SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.82/1.84 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.
Hello and welcome to a much overdue rebuild progress update! Around three months ago I put up a primer about what the rebuild is, and what progress had been done up until that point. I do feel bad about not posting anything since then, though I can safely say that the past few months have not been wasted. Progress has been slower than I wished, due to much of April having been devoted towards working on Sins of the Prophets, where I am Design Lead.
Before I talk about SoGE proper, I do have some unfortunate news I must share. Sadly, the TOR project has died a natural death; due to a lack of influx of talent from the community, those working on the project were overwhelmed by the work required of the endeavor and as such work has ceased.
Back to SoGE itself. This past week we have seen not one, but two, updates for Sins! One contained the much awaited content in version 1.83’s beta and more recently we have seen the rise of Outlaw Sectors DLC. Seeing as how the rebuild is not extremely close to completion, I am in a bit of a bind, with the public version being quite behind but the internal build is not ready for release. As such, I will be doing an update to bring 4.10.1 and the GOG patch to a single, combined, version that will be 1.85 compatible, which will be called 4.10.2. I plan to have this out some time next week, hopefully during the early part of the week. I cannot guarantee that any rebuild content, such as the Raider-class corvette, will be included in 4.10.2, as the primary purpose of that update will be to bring the mod up to 1.85 standard, rather than introducing new content.
Now, for the rebuild itself, progress has been smooth, even if slow as mentioned earlier. Since the last news post I have ported over all of the research, ships, save supercapitals, and their respective abilities/buffs for both the Galactic Republic and the Confederacy of Independent Systems! This brings the number of playable and equipped factions in the rebuild to three. With the CIS done, I have now begun work on the New Republic. The NR’s basic player file is in and I have both ported and tested all of their research. If all goes well, the NR shouldn’t be too difficult to port over, given that most of their ships’ abilities have already been ported over.
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Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.
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Highest Rated (32 agree) 7/10
I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…
Feb 17 2012 by OseronPhaer
Lowest Rated (9 agree) 3/10
The ships look glorious, but all we needed was few tweaks to the game mechanics, not a complete overhaul (which has subsequently nearly broken the game). The economy is quite frustrating. I don't even see the point in the changes. The vanilla game has a really well balanced economy, not one where I have an infinite supply on one thing and the tiniest trickle of another. Bring back fleet supply and command to what it was, bring back the same income and distribution of the original asteroids, and…
Jan 28 2014 by CagiVasu