SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.85 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

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Hello and welcome to a much overdue rebuild progress update! Around three months ago I put up a primer about what the rebuild is, and what progress had been done up until that point. I do feel bad about not posting anything since then, though I can safely say that the past few months have not been wasted. Progress has been slower than I wished, due to much of April having been devoted towards working on Sins of the Prophets, where I am Design Lead.

Before I talk about SoGE proper, I do have some unfortunate news I must share. Sadly, the TOR project has died a natural death; due to a lack of influx of talent from the community, those working on the project were overwhelmed by the work required of the endeavor and as such work has ceased.

Back to SoGE itself. This past week we have seen not one, but two, updates for Sins! One contained the much awaited content in version 1.83’s beta and more recently we have seen the rise of Outlaw Sectors DLC. Seeing as how the rebuild is not extremely close to completion, I am in a bit of a bind, with the public version being quite behind but the internal build is not ready for release. As such, I will be doing an update to bring 4.10.1 and the GOG patch to a single, combined, version that will be 1.85 compatible, which will be called 4.10.2. I plan to have this out some time next week, hopefully during the early part of the week. I cannot guarantee that any rebuild content, such as the Raider-class corvette, will be included in 4.10.2, as the primary purpose of that update will be to bring the mod up to 1.85 standard, rather than introducing new content.

Now, for the rebuild itself, progress has been smooth, even if slow as mentioned earlier. Since the last news post I have ported over all of the research, ships, save supercapitals, and their respective abilities/buffs for both the Galactic Republic and the Confederacy of Independent Systems! This brings the number of playable and equipped factions in the rebuild to three. With the CIS done, I have now begun work on the New Republic. The NR’s basic player file is in and I have both ported and tested all of their research. If all goes well, the NR shouldn’t be too difficult to port over, given that most of their ships’ abilities have already been ported over.

Rebuild? What's going on with this thing?

Rebuild Progress Update #2: Clone Wars and Outlaws

Rebuild Progress Update #1

Rebuild Progress Update #1

News 12 comments

The rebuild currently has all planets in plus militia, music, most maps, and the Empire has been ported over nearly 100%, all ships save supercaps, abilities...

SoGE 4.10.0 Release Notes

SoGE 4.10.0 Release Notes

News 38 comments

4.10.0 is now live! This news post goes over the team's new members, includes a lengthy change log, and talks about the mod's plans for the future.

Sins of an Old Republic, open pre-alpha.

Sins of an Old Republic, open pre-alpha.

News 16 comments

We are happy to announce that our pre-alpha will be open to all.

Old Republic Era Update, Part I

Old Republic Era Update, Part I

News 42 comments

The Old Republic Era expansion to Sins of a Galactic Empire is being worked on; we're not dead yet, but we need your help!

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Sins of a Galactic Empire - Addons Pack for 4.10.2

Sins of a Galactic Empire - Addons Pack for 4.10.2

Full Version 23 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

SoGE 4.10.2 release for SOASE Rebellion 1.85

SoGE 4.10.2 release for SOASE Rebellion 1.85

Full Version 19 comments

Sins of a Galactic Empire 4.10.2 release for Sins of a Solar Empire: Rebellion 1.85, a Star Wars total conversion mod for Sins of a Solar Empire

Hotfix to Ko/TOR Addon

Hotfix to Ko/TOR Addon

Patch 32 comments

Fixed Hotfix for the Old Republic era mod, thanks to Vader

Sins of an Old Republic Addon

Sins of an Old Republic Addon

Demo 107 comments

Hi guys, finally getting around to posting the pre-alpha pre-preview. Just a warning: this is all entirely unfinished. Basically we've just got about...

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Mapping Tool 20 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for SoGE and Novus Universum. Compatible with 4.10.1.

OUTDATED - SoGE GOG patch for SOASE Rebellion 1.84

OUTDATED - SoGE GOG patch for SOASE Rebellion 1.84

Patch 26 comments

Sins of a Galactic Empire GOG patch for Sins of a Solar Empire: Rebellion 1.84; this patch is for those whom have 4.10.0 or 4.10.1 and are on GOG (aka...

Comments  (0 - 10 of 4,112)
Guest
Guest

I just recently downloaded the most recent patch for SoGE, but there seems to be a few issues with textures when you upgrade ship abilities and when researching. when performing these actions white boxes pop up over the icons and they don't go away. Other than this small issue that occurs with several parts of the game it is still one of my favorite mods for SoSE.

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Lavo Creator
Lavo

White boxes usually are an indication of the game running out of RAM to store textures. I hate to be a dead horse, but can you double check if Large Address Aware was properly applied onto the SoaSE exe? If you're still having problems even after confirming this, please add me on Steam so I can try and walk you through this problem with greater detail.

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MKachan
MKachan

So now 2 out of the 3 of the Tor space mods went to ****. Booooo. One of the forces of Corruption mods is OK, but needs work, which it won't get and now this one the one I was looking forward to dies. *Yells noooooooo with Vaders voice*. There is only One other Forces of Corruption Tor mod left, let us hope for the best.

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0-0-Bram
0-0-Bram

this is for sins, not eaw

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Guest
Guest

I know. As I said ONE of FoC mod is meh and THIS MOD which is a SINS mod died.

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0-0-Bram
0-0-Bram

You don't have to be so offended, it looked very much like you were commenting on the wrong mod. Anyway, I assume the FoC mod you were talking about is this one: Moddb.com

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lordBADSANTA
lordBADSANTA

i still cannot find the mod folder its just not coming up even after i play the game and click on the mod path

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lordBADSANTA
lordBADSANTA

i cant find the executable where it should be and the mod folder wont show up i went into the game did the mod path and it still did not show up

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davidt0504
davidt0504

Any known problems with the Galaxy Forge from previous versions?
It seems like some of my custom made maps aren't working properly in 4.10.2. Some icons aren't showing properly and I'm thinking certain ships aren't added properly anymore either.

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Lavo Creator
Lavo

Old Galaxy Forge is outdated; needs to be updated for 4.10.2.

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8.8

524 votes submitted.

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Ratings closed.

Highest Rated (32 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012 by OseronPhaer

Lowest Rated (9 agree) 3/10

The ships look glorious, but all we needed was few tweaks to the game mechanics, not a complete overhaul (which has subsequently nearly broken the game). The economy is quite frustrating. I don't even see the point in the changes. The vanilla game has a really well balanced economy, not one where I have an infinite supply on one thing and the tiniest trickle of another. Bring back fleet supply and command to what it was, bring back the same income and distribution of the original asteroids, and…

Jan 28 2014 by CagiVasu

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