SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and, with or without, all DLC.

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BSX-5 Regarding Ko/TOR Era Regarding Ko/TOR Era
Blog RSS Feed Report abuse Latest News: Old Republic Era Update, Part I

25 comments by Seymour2012 on Mar 22nd, 2015

Hey guys!

I hope everyone has had a nice long, relaxing six months break since the last time we posted a news update! I know that it’s been awhile since there’s been any official mention of how our SWTOR/KOTOR mod is progressing, so I figured that it’s time for us to give our first news release!

I’m sure the question on everyone’s mind is “when is this expansion going to come out?" The truth is, honestly I have no idea on a timeframe. Personally, I would like to say “as soon as possible” but the fact remains that we only have a very small number of people working on our team to get this project done. And while I’m eternally grateful to the members of our team who have dedicated such an amazing amount of time and effort to this expansion already, I have to say that it’s only a small handful of us who are working on this project and we can only work so hard, and so fast to produce a quality expansion to Sins of a Galactic Empire.

We need help in all the forms we can get. From people who can model, rig, and texture to people who just want to playtest and throw around some ideas for tech and ship balance: we need your help. Right now we have a very dedicated small group of people who have an overwhelming amount on their plates, but if you guys could lend us a hand or two in any way that you can, you would help us move forward much faster. Even if you think you can’t do something, but just want to help, we will find you a place. If you think you can donate any time or talent please shoot me a message, or leave a comment and I will respond to you ASAP. We welcome any individuals who would like to be part of our team.

So, if there’s any other way I could possibly convince you guys for help by begging, let me know! Haha. We are all excited for this expansion, and we want to deliver a quality expansion to Sins of a Galactic Empire and not a half-baked, half-assed product.

With that business out of the way I’ll share with you where we are currently at: our foundation point. I’d say that, overall, we’ve finished with our foundation for the expansion. We’ve decided on what ships we want to use, and have 95% of them currently implemented and working. We have a rough fleshed out idea of what we would like each faction’s tech focuses to be, along with the role their ships will play. We are cutting music from KOTOR 1 and 2 and SWTOR to be used, as well as trying to find relevant voices from the games to be used as the interaction and confirmation voices on our ships. We are working on making sure the textures/skins, models, and scales of ships are as vibrant and referentially correct as they can possible be (an example of what I mean is take the picture of our Thranta model, we are trying to ensure that it will look closer to its SWTOR reference point than what it is now.)

Regarding Ko/TOR Era

I’m sure one question you have is about titans: will they be available? Possibly. The reality is that it is hard for us to find a comparative titan for the Sith Empire and Old Republic. There are a number of ways we could go with this: using existing ship models and giving them command Heroes (ie. Using our Interdictor model but calling it the Leviathan, using the Centurion and calling it the Ravager, etc.). We are open to any ideas. If you have some ships you think would make good titans, let me know. Send me a message, or post a comment and I’ll get back to you.

Regarding Ko/TOR Era

Now, with all of that wall of text being said and now out of the way, I’m sorry to say that I only have one little bite-sized new picture to give to you guys of one of the Empire’s new capital ships: the BSX-5

BSX-5

Remember, we need your help. If you want your thoughts and ideas heard on what direction you'd like to see this mod go we are giving you a seat at the table, you just have to participate.

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Sins of a Galactic Empire - Addons Pack

Sins of a Galactic Empire - Addons Pack

Jul 16, 2014 Patch 50 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

SoGE Hotfix - 4.9.1

SoGE Hotfix - 4.9.1

Jul 15, 2014 Patch 46 comments

This hotfix fixes several issues in the prior public release. To install, extract to your mod directory and overwrite when prompted.

SoGE 4.9.0 release for SOASE Rebellion 1.82

SoGE 4.9.0 release for SOASE Rebellion 1.82

Jul 2, 2014 Full Version 163 comments

Sins of a Galactic Empire 4.9.0 (946392c) release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire

OUTDATED - Sins of a Galactic Empire - Addons Pack

OUTDATED - Sins of a Galactic Empire - Addons Pack

Dec 1, 2013 Other 23 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE. This contains the...

OUTDATED - SoGE 4.8.0 release for SOASE Rebellion

OUTDATED - SoGE 4.8.0 release for SOASE Rebellion

Nov 22, 2013 Full Version 309 comments

Sins of a Galactic Empire 4.8.0 (R1114) release for Sins of a Solar Empire: Rebellion 1.80+; a Star Wars total conversion mod for Sins of a Solar Empire.

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Feb 3, 2013 Mapping Tool 12 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for SoGE and Novus Universum.

Post comment Comments  (60 - 70 of 3,423)
ElDwarfo
ElDwarfo Apr 3 2015, 3:37am says:

I know this is a question about an older version but I am wondering if SOGE 2.0 will work on a current Steam version of Trinity/Entrenchment.

Thanks for creating a great looking Star Wars mod:)

+1 vote     reply to comment
Lavo Creator
Lavo Apr 3 2015, 5:52pm replied:

SoGE 2.0/2.1E will indeed work for Steam's Trinity/Entrenchment.

+1 vote   reply to comment
ElDwarfo
ElDwarfo Apr 5 2015, 1:25am replied:

Thanks:)

+1 vote     reply to comment
Mordanen
Mordanen Mar 30 2015, 8:49am says:

This mod is still my absolute favorite. Thank you for all that you do. I look forward to trying out the new ships especially for the Republic. I know my opinion is just one of many but I'm not too crazy about the Titans/SuperCaps.

+2 votes     reply to comment
Lavo Creator
Lavo Mar 30 2015, 8:57am replied:

You aren't alone; I personally play with Supercaps disabled most of the time. Hence why there is a button to disable Supercaps in the "Game Options" menu before starting a game.

+2 votes   reply to comment
shadowslasher1
shadowslasher1 Mar 29 2015, 5:32pm says:

upon the next release, can there be a version with the readable entity files and a version with the unreadable BIN entity files? because as much as i love the mod already (see my review), the lag can get pretty bad, and i can't find a working program to convert from TXT to BIN en masse.

+1 vote     reply to comment
Lavo Creator
Lavo Mar 30 2015, 8:56am replied:

Having the entity files all in BIN won't make a difference for lag; having files BIN'ed up only has an impact on load times.

+1 vote   reply to comment
general-gtterspeise
general-gtterspeise Mar 29 2015, 3:33am says:

Man, its such a shame, I love this mod soo much but after so long I still cant play it for more then 15min at best due to random crashes even on my top notch machine, what I would strongly suggest is to maybe take up the fight with the performance issues quite a few people still experience, because apart from that this is one of the best mods out there, and it would truely be even better without the nasty performance issues it has for some people^^

+1 vote     reply to comment
Zupanicarr Online
Zupanicarr Mar 29 2015, 12:22pm replied:

Are you sure LAA is still enabled? There was a patch for the game a little while ago that changed the exe and disabled LAA until it's reset.
And on the off chance you don't have it, the single fighter addon helps a lot with performance.

+2 votes     reply to comment
Lavo Creator
Lavo Mar 29 2015, 4:15pm replied:

Zupanicarr is on the dot here; unless LAA is properly enabled, Sins cannot take advantage of your top notch machine, as it will be limited to 2 GB of RAM, rather than being able to use up to 4 GB.

+2 votes   reply to comment
Sinistar45
Sinistar45 Apr 7 2015, 4:50pm replied:

is there any way to make the game use 6 gb? i have 6gb of ram so thats why im asking

+1 vote     reply to comment
general-gtterspeise
general-gtterspeise Apr 5 2015, 9:28am replied:

Where can I see that LAA is activated? Options file? Also, the fighters arent really the Problem, ist more the crashes that are annoying, also, do I have to Keep large adress Aware open after enabling it?

+1 vote     reply to comment
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Release Date
Released Dec 31, 2011
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8.8

456 votes submitted.

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Highest Rated (26 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012, 12:25pm by OseronPhaer

Lowest Rated (4 agree) 3/10

The ships look glorious, but all we needed was few tweaks to the game mechanics, not a complete overhaul (which has subsequently nearly broken the game). The economy is quite frustrating. I don't even see the point in the changes. The vanilla game has a really well balanced economy, not one where I have an infinite supply on one thing and the tiniest trickle of another. Bring back fleet supply and command to what it was, bring back the same income and distribution of the original asteroids, and…

Jan 28 2014, 10:44pm by CagiVasu

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