

OUTDATED - SoGE 4.10.2 release

OUTDATED - SoGE 4.10.2 release

Full Version 35 comments

Sins of a Galactic Empire 4.10.2 release for Sins of a Solar Empire: Rebellion 1.85, a Star Wars total conversion mod for Sins of a Solar Empire

OUTDATED - SoGE GOG patch for SOASE Rebellion 1.84

OUTDATED - SoGE GOG patch for SOASE Rebellion 1.84

Patch 27 comments

Sins of a Galactic Empire GOG patch for Sins of a Solar Empire: Rebellion 1.84; this patch is for those whom have 4.10.0 or 4.10.1 and are on GOG (aka...

OUTDATED - SoGE 4.10.1 for SOASE Rebellion 1.82

OUTDATED - SoGE 4.10.1 for SOASE Rebellion 1.82

Patch 53 comments

Sins of a Galactic Empire 4.10.1 patch for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire. Requires...

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BeefBacon
BeefBacon

Black market prices seem to be kind of nuts. I've not played vanilla Sins in a while (not for years, this mod is the only reason I loaded it up, forgot how good Sins is) but I seem to recall that black market prices were usually in the hundreds, but now it's easy to sell for 1500-2000 credits a pop. I was able to just sell a bunch of metal and crystal so I could buy an Executor. Trade routes and credit income seems kind of useless when you can sell resources for so much. I assume the AI is doing some weird manipulation of the prices because I saw a video of a human-only game and the prices seemed normal.

Also, I'm playing as the Galactic Republic, have HoloNet stations on all of my planets and have all research completed, but I still can't travel between HoloNet stations. Does the Republic not get that feature? The Rebel AI I'm playing against certainly does.

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BeefBacon
BeefBacon

Scratch that, loaded a saved game and now the HoloNet beacons work. Don't know what that's about, but I'll take it.

Economy is still crazy, though.

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m_reaver
m_reaver

Question, are the A.I given boosts (Cheats)?

first time trying this mod on a small random map,(Easy) cis attack not 10 mins in the game with not less than 10 capital ships, whereas I can only build at most 3 and maybe a cruiser in that time with the resources available, this is even more insane since i learned the cis have way more costly capital ships than republic

Looked at the after game charts, the enemy has way more the crystal income from the getgo
Why is this?

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Atrion
Atrion

Are you guys working on a update?

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LlamaFish
LlamaFish

Would there be a possibility of a first order addon

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Guest
Guest

Can you guys make the 50% Ship size increase addon again? Would be great

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LlamaFish
LlamaFish

COuld you guys update the wiki please

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Makedonia
Makedonia

I think you can go and edit it yourself.

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Highest Rated (35 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012 by OseronPhaer

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