SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.82/1.83 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

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One a many moons ago, in September in the release log for 4.10.0, we talked about the future plans of the mod, namely the upcoming effort to completely rebuild the mod from the ground up, to eliminate memory leaks, bugs, unused assets, and other performance issues. After the release of 4.10.1 in mid-December, this project started in earnest. While RL has unfortunately been slowing progress more than I'd like, I'm pleased to give you an update on what has been done up to now:

  • Ported over all planets and their abilities
  • Ported over all of the Empire's ships, save supercapitals, and their respective abilities
  • Ported over all of the Empire's research
  • Ported over all maps save those with predetermined factions (ex. Thrawn Campaign)
  • Ported over the UI plus all of the various Window folder's files
  • Ported over all the music files, explosions, sound effects, strings, and particles

With all of these tweaks and inclusions, the rebuild is in a playable state with Empire vs. Empire matches, pirates and supercapitals excluded, being possible. Lag has also gone down significantly, have ran AI vs. AI simulations on the Medium Large random map and a little over an hour in with Squad Reduction enabled, I could watch battles at 1x speed without facing crippling lag. While this performance will slightly worsen as more factions are added, these results are promising. The next faction that will be added to the rebuild is the Clone Wars-era Republic. Also, enjoy these two pictures from the rebuild; skyboxes are from vanilla Sins.

Rebuild Progress Update #1

Rebuild Progress Update #1

Sins of an Old Republic, open pre-alpha.

Sins of an Old Republic, open pre-alpha.

News 16 comments

We are happy to announce that our pre-alpha will be open to all.

SoGE 4.10.0 Release Notes

SoGE 4.10.0 Release Notes

News 38 comments

4.10.0 is now live! This news post goes over the team's new members, includes a lengthy change log, and talks about the mod's plans for the future.

Old Republic Era Update, Part I

Old Republic Era Update, Part I

News 42 comments

The Old Republic Era expansion to Sins of a Galactic Empire is being worked on; we're not dead yet, but we need your help!

State of the Mod: September 2014

State of the Mod: September 2014

News 10 comments

The Old Republic project is now in full swing! Contact myself, or Seymour2012, the project leader, if you want to help this endeavor. The Alliance has...

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SoGE 4.10.1 patch for SOASE Rebellion 1.82

SoGE 4.10.1 patch for SOASE Rebellion 1.82

Patch 45 comments

Sins of a Galactic Empire 4.10.1 patch for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire. Requires...

SoGE 4.10.0 release for SOASE Rebellion 1.82

SoGE 4.10.0 release for SOASE Rebellion 1.82

Full Version 110 comments

Sins of a Galactic Empire 4.10.0 release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire

SoGE GOG patch for SOASE Rebellion 1.83

SoGE GOG patch for SOASE Rebellion 1.83

Patch 18 comments

Sins of a Galactic Empire GOG patch for Sins of a Solar Empire: Rebellion 1.83; this patch is for those whom have 4.10.0 or 4.10.1 and are on GOG (aka...

Sins of a Galactic Empire - Addons Pack for 4.10.1

Sins of a Galactic Empire - Addons Pack for 4.10.1

Patch 19 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

Hotfix to Ko/TOR Addon

Hotfix to Ko/TOR Addon

Patch 31 comments

Fixed Hotfix for the Old Republic era mod, thanks to Vader

Sins of an Old Republic Addon

Sins of an Old Republic Addon

Demo 104 comments

Hi guys, finally getting around to posting the pre-alpha pre-preview. Just a warning: this is all entirely unfinished. Basically we've just got about...

Comments  (0 - 10 of 4,019)
wheelmandan
wheelmandan

lavo love your mod, but the the Empire wants to know when will this weapon be fully operational? HEHE PS keep up the graet work

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Rook-013
Rook-013

I recently reinstalled the mod a few days ago and it worked fine. But I started it up today and my game is now making this annoying static sound. It never did this when I played it a while back and didn't do it after I reinstalled the mod. Anyone have any ideas?

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Dark-Specter
Dark-Specter

Hello. I have a few problems 1:some times when I alt+tab out of the game and try to bring it back up the game starts going crazy and flashing between a sort of half gray half black color and a solid black color and stopping me from clicking or using anything else on the desktop and the only way to stop it id by signing out of the computer and signing back in and starting the whole game over.

2:my mouse cursor keeps vanishing and its more or less the same as the drop down problem by switching to the hardware mouse cursor instead of the game's but it still vanishes and reappears from time to time.

Could this be a bug in the mod? or does my windows 10 hate all of my windows 7 games. I would put my system specs but I'm still trying to get used to how things work on windows 10. I do know for sure that the games cache is fine and I have LAA enabled. Oh and also I have addons enabled.

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Lavo Creator
Lavo

Sins doesn't like alt tabbing much. Only advice I can give you is to play the game in windowed mode; it's far more stable.

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Guest
Guest

Any news on the rebuild?
I love your mod it is different from the other star wars mods!

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Technotron42
Technotron42

Oh I forgot to login

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TrueNateDogg
TrueNateDogg

Hey Lavo! Love your mod!Any word on how close the rebuild is? I'm basically playing this mod all the time anyways!

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LeSteff1927
LeSteff1927

I really love your mod but unfortinatly there is a lot of lag during the lategame as the AI loves to spam fighters.Could you please release a small addon that completely removes fighters or at least limits them to hangar defences and super caps?

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Lavo Creator
Lavo

If you haven't tried it, play with the Squad Size Reduction addon; it's included in the main mod download so you already have it.

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LeSteff1927
LeSteff1927

I'm constantly using it but I can build 350+ fighter squadrons without having a max fleet. 6 or more players with a combined squadron count of a few thousand are just too much for Sins.

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Lavo Creator
Lavo

Part of it is also the mod itself is severely unoptimized. With the rebuild, which is detailed in the latest news post, I hope to improve performance even more.

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Community Rating

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8.8

521 votes submitted.

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Ratings closed.

Highest Rated (32 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012 by OseronPhaer

Lowest Rated (9 agree) 3/10

The ships look glorious, but all we needed was few tweaks to the game mechanics, not a complete overhaul (which has subsequently nearly broken the game). The economy is quite frustrating. I don't even see the point in the changes. The vanilla game has a really well balanced economy, not one where I have an infinite supply on one thing and the tiniest trickle of another. Bring back fleet supply and command to what it was, bring back the same income and distribution of the original asteroids, and…

Jan 28 2014 by CagiVasu

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