SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.85 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

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Hello and welcome to the third update on the rebuild where I shamelessly say what I've been dragging my feet on for a whole month! The NR was indeed fast to get done, only took around a week's worth of work. Alliance took at least two, given a handful of more complex ability chains to port over and test. Now that these two are done, the extragalactic Yuuzhan Vong are next on the list. Once those aliens are done, Phase 2 of the rebuild will be completed, namely porting over all of the non-Empire factions save supercaps. Phase 3 will consist of porting over supercaps, porting over and fixing up whatever needs to be done for the pirates, doing balance changes, and updating the mod to v1.85 standard.

The Road to a New Republic

The Road to a New Republic

Rebuild Progress Update #2: Clone Wars and Outlaws

Rebuild Progress Update #2: Clone Wars and Outlaws

News 13 comments

Here's what has been going in the rebuild for the past three months, what will happen due to the release of 1.85 and Outlaw Sectors and when, plus the...

Rebuild Progress Update #1

Rebuild Progress Update #1

News 12 comments

The rebuild currently has all planets in plus militia, music, most maps, and the Empire has been ported over nearly 100%, all ships save supercaps, abilities...

SoGE 4.10.0 Release Notes

SoGE 4.10.0 Release Notes

News 39 comments

4.10.0 is now live! This news post goes over the team's new members, includes a lengthy change log, and talks about the mod's plans for the future.

Sins of an Old Republic, open pre-alpha.

Sins of an Old Republic, open pre-alpha.

News 16 comments

We are happy to announce that our pre-alpha will be open to all.

RSS Files
Sins of a Galactic Empire - Addons Pack for 4.10.2

Sins of a Galactic Empire - Addons Pack for 4.10.2

Full Version 35 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

SoGE 4.10.2 release for SOASE Rebellion 1.85

SoGE 4.10.2 release for SOASE Rebellion 1.85

Full Version 25 comments

Sins of a Galactic Empire 4.10.2 release for Sins of a Solar Empire: Rebellion 1.85, a Star Wars total conversion mod for Sins of a Solar Empire

Hotfix to Ko/TOR Addon

Hotfix to Ko/TOR Addon

Patch 34 comments

Fixed Hotfix for the Old Republic era mod, thanks to Vader

Sins of an Old Republic Addon

Sins of an Old Republic Addon

Demo 108 comments

Hi guys, finally getting around to posting the pre-alpha pre-preview. Just a warning: this is all entirely unfinished. Basically we've just got about...

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Mapping Tool 20 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for SoGE and Novus Universum. Compatible with 4.10.1.

OUTDATED - SoGE GOG patch for SOASE Rebellion 1.84

OUTDATED - SoGE GOG patch for SOASE Rebellion 1.84

Patch 26 comments

Sins of a Galactic Empire GOG patch for Sins of a Solar Empire: Rebellion 1.84; this patch is for those whom have 4.10.0 or 4.10.1 and are on GOG (aka...

Comments  (0 - 10 of 4,156)
arco15
arco15

Is there a way i can edit some files so that i can have 2 executor's at the same time?

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sethdby
sethdby

Hello I am having issues with making a map. Can anyone tell me how to fix this issue? It's just not the same without being able to make a map of my own.

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Lavo Creator
Lavo

What exactly is your issue?

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davidt0504
davidt0504

Lol, well maybe setdby doesn't have an issue anymore so I'll hijack the comment. Lavo, are you aware that the current iteration of the mod's GalaxyScenarioDef doesn't work 100% with the mod? Adding custom objects into a gravity well only works for certain objects now. For example, I can't add an Imperial I class SD to planets as well as Starbases or Super Capitals.

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Lavo Creator
Lavo

Copy over the GSD from the mod's GameInfo folder to the SoGE GalaxyForge; as the GSD in the latter is outdated as I haven't updated the GalaxyForge download.

4.10.2's GSD has the items you want; they have names such as IMP:Capital:ISDI, IMP:StarBase, and IMP:Supercapital:Executor, respectfully. Further, with the rebuild, I'm completely redoing the GSD so it should be even better in the future.

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Guest
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KryliaViru
KryliaViru

Why do you have a completely random m at the very bottom of your Gameplay.constants file?

"How long has that been there!? Who knew about this!? I WANT NAMES, DAMN IT!"

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Lavo Creator
Lavo

Getting 4.10.2 done was a rush job as I was not ready to release an update for Outlaw Sectors; it was added there by accident I assume. As it doesn't cause any game breaking issues it does not warrant a patch/update.

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LavstorM
LavstorM

So, im new to this mod and i havent gotten through reading all the files on the site. But, someone i know said that the "Vong" are broken/unplayable. Is that true? and if i may ask, why are they so broken/unplayable?

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Lavo Creator
Lavo

This is not true; the Vong are feature complete and entirely viable. However, from a visual perspective, they are significantly uglier than the other factions.

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KryliaViru
KryliaViru

If I recall, they are the most incomplete faction currently, but there has been A LOT of progress on them since I last used them, so they are probably quite a bit better now.

Really though, you shouldn't just take other's people word for granted. Always see for yourself first!

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8.8

525 votes submitted.

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Highest Rated (32 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012 by OseronPhaer

Lowest Rated (9 agree) 3/10

The ships look glorious, but all we needed was few tweaks to the game mechanics, not a complete overhaul (which has subsequently nearly broken the game). The economy is quite frustrating. I don't even see the point in the changes. The vanilla game has a really well balanced economy, not one where I have an infinite supply on one thing and the tiniest trickle of another. Bring back fleet supply and command to what it was, bring back the same income and distribution of the original asteroids, and…

Jan 28 2014 by CagiVasu

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