SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and all DLC.

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Blog RSS Feed Report abuse Latest News: SoGE 946392c Released

41 comments by Lavo on Jul 2nd, 2014

It is my pleasure to announce the release of SoGE 946392c! This release brings with it a number of changes, both in terms of gameplay and visuals.

Gameplay

  • The AI has been reworked and buffed. Do not be afraid to try out Easy difficulty now, you might be surprised by the capabilities of the Normal AI!
  • The range of all ships and abilities, plus the size of gravity wells, has been reduced by 25% for an enhanced cinematic experience and more enjoyable play.
  • The cost of ships, structures, and research have been halved, and income rates have been adjusted. Further, the number of resource asteroids per planet has been reduced, income per resource asteroid increased accordingly. These changes have the two fold effect of giving SoGE a much more vanilla Sins feel, and facilitating planet management, while maintaining the previously established balance.
  • The Alliance now has the Quasar Fire in their lineup
  • For the CIS, the Droid Tri-fighter is now their advanced starfighter, replacing the Nantex, while the Advanced Droid Bomber now takes on the advanced starbomber role.
New Yuuzhan Vong Civilian Tech Tree

  • The CIS, Republic, and Yuuzhan Vong have all received new civilian tech trees, a demonstration of what SoGE's next focus is in terms of gameplay changes.
  • The Yuuzhan Vong faction has been completely reworked, thanks to their ships' health system being entirely redone, plus the new tech changes, the Vong are a force to be feared.
  • Implemented Flagship victory mode.
  • The descriptions for all ships in the game have been updated, to make the mod more accessible to those unfamiliar with Star Wars. Included in each description is the number of squadrons the ship is noted, if applicable, and for combat ships the targets per bank count of the primary weapon(s) has been included as well.

Visual

  • Brand new UI, created by Ludo Kreesh. 
  • New capital ship explosions
  • Virtually all weapon particles have either been rehauled or replaced
Pew Pew
Pictured here is the side gun of a Tector firing at Rebel scum

  • Several fighter models have been replaced, new bump maps have been created for all ships/structures, and many ships have been given proper hard edges+tangents.
  • The skyboxes in the mod have been replaced with new ones. Make sure you turn on colored skyboxes to see them!
New Skyboxes

  • New bloom shaders have been included to make bloom much nicer.
  • Shields are now visible when ships are hit by enemy fire. Small amounts of hits will make shields flare up briefly, while large volumes of fire will make ships light up like a Christmas tree.
  • New ISD models by Max of STA3.
ISD Model Updated

Download

Sins of a Galactic Empire
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Sins of a Galactic Empire - Addons Pack

Sins of a Galactic Empire - Addons Pack

Jul 16, 2014 Patch 24 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

SoGE Hotfix - 8a75ab7

SoGE Hotfix - 8a75ab7

Jul 15, 2014 Patch 30 comments

This hotfix fixes several issues in the prior public release. To install, extract to your mod directory and overwrite when prompted.

SoGE 946392c release for SOASE Rebellion 1.82

SoGE 946392c release for SOASE Rebellion 1.82

Jul 2, 2014 Full Version 112 comments

Sins of a Galactic Empire (SoGE) 946392c release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire

OUTDATED - Sins of a Galactic Empire - Addons Pack

OUTDATED - Sins of a Galactic Empire - Addons Pack

Dec 1, 2013 Other 23 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE. This contains the...

OUTDATED - SoGE R1114 release for SOASE Rebellion

OUTDATED - SoGE R1114 release for SOASE Rebellion

Nov 22, 2013 Full Version 309 comments

Sins of a Galactic Empire (SoGE) R1114 release for Sins of a Solar Empire: Rebellion 1.80+; a Star Wars total conversion mod for Sins of a Solar Empire.

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Feb 3, 2013 Mapping Tool 7 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for SoGE and Novus Universum.

Post comment Comments  (0 - 10 of 2,971)
Hopit
Hopit 12hours 25mins ago says:

For some reason, my capital doesn't start with the building to build super caps, at all, after multiple tries.
Instea, there's a holonet relay station?

+1 vote     reply to comment
Lavo
Lavo 9hours 34mins ago replied:

Look at the game options before starting a match.

+1 vote     reply to comment
Hopit
Hopit 7hours 48mins ago replied:

I have that option unchecked.
Do I need to check it?

+1 vote     reply to comment
Lavo
Lavo 5hours 53mins ago replied:

Well, yeah. When it says "Supercaps Disabled" it really means Supercaps are disabled, i.e. cannot be constructed.

+1 vote     reply to comment
1050Hooligan
1050Hooligan 19hours 34mins ago says:

What ever happened to the Bulk cruisers for the rebel alliance? They were a pretty common ship for that period of time and they used quite a few of them?

+1 vote     reply to comment
Lavo
Lavo 9hours 32mins ago replied:

They were removed due to the Alliance suffering way too much overlap in the anti-fighter frigate role. As of now they are exclusively used by raiding pirates.

+1 vote     reply to comment
BattleDroid117
BattleDroid117 23hours 51mins ago says:

Hello I have a question about the Squad Size Reduction "addon installation. Should i replace the file "game info" in mod folder(SoGE 946392c) with the game info file in Squad Size Reduction" folder. before i edit the EnabledMods.txt file.

sry my english is bad so i dont understand the install instruction correct

And thanks for this Awesome mod

+1 vote     reply to comment
Lavo
Lavo 22hours 35mins ago replied:

No, only edit the EnabledMods.txt file.

+1 vote     reply to comment
Weak1ings
Weak1ings Aug 26 2014, 8:43pm says:

I seriously want the Death star. That way I can blow up planets with one blast. To balance this out it would take a awfully long time to build (can function after certain %) and have a weakness to fighters/bombers but be bristling with guns and have a... super laser that CAN blow up anything with one shot. It could also be slow.

Pros;
Super Laser instadeath planet (permanent; blow up, unrecoverable)
Super Health and Shields
Antimatter? I feel that the Laser could be a ability but shouldn't be also since it's the main use of the death star. a 5 minute atleast shot recharge requirement would probably balance it.
Many, Many, MANY, Guns thanks to it's huge size.

Cons;
Super Slow
Vulnerable to small fighters
Extremely expensive. 10 fold more than probably the most expensive existing Titan. It's own class? Should be enough to cripple for a while.
Takes atleast 30 minutes of ingame time to build.
Vulnerable while building

What is Star Wars without the Death Star? It would be hard to keep a proper scale with the station as ships in comparison to planets, are quite large already. Could you imagine the story without it? I know balancing would be difficult but it could be comparable to the Borg of Armada III which are intentionally super powerful. Is it worth becoming vulnerable to become invulnerable except to the largest of attacks?

I recently bought Sins of a Solar Empire Rebellion and Will be joining the community soon!

+1 vote     reply to comment
Lavo
Lavo 22hours 36mins ago replied:

I'm sorry, but it's not happening.

+1 vote     reply to comment
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Sins of a Solar Empire: Rebellion Icon
Platform
Windows
Developer
SW Rebellion
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Official Page
Warlords.swrebellion.com
Release Date
Released Dec 31, 2011
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8.9

394 votes submitted.

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Highest Rated (21 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012, 12:25pm by OseronPhaer

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