Hotfix for Sins of a Galactic Empire 2.1E
May 11, 2012 Patch 11 commentsHotfix for Sins of a Galactic Empire 2.1E; fixes issues with the Yuuzhan Vong's starbase, reduces lag during Sins' boot up phase, adds in new starbase...
A reconfiguration of the Homeworld 2 Star Wars: Warlords mod that will take advantage of the Sins of a Solar Empire engine to provide a larger strategic theater and will adapt the gameplay to best fit the newer engine. Currently expecting the final SoaSE: Entrenchment release for May 2012 and a SoaSE: Rebellion release for June 2012
9 comments by Lavo on Apr 15th, 2012
As seen by the latest two pictures of the Viscount, it should be known by now that I'm tinkering and toying around with Rebellion, which SoGE will eventually port over to. With this tinkering has come an important facet of knowledge, that both frigates and capital ships can now support up to 5 weapons slots. This is something we, and other Sins modders, have been wanting for ages, and in our case, will allow us to expand and re-do several ships' armaments. A discussion on how to proceed with this is currently ongoing in the SoGE forums; your input and participation is encouraged. Furthermore, I would like to announce that the next full, stand-alone, release of SoGE will be in late April or early May. It will most likely be the last complete non-Rebellion release. Due to how it's set up, will allow players to choose which races they wish to play with before launching the game, and by taking off even a single race, Sins' RAM usage is reduced.
Hotfix for Sins of a Galactic Empire 2.1E; fixes issues with the Yuuzhan Vong's starbase, reduces lag during Sins' boot up phase, adds in new starbase...
Patch for Sins of a Galactic Empire 2.0E, please note this means you require 2.0E in order for this to work. To install please delete the GameInfo folder...
Icons pack for the GalaxyForge optimized for the planets mod used in SoGE, Novus Universum, made by Ludo Kreesh. Place it in your GalaxyForge folder to...
Simply put, this is an edited version of the EnabledMods.txt file, so that "SOGE" (assuming your mod folder is named as such) is set to load when Sins...
Sins of a Galactic Empire (SOGE) 2.0E release for Sins of a Solar Empire Entrenchment v1.053 and v1.051 A Star Wars total conversion mod for Sins of a...
I take no credit for this mod what so ever evillejedi and his team did this just the link is dead to download this awesome mod.
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I've got a few more questions/suggestions.
Providence S-CG - At the moment this ship has the paint scheme of the Invisible Hand.... Would it be possible to change the paint scheme of the Providences that are built at the frigate factories to a normal Providence paint scheme? The Invisible Hands model can be built at the capital ship factories, making it a unique looking unit.
Normal Providence Paint Schemes -
Images.wikia.com
Images.wikia.com'sProvidenceclass-SL.jpg
Imperial II SD - An ISDII is much stronger than a ISDI in every way, its shields, hull and antimatter should be increased, not just its weapons, please correct me if I'm wrong.
Imperial I SD - Did the ISDI have a smaller reactor bulb compared to an ISDII?
I'd prefer to not do that, mainly as it would take away from the Providence's sensor scramble ability; as it would make it too obvious which are of the capital ship variant in a fleet of Providences.
As for the ISDs; the high-end cruisers' stats aren't fixed, and they will be getting an overhaul when we transition to Rebellion. The ISD line will particularly benefit as their famous side turrets will be made into their own weapon hardpoint. Antimatter won't be increased however; mainly as we're keeping antimatter fairly standardized for balance purposes.
Love this mod! I have a few question though. Is there any way for me to individually modify some elements, for example, make the starting capital ship free? Or also, to change the galaxy background to the original background, I find the current background with so many stars extremely distracting and makes it hard to see my own ships.
For a free starting capital ship (note this will apply to supercaps once a player is reduced to 0 capitals and has the techs), modify the map files in the Galaxy folder. As for the original background, that requires a two-fold modification of skyboxes and the galaxy backdrop itself; personally I'm unsure of all the files required to do this.
This is mod for Homeworld2 or Sins of Solar Empire?
SoaSE.
Love the mod! I wish the Vong were a bit harder though, in the books they are unstopable, like Borg in Star Trek lol
The Vong need an overhaul; their current form is what I'd call "barely working". They'll be much tougher, unit for unit, in the future. The move to Rebellion will allow us to do more interesting things with the Vong; I personally have an interesting idea for them that will only work properly with Diplomacy/Rebellion.
It seems that you're aware of this problem already. Sometimes the stars appear as black untextured spheres, I'm guessing that your UV looks the same as mine?
Black, untextured spheres? I haven't seen this before. Can you screenshot that?