SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.82/1.84 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

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Hello and welcome to a much overdue rebuild progress update! Around three months ago I put up a primer about what the rebuild is, and what progress had been done up until that point. I do feel bad about not posting anything since then, though I can safely say that the past few months have not been wasted. Progress has been slower than I wished, due to much of April having been devoted towards working on Sins of the Prophets, where I am Design Lead.

Before I talk about SoGE proper, I do have some unfortunate news I must share. Sadly, the TOR project has died a natural death; due to a lack of influx of talent from the community, those working on the project were overwhelmed by the work required of the endeavor and as such work has ceased.

Back to SoGE itself. This past week we have seen not one, but two, updates for Sins! One contained the much awaited content in version 1.83’s beta and more recently we have seen the rise of Outlaw Sectors DLC. Seeing as how the rebuild is not extremely close to completion, I am in a bit of a bind, with the public version being quite behind but the internal build is not ready for release. As such, I will be doing an update to bring 4.10.1 and the GOG patch to a single, combined, version that will be 1.85 compatible, which will be called 4.10.2. I plan to have this out some time next week, hopefully during the early part of the week. I cannot guarantee that any rebuild content, such as the Raider-class corvette, will be included in 4.10.2, as the primary purpose of that update will be to bring the mod up to 1.85 standard, rather than introducing new content.

Now, for the rebuild itself, progress has been smooth, even if slow as mentioned earlier. Since the last news post I have ported over all of the research, ships, save supercapitals, and their respective abilities/buffs for both the Galactic Republic and the Confederacy of Independent Systems! This brings the number of playable and equipped factions in the rebuild to three. With the CIS done, I have now begun work on the New Republic. The NR’s basic player file is in and I have both ported and tested all of their research. If all goes well, the NR shouldn’t be too difficult to port over, given that most of their ships’ abilities have already been ported over.

Rebuild? What's going on with this thing?

Rebuild Progress Update #2: Clone Wars and Outlaws

Rebuild Progress Update #1

Rebuild Progress Update #1

News 12 comments

The rebuild currently has all planets in plus militia, music, most maps, and the Empire has been ported over nearly 100%, all ships save supercaps, abilities...

SoGE 4.10.0 Release Notes

SoGE 4.10.0 Release Notes

News 38 comments

4.10.0 is now live! This news post goes over the team's new members, includes a lengthy change log, and talks about the mod's plans for the future.

Sins of an Old Republic, open pre-alpha.

Sins of an Old Republic, open pre-alpha.

News 16 comments

We are happy to announce that our pre-alpha will be open to all.

Old Republic Era Update, Part I

Old Republic Era Update, Part I

News 42 comments

The Old Republic Era expansion to Sins of a Galactic Empire is being worked on; we're not dead yet, but we need your help!

RSS feed Downloads
SoGE 4.10.1 patch for SOASE Rebellion 1.82

SoGE 4.10.1 patch for SOASE Rebellion 1.82

Patch 52 comments

Sins of a Galactic Empire 4.10.1 patch for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire. Requires...

SoGE 4.10.0 release for SOASE Rebellion 1.82

SoGE 4.10.0 release for SOASE Rebellion 1.82

Full Version 117 comments

Sins of a Galactic Empire 4.10.0 release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire

SoGE GOG ⁄ 1.84 patch for SOASE Rebellion 1.84

SoGE GOG ⁄ 1.84 patch for SOASE Rebellion 1.84

Patch 26 comments

Sins of a Galactic Empire GOG patch for Sins of a Solar Empire: Rebellion 1.84; this patch is for those whom have 4.10.0 or 4.10.1 and are on GOG (aka...

Sins of a Galactic Empire - Addons Pack for 4.10.1

Sins of a Galactic Empire - Addons Pack for 4.10.1

Patch 20 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

Hotfix to Ko/TOR Addon

Hotfix to Ko/TOR Addon

Patch 31 comments

Fixed Hotfix for the Old Republic era mod, thanks to Vader

Sins of an Old Republic Addon

Sins of an Old Republic Addon

Demo 105 comments

Hi guys, finally getting around to posting the pre-alpha pre-preview. Just a warning: this is all entirely unfinished. Basically we've just got about...

Comments  (0 - 10 of 4,086)
imperialaurich
imperialaurich

Is there any problem if the game does not have the steam? I install all normal and even using the program large adress my game continues reaching the 2gb limit and popping up a message, can anyone help me?

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Lavo Creator
Lavo

Do you have the game on GOG?

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dennisvader101
dennisvader101

Shame about the TOR/KOTOR era addon dying, was looking forward to that more due to the oversaturation of the episode 4-6 star destroyer era :(

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wheelmandan
wheelmandan

are we going update it for the new mod? by that i mean the new Sin DLC came out.

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apocalipsboy666
apocalipsboy666

i have an issue with my mouse. After a couple of minutes my mouse pointer can not be seen anymore. any idea why?

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apocalipsboy666
apocalipsboy666

well seems like with every thing at highest you lose the mouse.

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dylan450
dylan450

just set it to use system cursor

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davidt0504
davidt0504

I hope you guys take advantage of some of the things added by the new DLC. I'd love to see a greater presence of the Hutt Cartel, Black Suns, and other pirate factions as well as smuggling going on.

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mikey1871

hi, is anyone else getting this damn "Mods-Rebelion v1.85" bull?

NOW the damn basic game doesn't even finish loading up. WHY can't these so called developers at stardock and steam actually TEST their **** before just uploading it and ******* every thing up.

Steam really is irritating. errrrr

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kyubbi67
kyubbi67

1.85 was released because they released a new DLC. it's new patch to fit a new DLC they pushed. Not the devs job to make sure it works with the mods.

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Lavo Creator
Lavo

If you're on Steam you can go to the betas tab of the game to switch back to v1.84.

Reply Good karma+1 vote
dylan450
dylan450

yeah but you can't play multi player

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8.8

524 votes submitted.

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Highest Rated (32 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012 by OseronPhaer

Lowest Rated (9 agree) 3/10

The ships look glorious, but all we needed was few tweaks to the game mechanics, not a complete overhaul (which has subsequently nearly broken the game). The economy is quite frustrating. I don't even see the point in the changes. The vanilla game has a really well balanced economy, not one where I have an infinite supply on one thing and the tiniest trickle of another. Bring back fleet supply and command to what it was, bring back the same income and distribution of the original asteroids, and…

Jan 28 2014 by CagiVasu

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