SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.90 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

Report RSS New Capital Ship Explosions
Post comment Comments
DiabeetusPlams
DiabeetusPlams

Holy Michael Bay that was awesome :D

Reply Good karma Bad karma+11 votes
Wookienator
Wookienator

well, in my opinion this is a bit over the top. The many explosions before the final blast are awesome, but quiete huge. At one point in Episode 6 you can see a ISD exploding in the background. Maybe something like that would look better/ equal. But it's your mod so totally up to you :) Cheers

PS: Don't flame me to death :P

Reply Good karma Bad karma+9 votes
Lavo Author
Lavo

We're limited by the size of explosions in Sins; for whatever reason there some odd hardcaps on sizing. If it was a bit smaller that would be better, though this is the best we can do, and it is a considerable upgrade over our current set.

Reply Good karma+1 vote
Wookienator
Wookienator

I can fully undertand this. As a fan of empire at war mods for many years now I understand how people are limited by hardcode. But I find it very rediclious that the size of explosions is hardcoded ;D

Reply Good karma Bad karma+1 vote
mikenike696
mikenike696

ok this has been bugging me for the lonest but what is hardcoding ?????

Reply Good karma Bad karma+1 vote
1rule5
1rule5

It's coding in the game that modders cant mess with, so it stays within specific parameters no matter how much the rest of the game changes. That's what I've been taught at least

Reply Good karma Bad karma+1 vote
Starkiller2356
Starkiller2356

Yeah just like 1rule5 said, hardcoding is the deep game code that is usually written in high level languages such as C++ that are written into the engine and the game .exe file. In order to change those values that are hardcoded you would have to recompile the game - we aren't given the source code to work with so not possible.

Reply Good karma Bad karma+1 vote
mikenike696
mikenike696

oooooh ok then that explains lots of thing

Reply Good karma Bad karma+1 vote
ShadowODST
ShadowODST

yeah a lot of games have it; I know a lot of the games Lucas Arts and the company that made the Sins Series are particularly fond of hard coding. I personally hate it to death.

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

All_Under_Heaven
All_Under_Heaven

perty

Reply Good karma Bad karma+1 vote
nitebones
nitebones

ka-boom

Reply Good karma Bad karma+1 vote
Talons
Talons

Well that blew my mind

Reply Good karma Bad karma+1 vote
MrPerson
MrPerson

wow, so much better than it was before, though I kinda miss seeing that blue shockwave from that old baliknights (i think) graphics mod, that was pretty cool.

Reply Good karma Bad karma+1 vote
mikenike696
mikenike696

one down a million more to go

Reply Good karma Bad karma+1 vote
TheVidmaster
TheVidmaster

good!

Reply Good karma Bad karma+1 vote
BlackVegetable
BlackVegetable

Is there a possibility for the explosion to push the other ships within a certain proximity away.

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Recently finished by Max, here are two new capital ship explosions coming in the next version.