SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and, with or without, all DLC.

Image RSS Feed Latest Screens
BSX-5 Regarding Ko/TOR Era Regarding Ko/TOR Era
Blog RSS Feed Report abuse Latest News: Old Republic Era Update, Part I

23 comments by Seymour2012 on Mar 22nd, 2015

Hey guys!

I hope everyone has had a nice long, relaxing six months break since the last time we posted a news update! I know that it’s been awhile since there’s been any official mention of how our SWTOR/KOTOR mod is progressing, so I figured that it’s time for us to give our first news release!

I’m sure the question on everyone’s mind is “when is this expansion going to come out?" The truth is, honestly I have no idea on a timeframe. Personally, I would like to say “as soon as possible” but the fact remains that we only have a very small number of people working on our team to get this project done. And while I’m eternally grateful to the members of our team who have dedicated such an amazing amount of time and effort to this expansion already, I have to say that it’s only a small handful of us who are working on this project and we can only work so hard, and so fast to produce a quality expansion to Sins of a Galactic Empire.

We need help in all the forms we can get. From people who can model, rig, and texture to people who just want to playtest and throw around some ideas for tech and ship balance: we need your help. Right now we have a very dedicated small group of people who have an overwhelming amount on their plates, but if you guys could lend us a hand or two in any way that you can, you would help us move forward much faster. Even if you think you can’t do something, but just want to help, we will find you a place. If you think you can donate any time or talent please shoot me a message, or leave a comment and I will respond to you ASAP. We welcome any individuals who would like to be part of our team.

So, if there’s any other way I could possibly convince you guys for help by begging, let me know! Haha. We are all excited for this expansion, and we want to deliver a quality expansion to Sins of a Galactic Empire and not a half-baked, half-assed product.

With that business out of the way I’ll share with you where we are currently at: our foundation point. I’d say that, overall, we’ve finished with our foundation for the expansion. We’ve decided on what ships we want to use, and have 95% of them currently implemented and working. We have a rough fleshed out idea of what we would like each faction’s tech focuses to be, along with the role their ships will play. We are cutting music from KOTOR 1 and 2 and SWTOR to be used, as well as trying to find relevant voices from the games to be used as the interaction and confirmation voices on our ships. We are working on making sure the textures/skins, models, and scales of ships are as vibrant and referentially correct as they can possible be (an example of what I mean is take the picture of our Thranta model, we are trying to ensure that it will look closer to its SWTOR reference point than what it is now.)

Regarding Ko/TOR Era

I’m sure one question you have is about titans: will they be available? Possibly. The reality is that it is hard for us to find a comparative titan for the Sith Empire and Old Republic. There are a number of ways we could go with this: using existing ship models and giving them command Heroes (ie. Using our Interdictor model but calling it the Leviathan, using the Centurion and calling it the Ravager, etc.). We are open to any ideas. If you have some ships you think would make good titans, let me know. Send me a message, or post a comment and I’ll get back to you.

Regarding Ko/TOR Era

Now, with all of that wall of text being said and now out of the way, I’m sorry to say that I only have one little bite-sized new picture to give to you guys of one of the Empire’s new capital ships: the BSX-5

BSX-5

Remember, we need your help. If you want your thoughts and ideas heard on what direction you'd like to see this mod go we are giving you a seat at the table, you just have to participate.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Sins of a Galactic Empire - Addons Pack

Sins of a Galactic Empire - Addons Pack

Jul 16, 2014 Patch 49 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

SoGE Hotfix - 8a75ab7

SoGE Hotfix - 8a75ab7

Jul 15, 2014 Patch 46 comments

This hotfix fixes several issues in the prior public release. To install, extract to your mod directory and overwrite when prompted.

SoGE 946392c release for SOASE Rebellion 1.82

SoGE 946392c release for SOASE Rebellion 1.82

Jul 2, 2014 Full Version 157 comments

Sins of a Galactic Empire (SoGE) 946392c release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire

OUTDATED - Sins of a Galactic Empire - Addons Pack

OUTDATED - Sins of a Galactic Empire - Addons Pack

Dec 1, 2013 Other 23 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE. This contains the...

OUTDATED - SoGE R1114 release for SOASE Rebellion

OUTDATED - SoGE R1114 release for SOASE Rebellion

Nov 22, 2013 Full Version 309 comments

Sins of a Galactic Empire (SoGE) R1114 release for Sins of a Solar Empire: Rebellion 1.80+; a Star Wars total conversion mod for Sins of a Solar Empire.

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Feb 3, 2013 Mapping Tool 12 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for SoGE and Novus Universum.

Post comment Comments  (60 - 70 of 3,360)
spheregray-foster
spheregray-foster Mar 5 2015, 9:03pm says:

Could you guys add another empire from the new republic time it's from a mode for Star Wars: empire at war all the ships are canon and I know that if you wanted to add the ships you would have to ask the mode creator for permission to use them and I also know that in Oder to use the models you would have to convert them to Sins format which would take a fair amount of time.The link is moddb.com/mods/legacy-era-mini-mod it's just a suggestion so if you don't want to then oh well.

-1 votes     reply to comment
Lavo Creator
Lavo Mar 5 2015, 10:46pm replied:

Hello, if you are reading this message, it means that you are asking a question that has already been answered via ingame research/ability/unit descriptions or through one of the following documents included with the download and can also be viewed on the SoGE ModDB forum:
Installation Instructions - SoGE 946392c
SoGE How to Build Supercaps
SoGE FAQ
SoGE Known Bugs
Please refer to those, thank you!

+2 votes   reply to comment
spheregray-foster
spheregray-foster Mar 6 2015, 12:42am replied:

What I meant is not that the new empire would be in the mode it self but as a mini mod. I also meant After you've completed the other factions then it's a idea to do what I suggested. it's just a thought and to save space you could keep the factions separate from the main mode like Sins of the Fallen and then to save space you would just add the factions you would be using and if someone was really interested in using the ships from that mode I pointed out they could all ways make a new mode and/or team. But to be real I didn't actually expect it to be accepted, i did hope but whatever.

The mod is great though it's funny how the empire's star destroyers look like they come from a Star Wars cartoon show and the trailer for Star Wars: Rebels and the other ships all look like they came from one of the 6 actual realistic Star Wars movies. Don't know why I got down voted so much I don't believe that I said anything bad just tryed to give Idea of the future.

-1 votes     reply to comment
m468
m468 Mar 6 2015, 2:15pm replied:

You obviously did not read the FAQ section of the forums. So I will post what it says here for you to read it.

Q. Can you put in X race/faction/time period?
A. We are not planning to add in any new factions at this time. The current factions as it is are not complete, they all have work to be done. How can one justify adding in new factions when the current ones aren't complete? Additionally, SoGE as a whole exceeds the 2GB RAM limit; it's excruciatingly hard to play with all the current factions enabled. Adding in even more factions will only make this load worse.

The exception to this is the KotOR/TOR era, which currently is under development under a new team. If you are willing to contribute towards this development, please contact Lavo on moddb.

+1 vote     reply to comment
spheregray-foster
spheregray-foster Mar 6 2015, 3:27pm replied:

I did that's why I said after they've completed the mod and to reduce the load to make the factions as mini mods like in Sins of the Fallen. I don't know why I'm geting down voted so much it's not like I'm being rude or anything I was just giving out a suggestion and/or thought that could be rejected or thought about.

Though the mode is great and the graphics is awesome.

+1 vote     reply to comment
m468
m468 Mar 6 2015, 3:42pm replied:

We will not be adding the Imperial Remnant at all to SOGE. As for the using the separate faction system SOGE used to use that system. We switched from that system as some of the player base was getting confused as specific folders had to be listed in a specific order. Also quite a large group of the player base enabled them all. Thus we came to the decision to just condense the main mod into one folder and only have the separate folders for mini-mods such as squad-size redux. But frankly we do not want to add the Imperial Remnant. Furthermore, the current ISDs are based off of the actual models used in the filming of the movies and not the animated series.

+1 vote     reply to comment
spheregray-foster
spheregray-foster Mar 6 2015, 4:07pm replied:

Oh ok it's to bad that Sins of a solar empire doesn't have a campaign. In my eyes if this mode did then it would be even better then halo which I'm on of the biggest fans of.

But does anyone here know what the name is for a Star Wars book that has the clone of Darth Sidious in it, as I can find the pictures but I can't find the book. I can't Say much about him and what the book is about as I would be giving out a spoiler. If someone does know can you please send a massage I'd really like that

+1 vote     reply to comment
bigdady85
bigdady85 Mar 5 2015, 8:05am says:

awesome mod guys ! i really appreciate all the hard work you guys put in this the models are top notch also!

+1 vote     reply to comment
Guest
Guest Mar 4 2015, 4:28pm says:

This comment is currently awaiting admin approval, join now to view.

Lavo Creator
Lavo Mar 4 2015, 7:38pm replied:

I'd need a save game to check this out; please provide one if possible.

+1 vote   reply to comment
m468
m468 Mar 4 2015, 6:49pm replied:

Right after you get the ship destroyed message the ship should jump in to the grav well. They way it is set up the ship is not built at the factory like Titan's are in vanilla sins. The only other thing I can ask is whether or not you have quick start enabled in the game options (not the settings, there is an options button when you are setting up the game that contains this).

+1 vote     reply to comment
Guest
Guest Mar 5 2015, 1:22am replied:

This comment is currently awaiting admin approval, join now to view.

001kito
001kito Mar 2 2015, 1:01pm says:

Squad size reduction addon doesn't seem to work anymore, and does not come with the addons packs

+1 vote     reply to comment
Lavo Creator
Lavo Mar 4 2015, 10:46am replied:

Squad size reduction is included with the main mod download, rather than the addons pack.

+1 vote   reply to comment
001kito
001kito Mar 8 2015, 6:44pm replied:

Yup, my bad! Anyway, I installed everything as it is said in the Readme, the mod works fine but Squad Size Reductions does not work even though enabledMods is correctly written, no matter what I do.

Any ideas?

+1 vote     reply to comment
m468
m468 Mar 2 2015, 10:53pm replied:

There is no reason it should not be working for the public build. Make sure that you have the squad size redux has the first folder named in the enabledmods.txt

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Sins of a Solar Empire: Rebellion Icon
Platform
Windows
Contact
Send Message
Release Date
Released Dec 31, 2011
Mod Watch
Track this mod
Share
Community Rating

Average

8.9

442 votes submitted.

You Say

-

Ratings closed.

Highest Rated (26 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012, 12:25pm by OseronPhaer

Lowest Rated (4 agree) 3/10

The ships look glorious, but all we needed was few tweaks to the game mechanics, not a complete overhaul (which has subsequently nearly broken the game). The economy is quite frustrating. I don't even see the point in the changes. The vanilla game has a really well balanced economy, not one where I have an infinite supply on one thing and the tiniest trickle of another. Bring back fleet supply and command to what it was, bring back the same income and distribution of the original asteroids, and…

Jan 28 2014, 10:44pm by CagiVasu

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Embed Buttons

Promote Sins of a Galactic Empire on your homepage or blog by selecting a button and using the embed code provided (more).

Sins of a Galactic Empire Sins of a Galactic Empire
Sins of a Galactic Empire
Statistics
Last Update
1 week ago
Watchers
2,607 members
Addons
2
Files
9
News
30
Features
2
Reviews
106