SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and, with or without, all DLC.

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Strike Cruiser re-tangent Strike Cruiser re-tangent Hangar Shields
Blog RSS Feed Report abuse Latest News: Old Republic Era Update, Part I

36 comments by Seymour2012 on Mar 22nd, 2015

Hey guys!

I hope everyone has had a nice long, relaxing six months break since the last time we posted a news update! I know that it’s been awhile since there’s been any official mention of how our SWTOR/KOTOR mod is progressing, so I figured that it’s time for us to give our first news release!

I’m sure the question on everyone’s mind is “when is this expansion going to come out?" The truth is, honestly I have no idea on a timeframe. Personally, I would like to say “as soon as possible” but the fact remains that we only have a very small number of people working on our team to get this project done. And while I’m eternally grateful to the members of our team who have dedicated such an amazing amount of time and effort to this expansion already, I have to say that it’s only a small handful of us who are working on this project and we can only work so hard, and so fast to produce a quality expansion to Sins of a Galactic Empire.

We need help in all the forms we can get. From people who can model, rig, and texture to people who just want to playtest and throw around some ideas for tech and ship balance: we need your help. Right now we have a very dedicated small group of people who have an overwhelming amount on their plates, but if you guys could lend us a hand or two in any way that you can, you would help us move forward much faster. Even if you think you can’t do something, but just want to help, we will find you a place. If you think you can donate any time or talent please shoot me a message, or leave a comment and I will respond to you ASAP. We welcome any individuals who would like to be part of our team.

So, if there’s any other way I could possibly convince you guys for help by begging, let me know! Haha. We are all excited for this expansion, and we want to deliver a quality expansion to Sins of a Galactic Empire and not a half-baked, half-assed product.

With that business out of the way I’ll share with you where we are currently at: our foundation point. I’d say that, overall, we’ve finished with our foundation for the expansion. We’ve decided on what ships we want to use, and have 95% of them currently implemented and working. We have a rough fleshed out idea of what we would like each faction’s tech focuses to be, along with the role their ships will play. We are cutting music from KOTOR 1 and 2 and SWTOR to be used, as well as trying to find relevant voices from the games to be used as the interaction and confirmation voices on our ships. We are working on making sure the textures/skins, models, and scales of ships are as vibrant and referentially correct as they can possible be (an example of what I mean is take the picture of our Thranta model, we are trying to ensure that it will look closer to its SWTOR reference point than what it is now.)

Regarding Ko/TOR Era

I’m sure one question you have is about titans: will they be available? Possibly. The reality is that it is hard for us to find a comparative titan for the Sith Empire and Old Republic. There are a number of ways we could go with this: using existing ship models and giving them command Heroes (ie. Using our Interdictor model but calling it the Leviathan, using the Centurion and calling it the Ravager, etc.). We are open to any ideas. If you have some ships you think would make good titans, let me know. Send me a message, or post a comment and I’ll get back to you.

Regarding Ko/TOR Era

Now, with all of that wall of text being said and now out of the way, I’m sorry to say that I only have one little bite-sized new picture to give to you guys of one of the Empire’s new capital ships: the BSX-5


Remember, we need your help. If you want your thoughts and ideas heard on what direction you'd like to see this mod go we are giving you a seat at the table, you just have to participate.

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SoGE Hotfix - 4.9.1

SoGE Hotfix - 4.9.1

Jul 15, 2014 Patch 51 comments

This hotfix fixes several issues in the prior public release. To install, extract to your mod directory and overwrite when prompted.

SoGE 4.9.0 release for SOASE Rebellion 1.82

SoGE 4.9.0 release for SOASE Rebellion 1.82

Jul 2, 2014 Full Version 170 comments

Sins of a Galactic Empire 4.9.0 (946392c) release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire

Sins of a Galactic Empire - Addons Pack

Sins of a Galactic Empire - Addons Pack

Jul 16, 2014 Patch 53 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

OUTDATED - Sins of a Galactic Empire - Addons Pack

OUTDATED - Sins of a Galactic Empire - Addons Pack

Dec 1, 2013 Other 23 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE. This contains the...

OUTDATED - SoGE 4.8.0 release for SOASE Rebellion

OUTDATED - SoGE 4.8.0 release for SOASE Rebellion

Nov 22, 2013 Full Version 310 comments

Sins of a Galactic Empire 4.8.0 (R1114) release for Sins of a Solar Empire: Rebellion 1.80+; a Star Wars total conversion mod for Sins of a Solar Empire.

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Feb 3, 2013 Mapping Tool 12 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for SoGE and Novus Universum.

Post comment Comments  (0 - 10 of 3,554)
Danlex 20hours 48mins ago says:

Just wondering, is this still being worked on?

-2 votes     reply to comment
zagi101 Sep 1 2015 says:

when will be old republic and sith empire added, or chiss?

0 votes     reply to comment
wheelmandan Aug 28 2015 buried:


seem like it take as lot of work man its been a long time.

-6 votes     reply to comment
Lockerd Aug 25 2015 says:

Any news on the upcoming update? can't wait to see all the ships with facelifts.

+1 vote     reply to comment
SuperBoba Aug 18 2015 says:

I tried playing with a friend online with this mod and it keeps giving us "Military defeat" or it crashes mid load, any idea why it would do this?

+1 vote     reply to comment
Lavo Creator
Lavo Aug 21 2015 replied:

Which maps are giving you this issue? I can check and see if they are working on my end.

As the Guest suggested, try a different map, such as a random map. If you cannot load a random map, then one of you certainly has a corrupted download.

+1 vote   reply to comment
Guest Aug 21 2015 replied:

Just means that the map you are playing in is invalid or does not have a set spawn, try a different map

+1 vote     reply to comment
TBT181 Aug 12 2015 says:

Great mod love the visuals the factions butthe one thing i dislike is the vorg AI i was playing a game and they spammed one ship the whole time lagging the game, now they did build a cap ship and a super cap but its just this one ship ro'ik chuun M'arh they spamm the shiz out

+1 vote     reply to comment
mattebubben Aug 8 2015 says:

Is there any thought to make some of the "upgrade" visual effects smaller?

Some of the skills currently have quite visible visual effects (glowing light beams etc)

I feel they take away from the game to some extent and dont really fit the starwars Universe =P.

They also take way from the awsomelooking Ship models =P.

+1 vote     reply to comment
Lavo Creator
Lavo Aug 10 2015 replied:

I would love to change a lot of our ability effects, however we do not have a team member who is able to work with Particle Forge to create new effects at this time, and as such it likely will not happen for the foreseeable future, sadly.

+1 vote   reply to comment
Derromhacker Aug 28 2015 replied:

I have a bit of spare time and some Particle Forge experience on my hands. Wouldn't be too hard to change the size of the Ion Cannon effects so that it doesn't poke out of the mesh. If your team is occupied and doesn't feel like working on particles I'm totally down.

+1 vote     reply to comment
wheelmandan Aug 18 2015 replied:

how much is done? is it almost ready yet?

-1 votes     reply to comment
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Sins of a Solar Empire: Rebellion Icon
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Release Date
Released 2011
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471 votes submitted.

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Highest Rated (29 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012 by OseronPhaer

Lowest Rated (5 agree) 3/10

The ships look glorious, but all we needed was few tweaks to the game mechanics, not a complete overhaul (which has subsequently nearly broken the game). The economy is quite frustrating. I don't even see the point in the changes. The vanilla game has a really well balanced economy, not one where I have an infinite supply on one thing and the tiniest trickle of another. Bring back fleet supply and command to what it was, bring back the same income and distribution of the original asteroids, and…

Jan 28 2014 by CagiVasu

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