SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and, with or without, all DLC.

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Blog RSS Feed Report abuse Latest News: Old Republic Era Update, Part I

36 comments by Seymour2012 on Mar 22nd, 2015

Hey guys!

I hope everyone has had a nice long, relaxing six months break since the last time we posted a news update! I know that it’s been awhile since there’s been any official mention of how our SWTOR/KOTOR mod is progressing, so I figured that it’s time for us to give our first news release!

I’m sure the question on everyone’s mind is “when is this expansion going to come out?" The truth is, honestly I have no idea on a timeframe. Personally, I would like to say “as soon as possible” but the fact remains that we only have a very small number of people working on our team to get this project done. And while I’m eternally grateful to the members of our team who have dedicated such an amazing amount of time and effort to this expansion already, I have to say that it’s only a small handful of us who are working on this project and we can only work so hard, and so fast to produce a quality expansion to Sins of a Galactic Empire.

We need help in all the forms we can get. From people who can model, rig, and texture to people who just want to playtest and throw around some ideas for tech and ship balance: we need your help. Right now we have a very dedicated small group of people who have an overwhelming amount on their plates, but if you guys could lend us a hand or two in any way that you can, you would help us move forward much faster. Even if you think you can’t do something, but just want to help, we will find you a place. If you think you can donate any time or talent please shoot me a message, or leave a comment and I will respond to you ASAP. We welcome any individuals who would like to be part of our team.

So, if there’s any other way I could possibly convince you guys for help by begging, let me know! Haha. We are all excited for this expansion, and we want to deliver a quality expansion to Sins of a Galactic Empire and not a half-baked, half-assed product.

With that business out of the way I’ll share with you where we are currently at: our foundation point. I’d say that, overall, we’ve finished with our foundation for the expansion. We’ve decided on what ships we want to use, and have 95% of them currently implemented and working. We have a rough fleshed out idea of what we would like each faction’s tech focuses to be, along with the role their ships will play. We are cutting music from KOTOR 1 and 2 and SWTOR to be used, as well as trying to find relevant voices from the games to be used as the interaction and confirmation voices on our ships. We are working on making sure the textures/skins, models, and scales of ships are as vibrant and referentially correct as they can possible be (an example of what I mean is take the picture of our Thranta model, we are trying to ensure that it will look closer to its SWTOR reference point than what it is now.)

Regarding Ko/TOR Era

I’m sure one question you have is about titans: will they be available? Possibly. The reality is that it is hard for us to find a comparative titan for the Sith Empire and Old Republic. There are a number of ways we could go with this: using existing ship models and giving them command Heroes (ie. Using our Interdictor model but calling it the Leviathan, using the Centurion and calling it the Ravager, etc.). We are open to any ideas. If you have some ships you think would make good titans, let me know. Send me a message, or post a comment and I’ll get back to you.

Regarding Ko/TOR Era

Now, with all of that wall of text being said and now out of the way, I’m sorry to say that I only have one little bite-sized new picture to give to you guys of one of the Empire’s new capital ships: the BSX-5

BSX-5

Remember, we need your help. If you want your thoughts and ideas heard on what direction you'd like to see this mod go we are giving you a seat at the table, you just have to participate.

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SoGE Hotfix - 4.9.1

SoGE Hotfix - 4.9.1

Jul 15, 2014 Patch 51 comments

This hotfix fixes several issues in the prior public release. To install, extract to your mod directory and overwrite when prompted.

SoGE 4.9.0 release for SOASE Rebellion 1.82

SoGE 4.9.0 release for SOASE Rebellion 1.82

Jul 2, 2014 Full Version 170 comments

Sins of a Galactic Empire 4.9.0 (946392c) release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire

Sins of a Galactic Empire - Addons Pack

Sins of a Galactic Empire - Addons Pack

Jul 16, 2014 Patch 53 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

OUTDATED - Sins of a Galactic Empire - Addons Pack

OUTDATED - Sins of a Galactic Empire - Addons Pack

Dec 1, 2013 Other 23 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE. This contains the...

OUTDATED - SoGE 4.8.0 release for SOASE Rebellion

OUTDATED - SoGE 4.8.0 release for SOASE Rebellion

Nov 22, 2013 Full Version 310 comments

Sins of a Galactic Empire 4.8.0 (R1114) release for Sins of a Solar Empire: Rebellion 1.80+; a Star Wars total conversion mod for Sins of a Solar Empire.

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Feb 3, 2013 Mapping Tool 12 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for SoGE and Novus Universum.

Post comment Comments  (30 - 40 of 3,554)
Lamrett
Lamrett Aug 2 2015 says:

Hey. Love the mod, have done for some time. Eagerly awaiting the update!
Now, there was something I was wondering... There's something I'd love to have in the mod, and was wondering if it's been discussed before, or exists in some form, and if there's nothing already on it, whether I could suggest it to be implemented by the team, or offer to help make it myself, or even just get permission to edit the mod myself a bit to share with my friends.
Basically, what I'd love to have in the mod, either as a part of the full thing or an addon, is another take on the New Republic. Whilst I love the Rebel faction (which is kind of early NR late game, especially with the MC80B, which is an NR ship), and the late NR faction as they exist, my favourite version of the fleet in fluff is the Thrawn/Zsinj/Shadow Hand/Daala campaign era one. Some ships from the Alliance days, some newly made, and some captured from the Empire. Most of the assets to make the line-up already exist... For the capital ships I was thinking MC90, MC80B, ISDII, ISDI, and, the only one not existing already (and a ship I'd love to see), the Republic-class SD. Supercaps would be Home One and Executor. Would work out other ships. Would like to hear thoughts on this.

+1 vote     reply to comment
Lavo Creator Online
Lavo Aug 3 2015 replied:

The New Republic we use in the mod is the one of the Yuuzhan Vong War era, rather than the immediate post-Endor era, as you yourself have mentioned. Truthfully, we stretch the Rebels to that time period, given their use of the MC80B.

That being said, while I wouldn't necessarily be opposed to making an addon that refreshes the NR's fleet roster, it is most evident that their current research roster would not fit. Mind you they could possibly use the Alliance tree, even if that is not a true fit, given the early NR's legitimacy versus the Rebellion's. If you have a simple solution to the research corundum, or even say "use the Alliance or NR", then it would be my pleasure to toss in an addon that makes an early NR. The Republic-class SD wouldn't be in, as we don't have an asset for it and as I do not see a role for it in SoGE proper.

+2 votes   reply to comment
Lamrett
Lamrett Aug 3 2015 replied:

Thank you for the reply!
If you'd be willing to make an addon, that'd be awesome. If I was to look at existing research, likely using a mesh of Old Republic, Rebel Alliance and New Republic technologies, and think up some appropriate names, I think it could fit... Hmmm. And the rest of the ship roster, too.
If I was to create an outline of the faction, finding a way to make it work with the minimal of new objects needed, then submit it to you via email?
As for the Republic-class that was always going to be a concern if this was to be made, as it'd require modeling and all the other work needed to make a new ship. A pity, as it's quite a cool looking ship... I can see why you didn't put it in the NR faction, not a very numerous ship, only built for a short time before the New Class Modernization Program, and no need for a ship of that role with the other NR ships...

+1 vote     reply to comment
Lavo Creator Online
Lavo Aug 4 2015 replied:

If you can give me a list of existing techs, and ships, from the Republic/Alliance/NR to put in, that would be perfect. I'd recommend sending these to me via PM on Moddb.

+2 votes   reply to comment
Lamrett
Lamrett Aug 4 2015 replied:

I meant PM, sorry. Just got slightly excited at the idea and rushed it. I'll work out what I need to work out, and send it after the update hits, as I gather it will at some point soon. It'll keep me occupied in my free time until then, and after that I won't mind waiting, as I'll be playing the **** out of the new factions.
Thank you for the opportunity. :)

+1 vote     reply to comment
NateDaBeast
NateDaBeast Aug 2 2015 says:

I want to test some of the ships and stuff, but whenever I try using this mod with the dev.exe the game has lots of errors and is really annoying.

Any way to fix ?

+1 vote     reply to comment
Lavo Creator Online
Lavo Aug 3 2015 replied:

Hello, if you are reading this message, it means that you are asking a question that has already been answered via ingame research/ability/unit descriptions or through one of the following documents included with the download and can also be viewed on the SoGE ModDB forum:
Installation Instructions - SoGE 946392c
SoGE How to Build Supercaps
SoGE FAQ
SoGE Known Bugs
Please refer to those, thank you!

+1 vote   reply to comment
***Geroj***
***Geroj*** Jul 30 2015 says:

There was also very old unfinished mod for EaW "Jedi Civil War" with lots of good looking models models

+1 vote     reply to comment
SzymekNosiu
SzymekNosiu Jul 29 2015 says:

Hi. I have a problem while playing this mod. Every time when I'm about to build supercapital(like 'Malevolence') ship, all my resources are decreased almost to zero. All my money gone in one second. Why is it happening???

+1 vote     reply to comment
Lavo Creator Online
Lavo Jul 30 2015 replied:

If memory serves, the supercapital construction abilities are set to autofire in the current public build. In other words, they disappeared because you automatically begun construction of the ship as soon as you were able, believe it or not.

+1 vote   reply to comment
Lockerd
Lockerd Jul 29 2015 says:

I hate vector prime...

+1 vote     reply to comment
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Released 2011
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Highest Rated (29 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012 by OseronPhaer

Lowest Rated (5 agree) 3/10

The ships look glorious, but all we needed was few tweaks to the game mechanics, not a complete overhaul (which has subsequently nearly broken the game). The economy is quite frustrating. I don't even see the point in the changes. The vanilla game has a really well balanced economy, not one where I have an infinite supply on one thing and the tiniest trickle of another. Bring back fleet supply and command to what it was, bring back the same income and distribution of the original asteroids, and…

Jan 28 2014 by CagiVasu

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