SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.85 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

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RSS Articles

Hello and welcome to the third update on the rebuild where I shamelessly say what I've been dragging my feet on for a whole month! The NR was indeed fast to get done, only took around a week's worth of work. Alliance took at least two, given a handful of more complex ability chains to port over and test. Now that these two are done, the extragalactic Yuuzhan Vong are next on the list. Once those aliens are done, Phase 2 of the rebuild will be completed, namely porting over all of the non-Empire factions save supercaps. Phase 3 will consist of porting over supercaps, porting over and fixing up whatever needs to be done for the pirates, doing balance changes, and updating the mod to v1.85 standard.

The Road to a New Republic

The Road to a New Republic

Rebuild Progress Update #2: Clone Wars and Outlaws

Rebuild Progress Update #2: Clone Wars and Outlaws

News 13 comments

Here's what has been going in the rebuild for the past three months, what will happen due to the release of 1.85 and Outlaw Sectors and when, plus the...

Rebuild Progress Update #1

Rebuild Progress Update #1

News 12 comments

The rebuild currently has all planets in plus militia, music, most maps, and the Empire has been ported over nearly 100%, all ships save supercaps, abilities...

SoGE 4.10.0 Release Notes

SoGE 4.10.0 Release Notes

News 39 comments

4.10.0 is now live! This news post goes over the team's new members, includes a lengthy change log, and talks about the mod's plans for the future.

Sins of an Old Republic, open pre-alpha.

Sins of an Old Republic, open pre-alpha.

News 17 comments

We are happy to announce that our pre-alpha will be open to all.

RSS Files
Sins of a Galactic Empire - Addons Pack for 4.10.2

Sins of a Galactic Empire - Addons Pack for 4.10.2

Full Version 38 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

SoGE 4.10.2 release for SOASE Rebellion 1.85

SoGE 4.10.2 release for SOASE Rebellion 1.85

Full Version 33 comments

Sins of a Galactic Empire 4.10.2 release for Sins of a Solar Empire: Rebellion 1.85, a Star Wars total conversion mod for Sins of a Solar Empire

Hotfix to Ko/TOR Addon

Hotfix to Ko/TOR Addon

Patch 35 comments

Fixed Hotfix for the Old Republic era mod, thanks to Vader

Sins of an Old Republic Addon

Sins of an Old Republic Addon

Demo 112 comments

Hi guys, finally getting around to posting the pre-alpha pre-preview. Just a warning: this is all entirely unfinished. Basically we've just got about...

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Mapping Tool 20 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for SoGE and Novus Universum. Compatible with 4.10.1.

OUTDATED - SoGE GOG patch for SOASE Rebellion 1.84

OUTDATED - SoGE GOG patch for SOASE Rebellion 1.84

Patch 26 comments

Sins of a Galactic Empire GOG patch for Sins of a Solar Empire: Rebellion 1.84; this patch is for those whom have 4.10.0 or 4.10.1 and are on GOG (aka...

Comments  (0 - 10 of 4,201)
Bakaran
Bakaran

Hey mod creators, with the newest release of SoGE, it is no longer compatible with map designer. If I remember, you could design it on the SoGE mod which included more planet types like shipyard planets etc.

Is there a chance this will be re-included in the mod or is it not possible to join the mod with the map designer?

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Lavo Creator
Lavo

I plan to formally announce it in the next news update, however the next build of the mod will have full Map Designer support. The internal beta version is compatible and has been tested accordingly.

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Guest
Guest

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TheKussh
TheKussh

Goot mod, Empire is stronk in dis one

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Kitosaur
Kitosaur

I just downloaded the mod, and it can't load the factions, and I can't change my faction without it crashing. Also, based on my color, my whole ship is that color. When I click on the tabs for construction of structures and ships, it doesn't have a picture, its just completely blank. Anyone have a fix?

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GoaFan77
GoaFan77

Sounds like you did not apply Large Address Aware. Ship textures not loading means your game is running out of RAM.

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Kitosaur
Kitosaur

Where do you click to download the mod, and not the driver update?

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Kitosaur
Kitosaur

never mind, I found it.

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Kitosaur
Kitosaur

never mind, I found it.

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wheelmandan
wheelmandan

so is your mod coming out this Christmas? like it did last year?

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8.8

528 votes submitted.

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Ratings closed.

Highest Rated (32 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012 by OseronPhaer

Lowest Rated (9 agree) 3/10

The ships look glorious, but all we needed was few tweaks to the game mechanics, not a complete overhaul (which has subsequently nearly broken the game). The economy is quite frustrating. I don't even see the point in the changes. The vanilla game has a really well balanced economy, not one where I have an infinite supply on one thing and the tiniest trickle of another. Bring back fleet supply and command to what it was, bring back the same income and distribution of the original asteroids, and…

Jan 28 2014 by CagiVasu

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