SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80+ and all DLC.

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Desert + Recruiting Beta Testers Recruiting Beta Testers + New ISD-2 The Heavy Hitter
Blog RSS Feed Report abuse Latest News: Recruiting Beta Testers + KotOR/TOR era staff

9 comments by Lavo on Apr 11th, 2014

Hello all! With the Vong faction having received their overhaul and now being in a fully playable status, I am pleased to announce that we are looking for beta testers to help us hammer out any possible bugs and balance issues. The current beta is run via a Git repository hosted on Bitbucket; full installation details and registration requirements can be found here. To get in, simply PM me your Bitbucket user name or email, or post it here in the comments! It must be noted however, that unlike the old SVN beta, people getting access and then never giving any feedback will not be accepted. In other words, if we do not hear from you for 6-12 months, don't be surprised if you find out that you no longer have access to the repository. We also are doing MP matches on the beta, so if you like MP, this is a good thing to get in on!


The Ro'ik Va'lh, the last Vong ship that is awaiting completion.

On to other matters, I must apologize for the rather cruel April Fools event we had this year. However, it is not a reason to lose hope, but is a reason to gain it! As now it is my pleasure to announce that SoGE is seeking out coders, riggers, and artists, of any skill level, to take on and nurture the KotOR and/or TOR eras. I will personally tutor those interested in partaking in this endeavor before leaving the balancing, rigging, and other necessary work, for these eras to our newcomers. It is also worth noting that Sins "code" is absurdly simple to edit, check out this frigate for an example. The dream of times of old is within reach, but you must reach up and take it in your own hands! There are also more models avaliable than the ones featured in the OR teaser; they just need rigging.

Interdictor
The Interdictor, the iconic warship of Revan's Sith Empire.

There have been a lot of people recently asking about the infamous crashing to desktop without warning issue. This solution, mentioned in the last news post, has proven itself to be a surefire way of fixing the problem, and is something I cannot recommend enough; that being using Large Address Aware on the Sins executable. By doing this, one eliminates the RAM issues SoGE can cause. In addition, using the Squad Size Redux Addon both decreases RAM usage and helps keep lag at bay.

Finally, it is my great pleasure to reveal the new ISD and Tector meshes created by Maxloef. Rigged from the ground up by myself, these vessels are ready to strike terror into the hearts of the enemies of the Empire. Further, the side turrets fire their own unique particles; octuple barbettes and heavy dual cannons are now in!

Recruiting Beta Testers + New ISD-2

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SoGE - Old Republic Faction ALPHA

SoGE - Old Republic Faction ALPHA

Apr 2, 2014 Full Version 22 comments

This is an alpha release for the Old Republic faction. Ship stats for the faction are complete. However, research, structures, and ship rigging are all...

Sins of a Galactic Empire - Squad Size Redux Addon

Sins of a Galactic Empire - Squad Size Redux Addon

Dec 1, 2013 Other 6 comments

Welcome to the Squadron Size Reduction addon for Sins of a Galactic Empire. This condenses all squadrons into having a single, super powered, starfighter...

Sins of a Galactic Empire - Addons Pack

Sins of a Galactic Empire - Addons Pack

Dec 1, 2013 Other 20 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE. This contains the...

SoGE R1114 release for SOASE Rebellion 1.80+

SoGE R1114 release for SOASE Rebellion 1.80+

Nov 22, 2013 Full Version 251 comments

Sins of a Galactic Empire (SoGE) R1114 release for Sins of a Solar Empire: Rebellion 1.80+; a Star Wars total conversion mod for Sins of a Solar Empire.

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Feb 3, 2013 Mapping Tool 6 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for SoGE and Novus Universum.

Hotfix for 2.1E (Not for Rebellion)

Hotfix for 2.1E (Not for Rebellion)

May 11, 2012 Patch 17 comments

Hotfix for Sins of a Galactic Empire 2.1E; fixes issues with the Yuuzhan Vong's starbase, reduces lag during Sins' boot up phase, adds in new starbase...

Post comment Comments  (0 - 10 of 2,441)
davidt0504
davidt0504 11hours 25mins ago says:

Is there a known bug that prevents building the Executor Super Star Destroyer in the mod? When I do the research and try to build the executor it says I lack the necessary research and highlights the allegiance as the research I'm missing.

+1 vote     reply to comment
m468
m468 5hours 3mins ago replied:

how are you trying to build it. The Super Caps in SOGE are not built in the same way as Titans are built in the vanilla game.

+1 vote     reply to comment
Guest
Guest Apr 15 2014, 1:22am says:

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theshockxwave
theshockxwave Apr 12 2014, 10:00am says:

(this is a repost as i posted it on the addon back by accident )
Hello i have a problem, whenever i try to play this mod i can only use the Empire, i have done everything the readme has said however i still only allows me to put the empire in the game can you please tell me how to fix this

(love the mod by the way)

-1 votes     reply to comment
m468
m468 Apr 13 2014, 9:42am replied:

You obviously have not, and here is why. The readme says the each folder is an individual faction. The readme says that CORE contains the core of the mod and the empire (That folder (name of the folder in your Mods folder) goes at the bottom). All of the other folders (Alliance, Republic, CIS, ect..) got in between that folder and the line that says; enabledModNameCount 0 . The number at the end of the previously mentioned line is the number of folders that are listed in the enabledmods.txt

If you continue to have trouble with activating the mod feel free to PM me.

+2 votes     reply to comment
Guest
Guest Apr 11 2014, 9:17am says:

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Lavo
Lavo Apr 11 2014, 9:30am replied:

Make sure you have supercaps enabled in the game options menu before starting a match.

+1 vote     reply to comment
Guest
Guest Apr 11 2014, 9:44am replied:

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Lavo
Lavo Apr 11 2014, 12:17am replied:

I'm not working on the Sith and won't be doing more work on the OR. If someone else wants to come and join the team in order to develop the KotOR era, I would welcome them with open arms and tutor them.

+2 votes     reply to comment
Guest
Guest Apr 14 2014, 7:35am replied:

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Sins of a Solar Empire: Rebellion Icon
Platform
Windows
Developer
SW Rebellion
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Official Page
Warlords.swrebellion.com
Release Date
Released Dec 31, 2011
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Highest Rated (18 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012, 12:25pm by OseronPhaer

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