SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and, with or without, all DLC.

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Blog RSS Feed Report abuse Latest News: Old Republic Era Update, Part I

32 comments by Seymour2012 on Mar 22nd, 2015

Hey guys!

I hope everyone has had a nice long, relaxing six months break since the last time we posted a news update! I know that it’s been awhile since there’s been any official mention of how our SWTOR/KOTOR mod is progressing, so I figured that it’s time for us to give our first news release!

I’m sure the question on everyone’s mind is “when is this expansion going to come out?" The truth is, honestly I have no idea on a timeframe. Personally, I would like to say “as soon as possible” but the fact remains that we only have a very small number of people working on our team to get this project done. And while I’m eternally grateful to the members of our team who have dedicated such an amazing amount of time and effort to this expansion already, I have to say that it’s only a small handful of us who are working on this project and we can only work so hard, and so fast to produce a quality expansion to Sins of a Galactic Empire.

We need help in all the forms we can get. From people who can model, rig, and texture to people who just want to playtest and throw around some ideas for tech and ship balance: we need your help. Right now we have a very dedicated small group of people who have an overwhelming amount on their plates, but if you guys could lend us a hand or two in any way that you can, you would help us move forward much faster. Even if you think you can’t do something, but just want to help, we will find you a place. If you think you can donate any time or talent please shoot me a message, or leave a comment and I will respond to you ASAP. We welcome any individuals who would like to be part of our team.

So, if there’s any other way I could possibly convince you guys for help by begging, let me know! Haha. We are all excited for this expansion, and we want to deliver a quality expansion to Sins of a Galactic Empire and not a half-baked, half-assed product.

With that business out of the way I’ll share with you where we are currently at: our foundation point. I’d say that, overall, we’ve finished with our foundation for the expansion. We’ve decided on what ships we want to use, and have 95% of them currently implemented and working. We have a rough fleshed out idea of what we would like each faction’s tech focuses to be, along with the role their ships will play. We are cutting music from KOTOR 1 and 2 and SWTOR to be used, as well as trying to find relevant voices from the games to be used as the interaction and confirmation voices on our ships. We are working on making sure the textures/skins, models, and scales of ships are as vibrant and referentially correct as they can possible be (an example of what I mean is take the picture of our Thranta model, we are trying to ensure that it will look closer to its SWTOR reference point than what it is now.)

Regarding Ko/TOR Era

I’m sure one question you have is about titans: will they be available? Possibly. The reality is that it is hard for us to find a comparative titan for the Sith Empire and Old Republic. There are a number of ways we could go with this: using existing ship models and giving them command Heroes (ie. Using our Interdictor model but calling it the Leviathan, using the Centurion and calling it the Ravager, etc.). We are open to any ideas. If you have some ships you think would make good titans, let me know. Send me a message, or post a comment and I’ll get back to you.

Regarding Ko/TOR Era

Now, with all of that wall of text being said and now out of the way, I’m sorry to say that I only have one little bite-sized new picture to give to you guys of one of the Empire’s new capital ships: the BSX-5

BSX-5

Remember, we need your help. If you want your thoughts and ideas heard on what direction you'd like to see this mod go we are giving you a seat at the table, you just have to participate.

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Sins of a Galactic Empire - Addons Pack

Sins of a Galactic Empire - Addons Pack

Jul 16, 2014 Patch 50 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

SoGE Hotfix - 4.9.1

SoGE Hotfix - 4.9.1

Jul 15, 2014 Patch 50 comments

This hotfix fixes several issues in the prior public release. To install, extract to your mod directory and overwrite when prompted.

SoGE 4.9.0 release for SOASE Rebellion 1.82

SoGE 4.9.0 release for SOASE Rebellion 1.82

Jul 2, 2014 Full Version 166 comments

Sins of a Galactic Empire 4.9.0 (946392c) release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire

OUTDATED - Sins of a Galactic Empire - Addons Pack

OUTDATED - Sins of a Galactic Empire - Addons Pack

Dec 1, 2013 Other 23 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE. This contains the...

OUTDATED - SoGE 4.8.0 release for SOASE Rebellion

OUTDATED - SoGE 4.8.0 release for SOASE Rebellion

Nov 22, 2013 Full Version 310 comments

Sins of a Galactic Empire 4.8.0 (R1114) release for Sins of a Solar Empire: Rebellion 1.80+; a Star Wars total conversion mod for Sins of a Solar Empire.

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Feb 3, 2013 Mapping Tool 12 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for SoGE and Novus Universum.

Post comment Comments  (0 - 10 of 3,480)
93001
93001 Jul 2 2015, 2:22pm says:

I think you should make the Star Of Coruscant the Old Republic's Super Cap and the BXS-5 dreadnought the Sith Empire's Super Cap.

+1 vote     reply to comment
Jared_Kane
Jared_Kane Jun 28 2015, 9:19am says:

A possible way to Remove the Supercap Limit ?? Would Like to built more Executor Classes :D

+1 vote     reply to comment
Pandemonium_Reaper
Pandemonium_Reaper Jun 29 2015, 11:04pm replied:

kinda sounds OP :)

+1 vote     reply to comment
Kaada
Kaada Jun 24 2015, 8:54am says:

Hmm. I hope the Developer Team may see this:

I ask me if you can make a Star Wars and Star Trek mod for SoaSE. I think for all the guys who are not part of the Trek vs Wars show could it be a interesting Mod.

I'm just telling. I like both sci-Fi shows and it's a game and don't need all the scientific stuff. Make them equal. Empire and Federation against the Romulan and CIS? Why not? I can totally see this.

0 votes     reply to comment
Darth_Cameroth
Darth_Cameroth Jun 25 2015, 11:03am replied:

Perhaps could be attempted when some of the bigger mods are done, i myself have different sci-fi universes i want to cross over. Once i tried experimenting and tried putting a ship from one mod to the other, at that point it was only on the appearance side of things, and while the ship would have looked different it was going to have the stats, weapons and abilities of its older counterpart but when i built it in game i ended up with a ship that was shaped right but was not quite textured how i wanted it (IT WAS YELLOW!!!). Anyway that's what happens when you try to mod without learning how to mod.

+1 vote     reply to comment
Lavo Creator
Lavo Jun 24 2015, 10:18am replied:

Making such a crossover mod would take away development time from the mod proper, and as such won't be done by our team.

+5 votes   reply to comment
Pandemonium_Reaper
Pandemonium_Reaper Jun 25 2015, 7:23am replied:

most likely, I agree...

+1 vote     reply to comment
wheelmandan
wheelmandan Jun 20 2015, 12:41am buried:

(buried)

still think its DOA

-12 votes     reply to comment
wheelmandan
wheelmandan Jun 20 2015, 12:26am buried:

(buried)

is this mod alive he use to very lively on what going where he is at on the game what is done when he will put something out its a bummer i really liked his mod. it was very cool. just sad that there no hey im still here kind of thing what a bummer a good mod if he ever comes back, watch he comes back right as star wars moiveing comes out.

-12 votes     reply to comment
Service_Disconnect
Service_Disconnect Jun 23 2015, 8:15pm replied:

Funny how other people have lives

+2 votes     reply to comment
Lockerd
Lockerd Jun 20 2015, 11:19pm replied:

he just made an update to us....either you're oblivious or you're a troll, either way the mod is not dead.

+3 votes     reply to comment
Lavo Creator
Lavo Jun 21 2015, 8:50pm replied:

Don't worry about wheelmandan, unfortunately he misses when things are right under his nose at times.

+5 votes   reply to comment
wheelmandan
wheelmandan Jun 24 2015, 7:16am replied:

did i do something wrong? if i mad people mad sorry just looking see if there was an new mod sorry for the spam really i i'm was't trying be all rude when its ready it ready i should know better sorry mod guy i'm sure your mod is going to be great ones more sorry.

-4 votes     reply to comment
ZombiesRus5
ZombiesRus5 Jun 23 2015, 12:10pm replied:

Player's Choice award 2014... DOA 2015...

+5 votes     reply to comment
Service_Disconnect
Service_Disconnect Jun 23 2015, 8:20pm replied:

Sounds legit lol

+1 vote     reply to comment
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Release Date
Released Dec 2011
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8.8

461 votes submitted.

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Highest Rated (27 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012, 12:25pm by OseronPhaer

Lowest Rated (4 agree) 3/10

The ships look glorious, but all we needed was few tweaks to the game mechanics, not a complete overhaul (which has subsequently nearly broken the game). The economy is quite frustrating. I don't even see the point in the changes. The vanilla game has a really well balanced economy, not one where I have an infinite supply on one thing and the tiniest trickle of another. Bring back fleet supply and command to what it was, bring back the same income and distribution of the original asteroids, and…

Jan 28 2014, 10:44pm by CagiVasu

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