SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.82/1.83 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

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One a many moons ago, in September in the release log for 4.10.0, we talked about the future plans of the mod, namely the upcoming effort to completely rebuild the mod from the ground up, to eliminate memory leaks, bugs, unused assets, and other performance issues. After the release of 4.10.1 in mid-December, this project started in earnest. While RL has unfortunately been slowing progress more than I'd like, I'm pleased to give you an update on what has been done up to now:

  • Ported over all planets and their abilities
  • Ported over all of the Empire's ships, save supercapitals, and their respective abilities
  • Ported over all of the Empire's research
  • Ported over all maps save those with predetermined factions (ex. Thrawn Campaign)
  • Ported over the UI plus all of the various Window folder's files
  • Ported over all the music files, explosions, sound effects, strings, and particles

With all of these tweaks and inclusions, the rebuild is in a playable state with Empire vs. Empire matches, pirates and supercapitals excluded, being possible. Lag has also gone down significantly, have ran AI vs. AI simulations on the Medium Large random map and a little over an hour in with Squad Reduction enabled, I could watch battles at 1x speed without facing crippling lag. While this performance will slightly worsen as more factions are added, these results are promising. The next faction that will be added to the rebuild is the Clone Wars-era Republic. Also, enjoy these two pictures from the rebuild; skyboxes are from vanilla Sins.

Rebuild Progress Update #1

Rebuild Progress Update #1

Sins of an Old Republic, open pre-alpha.

Sins of an Old Republic, open pre-alpha.

News 15 comments

We are happy to announce that our pre-alpha will be open to all.

SoGE 4.10.0 Release Notes

SoGE 4.10.0 Release Notes

News 38 comments

4.10.0 is now live! This news post goes over the team's new members, includes a lengthy change log, and talks about the mod's plans for the future.

Old Republic Era Update, Part I

Old Republic Era Update, Part I

News 42 comments

The Old Republic Era expansion to Sins of a Galactic Empire is being worked on; we're not dead yet, but we need your help!

State of the Mod: September 2014

State of the Mod: September 2014

News 10 comments

The Old Republic project is now in full swing! Contact myself, or Seymour2012, the project leader, if you want to help this endeavor. The Alliance has...

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SoGE 4.10.1 patch for SOASE Rebellion 1.82

SoGE 4.10.1 patch for SOASE Rebellion 1.82

Patch 45 comments

Sins of a Galactic Empire 4.10.1 patch for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire. Requires...

SoGE 4.10.0 release for SOASE Rebellion 1.82

SoGE 4.10.0 release for SOASE Rebellion 1.82

Full Version 109 comments

Sins of a Galactic Empire 4.10.0 release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire

SoGE GOG patch for SOASE Rebellion 1.83

SoGE GOG patch for SOASE Rebellion 1.83

Patch 18 comments

Sins of a Galactic Empire GOG patch for Sins of a Solar Empire: Rebellion 1.83; this patch is for those whom have 4.10.0 or 4.10.1 and are on GOG (aka...

Sins of a Galactic Empire - Addons Pack for 4.10.1

Sins of a Galactic Empire - Addons Pack for 4.10.1

Patch 19 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

Hotfix to Ko/TOR Addon

Hotfix to Ko/TOR Addon

Patch 27 comments

Fixed Hotfix for the Old Republic era mod, thanks to Vader

Sins of an Old Republic Addon

Sins of an Old Republic Addon

Demo 104 comments

Hi guys, finally getting around to posting the pre-alpha pre-preview. Just a warning: this is all entirely unfinished. Basically we've just got about...

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Banditks
Banditks

Any plans the make the ships bigger and the battles more close combat and intense like out of the many movies?

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Ayzmodean
Ayzmodean

This might be a stupid question, but I have the option on for super star destroyers (I like the empire), I have the resources needed to build the executer SSD, and pretty much have all the research done but it still tells me that there is research needed to be done to build it. Am I missing something?

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Lavo Creator
Lavo

Hello, if you are reading this message, it means that you are attempting to build supercapitals in an incorrect manner. Please read through the following document included with the download that can also be viewed on the SoGE ModDB forum to rectify your issue:
SoGE How to Build Supercaps

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wheelmandan
wheelmandan

hi what patch are we on now 83? or still 82?

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Lavo Creator
Lavo

SoGE supports both 1.82 and 1.83. Steam's default is 1.82 while GOG and the Steam beta channel is at 1.83.

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wheelmandan
wheelmandan

Oh ok i so missed read what people were puting down some how i thought we were on 83 now due to i thought new "update" not just your mod but others i was mistaken sorry keep up the great work you do and thank you for letting us play a mode you made with a group of people or on your own. so thanks for makeing "old games" feel new.

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Briggsy19
Briggsy19

It's a bit mixed between it all. If you have the game on Steam, you can check either through the Updates news or Steam Store page of SOASE:R.

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CygnusX1995
CygnusX1995

I just have to say that this mod is amazing! That being said, I think there's a fairly large problem with it: the AI uses capital ships almost exclusively. I've noticed this mainly with the Republic. Yesterday, and I'm not joking, I was playing a game as the CIS when close to a hundred Star Destroyers and a Super Capital attacked one of my planets. My entire fleet was destroyed in the battle. Needless to say, I lost the game.

I thought it was just some weird bug, so I tried again today. I was playing as the CIS, my opponent was the Republic. They used almost exclusively capital ships.

Is this intentional? Because I have no clue how to fight an opponent like that...

Just thought I'd put that out there, seeing as there's a couple other comments about just the same thing. If this is a bug, is there a way to fix it? Because I do love this mod, I just wish I could occasionally win.

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Lavo Creator
Lavo

AI loves their capital ships; this is working as designed. Unfortunately with regards to Sins there is very little that can be done with it; one can only have a very easy or very challenging AI when one is not using a vanilla Sins race. Don't be afraid, or feel ashamed, to play on easy, SoGE is not a walk in the park. Also, start putting out a lot of capital ships yourself; there's a reason they are the mainstay of major Star Wars factions in lore.

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crazy-gigan
crazy-gigan

why are the hyperspace lanes so long? it takes 5- 10 mins to get from on planet to another

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Lavo Creator
Lavo

What is your map and speed setting?

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kyubbi67
kyubbi67

Make sure your ship speed in the game options is at the proper speed. The icon does not match the actual speed.

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519 votes submitted.

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Highest Rated (32 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012 by OseronPhaer

Lowest Rated (9 agree) 3/10

The ships look glorious, but all we needed was few tweaks to the game mechanics, not a complete overhaul (which has subsequently nearly broken the game). The economy is quite frustrating. I don't even see the point in the changes. The vanilla game has a really well balanced economy, not one where I have an infinite supply on one thing and the tiniest trickle of another. Bring back fleet supply and command to what it was, bring back the same income and distribution of the original asteroids, and…

Jan 28 2014 by CagiVasu

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